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2012 Flash Games Market Survey Results




             December 20, 2012
OVERVIEW
About The Survey
•  The Flash Games Market Survey is the annual summary of the top trends in the
   Flash games industry. Organized each year by Mochi Media with the support of
   partners, the data in the survey delivers key insights for the Flash game developer
   and publisher (website / portal owner) audiences. The findings in this survey also
   help determine the content of FGS, the leading annual conference for Flash games,
   and is reflected in the March 2013 event with the theme “Evolve Your Game”.
•  1,359 total survey responses




                                                                                     2
Mochi Media is the world’s largest browser-based games
network, with more than 150 million monthly active users and
90,000 games on more than 60,000 publisher websites. Mochi
Media’s game development products and services enable
developers to track, distribute, and monetize their games across
the web. Mochi Media is headquartered in downtown San
Francisco and is a wholly-owned subsidiary of Shanda
Interactive.

                                                                   3
HIGHLIGHTS
•    Online game development continues to be int’l phenomenon
•    Developers embracing dual platforms: first online, then mobile
•    86% of Flash game developers expanding into mobile
•    55% of Flash game developers making games for mobile today
•    Adobe AIR sees higher adoption, #1 path to mobile
•    Developers target iOS and Android markets equally
•    Marketing is biggest pain-point for mobile game development
•    Mobile marketing strategy: 80% “release and hope for the best”
•    App sales and ads top current mobile monetization methods
•    Over 71% of developers are interested in creating 3D games       4
HIGHLIGHTS, CONTINUED
Year over year highlights:
•  Game traffic and revenue have increased for 50.8% of game
   developers
•  Microtransactions for mobile emerging as solid revenue
   channel
•  More publishers sponsoring games to drive traffic




                                                               5
SOME DEFINITIONS
A few definitions of terms used in this survey:
•  Devs / developers: Game developers, the ones making the
   games.
•  Pubs / publishers: website / portal owners where players
   interact with the games.
•  Sponsors: publishers who pay for games for the purpose of
   brand & link placement to drive traffic and/or access to
   exclusive content.

                                                               6
Demographic Info




                   7
DEVELOPER, PUBLISHER, OR DEV-PUB?
 Respondents Identified As Either A Developer, Publisher, Or Both


              21.0%	
  
                                                    Developer	
  

                                                    Publisher	
  

   9.6%	
                                           Developer	
  and	
  
                                                    Publisher	
  

                                     69.4%	
  




                                                 vs. 2011: More publishers
                                                 responded this year.




                                                                             8
Source: Flash Games Market Survey 7/2012
DEVELOPER & PUBLISHER LINES BLUR
               There Is Overlap Between Developers And Publishers




                        Developer	
        Dev-­‐Pub	
  
                          69%	
              21%	
  




Source: Flash Games Market Survey 7/2012                            9
FLASH GAMES INDUSTRY IS STILL MALE
                                    What Is Your Gender?


                               6.5%	
  




                                                                          Male	
  
                                                                          Female	
  
                                           93.5%	
  



                                                           vs. 2011: Roughly the same, slight
                                                           increase in female respondents




                                                                                                10
Source: Flash Games Market Survey 7/2012
85% OF FLASH GAMES COMMUNITY UNDER 34
                                Which Age Group Do You Fall Into?

45.0%	
                                 42.2%	
  

40.0%	
  


35.0%	
  
                                                                                             vs. 2011: New option for
                          30.0%	
                                                            55+, which represented
30.0%	
                                                                                      2.4% of respondents.

25.0%	
  


20.0%	
  


15.0%	
     12.3%	
  
                                                      10.8%	
  
10.0%	
  


 5.0%	
                                                              2.4%	
       2.4%	
  

 0.0%	
  
            2-­‐17	
     18-­‐24	
     25-­‐34	
     35-­‐44	
     45-­‐55	
     55+	
  


                                                                                                                        11
Source: Flash Games Market Survey 7/2012
FLASH GAMES INDUSTRY CONTINUES TO BE INT’L
                What Country Do You Live In?
 Top 10 countries (% change from 2011)
 •    U.S. 19.7 % (-1.3%)
 •    U.K. 8% (-2%)
 •    Russian Federation 6.3% (no change)
 •    China 6.2% (+ 5.4%)
 •    Ukraine 4% (+1%)                         vs. 2011: China burst onto the scene in
                                               2012 with over 6% of survey
 •    Canada 4% (-1%)                          respondents. Countries with English as
                                               their first language see decrease as trend
 •    India 3.5% (no change)                   towards decentralization and
                                               internationalization continues.

 •    Brazil 3.1% (no change)
 •    Poland 2.8% (+ 1.3%)
 •    Indonesia 2.1% (-.9%)
                                        Source: Flash Games Market Survey 7/2012            12
Developer Responses
 Developers, Including Developers & Publishers




                                                 13
NEARLY 1 IN 5 DEVS MAKING GAMES FULL-TIME
What Percentage Of Your Time Do You Spend Creating Games?
                34.2%	
  
  35.0%	
                                                                                      If not full-time, what do
                                                                                               you do?
  30.0%	
                                                                                      •  #1 answer = “Student”
  25.0%	
  
                              21.7%	
  
                                                                               19.9%	
  
  20.0%	
  



  15.0%	
  
                                             11.3%	
  

  10.0%	
                                                    7.5%	
  
                                                                                               vs. 2011: Slight decrease
                                                                                               (-4%) in full-time developers.
   5.0%	
  



   0.0%	
  
              0-­‐25%	
     26-­‐50%	
     51-­‐75%	
     76-­‐99%	
        100%-­‐	
  I	
  
                                                                         create	
  games	
  
                                                                           full-­‐Hme	
  


 Source: Flash Games Market Survey 7/2012                                                                                       14
DEVELOPERS MATURING
How Long Have You Been Creating Flash Games?


                                                        Less	
  than	
  1	
  year	
  
                                                        1-­‐2	
  years	
  
                 19.3%	
            22.5%	
             2-­‐5	
  years	
  
                                                        5+	
  years	
  


     31.1%	
                                27.0%	
  



                                                             vs. 2011: Big increase in
                                                             the 5+ years category
                                                             (+6.3%), slight decreases
                                                             in others.




                                                                                         15
  Source: Flash Games Market Survey 7/2012
80% OF DEVELOPERS WANT MORE THAN A HOBBY
                              What Is Your Real Goal In Making Games?


                                           33.9%	
                                                                    vs. 2011: Slight
  35.0%	
                                                                                                             decrease in desire
                                                                                                                      to become full-time
  30.0%	
  
                                                                                                                      indie (-4.2%), slight
                                                                  23.4%	
  
  25.0%	
                                                                                                             increase in desire to
                     18.5%	
                                                                                          create a game
  20.0%	
                                                                                                             studio (+3.3%).
                                                                                         14.3%	
  
  15.0%	
  
                                                                                                          10.0%	
  
  10.0%	
  

   5.0%	
  

   0.0%	
  
              Just	
  a	
  hobby,	
   To	
  become	
  a	
   To	
  create	
  a	
    To	
  be	
  the	
     Other	
  
                probably	
            full-­‐Hme	
  indie	
   game	
  studio	
   biggest,	
  most	
  
              always	
  will	
  be	
   developer	
                                 successful	
  
                                                                                  game	
  studio	
  
                                                                                      ever	
  




                                                                                                                                              16
  Source: Flash Games Market Survey 7/2012
AS3 REMAINS #1, AIR ADOPTION ON THE RISE
                                     For Flash Development You Use
                        0.0%	
     10.0%	
           20.0%	
            30.0%	
       40.0%	
     50.0%	
        60.0%	
     70.0%	
      80.0%	
  


             AS2	
                             14.7%	
  

             AS3	
                                                                                                                       76.8%	
  

       AS3/AIR	
                                                                    35.8%	
  

       AS3/Flex	
                                                22.5%	
  

           Flixel	
                      10.7%	
  

  FlashDevelop	
                                                                                     49.3%	
  

           haXe	
                  7.0%	
  

           other	
                             14.4%	
  




   Top response for “other”:                                                                vs. 2011: Big increase in AS3/AIR
                                                                                            (+14%). Haxe is up as well (+3.7%).
                                                                                            Notable decreases in AS2 (-5%), AS3/
   •  “Flashpunk”                                                                           Flex (-2.6%), Flixel (-1.4%), and
                                                                                            FlashDevelop (-3%).


                                                                                                                                                      17
 Source: Flash Games Market Survey 7/2012
DEVELOPERS MAINTAIN GAME QUANTITY
How Many Total Published Flash Games Have You Created In The Past Year?

