Personal Information
Organização/Local de trabalho
San Francisco Bay Area United States
Cargo
Game Design and Development Consultant
Setor
Technology / Software / Internet
Sobre
I have been producing and designing games for the mass market for over 20 years. I have started and run studios and lines of business, built many teams, and conceived, designed, and balanced literally dozens of games for top casual and social publishers. I have a deep passion for making great games, building great teams and businesses, and motivating, leading, and mentoring people.
My goals are simple: Make the best games, have the most fun, work with the best people, enjoy both my work and my life outside of work.
Specialties: Free-to-play game design and product management, monetization, market analysis, product strategy, development process management
Marcadores
game design
mobile games
juan gril
dave rohrl
steve meretezky
gdc mobile summit
free to play
mobile game doctor
game design trends
gdc 2019
creative direction
narrative games
choices
episodes
mobile game design
indie games
peak games
collectibles
hq trivia
golf clash
gdc 2018
monetization
monetization design
chameleon run
imessage games
instant games
playrix
fire emblem heroes
pokemon go
nintendo
clash royale
year in mobile games
casual connect
east side games
idle games
Ver mais
Apresentações
(6)Personal Information
Organização/Local de trabalho
San Francisco Bay Area United States
Cargo
Game Design and Development Consultant
Setor
Technology / Software / Internet
Sobre
I have been producing and designing games for the mass market for over 20 years. I have started and run studios and lines of business, built many teams, and conceived, designed, and balanced literally dozens of games for top casual and social publishers. I have a deep passion for making great games, building great teams and businesses, and motivating, leading, and mentoring people.
My goals are simple: Make the best games, have the most fun, work with the best people, enjoy both my work and my life outside of work.
Specialties: Free-to-play game design and product management, monetization, market analysis, product strategy, development process management
Marcadores
game design
mobile games
juan gril
dave rohrl
steve meretezky
gdc mobile summit
free to play
mobile game doctor
game design trends
gdc 2019
creative direction
narrative games
choices
episodes
mobile game design
indie games
peak games
collectibles
hq trivia
golf clash
gdc 2018
monetization
monetization design
chameleon run
imessage games
instant games
playrix
fire emblem heroes
pokemon go
nintendo
clash royale
year in mobile games
casual connect
east side games
idle games
Ver mais