SlideShare uma empresa Scribd logo
1 de 14
SNACK SIZE WORK
Gamification is dead!
Long live snack size playful work processes

Sonja.angesleva@igda.fi

A book on
the same
topic in
Finnish
(2014)
This deck
• What’s so special about gaming?
• Why gamification is not the thing?
• Constant learning
• Change of work
• Game mechanics
• Snack sized process model
• Recognition and learning
• Change of work
• How to measure success?
Special about gaming
1. Sharing experiences, emotions, moments
2. Trying and Failing
3. Fun
4. Mesh
5. Incremental rewards
Kids learn to
use computers
by playing
games

Humans are
playful

Games are
about
disruption,
creativity,
unexpected,
surprise…
Why game mechanics?
A way to…
• Demonstrate complex issues
• Motivate to reach the next goal
• Break a bigger problem into smaller pieces
• Engage and become immersed

Four drivers make us do things:
1.
2.
3.

4.

The acquirers (gather things and status)
The defenders (defend what is theirs)
The socializers (hard-wired need to bond)
The contributors (contribute to something bigger)
Using game mechanics does not mean turning work into
collecting points, achievements, challenges, bonus sectors
and boss fights.
It means applying motivating gameplay processes and
solutions into the work routines to efficiently improve
policies and make better results.
Why not Gamification?
• Gamification is a carrot automata without a stick
• Gamification is too expected, badgeable & quantifiable
• That’s not fun without unexpected excitement and surprises
• There are working gamification solutions like FoldIt,

Painsquad, Zamzee, Khan Academy, crowdRise,
SuperBetter, Opower, RecycleBank
• No possibility to take those into more general use:
• To demonstrate

• To motivate by incentives
• To engage

“Gamification is used in applications and
processes to improve user engagement,
return on investment, data quality,
timeliness, and learning.”
What should it be then?
• Inspire people, stretch thinking a bit further, help to realize

new alternatives and ideate in a smaller groups – in order
to start something new and improve the existing
• It is all about opening up opportunities compared to
gamification where options are merely closed
• Snack size is already the norm of modern consumer
culture
Snack size process:
1 Projects into tasks

2 Constant learning

3 “Swarms” aka small
task forces taking
responsibility

4 Unexpected

5 Utilize mesh

6 Reviews and rewards
Recognition drives people to do things
• Interesting work
• Involvement
• Increased visibility
• Information sharing

• Independence (taking responsibility)

People are motivated by different incentives:
• Tangible incentives

• Cash incentives
• Social incentives
• Experience incentives
Work = constant learning
• Re-examine assumptions, values, methods, policies and
•
•
•

•
•
•

practices
Develop new skills and learn from the customers
Living knowledge
On demand staffing
On demand swarms
Milestone specific
challenges
Digital driven
Change of work
• Overlapping layers of life 24/7
• Millennials bring new procedures to the work
• Bigger problem middle-aged work force and their routines
• Resistance is futile
• “Every company is a technology company; every business leader is

becoming a digital leader and every person is becoming a technology
company.”
Peter Sondergaard, Gartner 2013

• Expectations are changing: work should be motivating, fun
• Work is an experience where one can express herself
• Change of work requires new processes
Snack size process

Snack size process is about solving problems, clearing all
the levels, reaching new high scores – and in the end
having still all three lives left.
Snack size process model
Snack size model is about introducing activity loops to work
days, splitting bigger project into smaller tasks, making every
day routines concrete challenges, giving feedback and rewards
of failures and successes, efficiently utilizing networks and
working in small groups to get things prepared for decision
making.
Key ingredients:
1. Emotion
2. Depth
3. Learning from failing
4. Network driven business
5. Snack size process
6. Brain training
• Start: task carousel or
a backlog.
• Weekly cycle and project cycle.
• 4 steps: split, swarm work,
iterate and review/reward.
• The steps will be repeated over
the project lifecycle.