      50.0%	
  
                       45.6%	
  
      45.0%	
                                                                                                                        vs. 2011: Slight
                                                                                                                                     increase in
      40.0%	
  
                                                                                                                                     developers making
                                                                                                                                     3-5 games per
      35.0%	
  
                                                                                                                                     year (+2.2%) and
                                                                                                                                     21+ games
                                           28.0%	
                                                                                   (+1.6%).
      30.0%	
  

      25.0%	
  

      20.0%	
  

      15.0%	
  
                                                                 9.1%	
                                                9.6%	
  
      10.0%	
  

                                                                                   3.7%	
          3.9%	
  
       5.0%	
  

       0.0%	
  
                  1-­‐2	
  games	
     3-­‐5	
  games	
   6-­‐10	
  games	
     11-­‐20	
     21+	
  games	
   N/A-­‐	
  never	
  
                                                                                games	
                         created	
  a	
  
                                                                                                               Flash	
  game	
  
                                                                                                                                                         18
     Source: Flash Games Market Survey 7/2012
GAME PLAYS HOLDING STEADY
How Many Game Plays On Average Do Your Games Typically Get In Their Lifetime?
                                                               0.0%	
         5.0%	
     10.0%	
            15.0%	
     20.0%	
      25.0%	
     30.0%	
     35.0%	
  


                         0-­‐200k	
  game	
  plays	
                                                                                                           34.7%	
  

                 200k	
  -­‐	
  500k	
  game	
  plays	
                                                  13.0%	
  

          500k	
  -­‐	
  1	
  million	
  game	
  plays	
                                      10.3%	
  

    1	
  million	
  -­‐	
  5	
  million	
  game	
  plays	
                                           11.4%	
  

  5	
  million	
  -­‐	
  10	
  million	
  game	
  plays	
                 2.9%	
  

                          10	
  million	
  or	
  more	
                      3.9%	
  

  N/A-­‐	
  I'm	
  not	
  sure	
  or	
  don't	
  know	
                                                                             23.5%	
  




                                                                                                                                      vs. 2011: No change



                                                                                                                                                                           19
 Source: Flash Games Market Survey 7/2012
DEVS ARE WORKING ALONE OR IN SMALL TEAMS
   What Size Team Do You TYPICALLY Work With To Create Games?

                                                                Myself	
  (single	
  developer)	
  


                   2.2%	
     0.8%	
     0.6%	
                 Indie	
  CollaboraHons	
  (2-­‐5	
  
                                                                member	
  independent	
  team)	
  
                10.3%	
  
                                                                Small	
  company	
  (2-­‐10	
  
                                                                member	
  teams)	
  
                                                    48.5%	
  
                                                                Medium	
  company	
  (11-­‐50	
  
                                                                member	
  company	
  team)	
  
    37.3%	
  
                                                                Large	
  company	
  (51+	
  
                                                                professional	
  team)	
  

                                                                other	
  


                                                                               vs. 2011: More indie
                                                                               collaborations with an
                                                                               increase of +6.4%. Single
                                                                               developer is down 8.7%.


                                                                                                           20
  Source: Flash Games Market Survey 7/2012
COLLABORATIONS OCCUR THROUGH FRIENDSHIPS
                    How Do You Find Collaborators For Your Projects?

  60.0%	
  
                                                              54.0%	
  
                                                                          Top answer for
  50.0%	
  
                                                                          “other”:
  40.0%	
                                                                 •  “Friends”
  30.0%	
  
                          22.3%	
     23.7%	
  
                                                  17.4%	
  
  20.0%	
  
              12.5%	
  

  10.0%	
  


   0.0%	
  


                                                                          vs. 2011: No significant
                                                                          changes.




                                                                                                     21
 Source: Flash Games Market Survey 7/2012
Coding & Game Design Are Core Strengths
What Aspect In Game Creation Do You Feel Strong In? Select All That Apply.
                         0.0%	
                10.0%	
           20.0%	
           30.0%	
            40.0%	
     50.0%	
      60.0%	
           70.0%	
     80.0%	
  


           Coding	
                                                                                                                                            79.2%	
  

       Game	
  Art	
                                                                      31.6%	
  

  Game	
  Design	
                                                                                                                   61.0%	
  

   Game	
  Music	
                                         13.6%	
  

  Business	
  Side	
                                                   20.8%	
  

            Other	
                 2.6%	
  




                                                                                                                         vs. 2011: No significant changes.



                                                                                                                                                                           22
Source: Flash Games Market Survey 7/2012
70% OF DEVS CREATE GAMES IN LESS THAN 3 MOS.
                       How Long Does It Take You To Create A Flash Game?

     60.0%	
  

                                           50.6%	
  
      50.0%	
  
                                                                                                              vs. 2011: No
                                                                                                              significant changes.
       40.0%	
  


        30.0%	
  
                           20.3%	
  
         20.0%	
  
                                                         17.5%	
  
         10.0%	
  


            0.0%	
                                                      4.8%	
  
                                                                                      3.0%	
  
                       Less	
  than	
                                                              3.4%	
  
                       a	
  month	
        1-­‐3	
  
                                          months	
      4-­‐6	
  
                                                       months	
       7-­‐12	
  
                                                                     months	
       12+	
  
                                                                                   months	
      Other	
  




                                                                                                                                     23
  Source: Flash Games Market Survey 7/2012
85% OF DEVS SPEND 540 HOURS OR LESS ON GAMES
  On Average, How Many Engineering Hours Does It Take You To
  Develop A Flash Game?
                                        0.0%	
      5.0%	
      10.0%	
       15.0%	
     20.0%	
     25.0%	
     30.0%	
     35.0%	
       40.0%	
     45.0%	
       50.0%	
  



     Less	
  than	
  160	
  hours	
                                                                                                       37.5%	
  


             160-­‐540	
  hours	
                                                                                                                                   47.9%	
  


             540-­‐960	
  hours	
                                  9.9%	
  


                  960+	
  hours	
                    4.5%	
  


                           Other	
                 3.4%	
  




                                                                                                                                                  vs. 2011: No data
                                                                                                                                                  available.


                                                                                                                                                                                  24
   Source: Flash Games Market Survey 7/2012
SOME DEVELOPERS TRYING NEW TECHNOLOGIES
Which Browser-based Gaming Platforms Do Your Develop For Other Than
Flash?
  70.0%	
  
                                                                         67.9%	
  

   60.0%	
                                                                                vs. 2011: No data
                                                                                          available.
   50.0%	
  


   40.0%	
  


    30.0%	
  

                    19.0%	
  
    20.0%	
  
                                                    17.9%	
  

     10.0%	
  

                                      1.0%	
  
       0.0%	
  

                  Unity	
  
                                Silverlight	
  
                                                  HTML5	
  
                                                                None	
  of	
  these	
  


Source: Flash Games Market Survey 7/2012                                                                      25
FLASH DOMINATES ONLINE GAMES
How Long Does It Take You To Create A Game Using These Technologies?

  90.0%	
                                                                                    vs. 2011: No
                                                                                             significant changes.
  80.0%	
  

                                                          Less	
  than	
  one	
  month	
  
  70.0%	
  


  60.0%	
                                                 1-­‐3	
  months	
  


  50.0%	
                                                 4-­‐6	
  months	
  


  40.0%	
                                                 7-­‐12	
  months	
  

  30.0%	
                                                 12+	
  months	
  

  20.0%	
  
                                                          I	
  don't	
  use	
  this	
  
                                                          technology	
  
  10.0%	
  


   0.0%	
  
              Unity	
     ObjecHve	
  C	
     HTML5	
  

                                                                                                                    26
 Source: Flash Games Market Survey 7/2012
INTEREST IN 3D GAMES IS HIGH
                     Are You Interested In Creating 3D Games?




                                                       Yes	
  
         28.4%	
  
                                                       No	
  



                                           71.5%	
  




                                                                 vs. 2011: No
                                                                 significant change.




                                                                                       27
Source: Flash Games Market Survey 7/2012
DEVELOPERS MAXIMIZING MONETIZATION CHANNELS
  How Do You Make Money From Flash Games? Select All That Apply
                                                 0.0%	
     10.0%	
            20.0%	
        30.0%	
          40.0%	
           50.0%	
          60.0%	
            70.0%	
  


                         Ads	
  in	
  game	
                                                                                                                  63.1%	
  

                    Ads	
  on	
  website	
                                                         30.8%	
  

    Custom	
  game	
  development	
                                                        25.8%	
  

                              Licensing	
                                                                            41.1%	
  

               Micro-­‐transacHons	
                              11.2%	
  

                       Sponsorships	
                                                                                            47.3%	
  

        N/A-­‐	
  don't	
  make	
  money	
                              13.0%	
  




                                                                                                                                             vs. 2011: Licensing up
                                                                                                                                             slightly (+3.1%)



   Source: Flash Games Market Survey 7/2012                                                                                                                                      28
MONTHLY INCOME HOLDING STEADY
How Much Money Do You Make Each Month From Developing Games?

    60.0%	
             52.6%	
  
    50.0%	
  

    40.0%	
  

    30.0%	
  
                                                                                                                                                                           19.0%	
  
    20.0%	
                                                                12.7%	
  
                                                   9.9%	
  
    10.0%	
                                                                                           2.6%	
                 1.5%	
                 1.2%	
  
     0.0%	
  
                $0	
  to	
  $500	
  USD	
   $501	
  -­‐	
  1,000	
   $1,001	
  -­‐	
  $5,000	
    $5,001	
  -­‐	
      $10,000	
  -­‐	
     $25,000	
  USD	
        N/A-­‐	
  Do	
  not	
  
                  per	
  month	
   USD	
  per	
  month	
   USD	
  per	
  month	
   $10,000	
  USD	
                   $25,000	
  USD	
       and	
  up	
  per	
       wish	
  to	
  
                                                                                                 per	
  month	
        per	
  month	
          month	
                disclose	
  




                                                                                                                                                            vs. 2011: No significant
                                                                                                                                                            changes.



  Source: Flash Games Market Survey 7/2012                                                                                                                                                    29
SPONSORSHIPS ARE SOLID REVENUE STREAM
Do You Make Money By Selling Your Game To Sponsors? If So, What
Is Your Average Price?
                                                            vs. 2011: Devs making
                                                            money via sponsorships

Price Per Sponsorship Deal                                  slightly down (-3%). Some
                                                            shuffling in top 5 amounts.

