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MARIAN MOTA | EXPERIENCE DESIGNER | ELEKS.COM
How to prepare a design
workshop
Workshops is a collaborative
working session in which
team achieve an agreed goal
together
WHAT IS WORKSHOP
WHY WORKSHOPS?
WORKSHOPS ARE NEW ROCK'N'ROLL
Collaborative Modern Cross-
functional
Output Driven
Why?
Meetings
Things will get discussed
Workshops
Things will get done
Meetings vs Workshops
Purpose Informing method: a way to share or
exchange information between parties!
Building method: a way to solve a problem,
develop a plan, reach a decision, etc.
Roles Informally defined roles Formally defined roles
Scope Typically covers many issues with more
shallow coverage!
Deeper, focused coverage of one issue at a
time!
Length Measured in hours or half hours: 1/2 hour to 2
hours
Measured in days or half days: 1/2 day to 3
days
Prep Much shorter, determined by length and
nature of meeting
Hours of prep time per workshop hour
Meetings vs Workshops
Meetings Workshops
Effective workshops are
Focused
On specific questions 

Actionable
The results obtained enable you to
take action 

Systematic
Planned, well organized, with a goal
and a method
Objective
Minimal researcher
Building a workshop
agenda
Workshops are milestones
To build buy-in On Pre-sales (for service
companies)
Kick off projects or certain
key stages
At decision-making points
SIX STEPS FOR WORKSHOP PLANNING AND EXECUTION
Articulate the goal
Document what information you
need in the form of questions
Align processes to groups of
questions
Conduct the workshop.
Process the information
Act
Workshop planning
The workshop
Post Workshop
1
2
3
4
5
6
https://www.nngroup.com/articles/ux-workshop-agendas/
The building blocks of an effective
workshop design:
Goals
The desired outcome or end
result 

Questions
The information that
needs to be gathered in
order to reach the goal 

Processes
The activities the attendees
will do 

https://www.nngroup.com/articles/ux-workshop-agendas/
GOAL BASED WORKSHOP
https://www.nngroup.com/articles/ux-workshop-agendas/
TYPICAL UX WORKSHOPS
Understanding
Workshop
Empathy
Workshop
Design Studio
Prioritization
Workshop
Design Critique
— Understand
business
requirements
— Gather existing
knowledge
— Create consensus
on plans and
priorities
— Understand who
customers or
users are
— Gain clarity and
consensus on user
needs,
motivations and
behaviors
— Build empathy
between
stakeholders and
users
— Generate a wide
set of ideas
rapidly through
sketching
— Incorporate cross-
disciplinary
perspectives
— Refine design or
solution ideas
— Refine and rank
features or ideas
— Create focus
— Build consensus
on which goals,
ideas or users to
prioritize
— Evaluate existing
content or
designs with user
needs as a lens
— Rapidly identify
quick fixes for
optimizing
— Note necessary
long- term
evolutions or
optimizations
Typical Design Process Timeline
https://www.nngroup.com/articles/ux-workshop-agendas/
What:
Understand the current state, and create
consensus for milestones and plans
UNDERSTANDING
When:
At the beginning of a project or significant key
stages of a project
Who:
The core project team, plus any project
sponsors or champions!
https://www.nngroup.com/articles/ux-workshop-agendas/
What should the output be?
A documented understanding of the current
state, as well as an action plan for moving
forward
As-is CJM
Value Proposition
Canvas
Stakeholder
Mapping
Business Model
Canvas
Lightening
Demos
Opportunity
Assessment
Workshop
What:
Understand and prioritize user needs before
designing a solution
EMPATHY WORKSHOP
When:
Before design begins. If stakeholders are
involved, before/as project is scoped.
Who:
Core team members, key stakeholders, and
users, if possible. Anyone with key
knowledge of user research.
https://www.nngroup.com/articles/ux-workshop-agendas/
What should the output be?
