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Implementing a Serious Vocabulary Game
             for Primary School Underachievers


                                                          Petra Fisser, Joke Voogt & Mila Bom
                          University of Twente, Curriculum Design & Educational Innovation


                                                                     IFIP Working Conference
                                                                                  3 July 2012

09/07/2012              Title: to modify choose 'View' then                             1
                                  'Heater and footer'
This presentation…

 Something about
   primary school underachievers
   vocabulary education
   serious game “Word Score”
   findings from our project


 Questions for you!
   Experiences with serious games?
   Experiences with under achievers & vocabulary education?
   Experiences with under achievers & games?
Our Context

 5 schools in the region of Twente, the Netherlands
 relatively high population of pupils who are underachieving in
  reading and mathematics
 participating in the project Educational Time Extension (ETE)
   Dutch national project of the Ministry of Education
   stimulates primary schools to fight underachievement by
      focusing on pupils from upper primary schools that are
       underperforming
      extending regular teaching time for reading and mathematics
       through summer schools, weekend schools or extending a regular
       school day
Our Context

 Pupils who are selected to participate in ETE:
   pupils with a low sore on literacy and mathematics tests
   but also underachievers which might be in fact so-called "high
    potentials“
     N     Respondents
     46    Pupils          ETE: experimental group
     36    Pupils          No ETE: Regular class time: experimental group


     60    Pupils          No ETE: control group
     2     Teachers        Only present during ETE
     6     Teachers        Present during teaching time and ETE
     2     Teachers        Present during regular class time
Word Score & FC Twente

 Development of Word Score (Taaltreffers) initiated by the
  Foundation “FC Twente, Scoring in the Community”
 FC Twente is one of the Dutch professional soccer clubs, has its
  home in the city of Enschede and has been the national soccer
  champion
 Scoring in the Community: a belief that FC Twente should be
  engaged in society, especially in the direct surroundings of the
  stadium to enhance solidarity between all “neighbors”
   Word Score
   Response to vocabulary deficiencies in some of the areas
     around the stadium where people with a lower socio-economic
     status live
FC Twente & University of Twente

 The foundation invited the University of Twente to determine the
  educational value of the game and to study the implementation
  issues that are related to using the game in practice




        Mila
Word Score

 Word Score
 Online serious game with supporting educational materials
 Intended to increase the vocabulary of pupils in primary schools in
  grades 4-6 (age 9/10-12) in a playful way
 The students encounter about 400 words, all related to soccer
   Journalism
   Health & safety
   Administration
   …
 For the entire game with the 400 words and the accompanying
  lessons teachers and students need about 15 hours
Word Score, the game


“Can you help
Twente to win the
championship?”




                     >> Play
                    Word Score
Word Score, the game
Word Score, the game
Word Score, the game
                                                                          Video or picture
                                                                          related to the word
Words that you already have




Words that have to be found

                              “Crowd” means
                              A) Many people together
                              B) Separating home and out supporters
                              C) Notification that tickets are sold out
Word Score, the game
Word Score, the game

                         Very famous
                       FC Twente player!!
                       (talking about a meeting that
                        will take place in room 459)
Didactical design of the lesson activities and the game

 Word Score and the additional materials are designed with an
   educational model for learning new vocabulary (Verhallen &
   Verhallen, 1994)
   activating previous knowledge (in class)
   giving meaning to new words (in class)
   consolidating the new words (in game)
   testing if the new words have become part of the daily
     vocabulary (in game)
 The game itself is build by a professional company (IJsfontein)
Our study

   pre-test (vocabulary test and the attitude questionnaire)
   experimental group played Word Score for four weeks
   post-test (vocabulary test and the attitude questionnaire)
   teachers were interviewed

 a t-test of the different conditions was calculated
 scores of the experimental and control group were compared
 the increase in vocabulary per pupil was determined
Results of the study
Group                                 N    Average of good Standard        t        df    Significance Cohen's d
                                           answers on the Deviation                       (1-sided)
                                           test

                                           pre     post    pre     post
Experimental                          82   26.77   29.13   6.639   7.757   -2.098   162 0.019 *       0.3
group (game)

                 ETE                  46   29.35   32.52   6.509   6.470   -2.346   90    0.011 *     0.5




                 Regular              36   23.47   24.81   5.256   7.147   -0.902   70    0.185
                 class time


Control group                         60   30.12   31.53   6.298   6.419   -1.220   118   0.113


           * Significant difference
Conclusion

 Word Score increases the vocabulary of the pupils in the ETE
  condition
 The teachers who participated in ETE were very positive about
  Word Score: learning vocabulary through a serious game has a
  high potential (they are also eager to participate in the next
  version of Word Score)
 The pupils were also enthusiastic about Word Score. They were
  challenged and motivated by the game
Questions

 Are serious games such as Word Score an addition to supporting
  under-achievers or high potentials?
 Could serious games be a catalyst for children that might not be
  motivated to learn in more traditional ways?
 What kind of support do teachers need to implement a serious
  game such as Word Score?