•  AVG. $2,351 BASED ON 250 RESPONSES
Top 5 Sponsorship Amounts:
•  $500 (12.8%)                         43.3%	
  
                                                                                          No	
  
•  $1,000 (9.6%)                                                         56.6%	
  
                                                                                          Yes	
  
•  $2,000 (7.2%)
•  $1,500 (4.8%)
•  T- $300 & $3,000 (4.4%)


                                        Source: Flash Games Market Survey 7/2012           30
MAJORITY OF GAMES GET SPONSORED
  [Respondent Sub-Set: Developers That Get Their Games Sponsored]
  What Percentage Of Your Games Available For Sponsorship End Up Getting
  Sponsored?

                                                                                vs. 2011: No significant
                                                                                change.

                              7.3%	
  
                                         8.2%	
  
                                                                0-­‐20%	
  
                                                    13.9%	
  
                                                                21-­‐40%	
  
        56.1%	
  
                                                                41-­‐60%	
  
                                              14.7%	
  
                                                                61-­‐80%	
  
                                                                81-­‐100%	
  




Source: Flash Games Market Survey 7/2012                                                                   31
AVG. LICENSE AMOUNTS HAVE GONE UP
Do You Make Money By Selling Licenses? If So, What Is Your Average Price?

Price Per License Agreement                            vs. 2011: The average license
                                                       amount is up from $625
•  AVG. $988.80 BASED ON 158 RESPONSES                 (+36.7%). Also, the top 5 has a
                                                       new entrant with $1,000 at the
                                                       #3 spot.
Top 5 Amounts:
•    $500 (17.0%)
•    $200 (10.7%)                          36.9%	
  


•    $1,000 (8.8%)                                                     63.0%	
  
                                                                                         No	
  
                                                                                         Yes	
  
•    $300 (7.5%)
•    $100 (5.0%)



Source: Flash Games Market Survey 7/2012                                                  32
TOP REVENUE CHANNELS: SPONSORSHIPS & ADS
What Are Your Top 3 Ways Of Making Money From Game Development, Ranked
By Revenue Each Month?
                                                                    vs. 2011: Licensing is
35.0%	
  
                                                                    emerging as a solid
                                                                    revenue channel with
30.0%	
  
                                                                    a 4% increase as a
                                                                    #2 revenue source.
25.0%	
  
                                                                    Sponsorships and
                                                                    ads continue to lead
20.0%	
                                                             the way, though, with
                                                                    sponsorships up 7%
15.0%	
                                                             as a #1 revenue
                                      #1	
  Revenue	
  Source	
  
                                                                    source and ads
10.0%	
  
                                      #2	
  Revenue	
  Source	
     holding steady as a
                                                                    #1, #2, and #3
 5.0%	
                               #3	
  Revenue	
  Source	
     revenue source.

 0.0%	
  




                                                                                             33
                                   Source: Flash Games Market Survey 7/2012
GAMES ARE PROJECTS
                   Do You Iterate On Games After You Release Them?

If so, where do you get your data? (top answers)
•    Player Comments / Feedback (39.8%)
•    Playtomic (14.8%)
•    Mochi Media (Mochi Analytics, Mochi Bot) (9.3%)
•    Google Analytics (3.1%)
•    Forums (2.3%)
                                            30.0%	
  


                                                                        No	
  

                                                            69.9%	
  
                                                                        Yes	
  
vs. 2011: 9% decrease in
developers that iterate on
their games. Player
Comments / Feedback
increases 15% as #1 data
source.



Source: Flash Games Market Survey 7/2012                                          34
INCREASE IN GAME TRAFFIC & REVENUE
 Over The Last Year, Which Of These Statements Is Most Accurate For You?


 Game	
  traffic	
  decreased,	
  revenue	
  decreased	
                                              29.2%	
  



 Game	
  traffic	
  increased,	
  revenue	
  decreased	
                         13.6%	
  



 Game	
  traffic	
  decreased,	
  revenue	
  increased	
             6.2%	
  



  Game	
  traffic	
  increased,	
  revenue	
  increased	
                                                                                    50.8%	
  


                                                        0.0%	
     10.0%	
        20.0%	
     30.0%	
           40.0%	
        50.0%	
            60.0%	
  




                                                                                                                            vs. 2011: Game Traffic
                                                                                                                            Increase & Revenue
                                                                                                                            Increase still the top
                                                                                                                            answer, but is down 7%.



Source: Flash Games Market Survey 7/2012                                                                                                                      35
GOOGLE, FORUMS, BLOGS TOP INFO SOURCES
Where Do You Go When You Need To Get Information On Flash Game
Development? (Choose All That Apply)
    90.0%	
                                                     84.1%	
  

    80.0%	
     73.6%	
  

    70.0%	
                 64.3%	
  

    60.0%	
  

    50.0%	
  
                                        40.8%	
  
    40.0%	
  

    30.0%	
                                         24.1%	
                 22.0%	
  
                                                                                        19.5%	
  
    20.0%	
  
                                                                                                    vs. 2011: Mostly the same, with
    10.0%	
                                                                                         decreases in Forums (-7%) and
                                                                                                    Blogs (-7%).
     0.0%	
  




Source: Flash Games Market Survey 7/2012                                                                                              36
Developers & Mobile
Online game developers and their connection to mobile game development




                                                                         37
MORE DEVELOPERS MAKING MOBILE GAMES
                   Do You, Or Have You Made Mobile Games?



                                                                 vs. 2011: 8% increase in
                                                                 developers that are
                                                                 making mobile games
                                           44.4%	
  
                                                                 today.

    55.5%	
                                            Yes	
  
                                                       No	
  




Source: Flash Games Market Survey 7/2012                                                    38
86% CURRENTLY OR PLAN TO DEVELOP FOR MOBILE
                                    What Gaming Platforms Do You Develop On?
           90%	
  
 90%	
  


 80%	
  


 70%	
                                                                                           Yes,	
  I	
  currently	
  develop	
  on	
  this	
  
                                                                                                 plaeorm	
  
                                                                   60%	
  
 60%	
                                                                                           No,	
  but	
  plan	
  to	
  in	
  next	
  year	
  
                                                                                  49%	
  
 50%	
                                                                                           No,	
  and	
  do	
  not	
  plan	
  to	
  in	
  next	
  
                                                                                                 year	
  
 40%	
                                                                       37%	
  
                                          33%	
  
                                               30%	
  
 30%	
  
                                     21%	
                    21%	
  
 20%	
                                                                                                                             vs. 2011: No
                                                                                       11%	
                                       significant
                                                                                                                                   changes, Browser
 10%	
           5%	
  
                          3%	
                           4%	
                                                                      and Mobile
                                                                                                                                   continue to be
  0%	
                                                                                                                             focal platforms for
           Browser	
               Downloadable	
        Console	
            Mobile	
                                             developers.
                                       PC	
  


 Source: Flash Games Market Survey 7/2012                                                                                                                  39
ANDROID AND iOS ARE EQUAL TARGETS
                                         Which Mobile Stores Do You Target?
90.0%	
  
                             81.1%	
  
              77.9%	
  
80.0%	
  
                                                                                                    vs. 2011: Big increases in
                                                                                                    iOS (+14%) and Samsung
70.0%	
  
                                                                                                    (+8%) markets. iOS and
                                                                                                    Android are now equal
60.0%	
                                                                                             targets.

50.0%	
  


40.0%	
  


30.0%	
  
                                            20.0%	
        18.2%	
  
20.0%	
  

                                                                           7.4%	
  
10.0%	
                                                                                  4.1%	
  

 0.0%	
  
            Android	
         iOS	
        Blackberry	
   Samsung	
   Microsof	
       Other	
  
                          (iPhone	
  /	
   (Playbook,	
   (Galaxy,	
    (Xoom,	
  
                             iPad)	
       handsets)	
   handsets)	
   handsets)	
  



Source: Flash Games Market Survey 7/2012                                                                                         40
GAMES VETTED IN THE BROWSER, THEN GO MOBILE
                                            What Is Your Approach For Flash And Mobile?
                                                                                                           0.0%	
       10.0%	
          20.0%	
       30.0%	
     40.0%	
     50.0%	
      60.0%	
  


I	
  create	
  a	
  Flash	
  version	
  of	
  the	
  game	
  first,	
  followed	
  by	
  a	
  mobile	
                                                                                52.2%	
  
                                                                                          version	
  

  I	
  create	
  a	
  mobile	
  version	
  of	
  the	
  game	
  first,	
  follwed	
  by	
  a	
  Flash	
                 6.5%	
  
                                                                                       version	
  

                                     I	
  create	
  both	
  versions	
  at	
  the	
  same	
  Hme	
                                                   26.2%	
  

           I	
  always	
  treat	
  Flash	
  and	
  mobile	
  separately,	
  they	
  are	
  not	
                                  12.5%	
  
                                                                              connected	
  

                                                                                             Other	
             2.3%	
  




                                                                                                                                                      vs. 2011: 9% increase in
                                                                                                                                                      developers creating both
                                                                                                                                                      versions at the same time.




   Source: Flash Games Market Survey 7/2012                                                                                                                                                             41
MOBILE REVENUE SOURCES: APP SALES #1, ADS #2
How Do You Make Money From Mobile Games?

