Personal Information
Organização/Local de trabalho
San Francisco, CA, CA United States
Marcadores
mochi media
flash
developer
mochi london
flash gaming summit
game
flash gaming summit 2012
game development
games
adobe
monetization
development
game developer
casual connect
cga
distribution
iain lobb
flash game
ads
advertising
publisher
design
microtransactions
media
mochi
armor games
mobile
indie
tools
marketing
post mortem
facebook
game design
iphone
mochimedia
2009
fgsummit09
fgsummit
summit
gaming
flash game development
in-game ads
free services
iconic
reece millidge
dampgnat
icycle
art
epic battle fantasy 4
kupo707
postmortem
platform
air
fgl.com
fgs
technology
cross-platform
in-game advertising
chrisjeff
they took her
jay armstrong games
super gun kids
jimp
james pearmain
jon donkin games
bad viking
bad eggs online
rob donkin games
playniac
funkypear
super flash bros.
sfb
tom krcha
joju games
juan gril
stage3d
the engine company
leedo studios
kabam
seattle
justin lambros
rob bateman
away media
away 3d
tom vian
symphony of specters
selcuk bor
zaalabs
nate beck
david scott
paul preece
kixeye
the9
chris shen
pushbutton labs
html5
ben garney
flash game developer
ironhide game studio
kingdom rush
crowdstar
spaceport.io
josh larson
cost per mille
flash game license
2011 flash games market survey
portal
player behaviour
martine spaans
player behavior
branding
flashgamelicense.com
merlin gore
codeheads
2002studios
mobile gaming
steven gurevitz
michael hudson
gravitee wars
pub
andy moore
chris benjaminsen
playerio
popcap
casual collective
a thinking ape
molehill
frima studios
zombie tycoon
kontagent
metrics
joju
snowfort
creativity
industry
survey
lessons learned
ad
flash games
analysis
statistics
lifestyle
market survey
ada
mochicoins
coins
chen
connect
casual
stewart
ryan
terrill
bret
zynga
francisco
san
ada chen
flash game monetization
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(1)Insight You Need to Successfully Market to Tweens and Teens
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Há 14 anos
Personal Information
Organização/Local de trabalho
San Francisco, CA, CA United States
Marcadores
mochi media
flash
developer
mochi london
flash gaming summit
game
flash gaming summit 2012
game development
games
adobe
monetization
development
game developer
casual connect
cga
distribution
iain lobb
flash game
ads
advertising
publisher
design
microtransactions
media
mochi
armor games
mobile
indie
tools
marketing
post mortem
facebook
game design
iphone
mochimedia
2009
fgsummit09
fgsummit
summit
gaming
flash game development
in-game ads
free services
iconic
reece millidge
dampgnat
icycle
art
epic battle fantasy 4
kupo707
postmortem
platform
air
fgl.com
fgs
technology
cross-platform
in-game advertising
chrisjeff
they took her
jay armstrong games
super gun kids
jimp
james pearmain
jon donkin games
bad viking
bad eggs online
rob donkin games
playniac
funkypear
super flash bros.
sfb
tom krcha
joju games
juan gril
stage3d
the engine company
leedo studios
kabam
seattle
justin lambros
rob bateman
away media
away 3d
tom vian
symphony of specters
selcuk bor
zaalabs
nate beck
david scott
paul preece
kixeye
the9
chris shen
pushbutton labs
html5
ben garney
flash game developer
ironhide game studio
kingdom rush
crowdstar
spaceport.io
josh larson
cost per mille
flash game license
2011 flash games market survey
portal
player behaviour
martine spaans
player behavior
branding
flashgamelicense.com
merlin gore
codeheads
2002studios
mobile gaming
steven gurevitz
michael hudson
gravitee wars
pub
andy moore
chris benjaminsen
playerio
popcap
casual collective
a thinking ape
molehill
frima studios
zombie tycoon
kontagent
metrics
joju
snowfort
creativity
industry
survey
lessons learned
ad
flash games
analysis
statistics
lifestyle
market survey
ada
mochicoins
coins
chen
connect
casual
stewart
ryan
terrill
bret
zynga
francisco
san
ada chen
flash game monetization
Ver mais