 Other questions? Comments? Feedback?
Further information

 Petra Fisser, p.h.g.fisser@utwente.nl
 Joke Voogt, j.m.voogt@utwente.nl
 Mila Bom, m.v.bom@student.utwente.nl




                          for the Dutch people: www.taaltreffers.nl

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2012-07-03 Fisser Voogt Bom IFIP Taaltreffers

  • 1. Implementing a Serious Vocabulary Game for Primary School Underachievers Petra Fisser, Joke Voogt & Mila Bom University of Twente, Curriculum Design & Educational Innovation IFIP Working Conference 3 July 2012 09/07/2012 Title: to modify choose 'View' then 1 'Heater and footer'
  • 2. This presentation…  Something about  primary school underachievers  vocabulary education  serious game “Word Score”  findings from our project  Questions for you!  Experiences with serious games?  Experiences with under achievers & vocabulary education?  Experiences with under achievers & games?
  • 3. Our Context  5 schools in the region of Twente, the Netherlands  relatively high population of pupils who are underachieving in reading and mathematics  participating in the project Educational Time Extension (ETE)  Dutch national project of the Ministry of Education  stimulates primary schools to fight underachievement by  focusing on pupils from upper primary schools that are underperforming  extending regular teaching time for reading and mathematics through summer schools, weekend schools or extending a regular school day
  • 4. Our Context  Pupils who are selected to participate in ETE:  pupils with a low sore on literacy and mathematics tests  but also underachievers which might be in fact so-called "high potentials“ N Respondents 46 Pupils ETE: experimental group 36 Pupils No ETE: Regular class time: experimental group 60 Pupils No ETE: control group 2 Teachers Only present during ETE 6 Teachers Present during teaching time and ETE 2 Teachers Present during regular class time
  • 5. Word Score & FC Twente  Development of Word Score (Taaltreffers) initiated by the Foundation “FC Twente, Scoring in the Community”  FC Twente is one of the Dutch professional soccer clubs, has its home in the city of Enschede and has been the national soccer champion  Scoring in the Community: a belief that FC Twente should be engaged in society, especially in the direct surroundings of the stadium to enhance solidarity between all “neighbors”  Word Score  Response to vocabulary deficiencies in some of the areas around the stadium where people with a lower socio-economic status live
  • 6. FC Twente & University of Twente  The foundation invited the University of Twente to determine the educational value of the game and to study the implementation issues that are related to using the game in practice Mila
  • 7. Word Score  Word Score  Online serious game with supporting educational materials  Intended to increase the vocabulary of pupils in primary schools in grades 4-6 (age 9/10-12) in a playful way  The students encounter about 400 words, all related to soccer  Journalism  Health & safety  Administration  …  For the entire game with the 400 words and the accompanying lessons teachers and students need about 15 hours
  • 8. Word Score, the game “Can you help Twente to win the championship?” >> Play Word Score
  • 11. Word Score, the game Video or picture related to the word Words that you already have Words that have to be found “Crowd” means A) Many people together B) Separating home and out supporters C) Notification that tickets are sold out
  • 13. Word Score, the game Very famous FC Twente player!! (talking about a meeting that will take place in room 459)
  • 14. Didactical design of the lesson activities and the game  Word Score and the additional materials are designed with an educational model for learning new vocabulary (Verhallen & Verhallen, 1994)  activating previous knowledge (in class)  giving meaning to new words (in class)  consolidating the new words (in game)  testing if the new words have become part of the daily vocabulary (in game)  The game itself is build by a professional company (IJsfontein)
  • 15. Our study  pre-test (vocabulary test and the attitude questionnaire)  experimental group played Word Score for four weeks  post-test (vocabulary test and the attitude questionnaire)  teachers were interviewed  a t-test of the different conditions was calculated  scores of the experimental and control group were compared  the increase in vocabulary per pupil was determined
  • 16. Results of the study Group N Average of good Standard t df Significance Cohen's d answers on the Deviation (1-sided) test pre post pre post Experimental 82 26.77 29.13 6.639 7.757 -2.098 162 0.019 * 0.3 group (game) ETE 46 29.35 32.52 6.509 6.470 -2.346 90 0.011 * 0.5 Regular 36 23.47 24.81 5.256 7.147 -0.902 70 0.185 class time Control group 60 30.12 31.53 6.298 6.419 -1.220 118 0.113 * Significant difference
  • 17. Conclusion  Word Score increases the vocabulary of the pupils in the ETE condition  The teachers who participated in ETE were very positive about Word Score: learning vocabulary through a serious game has a high potential (they are also eager to participate in the next version of Word Score)  The pupils were also enthusiastic about Word Score. They were challenged and motivated by the game
  • 18. Questions  Are serious games such as Word Score an addition to supporting under-achievers or high potentials?  Could serious games be a catalyst for children that might not be motivated to learn in more traditional ways?  What kind of support do teachers need to implement a serious game such as Word Score?  Other questions? Comments? Feedback?
  • 19. Further information  Petra Fisser, p.h.g.fisser@utwente.nl  Joke Voogt, j.m.voogt@utwente.nl  Mila Bom, m.v.bom@student.utwente.nl for the Dutch people: www.taaltreffers.nl