Personal Information
Organização/Local de trabalho
San Francisco Bay Area United States
Cargo
Senior Engineer in GPU Workstation (CAD & DCC)
Setor
Electronics / Computer Hardware
Sobre
Working in 3D (realtime) computer graphics.
This has been a passion for many years. And it keeps going that way.
I worked for 3D interactive installations for artists in various big events.
Now Working at NVIDIA as a technical expert for our partners.
Specialties: 3D Computer graphics and any technology related to this area
Marcadores
shaders
glsl
graphics
nvidia
gpu
opengl
vulkan
effects
computer
computergraphics
spirv
siggraph
khronos
shading
d3d
open-source
cg
cgfx
nvfx
games
game
cad
bindless
driver
vbo
fifo
ubo
devtech
Ver mais
Apresentações
(4)Gostaram
(1)Accelerating Vector Graphics Rendering using the Graphics Hardware Pipeline
Mark Kilgard
•
Há 8 anos
Personal Information
Organização/Local de trabalho
San Francisco Bay Area United States
Cargo
Senior Engineer in GPU Workstation (CAD & DCC)
Setor
Electronics / Computer Hardware
Sobre
Working in 3D (realtime) computer graphics.
This has been a passion for many years. And it keeps going that way.
I worked for 3D interactive installations for artists in various big events.
Now Working at NVIDIA as a technical expert for our partners.
Specialties: 3D Computer graphics and any technology related to this area
Marcadores
shaders
glsl
graphics
nvidia
gpu
opengl
vulkan
effects
computer
computergraphics
spirv
siggraph
khronos
shading
d3d
open-source
cg
cgfx
nvfx
games
game
cad
bindless
driver
vbo
fifo
ubo
devtech
Ver mais