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What is Multimedia and its components
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ch1-what-is-multimedia types of multimedia.pdf
1.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Chapter 1: What Is Multimedia?
2.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Overview • Introduction to multimedia • Applications of multimedia • Primary delivery methods of multimedia
3.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Introduction to Multimedia • Multimedia is a combination of text, art, sound, animation, and video. • It is delivered to the user by electronic or digitally manipulated means. • A multimedia project development requires creative, technical, organizational, and business skills.
4.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Introduction to Multimedia (continued) • Multimedia becomes interactive multimedia when a user is given the option of controlling the elements. • Interactive multimedia is called hypermedia when a user is provided a structure of linked elements for navigation. • Multimedia developers develop multimedia projects.
5.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Introduction to Multimedia (continued) • The software vehicle, the messages, and the content together constitute a multimedia project. • A multimedia project shipped to end users with or without instructions is called a multimedia title. • A project can also be launched on the Web.
6.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Introduction to Multimedia (continued) • Multimedia projects can be linear or nonlinear. • Projects that are not interactive are called linear (e.g. PowerPoint slides and montage). • Projects where users are given navigational control are called nonlinear and user- interactive (e.g. online quizzes, games or kiosks).
7.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Introduction to Multimedia (continued) • Authoring tools are used to merge multimedia elements into a project. • These software tools are designed to manage individual multimedia elements and provide user interaction.
8.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Applications of Multimedia • Business - Business applications for multimedia include presentations training, marketing, advertising, product demos, databases, catalogs, instant messaging, and networked communication.
9.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Multimedia is a very effective presentation and sales tool that greatly increases viewers’ retention rates. Applications of Multimedia (continued)
10.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Applications of Multimedia (continued) • Schools - Educational software can be developed to enrich the learning process. The figure on the right shows a selection of instructional videos used for training emergency medicine specialists. Such online e-learning provides a cost-effective vehicle to learn clinical techniques outside of the hospital setting.
11.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Applications of Multimedia (continued) • Home - Most multimedia projects reach homes via television sets or monitors with built-in user inputs. Genealogy software such as Reunion from Leister Productions lets families add text, images, sounds, and video clips as they build their family trees.
12.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Applications of Multimedia (continued) • Public places - Multimedia will become available at stand-alone terminals or kiosks to provide information and help. Kiosks in public places can make everyday life simpler.
13.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Delivering Multimedia • Virtual reality (VR) – Virtual reality is an extension of multimedia. – It uses the basic multimedia elements of imagery, sound, and animation. – It requires terrific computing horsepower to be realistic.
14.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Delivering Multimedia (continued) • Virtual reality (VR) (continued) – In VR, cyberspace is made up of thousands of geometric objects plotted in three-dimensional space. – The standards for transmitting VR in Virtual Reality Modeling Language (VRML) documents have been developed on the World Wide Web. – VRML documents have the file extension .wrl.
15.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Delivering Multimedia (continued) • Copper wire, glass fiber, and radio/cellular technologies also serve a means for delivering multimedia files across a network.
16.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Delivering Multimedia (continued) • The primary media for delivering multimedia projects are: – Compact disc read-only (CD-ROM) – Digital Versatile Disc (DVD)
17.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Delivering Multimedia (continued) • Compact disc read-only (CD-ROM) – CD-ROM is the most cost-effective distribution medium for multimedia projects. – It can contain up to 80 minutes of full-screen video or sound. – CD burners are used for reading discs and converting the discs to audio, video, and data formats.
18.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Delivering Multimedia (continued) • Digital Versatile Disc (DVD) – Multilayered DVD technology increases the capacity of current optical technology to 18GB. – DVD authoring and integration software is used to create interactive front-end menus for films and games. – DVD burners are used for reading discs and converting the discs to audio, video, and data formats.
19.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Summary • Multimedia is a combination of text, graphic art, sound, animation, and video. • Multimedia projects can be linear or nonlinear. • Multimedia projects are often stored on CD- ROM or DVDs. They can also be hosted on the Web.
20.
© 2011 The
McGraw-Hill Companies, Inc. All rights reserved Summary (continued) • Multimedia is widely used in business, schools, public places, and at home. • Virtual reality is an extension of multimedia.
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