Basic process

Task
carousel

Review/
reward

Split
problems
into tasks

Meet to
agree and
iterate

Swarms to
prepare
ideas

Backlog

Time
Learn more in Finnish:
http://haukkapalapeli.
tumblr.com/

Or
Sonja.Angesleva@igda.fi

Mais conteúdo relacionado

Mais procurados

Intentional Change: A Strengths-Based Perspective to Move Your School to the ...
Intentional Change: A Strengths-Based Perspective to Move Your School to the ...Intentional Change: A Strengths-Based Perspective to Move Your School to the ...
Intentional Change: A Strengths-Based Perspective to Move Your School to the ...Paul Thallner
 
Born to Learn - Aurelien Beraud - AgileNZ 2017
Born to Learn - Aurelien Beraud - AgileNZ 2017Born to Learn - Aurelien Beraud - AgileNZ 2017
Born to Learn - Aurelien Beraud - AgileNZ 2017AgileNZ Conference
 
Leadership Skills for Frontline Leaders
Leadership Skills for Frontline LeadersLeadership Skills for Frontline Leaders
Leadership Skills for Frontline LeadersCynthia Clay
 
TrustandRespect-m1026947-280
TrustandRespect-m1026947-280TrustandRespect-m1026947-280
TrustandRespect-m1026947-280Suman Kar
 
Seeds of Innovation
Seeds of InnovationSeeds of Innovation
Seeds of Innovationericw01
 
Motivate problem people
Motivate problem peopleMotivate problem people
Motivate problem peopleMasoom Modh
 
Prioritizing Action Ideas Activity
Prioritizing Action Ideas ActivityPrioritizing Action Ideas Activity
Prioritizing Action Ideas ActivityEveryday Democracy
 
Laurel Chidgey & Chris Moon - Sustainability victoria, a hero's journey
Laurel Chidgey & Chris Moon - Sustainability victoria, a hero's journeyLaurel Chidgey & Chris Moon - Sustainability victoria, a hero's journey
Laurel Chidgey & Chris Moon - Sustainability victoria, a hero's journeyScrum Australia Pty Ltd
 
What's the problem here
What's the problem hereWhat's the problem here
What's the problem heredelosaj
 
Small changes big impacts
Small changes big impactsSmall changes big impacts
Small changes big impactsRucha Kapare
 

Mais procurados (20)

Puzzlers to Ensemble Engagement
Puzzlers to Ensemble EngagementPuzzlers to Ensemble Engagement
Puzzlers to Ensemble Engagement
 
TakeON! Introduction
TakeON! IntroductionTakeON! Introduction
TakeON! Introduction
 
Learning: The Chrysalis Way
Learning: The Chrysalis WayLearning: The Chrysalis Way
Learning: The Chrysalis Way
 
Intentional Change: A Strengths-Based Perspective to Move Your School to the ...
Intentional Change: A Strengths-Based Perspective to Move Your School to the ...Intentional Change: A Strengths-Based Perspective to Move Your School to the ...
Intentional Change: A Strengths-Based Perspective to Move Your School to the ...
 
Born to Learn - Aurelien Beraud - AgileNZ 2017
Born to Learn - Aurelien Beraud - AgileNZ 2017Born to Learn - Aurelien Beraud - AgileNZ 2017
Born to Learn - Aurelien Beraud - AgileNZ 2017
 
Leadership Skills for Frontline Leaders
Leadership Skills for Frontline LeadersLeadership Skills for Frontline Leaders
Leadership Skills for Frontline Leaders
 
TrustandRespect-m1026947-280
TrustandRespect-m1026947-280TrustandRespect-m1026947-280
TrustandRespect-m1026947-280
 
Seeds of Innovation
Seeds of InnovationSeeds of Innovation
Seeds of Innovation
 
G1_LIA.pdf
G1_LIA.pdfG1_LIA.pdf
G1_LIA.pdf
 
Motivate problem people
Motivate problem peopleMotivate problem people
Motivate problem people
 
Prioritizing Action Ideas Activity
Prioritizing Action Ideas ActivityPrioritizing Action Ideas Activity
Prioritizing Action Ideas Activity
 
How To Design & Execute Successful Online Workshops
How To Design & Execute Successful Online WorkshopsHow To Design & Execute Successful Online Workshops
How To Design & Execute Successful Online Workshops
 