Shared, documented understanding of user
needs, and, if time allows, a translation of how
those apply to the project at hand!
As-is CJM
Personas
Workshop
Needs
Statements
Empathy
Mapping
What:
Build consensus on which features customers
(or other stakeholders) value most, and
prioritize them
PRIORITIZATION
When:
Anytime critical decisions need to be made;
when teams need to agree on an action plan
Who:
Core team members and key decision
makers!
https://www.nngroup.com/articles/ux-workshop-agendas/
What should the output be?
Consensus on how to move forward with a
path, set of features, etc., after each team
member has had a chance to contribute
$100 test
Prioritization
Grid
Story Mapping
Roadmap
Workshop
Impact Mapping Forced Ranking
What:
Rapidly generate a wide set of ideas that
incorporates cross- disciplinary perspectives
DESIGN STUDIO
When:
During any “diverge” or “prototype” phases of
the design cycle
Who:
The power of design studios is varied
perspective, so as diverse of roles as
possible.
https://www.nngroup.com/articles/ux-workshop-agendas/
What should the output be?
After the team has diverged and explored
many ideas, a design direction should be
agreed upon and chosen.
$100 test
Prioritization
Grid
Story Mapping
Roadmap
Workshop
Impact Mapping Forced Ranking
What:
Ensure design decisions align to user needs
and prioritize short- and long- term fixes
DESIGN CRITIQUE
When:
Before new design projects or before deciding
on a design direction; design reviews
Who:
A small group of people (keep the size
informal and intimate) who are critical to the
design process!
https://www.nngroup.com/articles/ux-workshop-agendas/
What should the output be?
Agreement on a direction for a new design (or
next phase of the design)!
Six Thinking Hats
Usability
heuristics
Silent Critique
Feasibility
validation
A LOT OF METHODS
A LOT OF METHODS
https://docs.google.com/document/d/
1BQb3AWDar2sUda-Rf1E2HDJJj1oMbxrg-
BBEsnnYnuM/edit
A LOT OF METHODS
Planning for additional
considerations
In preparing for battle I have
always found that plans are
useless, but planning is
indispensable.!
DWIGHT D. EISENHOWER
How many hours does it take
to create one hour of
instructor-led training?
How many hours does it take to create one hour of instructor-led training?
43 hours
METHODKIT FOR WORKSHOP PLANNING
https://methodkit.com
METHODKIT FOR WORKSHOP PLANNING
https://methodkit.com
https://methodkit.com
METHODKIT FOR WORKSHOP PLANNING
ACTIVITY TYPES
DO YOU HAVE A CLEAR PLAN FOR...?
ANALOG TOOLS
ATMOSPHERE
AUTHORITY
BREAKS
BRIEFS & INSTRUCTIONS
BUDGET
CHALLENGES
CHECK-IN/OUT
CLOTHES
DELIVERABLES
DISTRACTIONS
DOCUMENTATION &
RECORDING
ENDING
ENERGY & PACE
ENGAGEMENT
EVALUATION
EXERCISES
EXPECTATIONS
FACILITATION STYLE(S)
FACILITATORS
FEEDBACK
FLOW & TRANSITIONS
FOOD & REFRESHMENTS
FUN
GROUP DYNAMICS
GROUP WORK
INFORMATION
INTRODUCTION
JOURNEY
LANGUAGE
MARKETING
MENTAL PREPARATION
PARTICIPANT NEEDS
PARTICIPANTS
PARTIPANTS LOGISTICS
PENS & MARKERS
PREPARATION &
POST-WORKSHOP
PRESENTATIONS
PROJECTOR & DIGITAL DEVICES
PROPS & MATERIALS
PURPOSE & GOALS
QUESTIONS
REACTIONS
REFLECTION
REPORTING & DELIVERY
RESOURCES
ROLES & RESPONSIBILITIES
ROOM SETUP
RSVP
RULES & GUIDELINES
SHARING
SOUND
SPACE & SIZE
STORIES
SUCCESS
TIME & SCHEDULE
VENUE
WIFI
WRITABLE MATERIAL
FOR WORKSHOP PLANNING
CHECKCHECKLIST
https://methodkit.com
METHODKIT CANVAS FOR WORKSHOP PLANNING
https://methodkit.com
Planning
Participants
How Many? Who Are
They? Reason For
Attending?