                                                              Top answer for “other”:
  70.0%	
  
              60.2%	
                                         •  “I don’t make money
  60.0%	
                                                        yet”
  50.0%	
  
                                      42.6%	
  

  40.0%	
  


  30.0%	
  
                          22.3%	
                 21.1%	
  
  20.0%	
  

                                                                 vs. 2011: Increases in
  10.0%	
  
                                                                 Microtransactions (+11%) and
                                                                 Ads (+5%).
   0.0%	
  




Source: Flash Games Market Survey 7/2012                                                        42
MOBILE MONETIZATION: ROOM TO GROW
What Percentage Of Your Total Games Revenue Comes From Mobile
Games?
   30.0%	
  
               26.8%	
  
                                                                                                                              vs. 2011: No
   25.0%	
                                                                                                                    significant changes.


   20.0%	
  



   15.0%	
  



   10.0%	
                 8.6%	
  

                                      4.7%	
     5.3%	
     4.7%	
  
    5.0%	
                                                             3.8%	
     3.2%	
                           3.5%	
  
                                                                                             2.3%	
     1.7%	
  

    0.0%	
  




                                                                                                                                                     43
   Source: Flash Games Market Survey 7/2012
MOBILE DEVELOPMENT PROFITABLE FOR 1 OUT OF 2 DEVS
Is Mobile Game Development Profitable For You As A Developer?




       48.9%	
  
                                             51.0%	
  
                                                         Yes	
  
                                                         No	
  




                                                                   vs. 2011: No data
                                                                   available.




  Source: Flash Games Market Survey 7/2012                                             44
MOST DEVS NEED 1-3 MOS. TO CREATE A MOBILE GAME
 On Average, How Long Does It Take You To Develop A Mobile Game
 (Calendar Time)?
                                   0.0%	
                 10.0%	
     20.0%	
         30.0%	
     40.0%	
            50.0%	
          60.0%	
  



  Less	
  than	
  a	
  month	
                                            20.5%	
  


            1-­‐3	
  months	
                                                                                                     56.4%	
  


            3-­‐6	
  months	
                                         18.5%	
  


              6+	
  months	
                   4.4%	
  


                     Other	
             1.4%	
  




                                                                                                              vs. 2011: No data
                                                                                                              available.



                                                                                                                                                  45
 Source: Flash Games Market Survey 7/2012
85% OF DEVS MAKE A GAME IN 540 HOURS OR LESS
 On Average, How Many Engineering Hours Does It Take You To
 Develop A Mobile Game?
                                      0.0%	
            5.0%	
         10.0%	
        15.0%	
     20.0%	
     25.0%	
     30.0%	
     35.0%	
     40.0%	
       45.0%	
  


   Less	
  than	
  160	
  hours	
                                                                                                                       40.8%	
  


           160-­‐540	
  hours	
                                                                                                                                 44.1%	
  


           540-­‐960	
  hours	
                                           10.1%	
  


                960+	
  hours	
                             4.7%	
  


                         Other	
                 1.7%	
  




                                                                                                                                              vs. 2011: No data
                                                                                                                                              available.




 Source: Flash Games Market Survey 7/2012                                                                                                                                   46
78% OF DEVS MADE LESS THAN $5,000 IN LAST YEAR
 How Much Revenue Have You Made From Mobile Development In The
 Past 12 Months?
                     78.2%	
                                                                                         vs. 2011: No data
  80.0%	
  
                                                                                                                     available.

  70.0%	
  


  60.0%	
  


  50.0%	
  


  40.0%	
  


  30.0%	
  


  20.0%	
  
                                            10.7%	
  
  10.0%	
                                                         4.7%	
               2.9%	
             3.2%	
  

   0.0%	
  
              $0	
  -­‐	
  $5,000	
     $5,000	
  -­‐	
     $10,000	
  -­‐	
     $25,000	
  -­‐	
     $50,000+	
  
                                        $10,000	
            $25,000	
            $50,000	
  

                                                                                                                                         47
 Source: Flash Games Market Survey 7/2012
SAME MONETIZATION STRATEGY FOR iOS & ANDROID
 When Making A Game For The iOS And Android Markets, Does Your
 Monetization Strategy Change?

                         Yes,	
  my	
  strategy	
  is	
  different	
                          10.7%	
  


   I	
  only	
  make	
  games	
  for	
  the	
  Android	
  market	
                             12.5%	
  


          I	
  only	
  make	
  games	
  for	
  the	
  iOS	
  market	
                                      18.5%	
  


    My	
  strategy	
  is	
  the	
  same	
  for	
  both	
  markets	
                                                                                            58.2%	
  

                                                                      0.0%	
     10.0%	
             20.0%	
           30.0%	
     40.0%	
     50.0%	
     60.0%	
  




                                                                                                                                               vs. 2011: No data
                                                                                                                                               available.



                                                                                                                                                                           48
 Source: Flash Games Market Survey 7/2012
MAJORITY OF DEVS DO NOT USE PLATFORM SERVICES
Do You Use Any Platform Services When Developing Mobile Games? If
So, What Is Your Incentive To Do So?
                                                                                                     0.0%	
         10.0%	
     20.0%	
      30.0%	
       40.0%	
     50.0%	
      60.0%	
  


                                                               Faster	
  Hme	
  to	
  market	
                                                 28.9%	
  


                                    I	
  don't	
  want	
  to	
  manage	
  my	
  own	
  servers	
                                17.9%	
  

 Allows	
  me	
  to	
  focus	
  on	
  the	
  aspects	
  of	
  game	
  development	
  that	
  I	
                                       22.6%	
  
                                                                             really	
  enjoy	
  

                                                     I	
  don't	
  use	
  plaeorm	
  services	
                                                                                    56.1%	
  


                                                                                        Other	
          0.5%	
  




                                                                                                                                                                 vs. 2011: No data
                                                                                                                                                                 available.



                                                                                                                                                                                                49
Source: Flash Games Market Survey 7/2012
63% TEST MOBILE GAME IDEAS WITH FLASH
Do You Test Your Game Ideas Before Developing A Mobile Version? If
So, How?
70%	
                                                                                                                         vs. 2011: No data
                         63%	
  
                                                                                                                              available.
60%	
  


50%	
  

                                                             38%	
  
40%	
  


30%	
  


20%	
                                                                                          16%	
  


10%	
                                                                                                                6%	
  


 0%	
  
            I	
  make	
  a	
  Flash	
         I	
  run	
  the	
  idea	
  by	
     I	
  don't	
  test	
  my	
     Other	
  
          version	
  first	
  to	
  test	
     other	
  develpers	
  /	
            ideas	
  before	
  I	
  
                the	
  concept	
               friends	
  and	
  get	
            make	
  the	
  game	
  
                                                 their	
  feedback	
  


                                                                                                                                                  50
Source: Flash Games Market Survey 7/2012
MARKETING IS BIGGEST PAIN-POINT
What Is Your Biggest Pain-Point In Mobile Game Development?

  60.0%	
  
                  53.4%	
                                                  vs. 2011: No data
                                                                           available.
  50.0%	
  



  40.0%	
  



  30.0%	
  

                                                 20.8%	
  
                                19.4%	
  
  20.0%	
  



  10.0%	
                                                       6.2%	
  


   0.0%	
  
              MarkeHng	
      PorHng	
      MoneHzaHon	
     Other	
  



 Source: Flash Games Market Survey 7/2012                                                      51
CREATING MOBILE GAMES: AIR AND NATIVE CODE
               How Do You Create Your Mobile Games? (Select All That Apply)


                        67.70%	
                                                                                                 vs. 2011: No data
70.00%	
  
                                                                                                                                 available.
 60.00%	
  

 50.00%	
  

 40.00%	
  
                                                 29.80%	
  
 30.00%	
  

  20.00%	
  
                                                                      16.10%	
  
  10.00%	
  
                                                                                       9.80%	
  
    0.00%	
                                                                                                 5.90%	
  
                Port	
  via	
  Adobe	
  
                         AIR	
            Write	
  naHve	
  
                                                                   Port	
  via	
  
                                         code	
  for	
  each	
                       Other	
  
                                                                   Unity3D	
  
                                            mobile	
                                               Pay	
  someone	
  
                                           plaeorm	
                                                else	
  to	
  do	
  it	
  




                                                                                                                                                     52
Source: Flash Games Market Survey 7/2012
MOBILE MARKETING STRATEGY
                                                    How Do You Market Your Game?

                      80.0%	
  
80.0%	
                                                                                                            vs. 2011: No data
                                                                                                                   available.
 70.0%	
  

 60.0%	
  

  50.0%	
  

  40.0%	
  

   30.0%	
  
                                            22.6%	
  
    20.0%	
  
    10.0%	
  
                                                                 17.6%	
  

      0.0%	
  
                                                                                        8.0%	
         14.0%	
  
      Release	
  and	
  hope	
  for	
  the	
  best	
  
                           Partner	
  with	
  large	
  networks	
  
                                                       Developer	
  co-­‐promoHon	
  
                                                                                Paid	
  reviews	
  
                                                                                                      Other	
  




                                                                                                                                       53
Source: Flash Games Market Survey 7/2012
AS MANY PLATFORMS AS POSSIBLE
After Trying Out Mobile Platforms, What Is Your View Of Creating
Games For The Web?

                                             Don't	
  need	
  to	
  make	
  online	
  games	
  
                                             anymore	
  

                      7%	
     7%	
  
            10%	
                            Need	
  to	
  make	
  as	
  many	
  games	
  for	
  
                                             as	
  many	
  plaeorms	
  as	
  possible,	
  
                                             including	
  mobile	
  and	
  online	
  

                                             Giving	
  up	
  on	
  mobile,	
  going	
  back	
  
                                             to	
  online	
  games	
  
                                   76%	
  

                                             Other	
  


                                                                                                    vs. 2011: No data
                                                                                                    available.




