Personal Information
Organização/Local de trabalho
Greater New York City Area, New York United States
Cargo
Virtual Reality / Augmented Reality Research and Strategy Specialist
Setor
Technology / Software / Internet
Sobre
I am a market research thought leader and strategy specialist with more than 10 years of experience in the media, gaming and virtuality industries. After becoming third hire at SuperData Research, I helped design the company's research methodology and strategy, building our insights team, and facilitating inter-departmental communications.
I currently advise on company strategy, including product development, business planning and finding ways to help industry stakeholders make strategic decisions.
I formerly was head of SuperData's and Nielsen's XR efforts, and have presented at a number of conferences such as SxSW and CES, and in the media including Forbes, WSJ, NPR and CNBC.
Marcadores
superdata research
virtual reality
mobile games
vr
digital games
superdata
video games
social games
augmented reality
revenue
asia
pc games
mobile
free-to-play
mixed reality
ar
vrx
vrx europe
ewallets
china
games
mmo
data
development
tech
technology
oculus rift
market analysis
htc vive
market
market size
south korea
japan
market research
esports
social
stephanie llamas
digital pc
digital console
xr
virtual
oculus go
htc vive pro
vive
oculus
playstation
psvr
samsung gear vr
art
vrla
women
research
ana webinar
marketing
apps
hardware
uncanny valley
software
industry landscape
europe
mobile games revenue
china mobile games
children's mobile games
kids entertainment
children's games
kids games
children's entertainment
kids mobile games
kakao
in-game purchases
spending
digital
facebook
console games
console
argentina
mexico
brazil
latin america
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Apresentações
(9)Personal Information
Organização/Local de trabalho
Greater New York City Area, New York United States
Cargo
Virtual Reality / Augmented Reality Research and Strategy Specialist
Setor
Technology / Software / Internet
Sobre
I am a market research thought leader and strategy specialist with more than 10 years of experience in the media, gaming and virtuality industries. After becoming third hire at SuperData Research, I helped design the company's research methodology and strategy, building our insights team, and facilitating inter-departmental communications.
I currently advise on company strategy, including product development, business planning and finding ways to help industry stakeholders make strategic decisions.
I formerly was head of SuperData's and Nielsen's XR efforts, and have presented at a number of conferences such as SxSW and CES, and in the media including Forbes, WSJ, NPR and CNBC.
Marcadores
superdata research
virtual reality
mobile games
vr
digital games
superdata
video games
social games
augmented reality
revenue
asia
pc games
mobile
free-to-play
mixed reality
ar
vrx
vrx europe
ewallets
china
games
mmo
data
development
tech
technology
oculus rift
market analysis
htc vive
market
market size
south korea
japan
market research
esports
social
stephanie llamas
digital pc
digital console
xr
virtual
oculus go
htc vive pro
vive
oculus
playstation
psvr
samsung gear vr
art
vrla
women
research
ana webinar
marketing
apps
hardware
uncanny valley
software
industry landscape
europe
mobile games revenue
china mobile games
children's mobile games
kids entertainment
children's games
kids games
children's entertainment
kids mobile games
kakao
in-game purchases
spending
digital
facebook
console games
console
argentina
mexico
brazil
latin america
Ver mais