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XEODesignFollow the White Rabbit:
3 Design Leadership Strategies for VR
VRX San Francisco November 10, 2015
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
VR Emotions
• Deeper
• Stronger
• More Personal
I Believe VR Creates Strong
EmotionsThe Player is the protagonist
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Nicole Lazzaro VR UX Consultant
Expert on Games Emotion and Engagement
Making VR Fun
@NicoleLazzar
o
• Game Designer
• Programmer
• Filmmaker
• Stanford Psychology
of Emotion & Fun
• Innovator
• Analyst
XEODesign© 2015 XEODesign, Inc. All Rights Reserved 23 Years Answered 1 QuestionXEODesign®
XEODesign© 2015 XEODesign, Inc. All Rights Reserved Where’s the Fun?XEODesign®
WTF
?
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Tilt the First iPhone Game 2007
http://challengepost.com/software/follow-the-white-rabbit
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Easy Fun Micro
Loop
Hard Fun Main Loop
People Fun Social
Engagement Loop
Serious Fun Meta
Loop
The 4 Keys to Fun
The 4 Keys to FunUse the 4 Keys to Fun: Best selling games allow players to move between different kinds of play.
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Escape The Micro Loop of Gameplay
VR Goal
Frustration
Core Loop
VR Collection
Desire
Meta Loop
4K2F
4 Keys to Fun
Beyond novelty offer more kinds of VR fun
What is VR About?XEODesign
®
Last Year’s
Hit Console
Game
Not ThisXEODesign
®
Toilet
VR is thisXEODesign
®
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Physiological
Psychological
Design
More ChallengesXEODesign®
VR Needs Design
Leadership
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
VR Needs Design
Leadership
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
The Elephant in the Room
AudienceMatch player expectations and what current VR hardware delivers
VR
Traditional
Hard Core Game
Genres
$500 HMD
Early Adoptor
$20 Cardboard
Mass Market
A B
New
Genres
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Leadership vs
Management
John P Kotter, Harvard Business Review
ChaosChange
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Do You Lead or Manage VR?
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Bottom Up
Shift
Direction
Gets
People to
Care
Has a Plan
Top Down
Complexity
Quality
Leadership vs
Management
John P Kotter, Harvard Business Review
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
What to do
Organize
people to
do it
Ensure it
gets done
Set the direction,
vision, and
strategies required
to make change
Align people. To
communicate vision
build informal
communication
paths
Motivate and
inspire people to
move together in
right direction
together
Plan, budget, define
steps and resources
to organize chaos
Organize people.
Define jobs, roles,
communicate plan.
Delegate monitor.
Control and
problem solve.
Monitor results
compared to plan.
Update plan.
Leadership vs
Management
John P Kotter, Harvard Business Review
AgileYou
How Measure Engagement?XEODesign®
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
15 27
64
How Score VR Engagement?
There are so many ways
XEODesign
®
Design Benchmarks
• 1.5 Years research
• Emotion from actions
unlocks VR’s
immersion & presence
Hololens IPD = 66, Microsoft
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
VR is About 3 Things
Sense of
Being there
Looking around
Emotion
Reaction Respond emotionally
to what they do
Participation
in World
Feel making things
happen
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
1. Controls
2. Emotion
3. Audio
3/36 VR Design
Benchmarks
Create true VR experiences requires innovation and careful design
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
UI/UX
Platform
36 VR Design Benchmarks
Today we cover 3 benchmarks unique to improving VR games
Focus
Audience
Feedback
PX
SocialFunAudience
Emotion
AudioComfort
Controls
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
5 VR Design StrategiesTo be more than a novelty, move around the types of fun. Escape and return to the micro loop of
gameplay.
XEODesign
®
1. Controls Want to Play Blindfolded
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#1 Controls (& Camera)
Provide direct controls especially those native to VR.
Edge of Nowhere, InsomniacDiagonal Jumping Puzzles
XEODesign
®
Use Gestures Players Already Make
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Bazaar, Temple Gates Games
#1 ControlsProvide direct controls especially those native to VR.
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Rococo VR, Black River StudiosDirect Attention
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#2 ComfortAvoid triggering disgust and phobias.
Eve: Valkyrie CCPFrame The Action to Ground it
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
PX
SocialPlatform
36 VR Design Benchmarks
Today we cover 3 Benchmarks unique to improving VR games
Focus
Audience
Feedback
UI/UX
1
2
FunAudience
Comfort Audio
Emotion
Controls
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Just because
you can
doesn’t mean
you should
11
#2 EmotionIn VR Whisper Don’t Yell
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
IT’S LIKE
TYPING IN
ALL CAPS
ALL THE TIME
11
#2 EmotionIn VR Whisper Don’t Yell
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Jump Scares
are the fart
apps of VR
11
#2 EmotionIn VR Whisper Don’t Yell
And a dead body looks like a dead body…
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
VR
Frame Rate
Camera &
Controls
Comfort is VR’s Uncanny
Valley
The uncanny valley of VR: frame rate, camera, and controls.