                                                                                                                        54
Source: Flash Games Market Survey 7/2012
Publisher Responses
 Publishers, Including Developers & Publishers




                                                 55
PORTAL PUBLISHER BACKGROUNDS VARY
            Do You Create Flash Game Websites Full-time?

If Not, What Is Your Full-Time Profession?
Top responses
•  Student (10.4%)
•  Web Developer (6.2%)
                                                       34.8%	
  
•  Teacher (4.1%)
•  Designer (4.1%)                         65.1%	
  
                                                                   Yes	
  
                                                                   No	
  

      vs. 2011: Slight
      increase in full-time
      portal publishers
      (+2.5%). Teachers and
      designers join
      holdovers to round out
      top 5 responses.



Source: Flash Games Market Survey 7/2012                                     56
EXPERIENCED VETERANS AND ROOKIES
How Long Have You Been Creating Flash Gaming Websites?
                           39.7%	
  
  40.0%	
  


  35.0%	
  
                                                                                                                             vs. 2011: 5+ years
                                                                                                                             category jumped up
  30.0%	
  
                                                                                                                             9.6%, and the Less
                                                                                                                             than 1 year category
   25.0%	
                                                                                                                   increased 5.6%. Big
                                                                                      22.1%	
                                decrease in the 1-2
   20.0%	
                                               19.2%	
                                                             years category
                                                                                                               18.8%	
       (-10.4%).
    15.0%	
  


    10.0%	
  


      5.0%	
  


      0.0%	
  

                 Less	
  than	
  1	
  year	
  
                                                 1	
  -­‐	
  2	
  years	
  
                                                                              2	
  -­‐	
  5	
  years	
  
                                                                                                           5+	
  years	
  



Source: Flash Games Market Survey 7/2012                                                                                                            57
PUBLISHERS CONTINUE MULTIPLE SITES TREND
                          How Many Flash Gaming Websites Do You Own?
                                                                    0.0%	
                10.0%	
          20.0%	
      30.0%	
         40.0%	
      50.0%	
             60.0%	
  


                                       1	
  -­‐	
  2	
  sites	
                                                                                                  54.0%	
  


                                       3	
  -­‐	
  5	
  sites	
                                       15.5%	
  


                                    6	
  -­‐	
  10	
  sites	
                      4.9%	
  


                                  11	
  -­‐	
  20	
  sites	
                   2.8%	
  


                                         21+	
  sites	
                        3.2%	
  


   N/A-­‐	
  never	
  created	
  a	
  Flash	
  site	
                                                       19.2%	
  




                                                                                                                                    vs. 2011: Decrease in the 1-2 sites
                                                                                                                                    category (-9.7%), and an increase in
                                                                                                                                    the 21+ sites category (+2.8%)



Source: Flash Games Market Survey 7/2011                                                                                                                                             58
FEW SITES ARE OPTIMIZED FOR MOBILE DEVICES
                     Are Your Sites Optimized For Mobile?


                                           18.0%	
  




                                                       Yes	
  
                                                       No	
  
                81.9%	
  




                                                            vs. 2011: Slight
                                                            increase in sites
                                                            being optimized
                                                            for mobile (+3%).




                                                                                59
Source: Flash Games Market Survey 7/2012
MANY SMALL PORTALS MAKE UP A BIG INDUSTRY
   How Many Unique Visitors Visit Your Site(s) Each Month?
                                                                                  0.0%	
           10.0%	
         20.0%	
       30.0%	
     40.0%	
     50.0%	
            60.0%	
  
                                   0	
  -­‐	
  200k	
  unique	
  visitors	
  
                                                                                                                                                                     52.4%	
  
                             200k	
  -­‐	
  500k	
  unique	
  visitors	
                                9.4%	
  
                       500k	
  -­‐	
  1	
  million	
  unique	
  visitors	
                          7.7%	
  
                 1	
  million	
  -­‐	
  5	
  million	
  unique	
  visitors	
                      6.1%	
  
               5	
  million	
  -­‐	
  10	
  million	
  unique	
  visitors	
             1.2%	
  

                   10	
  million	
  or	
  more	
  unique	
  visitors	
                   1.6%	
  
      N/A-­‐	
  I'm	
  not	
  sure	
  or	
  prefer	
  not	
  to	
  disclose	
                                             21.3%	
  
                                                                    Other	
                  1.6%	
  




                                                                                                                                vs. 2011: Sharp decrease in the 0-200k
                                                                                                                                category (-14%), with increases in the
                                                                                                                                500k-1M (+2.8%) and 1M-5M (+3%)
                                                                                                                                categories.



 Source: Flash Games Market Survey 7/2012                                                                                                                                               60
SMALL TEAMS ON THE RISE
Do You Manage Your Website By Yourself, Or With A Team?

 70.0%	
             63.1%	
  

 60.0%	
  
                                                                                                      vs. 2011: One-man
                                                                                                      teams are down
  50.0%	
                                                                                             (-10%), while small
                                                                                                      teams are up
   40.0%	
                                                                                            (+7.4%).

    30.0%	
                            27.8%	
  

     20.0%	
  

     10.0%	
  

        0.0%	
                                           4.0%	
  
                                                                          0.8%	
          4.0%	
  
                    Myself	
  
                    (single	
   Small	
  team	
  
                   publisher)	
     (2-­‐5	
      Medium	
  
                                  members)	
   team	
  (6-­‐50	
   Large	
  team	
  
                                                  members)	
          (50+	
            Other	
  
                                                                   members)	
          (please	
  
                                                                                       specify)	
  


                                                                                                                            61
Source: Flash Games Market Survey 7/2012
ADS ON WEBSITES STILL #1 MONETIZATION METHOD
How Do You Make Money From Your Flash Gaming Website? Select All That Apply

  80.0%	
     73.7%	
  
  70.0%	
  
                                                                                      vs. 2011:
  60.0%	
                                                                             Downloadables
  50.0%	
                                                                             (-7.3%) and ads on
                                                                                      website (-4.3%) are
  40.0%	
  
                                                                                      slightly down, while
  30.0%	
                                                  21.7%	
                    virtual goods are up
  20.0%	
                                                                             (+2.3%).
                          7.3%	
     8.1%	
                            6.5%	
  
  10.0%	
                                       4.0%	
  

   0.0%	
  




                                                                                                             62
                                                               Source: Flash Games Market Survey 7/2012
SITE MONETIZATION IMPROVING
How Much Money Do You Make Each Month From Your Gaming Websites?
                                                              0.0%	
  
                                                                               10.0%	
  
                                                                                               20.0%	
  
                                                                                                                 30.0%	
  
               $0	
  -­‐	
  $500	
  USD	
  per	
  month	
                                                                     40.0%	
  
                                                                                                                                          50.0%	
  
                                                                                                                                                         60.0%	
  
         $501	
  -­‐	
  $1,000	
  USD	
  per	
  month	
                             8.6%	
  
              $1,001	
  -­‐	
  $5,000	
  per	
  month	
                             7.7%	
                                                            54.5%	
  
             $5,001	
  -­‐	
  $10,000	
  per	
  month	
                  2.0%	
  
            $10,001	
  -­‐	
  $25,000	
  per	
  month	
                  1.2%	
  
                          $25,000	
  +	
  per	
  month	
                    3.6%	
  
              N/A-­‐	
  Do	
  not	
  wish	
  to	
  disclose	
  
                                                                                                           22.1%	
  




                                                                                                                             vs. 2011: Decrease in $0-$500
                                                                                                                             category (-6%), leading to slight
                                                                                                                             increases across other categories,
                                                                                                                             including a 3.2% increase in the
                                                                                                                             $25,000+ category


  Source: Flash Games Market Survey 7/2012                                                                                                                           63
ON-SITE ADS #1 REVENUE SOURCE
What Are Your Top 3 Ways Of Making Money From Game Development?
 70.0%	
  


 60.0%	
  


 50.0%	
  


 40.0%	
  


 30.0%	
  
                                             #1	
  Revenue	
  Source	
  
 20.0%	
                                     #2	
  Revenue	
  Source	
  

 10.0%	
                                     #3	
  Revenue	
  Source	
  

  0.0%	
  


                                                   vs. 2011: Decreases in
                                                   ads as #1 source
                                                   (-7.9%), and
                                                   downloadables (-11.1%)
                                                   & Microtransactions
                                                   (-18.1%) as #2 sources.



 Source: Flash Games Market Survey 7/2012                                    64
ALMOST 20% OF PUBLISHERS HAVE UNIQUE GAME API’S
     Do You Have Your Own Unique API’s For Games On Your Site?



                                             25.8%	
  




                                                                 Yes	
  
                                                                 No	
  
            74.1%	
  




                                                         vs 2011: 6.8% increase in
                                                         publishers that have their
                                                         own unique API’s.




                                                                                      65
  Source: Flash Games Market Survey 7/2012
MOCHI MEDIA IS TOP CONTENT SOURCE
How Do You Find Games For Your Site(s)? Select All That Apply
                                         0.0%	
     10.0%	
      20.0%	
                 30.0%	
             40.0%	
     50.0%	
      60.0%	
  


                   Talk	
  Arcades	
                                         23.7%	
  


   Mochi	
  Media	
  DistribuHon	
                                                                                                     59.0%	
  


      FlashGameDistribuHon	
                                                                             36.0%	
  


       Playtomic	
  DistribuHon	
                               17.6%	
  


                            Other	
                                                                        37.2%	
  




   Top answer for “other”:                                                                           vs. 2011: Mochi Media decreased
                                                                                                     (-16%) , remains top content source.
   •  “Look for them on top                                                                          Talk Arcades increased (+5.1%).
      portal sites”


                                                                                                                                                   66
Source: Flash Games Market Survey 7/2012
OVER 80% OF PORTAL OWNERS CREATE THEIR OWN SITES
  Do You Use Arcade Scripts? If So, Which Ones?

