6. Service design is the activity of planning and orchestrating
people, infrastructure, communication and material components
of a service in order to improve its quality and the interaction
between the service provider and its customers.
9. Uber is the world’s largest taxi company and
owns no vehicles.
Facebook is the world’s most popular media
owner and creates no content.
Airbnb is the world’s largest accommodation
provider and owns no real estate.
Bringing value through services.
10. Why service design?
1. A product isn’t the right solution
2. Great products don’t mend broken services
3. Opportunity to improve an experience
4. Deepens and widens customer relationships
5. Reduces inefficiencies
6. Creates a better experience for customers
and company
13. Channels
These are the overall mediums
1. Mail
2. Phone
3. Social Media
4. Location
5. Checks
6. Newspaper
7. ATM
8. Blogs
9. Etc…
14. Touchpoints
Single moments of interaction within a
channel
1. People (Employees)
2. Places (Virtual or physical)
3. Props (Objects involved)
4. Partners (Other businesses)
5. Process (Operations & work flows)
15. Actors
There are many different types of people in
Service Design
Customers
Customers are the person who purchases
the services. Users are the person who uses
the service.
Front Stage Deliver service directly to the user
Back Stage
Make everything happen in the background /
never seen by user
Partner
Other partners involved in delivering the
service.
27. Journey Mapping
• What is it
• Scope is important
• Define which customer to focus on
1. Identify customer pain points and service gaps
2. Examine the customer experience across touch
points of a service
3. Define a vision for how a service or touch
point(s) could change the customer experience
4. Design a new service with customer experience
at the core
28.
29.
30. Thoughts
and Feelings
People and
Environment
Value to
Customer
Value to
Organization
Notes and
Annotations:
Touchpoints
and Devices
Customer
Actions
Phase
Journey title:
Persona:
Scope of the experience:
Journey Map Canvas
Before After
37. Identify opportunities
Opportunities reframe problems in an
interesting and thought-provoking way
1. First look at pain points, anything in common?
2. Identify if there are themes or a larger issue.
3. Weak opportunities tell people what they
already know and don’t inspire us to do more.
38. HMW statements
• Frame the question in an optimistic/positive
way.
• Promote idea generation in many different
directions.
• Address a core user need without offering
a solution in the statement.
39.
40.
41. Too broad
How might we redesign
dessert?
Too narrow
How might we create a cone
to eat ice cream without
dripping?
42. How might we redesign ice
cream to be more portable?
43. Challenge:
Redesign the ground experience at the local international airport.
POV:
Mother of three, rushing through the airport only to wait hours at
the gate, needs to entertain her playful children because “annoying
little brats” only irritate already frustrated fellow passengers.
44. Amp up the good: HMW use the kids’ energy to entertain fellow passenger?
Remove the bad: HMW separate the kids from fellow passengers?
Explore the opposite: HMW make the wait the most exciting part of the trip?
Question an assumption: HMW entirely remove the wait time at the airport?
Go after adjectives: HMW we make the rush refreshing instead of harrying?
ID unexpected resources: HMW leverage free time of fellow passengers to share the load?
Create an analogy from need or context: HMW make the airport like a spa? Like a
playground?
Play POV against the challenge: HMW make the airport a place that kids want to go?
Change a status quo: HMW make playful, loud kids less annoying?
Break POV into pieces: HMW entertain kids? HMW slow a mom down? HMW mollify
delayed passengers?
52. Another way to prioritize
• Value for the customer
• Potential value for the business
• Alignment with organizational capabilities
• Overall gut feeling for the idea
53. Share it
Sharing the process and insights benefits how
your team and organization come together
and share the same vision.
1. Opportunities may have big implications across
different departments of your organization /
external partners
2. Identify constraints from other areas of the
organization
3. Help design a solution that can realistically be
implemented
4. Help you create a business case for the
proposed change
5. Inspire collaboration and informal silo-busting
6. Help shift your organization to being more
customer-focused
54.
55.
56.
57. Service Blueprints
Understand how services are delivered
across all channels.
1. Identify process breakdowns and
opportunities for process improvements
3. Inform an implementation plan for a new
service
5. Define a vision for how a service or touch
point(s) could become higher or lower
touch
58.
59.
60. Other Actions
Includes service
employees, other
users, and friends.
Other Actions
Includes service
employees and
supporting staff.
Systems and
Processes
Infrastructure,
Partners, and
Networks
Notes and
Annotations:
Touchpoints
and Devices
Customer
Actions
Phase
Blueprint title:
Persona:
Assumptions:
Service Blueprint Canvas
Beginning Ending/Closing
FrontstageBackstageExternal
68. Pitching
Understand the people you’re pitching to and
be concise.
1. A brief summary of the problem you are
solving.
2. A bodystorm to demonstrate what the
future service could look like.
3. Call out benefits/value to users and your
stakeholders.
69.
70.
71. Learnings &
Takeaways
What we learned from being in an immersive
workshop setting
1. Move Fast
2. Be Positive
3. Don’t Stop
4. Expect Unknowns & Ambiguity