Icebrakers
How To Position Chairs &
Tables?
Rules & Guidelines
Which Are The Agreed
Rules Of Engagement?
Time & Schedule
Agenda, Duration &
Timekeeping
Props & Materials
Exercise Material, Bells &
Name Tags
Space & Size
Is There Enough Work
Space? How To Position
Chairs & Tables?
Briefs & Instructions
How Clearly Do The
Instructions Describe The
Task?
Analog Tools
This type is too small for
presentations.
How Many?
Who Are They?
Reason For Attending
Background
Role
Position
PARTICIPANTS
Basic principles on which future
action will be based.
–Be timely: start and end the session on
time, take brief breaks, and be ready to start
when breaks are over.
–Respect each speaker: don’t take part in
side conversations; listen and ask clarifying
questions.
–Discussion and criticism should not be
focused on people
–Turn on your empathy
–All ideas are good!
–Be supportive rather than judgmental
–HAVE FUN :)
GROUND
RULES & GUIDELINES
1 week before (better)
On beginning of workshop
– What are your expectations
from the planned
workshops?
– What to you want to avoid
during the workshop?
– What is the best expected
result of the workshop for
you?
EXPECTATION
EXPECTATION (HOPE/FEARS)
These interactive sessions
are widely used to help
attendees to get to know
each other, feel more
comfortable in a group and
have some fun before the
official program starts
– Introduction Interviews
– Two Truths and a Lie
– Time for a Story
– Human Bingo
ICEBRACKERS
Agenda,
Duration,
Timekeeping
No more than 6 hours
TIME AND SCHEDULE
TIME AND SCHEDULE
How Clearly Do The
Instructions Describe The
Task?
– Include a reminder of the goal or
mission of the workshop
– Explain each activity and why it
was chosen
– Provide key insights revealed
from each activity
– Provide captures of artifacts
(photos) whenever possible
– Include next steps and/or
decisions that were made
BRIEFS/INSTRUCTIONS
BRIEFS/INSTRUCTIONS
BRIEFS/INSTRUCTIONS
Is There Enough Work
Space?
How To Position Chairs &
Tables?
SPACE & SIZE
SPACE & SIZE
Classroom Cafe Teamwork
Conference
Auditory Circle
SPACE & SIZE
SPACE & SIZE
Exercise Material,
Bells & Name Tags
– Sharpies
– Dry-erase Markers
– Pencils & Pens
– Tape
– Dot Stickers
– Post-its
PROPS & MATERIALS
PROPS & MATERIALS
PROPS & MATERIALS
Canvases,
Work Sheets & Cards
ANALOG TOOLS
ANALOG TOOLS
ANALOG TOOLS
ANALOG TOOLS
Planning
Ending
Wrap-Up & Closing
Summary Of The Session
Projector & Digital
Devices
Projector, Computers &
Adapters
Stories
Anecdotes & Cases
Relevant To The Workshop
Clothes
What Makes You Feel
Comfortable & Look
Credible?
Breaks
Pauses That Allow Rest,
Coffee & Conversations
Deliverables
Will Participants Produce
Or Present Something?
Sharing
Participants Present The
Outcome Of Their Efforts
Evaluation
How To Evaluate The
Workshop?
Anecdotes & Cases
Relevant To The Workshop
AirBnB
Healthcare
Our Own stories
STORIES
STORIES
TV,
Projector
Devices
Adapters
PROJECTOR & DIGITAL
DEVICES
PROJECTOR & DIGITAL DEVICES
What Makes You Feel
Comfortable & Look
Credible?