                                                               Top Script used:
                                                               •  AV Arcade (36.8% )
               19.6%	
  



                                                     No	
  
                                                     Yes	
  
                                         80.3%	
  




                                                                 vs. 2011: No significant
                                                                 changes.




  Source: Flash Games Market Survey 7/2012                                                  67
PHP MOST POPULAR TECHNOLOGY FOR PUBLISHERS
 Which Web Technologies Do You Use To Build / Develop Your Site(s)?
 Select All That Apply
 80.0%	
  
             77.4%	
  
                                                                                               Top answer for “other”:
 70.0%	
                                                                                       •  “HTML”
 60.0%	
  


 50.0%	
  


 40.0%	
  


 30.0%	
  
                                                  20.0%	
  
 20.0%	
                                                                  15.5%	
  
                                                                                                   vs. 2011: PHP decreased
 10.0%	
                   5.7%	
      6.9%	
                 6.5%	
                               (-7.1%), Ruby increased
                                                                                                   slightly (+3.8%).
  0.0%	
  
             PHP	
       Python	
     Ruby	
      Java	
      C#	
       Other	
  


                                                                                                                             68
                                                                                Source: Flash Games Market Survey 7/2012
MORE RELIANCE ON SPONSORSHIPS AS TRAFFIC DRIVERS
 How Do You Get Traffic To Your Website? Select All That Apply.
                                                                                                   0.0%	
     10.0%	
     20.0%	
          30.0%	
       40.0%	
     50.0%	
       60.0%	
  


                         Paid	
  adverHsements	
  (e.g.	
  Google	
  AdWords)	
                                                                    32.3%	
  

                  Banner	
  traffic	
  exchange	
  network	
  (e.g.	
  Funklicks)	
                                         16.8%	
  

                                              Link	
  exchange	
  with	
  other	
  sites	
                                                26.6%	
  

                Create	
  your	
  own	
  games	
  that	
  link	
  back	
  to	
  your	
  site	
                                                                             51.2%	
  

 Sponsor	
  games	
  created	
  by	
  others	
  that	
  link	
  back	
  to	
  your	
  site	
                                     21.7%	
  

                                                                                     Other	
                                          23.3%	
  




                                                                                                                          vs. 2011: Big increase in sponsoring games
                                                                                                                          (+9.3%). Decrease in creating own games
                                                                                                                          (-8.1%), banner exchange (-3.6%), and link
                                                                                                                          exchange (-5.1%).




                                                                                                                                                                                               69
Source: Flash Games Market Survey 7/2012
PUBLISHERS WHO ALSO SPONSOR GAMES
Do You Sponsor Games? If So, What Would You Estimate Is The Average
Amount That You Pay To Sponsor A Game?

How Much Do You Pay?
•  Avg. price is $1,000, based on 19
   responses                                   17.6%	
  


                                                                       No	
  

                                                           82.3%	
     Yes	
  




     vs. 2011: More publishers sponsoring
     games (+6.5%). Average price is up $640
     (+140%).




Source: Flash Games Market Survey 7/2012                                         70
PUBLISHERS SPONSORING MORE GAMES
                       How Many Games Do You Sponsor Each Month?


                                                              1	
  
                          21.4%	
                             2	
  -­‐	
  5	
  
                                                  33.3%	
  
                                                              6	
  to	
  10	
  
 2.3%	
  
                                                              10+	
  
            7.1%	
  
                                                              Other	
  



                                      35.7%	
  


                                                              vs. 2011: Increases
                                                              across all
                                                              categories more
                                                              than “1”: 2-5
                                                              (+7.7%), 6-10
                                                              (+7.1%), 10+
                                                              (+2.3%).


Source: Flash Games Market Survey 7/2012                                            71
FGL DRIVES SPONSORSHIPS
                             How Do You Find Games Up For Sponsorship?
                                                                               0.0%	
   10.0%	
  20.0%	
  30.0%	
  40.0%	
  50.0%	
  60.0%	
  70.0%	
  80.0%	
  90.0%	
  



                                            FlashGameLicense.com	
                                                                                             85.7%	
  


    ExisHng	
  relaHonships:	
  developers	
  contact	
  you	
  directly	
                                                       52.3%	
  


    ExisHng	
  relaHonships:	
  you	
  contact	
  developers	
  directly	
                                                  47.6%	
  


                                                         Other	
  forums	
                9.5%	
  




                                                                                                                        vs. 2011: Sharp increase
                                                                                                                        for
                                                                                                                        FlashGameLicense.com
                                                                                                                        (FGL) as a source for
                                                                                                                        sponsorship (+29.7%).




Source: Flash Games Market Survey 7/2012                                                                                                                                    72
PUBLISHERS LICENSING GAMES
Do You License Ad-Free Or Logo-Free Versions Of Games For Your Site?
If So, What Is An Average Amount That You Pay For Each License?

 How Much Do You Pay?
 •  AVG. PRICE IS $200, BASED ON            9.5%	
  

    6 RESPONSES
                                                                   No	
  
                                                                   Yes	
  
                                                       90.4%	
  




       vs. 2011: Average license price is
       down $533 (-72%).




 Source: Flash Games Market Survey 7/2012                                    73
TRAFFIC & REVENUE INCREASED
Over The Last Year, Which Of These Is Most Accurate For You?

         No	
  change	
  in	
  web	
  traffic	
  or	
  revenue	
                                                          24.2%	
  


 Web	
  traffic	
  decreased,	
  revenue	
  decreased	
                                              14.1%	
  


 Web	
  traffic	
  increased,	
  revenue	
  decreased	
                                          11.8%	
  


 Web	
  traffic	
  decreased,	
  revenue	
  increased	
                          4.1%	
  


  Web	
  traffic	
  increased,	
  revenue	
  increased	
                                                                                                             45.6%	
  

                                                               0.0%	
     5.0%	
     10.0%	
   15.0%	
   20.0%	
   25.0%	
   30.0%	
   35.0%	
   40.0%	
   45.0%	
   50.0%	
  




                                                                                                                  vs. 2011: 6.8% decrease in publishers
                                                                                                                  that had an increase in both traffic
                                                                                                                  and revenue. 4.9% increase in those
                                                                                                                  reporting no change.




                                                                                                                                                                                 74
Source: Flash Games Market Survey 7/2012
MIXED IMPACT OF SOCIAL MEDIA
How Has The Presence Of Large Social Media Gaming Sites
Impacted Your Business?
                                                                                       39.7%	
  
40.0%	
  
                          34.7%	
  
                                                                                                                          vs. 2011: No data
35.0%	
  
                                                                                                                          available.
30.0%	
  

25.0%	
  
                                                            19.1%	
  
20.0%	
  

15.0%	
  

10.0%	
  

 5.0%	
  

 0.0%	
  
             It	
  has	
  become	
  more	
   It	
  has	
  provided	
  more	
     No	
  impact	
  
            difficult	
  (more	
  costly)	
   cross-­‐promoHon	
  and	
  
            to	
  drive	
  traffic	
  to	
  my	
      traffic-­‐driving	
  
                            site	
                  opportuniHes	
  

                                                                                                                                               75
                                                                                                    Source: Flash Games Market Survey 7/2012
TOP INFORMATION SOURCES: GOOGLE, FORUMS & BLOGS
 Where Do You Go When You Need To Get Information On Flash
 Games? (Choose All That Apply)
                                         0.0%	
          10.0%	
     20.0%	
           30.0%	
      40.0%	
     50.0%	
     60.0%	
      70.0%	
         80.0%	
  


                         Forums	
                                                                                                       66.6%	
  

                            Blogs	
                                                                                         57.9%	
  

     Other	
  publishing	
  sites	
                                                                36.5%	
  

                    "Google	
  it"	
                                                                                                                 74.4%	
  

        Online	
  publicaHons	
                                                  22.8%	
  

                       YouTube	
                                       19.1%	
  

                            Other	
                 4.1%	
  




                                                                                                        vs. 2011: Big increase for YouTube as
                                                                                                        information source (+13.6%). Google
                                                                                                        (-8.2%), online publications (-3.3%),
                                                                                                        and blogs (-4.5%) decreased.