Laurel Chidgey & Chris Moon - Sustainability victoria, a hero's journey
Laurel Chidgey & Chris Moon - Sustainability victoria, a hero's journeyLaurel Chidgey & Chris Moon - Sustainability victoria, a hero's journey
Laurel Chidgey & Chris Moon - Sustainability victoria, a hero's journey
 
Goa project
Goa projectGoa project
Goa project
 
Biz.Edu
Biz.EduBiz.Edu
Biz.Edu
 
Innovation and creativity
Innovation and creativityInnovation and creativity
Innovation and creativity
 
What's the problem here
What's the problem hereWhat's the problem here
What's the problem here
 
Brainstorming; Class notes
Brainstorming; Class notesBrainstorming; Class notes
Brainstorming; Class notes
 
Desperately Seeking Theory
Desperately Seeking TheoryDesperately Seeking Theory
Desperately Seeking Theory
 
Small changes big impacts
Small changes big impactsSmall changes big impacts
Small changes big impacts
 

Destaque

Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)Sonja Ängeslevä
 
泣いてはいけない
泣いてはいけない泣いてはいけない
泣いてはいけないMother Earth
 
Mitä kannattaa pelillistää ja ketä se hyödyttää?
Mitä kannattaa pelillistää ja ketä se hyödyttää?Mitä kannattaa pelillistää ja ketä se hyödyttää?
Mitä kannattaa pelillistää ja ketä se hyödyttää?Sonja Ängeslevä
 

Destaque (6)

Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
 
Educa kangas2013
Educa kangas2013Educa kangas2013
Educa kangas2013
 
Mediadays Kangas
Mediadays KangasMediadays Kangas
Mediadays Kangas
 
泣いてはいけない
泣いてはいけない泣いてはいけない
泣いてはいけない
 
不要哭
不要哭不要哭
不要哭
 
Mitä kannattaa pelillistää ja ketä se hyödyttää?
Mitä kannattaa pelillistää ja ketä se hyödyttää?Mitä kannattaa pelillistää ja ketä se hyödyttää?
Mitä kannattaa pelillistää ja ketä se hyödyttää?
 

Semelhante a Snack size work

UKLUG 2012 Leverage user adoption with gamification
UKLUG 2012 Leverage user adoption with gamificationUKLUG 2012 Leverage user adoption with gamification
UKLUG 2012 Leverage user adoption with gamificationSasja Beerendonk
 
Att använda Gamification
Att använda GamificationAtt använda Gamification
Att använda GamificationJan Bidner
 
Personal Productivity Grid
Personal Productivity GridPersonal Productivity Grid
Personal Productivity GridJeroen Spierings
 
The Value of Tribal Knowledge and Strategies to Increase Adoption
The Value of Tribal Knowledge and Strategies to Increase AdoptionThe Value of Tribal Knowledge and Strategies to Increase Adoption
The Value of Tribal Knowledge and Strategies to Increase AdoptionKanwal Khipple
 
Leadership Strategies In Turbulent Times
Leadership Strategies In Turbulent TimesLeadership Strategies In Turbulent Times
Leadership Strategies In Turbulent TimesKaryne Ang
 
Learning Engineering of MOOClets: Simultaneously benefiting Professional Lear...
Learning Engineering of MOOClets: Simultaneously benefiting Professional Lear...Learning Engineering of MOOClets: Simultaneously benefiting Professional Lear...
Learning Engineering of MOOClets: Simultaneously benefiting Professional Lear...Joseph Jay Williams
 
User Adoption Strategies: Part 1
User Adoption Strategies: Part 1User Adoption Strategies: Part 1
User Adoption Strategies: Part 1Michael Sampson
 
Measure, reward , enhance: leverage user adoption with gamification
Measure, reward , enhance: leverage user adoption with gamificationMeasure, reward , enhance: leverage user adoption with gamification
Measure, reward , enhance: leverage user adoption with gamificationSasja Beerendonk
 
Soccnx III - Measure, reward , enhance: leverage user adoption with gamification
Soccnx III - Measure, reward , enhance: leverage user adoption with gamificationSoccnx III - Measure, reward , enhance: leverage user adoption with gamification
Soccnx III - Measure, reward , enhance: leverage user adoption with gamificationLetsConnect
 