CLOTHES
Participants Present The
Outcome Of Their Efforts
SHARING
Pauses That Allow Rest,
Coffee & Conversations
Break after every activity
BREAKS/SNACKS
Will Participants Produce
Or Present Something?
How Digitalize outputs
Muraly
Google Draw
Sketch
DELIVERABLES
How To Evaluate The
Workshop?
– I like/I wish/What if
– Survey
EVALUATION
Develop Yourself
Learn more tools and methods
Use frameworks
Ask for feedback
Experiment
Collaborate
Follow Eleks Product Design
Conclusion
(Last slide)
Thank
you
Additional Materials
https://t.me/marianmota_channel
https://www.facebook.com/mota.marian
https://instagram.com/marrimo/
https://dribbble.com/marrimo
http://www.slideshare.net/motamarian

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How to prepare a design workshop

  • 1. MARIAN MOTA | EXPERIENCE DESIGNER | ELEKS.COM How to prepare a design workshop
  • 2. Workshops is a collaborative working session in which team achieve an agreed goal together WHAT IS WORKSHOP
  • 4. WORKSHOPS ARE NEW ROCK'N'ROLL
  • 6. Meetings Things will get discussed Workshops Things will get done Meetings vs Workshops
  • 7. Purpose Informing method: a way to share or exchange information between parties! Building method: a way to solve a problem, develop a plan, reach a decision, etc. Roles Informally defined roles Formally defined roles Scope Typically covers many issues with more shallow coverage! Deeper, focused coverage of one issue at a time! Length Measured in hours or half hours: 1/2 hour to 2 hours Measured in days or half days: 1/2 day to 3 days Prep Much shorter, determined by length and nature of meeting Hours of prep time per workshop hour Meetings vs Workshops Meetings Workshops
  • 8. Effective workshops are Focused On specific questions 
 Actionable The results obtained enable you to take action 
 Systematic Planned, well organized, with a goal and a method Objective Minimal researcher
  • 10. Workshops are milestones To build buy-in On Pre-sales (for service companies) Kick off projects or certain key stages At decision-making points
  • 11. SIX STEPS FOR WORKSHOP PLANNING AND EXECUTION Articulate the goal Document what information you need in the form of questions Align processes to groups of questions Conduct the workshop. Process the information Act Workshop planning The workshop Post Workshop 1 2 3 4 5 6 https://www.nngroup.com/articles/ux-workshop-agendas/
  • 12. The building blocks of an effective workshop design: Goals The desired outcome or end result 
 Questions The information that needs to be gathered in order to reach the goal 
 Processes The activities the attendees will do 
 https://www.nngroup.com/articles/ux-workshop-agendas/
  • 14.
  • 15. TYPICAL UX WORKSHOPS Understanding Workshop Empathy Workshop Design Studio Prioritization Workshop Design Critique — Understand business requirements — Gather existing knowledge — Create consensus on plans and priorities — Understand who customers or users are — Gain clarity and consensus on user needs, motivations and behaviors — Build empathy between stakeholders and users — Generate a wide set of ideas rapidly through sketching — Incorporate cross- disciplinary perspectives — Refine design or solution ideas — Refine and rank features or ideas — Create focus — Build consensus on which goals, ideas or users to prioritize — Evaluate existing content or designs with user needs as a lens — Rapidly identify quick fixes for optimizing — Note necessary long- term evolutions or optimizations Typical Design Process Timeline https://www.nngroup.com/articles/ux-workshop-agendas/
  • 16. What: Understand the current state, and create consensus for milestones and plans UNDERSTANDING When: At the beginning of a project or significant key stages of a project Who: The core project team, plus any project sponsors or champions! https://www.nngroup.com/articles/ux-workshop-agendas/ What should the output be? A documented understanding of the current state, as well as an action plan for moving forward As-is CJM Value Proposition Canvas Stakeholder Mapping Business Model Canvas Lightening Demos Opportunity Assessment Workshop