                                                                                                                                                                     76
 Source: Flash Games Market Survey 7/2012
CONTACT INFO


Contact Info:
Colin Cupp
Sr. Product Marketing Manager
(415)364-8682
colin@mochimedia.com




                                  77
78

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2012 Flash Games Market Survey Results

  • 1. 2012 Flash Games Market Survey Results December 20, 2012
  • 2. OVERVIEW About The Survey •  The Flash Games Market Survey is the annual summary of the top trends in the Flash games industry. Organized each year by Mochi Media with the support of partners, the data in the survey delivers key insights for the Flash game developer and publisher (website / portal owner) audiences. The findings in this survey also help determine the content of FGS, the leading annual conference for Flash games, and is reflected in the March 2013 event with the theme “Evolve Your Game”. •  1,359 total survey responses 2
  • 3. Mochi Media is the world’s largest browser-based games network, with more than 150 million monthly active users and 90,000 games on more than 60,000 publisher websites. Mochi Media’s game development products and services enable developers to track, distribute, and monetize their games across the web. Mochi Media is headquartered in downtown San Francisco and is a wholly-owned subsidiary of Shanda Interactive. 3
  • 4. HIGHLIGHTS •  Online game development continues to be int’l phenomenon •  Developers embracing dual platforms: first online, then mobile •  86% of Flash game developers expanding into mobile •  55% of Flash game developers making games for mobile today •  Adobe AIR sees higher adoption, #1 path to mobile •  Developers target iOS and Android markets equally •  Marketing is biggest pain-point for mobile game development •  Mobile marketing strategy: 80% “release and hope for the best” •  App sales and ads top current mobile monetization methods •  Over 71% of developers are interested in creating 3D games 4
  • 5. HIGHLIGHTS, CONTINUED Year over year highlights: •  Game traffic and revenue have increased for 50.8% of game developers •  Microtransactions for mobile emerging as solid revenue channel •  More publishers sponsoring games to drive traffic 5
  • 6. SOME DEFINITIONS A few definitions of terms used in this survey: •  Devs / developers: Game developers, the ones making the games. •  Pubs / publishers: website / portal owners where players interact with the games. •  Sponsors: publishers who pay for games for the purpose of brand & link placement to drive traffic and/or access to exclusive content. 6
  • 8. DEVELOPER, PUBLISHER, OR DEV-PUB? Respondents Identified As Either A Developer, Publisher, Or Both 21.0%   Developer   Publisher   9.6%   Developer  and   Publisher   69.4%   vs. 2011: More publishers responded this year. 8 Source: Flash Games Market Survey 7/2012
  • 9. DEVELOPER & PUBLISHER LINES BLUR There Is Overlap Between Developers And Publishers Developer   Dev-­‐Pub   69%   21%   Source: Flash Games Market Survey 7/2012 9
  • 10. FLASH GAMES INDUSTRY IS STILL MALE What Is Your Gender? 6.5%   Male   Female   93.5%   vs. 2011: Roughly the same, slight increase in female respondents 10 Source: Flash Games Market Survey 7/2012
  • 11. 85% OF FLASH GAMES COMMUNITY UNDER 34 Which Age Group Do You Fall Into? 45.0%   42.2%   40.0%   35.0%   vs. 2011: New option for 30.0%   55+, which represented 30.0%   2.4% of respondents. 25.0%   20.0%   15.0%   12.3%   10.8%   10.0%   5.0%   2.4%   2.4%   0.0%   2-­‐17   18-­‐24   25-­‐34   35-­‐44   45-­‐55   55+   11 Source: Flash Games Market Survey 7/2012
  • 12. FLASH GAMES INDUSTRY CONTINUES TO BE INT’L What Country Do You Live In? Top 10 countries (% change from 2011) •  U.S. 19.7 % (-1.3%) •  U.K. 8% (-2%) •  Russian Federation 6.3% (no change) •  China 6.2% (+ 5.4%) •  Ukraine 4% (+1%) vs. 2011: China burst onto the scene in 2012 with over 6% of survey •  Canada 4% (-1%) respondents. Countries with English as their first language see decrease as trend •  India 3.5% (no change) towards decentralization and internationalization continues. •  Brazil 3.1% (no change) •  Poland 2.8% (+ 1.3%) •  Indonesia 2.1% (-.9%) Source: Flash Games Market Survey 7/2012 12
  • 13. Developer Responses Developers, Including Developers & Publishers 13
  • 14. NEARLY 1 IN 5 DEVS MAKING GAMES FULL-TIME What Percentage Of Your Time Do You Spend Creating Games? 34.2%   35.0%   If not full-time, what do you do? 30.0%   •  #1 answer = “Student” 25.0%   21.7%   19.9%   20.0%   15.0%   11.3%   10.0%   7.5%   vs. 2011: Slight decrease (-4%) in full-time developers. 5.0%   0.0%   0-­‐25%   26-­‐50%   51-­‐75%   76-­‐99%   100%-­‐  I   create  games   full-­‐Hme   Source: Flash Games Market Survey 7/2012 14
  • 15. DEVELOPERS MATURING How Long Have You Been Creating Flash Games? Less  than  1  year   1-­‐2  years   19.3%   22.5%   2-­‐5  years   5+  years   31.1%   27.0%   vs. 2011: Big increase in the 5+ years category (+6.3%), slight decreases in others. 15 Source: Flash Games Market Survey 7/2012
  • 16. 80% OF DEVELOPERS WANT MORE THAN A HOBBY What Is Your Real Goal In Making Games? 33.9%   vs. 2011: Slight 35.0%   decrease in desire to become full-time 30.0%   indie (-4.2%), slight 23.4%   25.0%   increase in desire to 18.5%   create a game 20.0%   studio (+3.3%). 14.3%   15.0%   10.0%   10.0%   5.0%   0.0%   Just  a  hobby,   To  become  a   To  create  a   To  be  the   Other   probably   full-­‐Hme  indie   game  studio   biggest,  most   always  will  be   developer   successful   game  studio   ever   16 Source: Flash Games Market Survey 7/2012
  • 17. AS3 REMAINS #1, AIR ADOPTION ON THE RISE For Flash Development You Use 0.0%   10.0%   20.0%   30.0%   40.0%   50.0%   60.0%   70.0%   80.0%   AS2   14.7%   AS3   76.8%   AS3/AIR   35.8%   AS3/Flex   22.5%   Flixel   10.7%   FlashDevelop   49.3%   haXe   7.0%   other   14.4%   Top response for “other”: vs. 2011: Big increase in AS3/AIR (+14%). Haxe is up as well (+3.7%). Notable decreases in AS2 (-5%), AS3/ •  “Flashpunk” Flex (-2.6%), Flixel (-1.4%), and FlashDevelop (-3%). 17 Source: Flash Games Market Survey 7/2012
  • 18. DEVELOPERS MAINTAIN GAME QUANTITY How Many Total Published Flash Games Have You Created In The Past Year? 50.0%   45.6%   45.0%   vs. 2011: Slight increase in 40.0%   developers making 3-5 games per 35.0%   year (+2.2%) and 21+ games 28.0%   (+1.6%). 30.0%   25.0%   20.0%   15.0%   9.1%   9.6%   10.0%   3.7%   3.9%   5.0%   0.0%   1-­‐2  games   3-­‐5  games   6-­‐10  games   11-­‐20   21+  games   N/A-­‐  never   games   created  a   Flash  game   18 Source: Flash Games Market Survey 7/2012
  • 19. GAME PLAYS HOLDING STEADY How Many Game Plays On Average Do Your Games Typically Get In Their Lifetime? 0.0%   5.0%   10.0%   15.0%   20.0%   25.0%   30.0%   35.0%   0-­‐200k  game  plays   34.7%   200k  -­‐  500k  game  plays   13.0%   500k  -­‐  1  million  game  plays   10.3%   1  million  -­‐  5  million  game  plays   11.4%   5  million  -­‐  10  million  game  plays   2.9%   10  million  or  more   3.9%   N/A-­‐  I'm  not  sure  or  don't  know   23.5%   vs. 2011: No change 19 Source: Flash Games Market Survey 7/2012
  • 20. DEVS ARE WORKING ALONE OR IN SMALL TEAMS What Size Team Do You TYPICALLY Work With To Create Games? Myself  (single  developer)   2.2%   0.8%   0.6%   Indie  CollaboraHons  (2-­‐5   member  independent  team)   10.3%   Small  company  (2-­‐10   member  teams)   48.5%   Medium  company  (11-­‐50   member  company  team)   37.3%   Large  company  (51+   professional  team)   other   vs. 2011: More indie collaborations with an increase of +6.4%. Single developer is down 8.7%. 20 Source: Flash Games Market Survey 7/2012
  • 21. COLLABORATIONS OCCUR THROUGH FRIENDSHIPS How Do You Find Collaborators For Your Projects? 60.0%   54.0%   Top answer for 50.0%   “other”: 40.0%   •  “Friends” 30.0%   22.3%   23.7%   17.4%   20.0%   12.5%   10.0%   0.0%   vs. 2011: No significant changes. 21 Source: Flash Games Market Survey 7/2012
  • 22. Coding & Game Design Are Core Strengths What Aspect In Game Creation Do You Feel Strong In? Select All That Apply. 0.0%   10.0%   20.0%   30.0%   40.0%   50.0%   60.0%   70.0%   80.0%   Coding   79.2%   Game  Art   31.6%   Game  Design   61.0%   Game  Music   13.6%   Business  Side   20.8%   Other   2.6%   vs. 2011: No significant changes. 22 Source: Flash Games Market Survey 7/2012