Gamification innovation and the enterprise
Gamification innovation and the enterpriseGamification innovation and the enterprise
Gamification innovation and the enterprisePyramid Connections
 
Seattle Design Thinking Meetup: Making space for Innovation
Seattle Design Thinking Meetup: Making space for InnovationSeattle Design Thinking Meetup: Making space for Innovation
Seattle Design Thinking Meetup: Making space for InnovationCatalyz
 
Soccnxiii Sasja Beerendonk - Measure, reward, enhance: leverage user adoption...
Soccnxiii Sasja Beerendonk - Measure, reward, enhance: leverage user adoption...Soccnxiii Sasja Beerendonk - Measure, reward, enhance: leverage user adoption...
Soccnxiii Sasja Beerendonk - Measure, reward, enhance: leverage user adoption...Sasja Beerendonk
 
4 growing and thriving online communities
4 growing and thriving online communities4 growing and thriving online communities
4 growing and thriving online communitiesCOMP 113
 
Linde WINS 5/28/15: Juggling the Possibilities! Work-Life Balance, Collaborat...
Linde WINS 5/28/15: Juggling the Possibilities! Work-Life Balance, Collaborat...Linde WINS 5/28/15: Juggling the Possibilities! Work-Life Balance, Collaborat...
Linde WINS 5/28/15: Juggling the Possibilities! Work-Life Balance, Collaborat...Jen Slaw
 
Play as You Learn: Gamification as a Technique for Motivating Learners
Play as You Learn: Gamification as a Technique for Motivating LearnersPlay as You Learn: Gamification as a Technique for Motivating Learners
Play as You Learn: Gamification as a Technique for Motivating LearnersIan Glover
 
Content Governance and Workflow - Confab Intensive 2015
Content Governance and Workflow - Confab Intensive 2015Content Governance and Workflow - Confab Intensive 2015
Content Governance and Workflow - Confab Intensive 2015Content Strategy Inc.
 
Workplace learning loses unless we engage learners
Workplace learning loses unless we engage learnersWorkplace learning loses unless we engage learners
Workplace learning loses unless we engage learnersBert De Coutere
 
AISA Leadership Retreat Ghana - Leading complex change 2013
AISA Leadership Retreat Ghana - Leading complex change 2013AISA Leadership Retreat Ghana - Leading complex change 2013
AISA Leadership Retreat Ghana - Leading complex change 2013Chris Jansen
 
How to Break the Zombification of the Enterprise!
How to Break the Zombification of the Enterprise!How to Break the Zombification of the Enterprise!
How to Break the Zombification of the Enterprise!Christian Buckley
 

Semelhante a Snack size work (20)

UKLUG 2012 Leverage user adoption with gamification
UKLUG 2012 Leverage user adoption with gamificationUKLUG 2012 Leverage user adoption with gamification
UKLUG 2012 Leverage user adoption with gamification
 
Att använda Gamification
Att använda GamificationAtt använda Gamification
Att använda Gamification
 
Personal Productivity Grid
Personal Productivity GridPersonal Productivity Grid
Personal Productivity Grid
 
The Value of Tribal Knowledge and Strategies to Increase Adoption
The Value of Tribal Knowledge and Strategies to Increase AdoptionThe Value of Tribal Knowledge and Strategies to Increase Adoption
The Value of Tribal Knowledge and Strategies to Increase Adoption
 
Leadership Strategies In Turbulent Times
Leadership Strategies In Turbulent TimesLeadership Strategies In Turbulent Times
Leadership Strategies In Turbulent Times
 
Learning Engineering of MOOClets: Simultaneously benefiting Professional Lear...
Learning Engineering of MOOClets: Simultaneously benefiting Professional Lear...Learning Engineering of MOOClets: Simultaneously benefiting Professional Lear...
Learning Engineering of MOOClets: Simultaneously benefiting Professional Lear...
 