Realism 
Appeal
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Not ComfortAvoid triggering disgust and phobias.
“I never want to do this
again! It’s way more involved,
more expensive and
makes you feel horrible.”
Hard Core Game Player ripping goggles off his face
while playing Sky Rim in VR
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#2 EmotionEmotion for VR is more TV than the stage
Master of:
a. Jump Scares
b. Fear
c. Suspense
Alfred Hitchcock
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#2 EmotionIn VR Whisper Don’t Yell
Free Download
4K2F.com
Target
Emotions that
pull players in
XEODesign
®
Emotions: Awe and Wonder
XEODesign
®
Emotions: Inner Child
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Frustration
from certain aspects
especially usability
needs to be less for
some users Boredom
Fear Anger Frustration
Level 1 Level 2 Level 3
o/
Level 4
PLAYER SKILL
CHALLENGE
o/
o/
FIERO!
FIERO!
The 4 Keys Hard Fun
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#2 EmotionIn VR Whisper Don’t Yell
Big Blue, ViveThe 4 Keys Emotion Profile
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
The Gallery: Six Elements, Cloudhead Games
#2 EmotionIn VR Whisper Don’t Yell
The 4 Keys Easy Fun
In VR Whisper Don’t Yell
Follow The White R
Easy Fun
for VR
Micro Loop
1. Controls
2. Creativity
3.
Exploration
4. Fantasy
Follow The White Rabbit
#5 EmotionIn VR Whisper Don’t Yell
Follow The White R
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#4 EmotionFace to Face Interaction Creates More Emotion than Other 4 Keys Combied
castARThe 4 Keys People Fun
Follow The White R
VR is Not the TechnologyXEODesign®
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Social
PX
Platform
36 VR Design Benchmarks
Today we cover 3 Benchmarks unique to improving VR games
Focus
Audience
Feedback
Controls UI/UX
1
2
FunAudience
Comfort Audio
Emotion
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#3 AudioAudio is a very primitive sensory system that involves the whole body.
Free Download
4K2F.com
Don’t treat
Ears like Eyes
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#3 AudioDon’t treat the ears like eyes.
Audio broke my game…
Like a pancake!
XEODesign
®
Feedback in the Body from World
XEODesign
®
Use Haptics Even Sloppy Ones
Rabbids VR Ride, Ubisoft
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
What else could
Haptics and Low
Frequency Audio
do?
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Tactile Audio ImmersionThe body does not know how to feel in slow motion. It also has fun interpreting low sounds feels or
hears
Showdown, EpicAdd Low Frequency Audio to Slo-Mo
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#3 AudioDon’t treat the ears like eyes.
Free Download
4K2F.com
Tactile Audio
to create
Emotion to
pull players in
#5 EmotionIn VR Whisper Don’t Yell
XEODesign
® Audio Feel the Interaction
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Low Frequency Audio
Big Events
Excitement
Fear Love
Curiosity
Wonder
Even w/o subwoofer: mimics feeling of shaking in fear, warnings, wonder…
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Next time you ask this question
on your VR game think of what
benchmarks best lead your team
WTF
?Where’s the Fun?
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
1. Controls: Want to Play Blindfolded
2. Emotion: Whisper Don’t Yell
3. Audio: Don’t Treat Their Ears as Eyes
3 VR Design BenchmarksCreate true VR experiences requires innovation and careful design
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Platform
36 VR Design Benchmarks
Today we cover 3 Benchmarks unique to improving VR games
Focus
Audience
Feedback
Controls UI/UX
Emotion
PX
Social
1
2
Audio
3
FunAudience
Comfort
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
What to do
Organize
people to
do it
Ensure it
gets done
VR Needs Design
Leadership
John P Kotter, Harvard Business Review
Innovate
New Genre
Native to
Platform
Port
Controls
Reduce
Risk
Clone
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
The Most Important Strategy
You
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
@NicoleLazzaro
Nlazz@xeodesign.com
XEODesign.comFree Download
4K2F.com
Drop off a Business Card
*
WTF
?Where’s the Fun?