  • 17. What: Understand and prioritize user needs before designing a solution EMPATHY WORKSHOP When: Before design begins. If stakeholders are involved, before/as project is scoped. Who: Core team members, key stakeholders, and users, if possible. Anyone with key knowledge of user research. https://www.nngroup.com/articles/ux-workshop-agendas/ What should the output be? Shared, documented understanding of user needs, and, if time allows, a translation of how those apply to the project at hand! As-is CJM Personas Workshop Needs Statements Empathy Mapping
  • 18. What: Build consensus on which features customers (or other stakeholders) value most, and prioritize them PRIORITIZATION When: Anytime critical decisions need to be made; when teams need to agree on an action plan Who: Core team members and key decision makers! https://www.nngroup.com/articles/ux-workshop-agendas/ What should the output be? Consensus on how to move forward with a path, set of features, etc., after each team member has had a chance to contribute $100 test Prioritization Grid Story Mapping Roadmap Workshop Impact Mapping Forced Ranking
  • 19. What: Rapidly generate a wide set of ideas that incorporates cross- disciplinary perspectives DESIGN STUDIO When: During any “diverge” or “prototype” phases of the design cycle Who: The power of design studios is varied perspective, so as diverse of roles as possible. https://www.nngroup.com/articles/ux-workshop-agendas/ What should the output be? After the team has diverged and explored many ideas, a design direction should be agreed upon and chosen. $100 test Prioritization Grid Story Mapping Roadmap Workshop Impact Mapping Forced Ranking
  • 20. What: Ensure design decisions align to user needs and prioritize short- and long- term fixes DESIGN CRITIQUE When: Before new design projects or before deciding on a design direction; design reviews Who: A small group of people (keep the size informal and intimate) who are critical to the design process! https://www.nngroup.com/articles/ux-workshop-agendas/ What should the output be? Agreement on a direction for a new design (or next phase of the design)! Six Thinking Hats Usability heuristics Silent Critique Feasibility validation
  • 21. A LOT OF METHODS
  • 22. A LOT OF METHODS https://docs.google.com/document/d/ 1BQb3AWDar2sUda-Rf1E2HDJJj1oMbxrg- BBEsnnYnuM/edit
  • 23. A LOT OF METHODS
  • 25. In preparing for battle I have always found that plans are useless, but planning is indispensable.! DWIGHT D. EISENHOWER
  • 26. How many hours does it take to create one hour of instructor-led training?
  • 27. How many hours does it take to create one hour of instructor-led training? 43 hours
  • 28. METHODKIT FOR WORKSHOP PLANNING https://methodkit.com
  • 29. METHODKIT FOR WORKSHOP PLANNING https://methodkit.com
  • 31. METHODKIT FOR WORKSHOP PLANNING ACTIVITY TYPES DO YOU HAVE A CLEAR PLAN FOR...? ANALOG TOOLS ATMOSPHERE AUTHORITY BREAKS BRIEFS & INSTRUCTIONS BUDGET CHALLENGES CHECK-IN/OUT CLOTHES DELIVERABLES DISTRACTIONS DOCUMENTATION & RECORDING ENDING ENERGY & PACE ENGAGEMENT EVALUATION EXERCISES EXPECTATIONS FACILITATION STYLE(S) FACILITATORS FEEDBACK FLOW & TRANSITIONS FOOD & REFRESHMENTS FUN GROUP DYNAMICS GROUP WORK INFORMATION INTRODUCTION JOURNEY LANGUAGE MARKETING MENTAL PREPARATION PARTICIPANT NEEDS PARTICIPANTS PARTIPANTS LOGISTICS PENS & MARKERS PREPARATION & POST-WORKSHOP PRESENTATIONS PROJECTOR & DIGITAL DEVICES PROPS & MATERIALS PURPOSE & GOALS QUESTIONS REACTIONS REFLECTION REPORTING & DELIVERY RESOURCES ROLES & RESPONSIBILITIES ROOM SETUP RSVP RULES & GUIDELINES SHARING SOUND SPACE & SIZE STORIES SUCCESS TIME & SCHEDULE VENUE WIFI WRITABLE MATERIAL FOR WORKSHOP PLANNING CHECKCHECKLIST https://methodkit.com
  • 32. METHODKIT CANVAS FOR WORKSHOP PLANNING https://methodkit.com
  • 33. Planning Participants How Many? Who Are They? Reason For Attending? Icebrakers How To Position Chairs & Tables? Rules & Guidelines Which Are The Agreed Rules Of Engagement? Time & Schedule Agenda, Duration & Timekeeping Props & Materials Exercise Material, Bells & Name Tags Space & Size Is There Enough Work Space? How To Position Chairs & Tables? Briefs & Instructions How Clearly Do The Instructions Describe The Task? Analog Tools This type is too small for presentations.