User Adoption Strategies: Part 1
User Adoption Strategies: Part 1User Adoption Strategies: Part 1
User Adoption Strategies: Part 1
 
Measure, reward , enhance: leverage user adoption with gamification
Measure, reward , enhance: leverage user adoption with gamificationMeasure, reward , enhance: leverage user adoption with gamification
Measure, reward , enhance: leverage user adoption with gamification
 
Soccnx III - Measure, reward , enhance: leverage user adoption with gamification
Soccnx III - Measure, reward , enhance: leverage user adoption with gamificationSoccnx III - Measure, reward , enhance: leverage user adoption with gamification
Soccnx III - Measure, reward , enhance: leverage user adoption with gamification
 
Gamification innovation and the enterprise
Gamification innovation and the enterpriseGamification innovation and the enterprise
Gamification innovation and the enterprise
 
Seattle Design Thinking Meetup: Making space for Innovation
Seattle Design Thinking Meetup: Making space for InnovationSeattle Design Thinking Meetup: Making space for Innovation
Seattle Design Thinking Meetup: Making space for Innovation
 
Soccnxiii Sasja Beerendonk - Measure, reward, enhance: leverage user adoption...
Soccnxiii Sasja Beerendonk - Measure, reward, enhance: leverage user adoption...Soccnxiii Sasja Beerendonk - Measure, reward, enhance: leverage user adoption...
Soccnxiii Sasja Beerendonk - Measure, reward, enhance: leverage user adoption...
 
4 growing and thriving online communities
4 growing and thriving online communities4 growing and thriving online communities
4 growing and thriving online communities
 
Linde WINS 5/28/15: Juggling the Possibilities! Work-Life Balance, Collaborat...
Linde WINS 5/28/15: Juggling the Possibilities! Work-Life Balance, Collaborat...Linde WINS 5/28/15: Juggling the Possibilities! Work-Life Balance, Collaborat...
Linde WINS 5/28/15: Juggling the Possibilities! Work-Life Balance, Collaborat...
 
Lean ux principles
Lean ux principlesLean ux principles
Lean ux principles
 
Play as You Learn: Gamification as a Technique for Motivating Learners
Play as You Learn: Gamification as a Technique for Motivating LearnersPlay as You Learn: Gamification as a Technique for Motivating Learners
Play as You Learn: Gamification as a Technique for Motivating Learners
 
Content Governance and Workflow - Confab Intensive 2015
Content Governance and Workflow - Confab Intensive 2015Content Governance and Workflow - Confab Intensive 2015
Content Governance and Workflow - Confab Intensive 2015
 
Workplace learning loses unless we engage learners
Workplace learning loses unless we engage learnersWorkplace learning loses unless we engage learners
Workplace learning loses unless we engage learners
 
AISA Leadership Retreat Ghana - Leading complex change 2013
AISA Leadership Retreat Ghana - Leading complex change 2013AISA Leadership Retreat Ghana - Leading complex change 2013
AISA Leadership Retreat Ghana - Leading complex change 2013
 
How to Break the Zombification of the Enterprise!
How to Break the Zombification of the Enterprise!How to Break the Zombification of the Enterprise!
How to Break the Zombification of the Enterprise!
 

Mais de Sonja Ängeslevä

pelillistäminen, finanssiala
pelillistäminen, finanssialapelillistäminen, finanssiala
pelillistäminen, finanssialaSonja Ängeslevä
 
Level Up with game-inspired methods & change the way your work
Level Up with game-inspired methods & change the way your workLevel Up with game-inspired methods & change the way your work
Level Up with game-inspired methods & change the way your workSonja Ängeslevä
 
The success story of Finnish game industry and IGDA Finland
The success story of Finnish game industry and IGDA FinlandThe success story of Finnish game industry and IGDA Finland
The success story of Finnish game industry and IGDA FinlandSonja Ängeslevä
 
Scoreloop - social discovery of mobile games
Scoreloop - social discovery of mobile gamesScoreloop - social discovery of mobile games
Scoreloop - social discovery of mobile gamesSonja Ängeslevä
 
Näkyvyyden optimointi & mobiilipelikehitys
Näkyvyyden optimointi & mobiilipelikehitysNäkyvyyden optimointi & mobiilipelikehitys
Näkyvyyden optimointi & mobiilipelikehitysSonja Ängeslevä
 
Kohderyhmät + pelisuunnittelu
Kohderyhmät + pelisuunnitteluKohderyhmät + pelisuunnittelu
Kohderyhmät + pelisuunnitteluSonja Ängeslevä
 