Follow the
White
Rabbit

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VRX 3 Design Leadership Strategies for Better VR

  • 1. XEODesignFollow the White Rabbit: 3 Design Leadership Strategies for VR VRX San Francisco November 10, 2015
  • 2. XEODesign© 2015 XEODesign, Inc. All Rights Reserved VR Emotions • Deeper • Stronger • More Personal I Believe VR Creates Strong EmotionsThe Player is the protagonist
  • 3. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Nicole Lazzaro VR UX Consultant Expert on Games Emotion and Engagement Making VR Fun @NicoleLazzar o • Game Designer • Programmer • Filmmaker • Stanford Psychology of Emotion & Fun • Innovator • Analyst
  • 4. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 23 Years Answered 1 QuestionXEODesign®
  • 5. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Where’s the Fun?XEODesign® WTF ?
  • 6. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Tilt the First iPhone Game 2007
  • 8. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Easy Fun Micro Loop Hard Fun Main Loop People Fun Social Engagement Loop Serious Fun Meta Loop The 4 Keys to Fun The 4 Keys to FunUse the 4 Keys to Fun: Best selling games allow players to move between different kinds of play.
  • 9. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Escape The Micro Loop of Gameplay VR Goal Frustration Core Loop VR Collection Desire Meta Loop 4K2F 4 Keys to Fun Beyond novelty offer more kinds of VR fun
  • 10. What is VR About?XEODesign ® Last Year’s Hit Console Game
  • 13. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Physiological Psychological Design More ChallengesXEODesign® VR Needs Design Leadership
  • 14. XEODesign© 2015 XEODesign, Inc. All Rights Reserved VR Needs Design Leadership
  • 15. XEODesign© 2015 XEODesign, Inc. All Rights Reserved The Elephant in the Room AudienceMatch player expectations and what current VR hardware delivers VR Traditional Hard Core Game Genres $500 HMD Early Adoptor $20 Cardboard Mass Market A B New Genres
  • 16. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Leadership vs Management John P Kotter, Harvard Business Review ChaosChange
  • 17. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Do You Lead or Manage VR?
  • 18. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Bottom Up Shift Direction Gets People to Care Has a Plan Top Down Complexity Quality Leadership vs Management John P Kotter, Harvard Business Review
  • 19. XEODesign© 2015 XEODesign, Inc. All Rights Reserved What to do Organize people to do it Ensure it gets done Set the direction, vision, and strategies required to make change Align people. To communicate vision build informal communication paths Motivate and inspire people to move together in right direction together Plan, budget, define steps and resources to organize chaos Organize people. Define jobs, roles, communicate plan. Delegate monitor. Control and problem solve. Monitor results compared to plan. Update plan. Leadership vs Management John P Kotter, Harvard Business Review AgileYou
  • 21. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 15 27 64 How Score VR Engagement? There are so many ways
  • 22. XEODesign ® Design Benchmarks • 1.5 Years research • Emotion from actions unlocks VR’s immersion & presence Hololens IPD = 66, Microsoft
  • 23. XEODesign© 2015 XEODesign, Inc. All Rights Reserved VR is About 3 Things Sense of Being there Looking around Emotion Reaction Respond emotionally to what they do Participation in World Feel making things happen
  • 24. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 1. Controls 2. Emotion 3. Audio 3/36 VR Design Benchmarks Create true VR experiences requires innovation and careful design
  • 25. XEODesign© 2015 XEODesign, Inc. All Rights Reserved UI/UX Platform 36 VR Design Benchmarks Today we cover 3 benchmarks unique to improving VR games Focus Audience Feedback PX SocialFunAudience Emotion AudioComfort Controls
  • 26. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 5 VR Design StrategiesTo be more than a novelty, move around the types of fun. Escape and return to the micro loop of gameplay. XEODesign ® 1. Controls Want to Play Blindfolded
  • 27. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #1 Controls (& Camera) Provide direct controls especially those native to VR. Edge of Nowhere, InsomniacDiagonal Jumping Puzzles
  • 29. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Bazaar, Temple Gates Games #1 ControlsProvide direct controls especially those native to VR.