  • 34. How Many? Who Are They? Reason For Attending Background Role Position PARTICIPANTS
  • 35. Basic principles on which future action will be based. –Be timely: start and end the session on time, take brief breaks, and be ready to start when breaks are over. –Respect each speaker: don’t take part in side conversations; listen and ask clarifying questions. –Discussion and criticism should not be focused on people –Turn on your empathy –All ideas are good! –Be supportive rather than judgmental –HAVE FUN :) GROUND RULES & GUIDELINES
  • 36. 1 week before (better) On beginning of workshop – What are your expectations from the planned workshops? – What to you want to avoid during the workshop? – What is the best expected result of the workshop for you? EXPECTATION
  • 38. These interactive sessions are widely used to help attendees to get to know each other, feel more comfortable in a group and have some fun before the official program starts – Introduction Interviews – Two Truths and a Lie – Time for a Story – Human Bingo ICEBRACKERS
  • 39. Agenda, Duration, Timekeeping No more than 6 hours TIME AND SCHEDULE
  • 41. How Clearly Do The Instructions Describe The Task? – Include a reminder of the goal or mission of the workshop – Explain each activity and why it was chosen – Provide key insights revealed from each activity – Provide captures of artifacts (photos) whenever possible – Include next steps and/or decisions that were made BRIEFS/INSTRUCTIONS
  • 44. Is There Enough Work Space? How To Position Chairs & Tables? SPACE & SIZE
  • 45. SPACE & SIZE Classroom Cafe Teamwork Conference Auditory Circle
  • 48. Exercise Material, Bells & Name Tags – Sharpies – Dry-erase Markers – Pencils & Pens – Tape – Dot Stickers – Post-its PROPS & MATERIALS
  • 51. Canvases, Work Sheets & Cards ANALOG TOOLS
  • 55. Planning Ending Wrap-Up & Closing Summary Of The Session Projector & Digital Devices Projector, Computers & Adapters Stories Anecdotes & Cases Relevant To The Workshop Clothes What Makes You Feel Comfortable & Look Credible? Breaks Pauses That Allow Rest, Coffee & Conversations Deliverables Will Participants Produce Or Present Something? Sharing Participants Present The Outcome Of Their Efforts Evaluation How To Evaluate The Workshop?
  • 56. Anecdotes & Cases Relevant To The Workshop AirBnB Healthcare Our Own stories STORIES
  • 60. What Makes You Feel Comfortable & Look Credible? CLOTHES
  • 61. Participants Present The Outcome Of Their Efforts SHARING
  • 62. Pauses That Allow Rest, Coffee & Conversations Break after every activity BREAKS/SNACKS
  • 63. Will Participants Produce Or Present Something? How Digitalize outputs Muraly Google Draw Sketch DELIVERABLES
  • 64. How To Evaluate The Workshop? – I like/I wish/What if – Survey EVALUATION
  • 65. Develop Yourself Learn more tools and methods Use frameworks Ask for feedback Experiment Collaborate Follow Eleks Product Design Conclusion (Last slide)