Social mobile game discovery
Social mobile game discoverySocial mobile game discovery
Social mobile game discoverySonja Ängeslevä
 
Pelialan kansainvälistyminen
Pelialan kansainvälistyminenPelialan kansainvälistyminen
Pelialan kansainvälistyminenSonja Ängeslevä
 
Logica ratkaisu12 event 121.2012
Logica ratkaisu12 event 121.2012Logica ratkaisu12 event 121.2012
Logica ratkaisu12 event 121.2012Sonja Ängeslevä
 
What are the differences between boys and girls "geek culture"?
What are the differences between boys and girls "geek culture"?What are the differences between boys and girls "geek culture"?
What are the differences between boys and girls "geek culture"?Sonja Ängeslevä
 
Pelien mahdollisuuksia järjestötoiminnassa
Pelien mahdollisuuksia järjestötoiminnassaPelien mahdollisuuksia järjestötoiminnassa
Pelien mahdollisuuksia järjestötoiminnassaSonja Ängeslevä
 
Digitaalinen media ja pelit pähkinänkuoressa
Digitaalinen media ja pelit pähkinänkuoressaDigitaalinen media ja pelit pähkinänkuoressa
Digitaalinen media ja pelit pähkinänkuoressaSonja Ängeslevä
 

Mais de Sonja Ängeslevä (20)

Designmuseo LevelUp
Designmuseo LevelUpDesignmuseo LevelUp
Designmuseo LevelUp
 
pelillistäminen, finanssiala
pelillistäminen, finanssialapelillistäminen, finanssiala
pelillistäminen, finanssiala
 
Level Up with game-inspired methods & change the way your work
Level Up with game-inspired methods & change the way your workLevel Up with game-inspired methods & change the way your work
Level Up with game-inspired methods & change the way your work
 
Games in learning_sonja_ang
Games in learning_sonja_angGames in learning_sonja_ang
Games in learning_sonja_ang
 
The success story of Finnish game industry and IGDA Finland
The success story of Finnish game industry and IGDA FinlandThe success story of Finnish game industry and IGDA Finland
The success story of Finnish game industry and IGDA Finland
 
Scoreloop - social discovery of mobile games
Scoreloop - social discovery of mobile gamesScoreloop - social discovery of mobile games
Scoreloop - social discovery of mobile games
 
Näkyvyyden optimointi & mobiilipelikehitys
Näkyvyyden optimointi & mobiilipelikehitysNäkyvyyden optimointi & mobiilipelikehitys
Näkyvyyden optimointi & mobiilipelikehitys
 
Kohderyhmät + pelisuunnittelu
Kohderyhmät + pelisuunnitteluKohderyhmät + pelisuunnittelu
Kohderyhmät + pelisuunnittelu
 
Social mobile game discovery
Social mobile game discoverySocial mobile game discovery
Social mobile game discovery
 
Pelialan kansainvälistyminen
Pelialan kansainvälistyminenPelialan kansainvälistyminen
Pelialan kansainvälistyminen
 
Pelit ja oppiminen_hands_on
Pelit ja oppiminen_hands_onPelit ja oppiminen_hands_on
Pelit ja oppiminen_hands_on
 
Logica ratkaisu12 event 121.2012
Logica ratkaisu12 event 121.2012Logica ratkaisu12 event 121.2012
Logica ratkaisu12 event 121.2012
 
What are the differences between boys and girls "geek culture"?
What are the differences between boys and girls "geek culture"?What are the differences between boys and girls "geek culture"?
What are the differences between boys and girls "geek culture"?
 
