Personal Information
Organização/Local de trabalho
Munich Area, Germany Germany
Cargo
CEO at Engaginglab GmbH and Board of Directors at Schultheiß Software AG
Setor
Consulting / Advisory
Site
romanrackwitz.de
Sobre
Roman Rackwitz is a Gamification Pioneer from Germany. As the founder of Engaginglab (engaginglab.com) he leads the first established Gamification Agency within the german speaking countries (D-A-CH). He is rated a Top 10 Gamification Guru in the World by the agency Rise.Global, and is a Partner at the Enterprise Gamification Consultancy (enterprise-gamification.com/).
2015, Roman founded RACKSOCIAL. It uses the knowledge, and the experience from Gamification, about how to create attention and engagement on Social Media.
He is the Chair at GamifyCon, Germany's first Gamification Conference (gamifycon.org) and co-founded GamFed, the worlds first Gamification Association.
Marcadores
gamification
roman rackwitz
engaginglab
enterprise gamification
motivational design
social media
engagement
top5
serious games
motivation
design
learning
education
school
mael roth
content marketing
kunde
marketing
b2c
b2b
linda breitlauch
#sosehengameraus
conference
public speaking
business
bizplay
gamification101
start-ups
neurowissenschaften
big data
data science day
smart data
Ver mais
Apresentações
(16)Infográficos
(1)Gostaram
(66)12 interaktive Content-Formate
Textbroker_DE
•
Há 7 anos
Think better, not more. Strategisches Content Marketing mit dem SCOM Framework.
ScribbleLive
•
Há 8 anos
Strategisches Content Marketing: Das SCOM Framework
ScribbleLive
•
Há 8 anos
The Rise of Social Media Video Marketing
Gary Vaynerchuk
•
Há 8 anos
30 Brilliant marketing growth hack cards.
ClavainSkade
•
Há 8 anos
Content und social media kommunikation
Mael Roth
•
Há 8 anos
Game Design Dokumentation und Projekt Management
fg.informatik Universität Basel
•
Há 12 anos
Strategisches Content Marketing... "Just The Next Bubble" oder doch „The Big Next Thing“?
ScribbleLive
•
Há 10 anos
This Stupidly Simple Trick Helped These Websites Multiply Their Clickrates: Designing for Curiosity
Sebastian Deterding
•
Há 9 anos
Setting KPIs and Calculating ROI for Gamification
Centrical
•
Há 9 anos
Storytelling in Service Design / Service Design Drinks Berlin
Service Design Berlin
•
Há 11 anos
From "just Content" to Social Content
Mael Roth
•
Há 9 anos
4 Keys to Fun The Psychology of Engagement Samsung Developers Conference 2015
Nicole Lazzaro
•
Há 9 anos
Social.media.andyou
Jessica Ann Media
•
Há 10 anos
Let's Stop the Glorification of Busy
Guy Kawasaki
•
Há 9 anos
The Science of Fun: 3 Ways Games Make us Happier and Save the World GSummit 2014
Nicole Lazzaro
•
Há 9 anos
The Co-op Revolution: 7 Rules for Collaborative Game Design
Amy Jo Kim
•
Há 9 anos
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Experiences
Sebastian Deterding
•
Há 9 anos
Citizen Experience Design, UX Lisbon
Jess McMullin
•
Há 9 anos
BSA Game Design Merit Badge
David Mullich
•
Há 10 anos
Gamified2013_madhu
Madhusudan Rao
•
Há 10 anos
Getting started in Transmedia Storytelling
Robert Pratten
•
Há 13 anos
players journey: 5-step design framework for longterm engagement
Amy Jo Kim
•
Há 10 anos
4 Most Important Emotions to Monetize Free to Play Games
Nicole Lazzaro
•
Há 10 anos
HR #IN10YEARS - The Gamification Score
Mario Herger
•
Há 10 anos
4 Keys and Psychology of Fun from Awareness to Impact GSummit
Nicole Lazzaro
•
Há 11 anos
Gamification: Foundation for Young Australians
Dr. Marigo Raftopoulos
•
Há 12 anos
Get ready for Marketing 2020
Steven Van Belleghem
•
Há 11 anos
Pawned. Gamification and Its Discontents
Sebastian Deterding
•
Há 13 anos
2011 05-26 digtali surrey science of gamification-v03
Michael Wu PhD
•
Há 12 anos
Personal Information
Organização/Local de trabalho
Munich Area, Germany Germany
Cargo
CEO at Engaginglab GmbH and Board of Directors at Schultheiß Software AG
Setor
Consulting / Advisory
Site
romanrackwitz.de
Sobre
Roman Rackwitz is a Gamification Pioneer from Germany. As the founder of Engaginglab (engaginglab.com) he leads the first established Gamification Agency within the german speaking countries (D-A-CH). He is rated a Top 10 Gamification Guru in the World by the agency Rise.Global, and is a Partner at the Enterprise Gamification Consultancy (enterprise-gamification.com/).
2015, Roman founded RACKSOCIAL. It uses the knowledge, and the experience from Gamification, about how to create attention and engagement on Social Media.
He is the Chair at GamifyCon, Germany's first Gamification Conference (gamifycon.org) and co-founded GamFed, the worlds first Gamification Association.
Marcadores
gamification
roman rackwitz
engaginglab
enterprise gamification
motivational design
social media
engagement
top5
serious games
motivation
design
learning
education
school
mael roth
content marketing
kunde
marketing
b2c
b2b
linda breitlauch
#sosehengameraus
conference
public speaking
business
bizplay
gamification101
start-ups
neurowissenschaften
big data
data science day
smart data
Ver mais