  • 30. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Rococo VR, Black River StudiosDirect Attention
  • 31. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Eve: Valkyrie CCPFrame The Action to Ground it
  • 32. XEODesign© 2015 XEODesign, Inc. All Rights Reserved PX SocialPlatform 36 VR Design Benchmarks Today we cover 3 Benchmarks unique to improving VR games Focus Audience Feedback UI/UX 1 2 FunAudience Comfort Audio Emotion Controls
  • 33. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Just because you can doesn’t mean you should 11 #2 EmotionIn VR Whisper Don’t Yell
  • 34. XEODesign© 2015 XEODesign, Inc. All Rights Reserved IT’S LIKE TYPING IN ALL CAPS ALL THE TIME 11 #2 EmotionIn VR Whisper Don’t Yell
  • 35. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Jump Scares are the fart apps of VR 11 #2 EmotionIn VR Whisper Don’t Yell And a dead body looks like a dead body…
  • 36. XEODesign© 2015 XEODesign, Inc. All Rights Reserved VR Frame Rate Camera & Controls Comfort is VR’s Uncanny Valley The uncanny valley of VR: frame rate, camera, and controls. Realism  Appeal
  • 37. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Not ComfortAvoid triggering disgust and phobias. “I never want to do this again! It’s way more involved, more expensive and makes you feel horrible.” Hard Core Game Player ripping goggles off his face while playing Sky Rim in VR
  • 38. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 EmotionEmotion for VR is more TV than the stage Master of: a. Jump Scares b. Fear c. Suspense Alfred Hitchcock
  • 39. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 EmotionIn VR Whisper Don’t Yell Free Download 4K2F.com Target Emotions that pull players in
  • 42. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Frustration from certain aspects especially usability needs to be less for some users Boredom Fear Anger Frustration Level 1 Level 2 Level 3 o/ Level 4 PLAYER SKILL CHALLENGE o/ o/ FIERO! FIERO! The 4 Keys Hard Fun
  • 43. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 EmotionIn VR Whisper Don’t Yell Big Blue, ViveThe 4 Keys Emotion Profile
  • 44. XEODesign© 2015 XEODesign, Inc. All Rights Reserved The Gallery: Six Elements, Cloudhead Games #2 EmotionIn VR Whisper Don’t Yell The 4 Keys Easy Fun
  • 45. In VR Whisper Don’t Yell Follow The White R
  • 46. Easy Fun for VR Micro Loop 1. Controls 2. Creativity 3. Exploration 4. Fantasy Follow The White Rabbit
  • 47. #5 EmotionIn VR Whisper Don’t Yell Follow The White R
  • 48. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 EmotionFace to Face Interaction Creates More Emotion than Other 4 Keys Combied castARThe 4 Keys People Fun
  • 49. Follow The White R VR is Not the TechnologyXEODesign®
  • 50. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Social PX Platform 36 VR Design Benchmarks Today we cover 3 Benchmarks unique to improving VR games Focus Audience Feedback Controls UI/UX 1 2 FunAudience Comfort Audio Emotion
  • 51. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #3 AudioAudio is a very primitive sensory system that involves the whole body. Free Download 4K2F.com Don’t treat Ears like Eyes
  • 52. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #3 AudioDon’t treat the ears like eyes. Audio broke my game… Like a pancake!
  • 53. XEODesign ® Feedback in the Body from World
  • 54. XEODesign ® Use Haptics Even Sloppy Ones Rabbids VR Ride, Ubisoft
  • 55. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
  • 56. XEODesign© 2015 XEODesign, Inc. All Rights Reserved What else could Haptics and Low Frequency Audio do?
  • 57. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Tactile Audio ImmersionThe body does not know how to feel in slow motion. It also has fun interpreting low sounds feels or hears Showdown, EpicAdd Low Frequency Audio to Slo-Mo
  • 58. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #3 AudioDon’t treat the ears like eyes. Free Download 4K2F.com Tactile Audio to create Emotion to pull players in
  • 59. #5 EmotionIn VR Whisper Don’t Yell XEODesign ® Audio Feel the Interaction
  • 60. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Low Frequency Audio Big Events Excitement Fear Love Curiosity Wonder Even w/o subwoofer: mimics feeling of shaking in fear, warnings, wonder…
  • 61. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Next time you ask this question on your VR game think of what benchmarks best lead your team WTF ?Where’s the Fun?
  • 62. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 1. Controls: Want to Play Blindfolded 2. Emotion: Whisper Don’t Yell 3. Audio: Don’t Treat Their Ears as Eyes 3 VR Design BenchmarksCreate true VR experiences requires innovation and careful design
  • 63. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Benchmarks Today we cover 3 Benchmarks unique to improving VR games Focus Audience Feedback Controls UI/UX Emotion PX Social 1 2 Audio 3 FunAudience Comfort
  • 64. XEODesign© 2015 XEODesign, Inc. All Rights Reserved What to do Organize people to do it Ensure it gets done VR Needs Design Leadership John P Kotter, Harvard Business Review Innovate New Genre Native to Platform Port Controls Reduce Risk Clone
  • 65. XEODesign© 2015 XEODesign, Inc. All Rights Reserved The Most Important Strategy You
  • 66. XEODesign© 2015 XEODesign, Inc. All Rights Reserved @NicoleLazzaro Nlazz@xeodesign.com XEODesign.comFree Download 4K2F.com Drop off a Business Card * WTF ?Where’s the Fun? Follow the White Rabbit