Pelien mahdollisuuksia järjestötoiminnassa
Pelien mahdollisuuksia järjestötoiminnassaPelien mahdollisuuksia järjestötoiminnassa
Pelien mahdollisuuksia järjestötoiminnassa
 
Digitaalinen media ja pelit pähkinänkuoressa
Digitaalinen media ja pelit pähkinänkuoressaDigitaalinen media ja pelit pähkinänkuoressa
Digitaalinen media ja pelit pähkinänkuoressa
 
Virtual Me
Virtual MeVirtual Me
Virtual Me
 
Eig09 Innovation keynote
Eig09 Innovation keynoteEig09 Innovation keynote
Eig09 Innovation keynote
 
Digital games (trends)
Digital games (trends)Digital games (trends)
Digital games (trends)
 
User inclusion in games
User inclusion in gamesUser inclusion in games
User inclusion in games
 
Game Business Development
Game Business DevelopmentGame Business Development
Game Business Development
 

Último

8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCRashishs7044
 
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCRashishs7044
 
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckPitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckHajeJanKamps
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...ssuserf63bd7
 
Intro to BCG's Carbon Emissions Benchmark_vF.pdf
Intro to BCG's Carbon Emissions Benchmark_vF.pdfIntro to BCG's Carbon Emissions Benchmark_vF.pdf
Intro to BCG's Carbon Emissions Benchmark_vF.pdfpollardmorgan
 
Digital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdfDigital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdfJos Voskuil
 
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu MenzaYouth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menzaictsugar
 
Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...
Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...
Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...ShrutiBose4
 
India Consumer 2024 Redacted Sample Report
India Consumer 2024 Redacted Sample ReportIndia Consumer 2024 Redacted Sample Report
India Consumer 2024 Redacted Sample ReportMintel Group
 
Innovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfInnovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfrichard876048
 
Buy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail AccountsBuy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail AccountsBuy Verified Accounts
 
Islamabad Escorts | Call 03070433345 | Escort Service in Islamabad
Islamabad Escorts | Call 03070433345 | Escort Service in IslamabadIslamabad Escorts | Call 03070433345 | Escort Service in Islamabad
Islamabad Escorts | Call 03070433345 | Escort Service in IslamabadAyesha Khan
 
Investment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy CheruiyotInvestment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy Cheruiyotictsugar
 
APRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdfAPRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdfRbc Rbcua
 
PSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationPSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationAnamaria Contreras
 
Case study on tata clothing brand zudio in detail
Case study on tata clothing brand zudio in detailCase study on tata clothing brand zudio in detail
Case study on tata clothing brand zudio in detailAriel592675
 
Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Seta Wicaksana
 
Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03DallasHaselhorst
 
Annual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesAnnual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesKeppelCorporation
 

Último (20)

8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR
 
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
 
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckPitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...
 
Intro to BCG's Carbon Emissions Benchmark_vF.pdf
Intro to BCG's Carbon Emissions Benchmark_vF.pdfIntro to BCG's Carbon Emissions Benchmark_vF.pdf
Intro to BCG's Carbon Emissions Benchmark_vF.pdf
 
Digital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdfDigital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdf
 
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu MenzaYouth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
 
Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...
Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...
Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...
 
India Consumer 2024 Redacted Sample Report
India Consumer 2024 Redacted Sample ReportIndia Consumer 2024 Redacted Sample Report
India Consumer 2024 Redacted Sample Report
 
Innovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfInnovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdf
 
Buy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail AccountsBuy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail Accounts
 
Islamabad Escorts | Call 03070433345 | Escort Service in Islamabad
Islamabad Escorts | Call 03070433345 | Escort Service in IslamabadIslamabad Escorts | Call 03070433345 | Escort Service in Islamabad
Islamabad Escorts | Call 03070433345 | Escort Service in Islamabad
 
Investment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy CheruiyotInvestment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy Cheruiyot
 
APRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdfAPRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdf
 
PSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationPSCC - Capability Statement Presentation
PSCC - Capability Statement Presentation
 
Corporate Profile 47Billion Information Technology
Corporate Profile 47Billion Information TechnologyCorporate Profile 47Billion Information Technology
Corporate Profile 47Billion Information Technology
 
Case study on tata clothing brand zudio in detail
Case study on tata clothing brand zudio in detailCase study on tata clothing brand zudio in detail
Case study on tata clothing brand zudio in detail
 
Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...
 
Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03
 
Annual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesAnnual General Meeting Presentation Slides
Annual General Meeting Presentation Slides
 

Snack size work

  • 1. SNACK SIZE WORK Gamification is dead! Long live snack size playful work processes Sonja.angesleva@igda.fi A book on the same topic in Finnish (2014)
  • 2. This deck • What’s so special about gaming? • Why gamification is not the thing? • Constant learning • Change of work • Game mechanics • Snack sized process model • Recognition and learning • Change of work • How to measure success?
  • 3. Special about gaming 1. Sharing experiences, emotions, moments 2. Trying and Failing 3. Fun 4. Mesh 5. Incremental rewards Kids learn to use computers by playing games Humans are playful Games are about disruption, creativity, unexpected, surprise…
  • 4. Why game mechanics? A way to… • Demonstrate complex issues • Motivate to reach the next goal • Break a bigger problem into smaller pieces • Engage and become immersed Four drivers make us do things: 1. 2. 3. 4. The acquirers (gather things and status) The defenders (defend what is theirs) The socializers (hard-wired need to bond) The contributors (contribute to something bigger)
  • 5. Using game mechanics does not mean turning work into collecting points, achievements, challenges, bonus sectors and boss fights. It means applying motivating gameplay processes and solutions into the work routines to efficiently improve policies and make better results.
  • 6. Why not Gamification? • Gamification is a carrot automata without a stick • Gamification is too expected, badgeable & quantifiable • That’s not fun without unexpected excitement and surprises • There are working gamification solutions like FoldIt, Painsquad, Zamzee, Khan Academy, crowdRise, SuperBetter, Opower, RecycleBank • No possibility to take those into more general use: • To demonstrate • To motivate by incentives • To engage “Gamification is used in applications and processes to improve user engagement, return on investment, data quality, timeliness, and learning.”
  • 7. What should it be then? • Inspire people, stretch thinking a bit further, help to realize new alternatives and ideate in a smaller groups – in order to start something new and improve the existing • It is all about opening up opportunities compared to gamification where options are merely closed • Snack size is already the norm of modern consumer culture Snack size process: 1 Projects into tasks 2 Constant learning 3 “Swarms” aka small task forces taking responsibility 4 Unexpected 5 Utilize mesh 6 Reviews and rewards
  • 8. Recognition drives people to do things • Interesting work • Involvement • Increased visibility • Information sharing • Independence (taking responsibility) People are motivated by different incentives: • Tangible incentives • Cash incentives • Social incentives • Experience incentives
  • 9. Work = constant learning • Re-examine assumptions, values, methods, policies and • • • • • • practices Develop new skills and learn from the customers Living knowledge On demand staffing On demand swarms Milestone specific challenges Digital driven
  • 10. Change of work • Overlapping layers of life 24/7 • Millennials bring new procedures to the work • Bigger problem middle-aged work force and their routines • Resistance is futile • “Every company is a technology company; every business leader is becoming a digital leader and every person is becoming a technology company.” Peter Sondergaard, Gartner 2013 • Expectations are changing: work should be motivating, fun • Work is an experience where one can express herself • Change of work requires new processes
  • 11. Snack size process Snack size process is about solving problems, clearing all the levels, reaching new high scores – and in the end having still all three lives left.
  • 12. Snack size process model Snack size model is about introducing activity loops to work days, splitting bigger project into smaller tasks, making every day routines concrete challenges, giving feedback and rewards of failures and successes, efficiently utilizing networks and working in small groups to get things prepared for decision making. Key ingredients: 1. Emotion 2. Depth 3. Learning from failing 4. Network driven business 5. Snack size process 6. Brain training
  • 13. • Start: task carousel or a backlog. • Weekly cycle and project cycle. • 4 steps: split, swarm work, iterate and review/reward. • The steps will be repeated over the project lifecycle. Basic process Task carousel Review/ reward Split problems into tasks Meet to agree and iterate Swarms to prepare ideas Backlog Time
  • 14. Learn more in Finnish: http://haukkapalapeli. tumblr.com/ Or Sonja.Angesleva@igda.fi

Notas do Editor

  1. http://davidlazarphoto.com/amp/wp-content/uploads/2012/07/31-David-Lazar-Playful-Novice-Monks.jpgYoungstershavelearned to use a computerbygamingHumans are playfulGames about disruption, creativity, ambiquity, surprise, unexpected
  2. http://www.yukaichou.com/gamification-examples/top-10-gamification-examples-human-race/