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Your Design Process is Killing You
      Sara Summers * SXSW 2010
Design Process
 Play + Collab = Innovation
Soooo, what is the deal with play?
Dr. Stuart Brown
Play gives us:
 Empathy
  Trust
  Health
   Joy
 Mastery
In the absence of play:
              Depression
                Rigidity
                Dissocial
Inability to handle stress or ambiguity
T he science of play
Prepares us for
unknowns in an
evolving world.
T he science of play
...it’ is critical to
our adaptation.
T he science of play
We’’re HARD WIRED
to play throughout
our lifecycle.
T he science of play
And if done for
it’’s own sake,
play progresses us
towards mastery.
Play drives us to
seek novelty and
newness…
Tina Seelig, Executive Director for the
Stanford Technology Ventures Program
Dr. Seelig, teaches creativity by simply
getting people out of their comfort zone.
Dr. Robert Epstein’’s Shifting
A period of individual ideation, followed by group building
  and generation produces significantly better ideas.
5 minutes
Individual Ideation
10 minutes
Group Share / Explore
Why play betters emotion and visual thinking
Play elicits our best qualities
          …Kacie Kinzer’’s Tweenbots
100% human dependant robot:
- Straight line movement only
- Destination posted on flag
- Relies on strangers they meet
to reach their location.
…Kacie Kinzer’’s Tweenbots


What was the result?
…Kacie Kinzer’’s Tweenbots
After numerous missions:
- No robot was damaged,
lost or stolen.
- Every robot reached it’s
destination.
…Kacie Kinzer’’s Tweenbots


What does this tell us?
…Kacie Kinzer’’s Tweenbots

Inspires empathy and
the helpful, hopeful
nature of people.
But I am a perfectly rational, logical adult,
       I problem solve just fine…
T he gambling test
             …Antonio Damasio
 Research shows emotions play a critical
role in social cognition and decision-making.
…Antonio Damasio ’’s experiment
-Subjects given $2000
play money.
-Instructed to make as
much money as possible.
…Antonio Damasio ’’s experiment
-2 high risk decks
bigger payouts/ $100
severe punishments/ $1000
-2 low risk decks
small payouts / $50
rare punishments
…Antonio Damasio ’’s experiment


T he result?
…Antonio Damasio ’’s experiment
On average people turned over 50 cards
before pulling only from the profitable decks.
At 80 cards they could articulate
WHY they preferred them.
…Antonio Damasio ’’s experiment
After only 10 cards, sensors
attached to subjects palms
detected increased
conductivity.
AKA nervousness.
…Antonio Damasio ’’s experiment


T he hand ‘knew’ what
deck to draw from.
…Antonio Damasio ’’s experiment

Unconscious feelings
from our body…

BIRT H CONSCIOUS T HOUGHT.
Play helps free us
from the dogma of our industry.
At its elemental core,
prototyping is an invitation to play.
Why does any of this matter?
Our industry is not done
   reinventing itself.
Let everyone else worry about
     what is #trending.
YOU go ninja…
-Rethink the technology
- Redesign your process
- SELL your results
Because things are about to move
        REALLY fast…

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Play and Design Process - SXSW 2010 by Sara Summers

Notas do Editor

  1. At 63 developed the Institute for PlayHow did Dr. Brown come to study Play? He began connecting when it WASN’T there, in his work studying homicidal men, like Charles Whitmanthe infamous University of Texas shooter.
  2. A neuroscientist, author, and also teaches a course on creativity and innovation at Stanford.
  3. Renown neuroscientist