  • 23. 70% OF DEVS CREATE GAMES IN LESS THAN 3 MOS. How Long Does It Take You To Create A Flash Game? 60.0%   50.6%   50.0%   vs. 2011: No significant changes. 40.0%   30.0%   20.3%   20.0%   17.5%   10.0%   0.0%   4.8%   3.0%   Less  than   3.4%   a  month   1-­‐3   months   4-­‐6   months   7-­‐12   months   12+   months   Other   23 Source: Flash Games Market Survey 7/2012
  • 24. 85% OF DEVS SPEND 540 HOURS OR LESS ON GAMES On Average, How Many Engineering Hours Does It Take You To Develop A Flash Game? 0.0%   5.0%   10.0%   15.0%   20.0%   25.0%   30.0%   35.0%   40.0%   45.0%   50.0%   Less  than  160  hours   37.5%   160-­‐540  hours   47.9%   540-­‐960  hours   9.9%   960+  hours   4.5%   Other   3.4%   vs. 2011: No data available. 24 Source: Flash Games Market Survey 7/2012
  • 25. SOME DEVELOPERS TRYING NEW TECHNOLOGIES Which Browser-based Gaming Platforms Do Your Develop For Other Than Flash? 70.0%   67.9%   60.0%   vs. 2011: No data available. 50.0%   40.0%   30.0%   19.0%   20.0%   17.9%   10.0%   1.0%   0.0%   Unity   Silverlight   HTML5   None  of  these   Source: Flash Games Market Survey 7/2012 25
  • 26. FLASH DOMINATES ONLINE GAMES How Long Does It Take You To Create A Game Using These Technologies? 90.0%   vs. 2011: No significant changes. 80.0%   Less  than  one  month   70.0%   60.0%   1-­‐3  months   50.0%   4-­‐6  months   40.0%   7-­‐12  months   30.0%   12+  months   20.0%   I  don't  use  this   technology   10.0%   0.0%   Unity   ObjecHve  C   HTML5   26 Source: Flash Games Market Survey 7/2012
  • 27. INTEREST IN 3D GAMES IS HIGH Are You Interested In Creating 3D Games? Yes   28.4%   No   71.5%   vs. 2011: No significant change. 27 Source: Flash Games Market Survey 7/2012
  • 28. DEVELOPERS MAXIMIZING MONETIZATION CHANNELS How Do You Make Money From Flash Games? Select All That Apply 0.0%   10.0%   20.0%   30.0%   40.0%   50.0%   60.0%   70.0%   Ads  in  game   63.1%   Ads  on  website   30.8%   Custom  game  development   25.8%   Licensing   41.1%   Micro-­‐transacHons   11.2%   Sponsorships   47.3%   N/A-­‐  don't  make  money   13.0%   vs. 2011: Licensing up slightly (+3.1%) Source: Flash Games Market Survey 7/2012 28
  • 29. MONTHLY INCOME HOLDING STEADY How Much Money Do You Make Each Month From Developing Games? 60.0%   52.6%   50.0%   40.0%   30.0%   19.0%   20.0%   12.7%   9.9%   10.0%   2.6%   1.5%   1.2%   0.0%   $0  to  $500  USD   $501  -­‐  1,000   $1,001  -­‐  $5,000   $5,001  -­‐   $10,000  -­‐   $25,000  USD   N/A-­‐  Do  not   per  month   USD  per  month   USD  per  month   $10,000  USD   $25,000  USD   and  up  per   wish  to   per  month   per  month   month   disclose   vs. 2011: No significant changes. Source: Flash Games Market Survey 7/2012 29
  • 30. SPONSORSHIPS ARE SOLID REVENUE STREAM Do You Make Money By Selling Your Game To Sponsors? If So, What Is Your Average Price? vs. 2011: Devs making money via sponsorships Price Per Sponsorship Deal slightly down (-3%). Some shuffling in top 5 amounts. •  AVG. $2,351 BASED ON 250 RESPONSES Top 5 Sponsorship Amounts: •  $500 (12.8%) 43.3%   No   •  $1,000 (9.6%) 56.6%   Yes   •  $2,000 (7.2%) •  $1,500 (4.8%) •  T- $300 & $3,000 (4.4%) Source: Flash Games Market Survey 7/2012 30
  • 31. MAJORITY OF GAMES GET SPONSORED [Respondent Sub-Set: Developers That Get Their Games Sponsored] What Percentage Of Your Games Available For Sponsorship End Up Getting Sponsored? vs. 2011: No significant change. 7.3%   8.2%   0-­‐20%   13.9%   21-­‐40%   56.1%   41-­‐60%   14.7%   61-­‐80%   81-­‐100%   Source: Flash Games Market Survey 7/2012 31
  • 32. AVG. LICENSE AMOUNTS HAVE GONE UP Do You Make Money By Selling Licenses? If So, What Is Your Average Price? Price Per License Agreement vs. 2011: The average license amount is up from $625 •  AVG. $988.80 BASED ON 158 RESPONSES (+36.7%). Also, the top 5 has a new entrant with $1,000 at the #3 spot. Top 5 Amounts: •  $500 (17.0%) •  $200 (10.7%) 36.9%   •  $1,000 (8.8%) 63.0%   No   Yes   •  $300 (7.5%) •  $100 (5.0%) Source: Flash Games Market Survey 7/2012 32
  • 33. TOP REVENUE CHANNELS: SPONSORSHIPS & ADS What Are Your Top 3 Ways Of Making Money From Game Development, Ranked By Revenue Each Month? vs. 2011: Licensing is 35.0%   emerging as a solid revenue channel with 30.0%   a 4% increase as a #2 revenue source. 25.0%   Sponsorships and ads continue to lead 20.0%   the way, though, with sponsorships up 7% 15.0%   as a #1 revenue #1  Revenue  Source   source and ads 10.0%   #2  Revenue  Source   holding steady as a #1, #2, and #3 5.0%   #3  Revenue  Source   revenue source. 0.0%   33 Source: Flash Games Market Survey 7/2012
  • 34. GAMES ARE PROJECTS Do You Iterate On Games After You Release Them? If so, where do you get your data? (top answers) •  Player Comments / Feedback (39.8%) •  Playtomic (14.8%) •  Mochi Media (Mochi Analytics, Mochi Bot) (9.3%) •  Google Analytics (3.1%) •  Forums (2.3%) 30.0%   No   69.9%   Yes   vs. 2011: 9% decrease in developers that iterate on their games. Player Comments / Feedback increases 15% as #1 data source. Source: Flash Games Market Survey 7/2012 34
  • 35. INCREASE IN GAME TRAFFIC & REVENUE Over The Last Year, Which Of These Statements Is Most Accurate For You? Game  traffic  decreased,  revenue  decreased   29.2%   Game  traffic  increased,  revenue  decreased   13.6%   Game  traffic  decreased,  revenue  increased   6.2%   Game  traffic  increased,  revenue  increased   50.8%   0.0%   10.0%   20.0%   30.0%   40.0%   50.0%   60.0%   vs. 2011: Game Traffic Increase & Revenue Increase still the top answer, but is down 7%. Source: Flash Games Market Survey 7/2012 35
  • 36. GOOGLE, FORUMS, BLOGS TOP INFO SOURCES Where Do You Go When You Need To Get Information On Flash Game Development? (Choose All That Apply) 90.0%   84.1%   80.0%   73.6%   70.0%   64.3%   60.0%   50.0%   40.8%   40.0%   30.0%   24.1%   22.0%   19.5%   20.0%   vs. 2011: Mostly the same, with 10.0%   decreases in Forums (-7%) and Blogs (-7%). 0.0%   Source: Flash Games Market Survey 7/2012 36
  • 37. Developers & Mobile Online game developers and their connection to mobile game development 37
  • 38. MORE DEVELOPERS MAKING MOBILE GAMES Do You, Or Have You Made Mobile Games? vs. 2011: 8% increase in developers that are making mobile games 44.4%   today. 55.5%   Yes   No   Source: Flash Games Market Survey 7/2012 38
  • 39. 86% CURRENTLY OR PLAN TO DEVELOP FOR MOBILE What Gaming Platforms Do You Develop On? 90%   90%   80%   70%   Yes,  I  currently  develop  on  this   plaeorm   60%   60%   No,  but  plan  to  in  next  year   49%   50%   No,  and  do  not  plan  to  in  next   year   40%   37%   33%   30%   30%   21%   21%   20%   vs. 2011: No 11%   significant changes, Browser 10%   5%   3%   4%   and Mobile continue to be 0%   focal platforms for Browser   Downloadable   Console   Mobile   developers. PC   Source: Flash Games Market Survey 7/2012 39
  • 40. ANDROID AND iOS ARE EQUAL TARGETS Which Mobile Stores Do You Target? 90.0%   81.1%   77.9%   80.0%   vs. 2011: Big increases in iOS (+14%) and Samsung 70.0%   (+8%) markets. iOS and Android are now equal 60.0%   targets. 50.0%   40.0%   30.0%   20.0%   18.2%   20.0%   7.4%   10.0%   4.1%   0.0%   Android   iOS   Blackberry   Samsung   Microsof   Other   (iPhone  /   (Playbook,   (Galaxy,   (Xoom,   iPad)   handsets)   handsets)   handsets)   Source: Flash Games Market Survey 7/2012 40
  • 41. GAMES VETTED IN THE BROWSER, THEN GO MOBILE What Is Your Approach For Flash And Mobile? 0.0%   10.0%   20.0%   30.0%   40.0%   50.0%   60.0%   I  create  a  Flash  version  of  the  game  first,  followed  by  a  mobile   52.2%   version   I  create  a  mobile  version  of  the  game  first,  follwed  by  a  Flash   6.5%   version   I  create  both  versions  at  the  same  Hme   26.2%   I  always  treat  Flash  and  mobile  separately,  they  are  not   12.5%   connected   Other   2.3%   vs. 2011: 9% increase in developers creating both versions at the same time. Source: Flash Games Market Survey 7/2012 41
  • 42. MOBILE REVENUE SOURCES: APP SALES #1, ADS #2 How Do You Make Money From Mobile Games? Top answer for “other”: 70.0%   60.2%   •  “I don’t make money 60.0%   yet” 50.0%   42.6%   40.0%   30.0%   22.3%   21.1%   20.0%   vs. 2011: Increases in 10.0%   Microtransactions (+11%) and Ads (+5%). 0.0%   Source: Flash Games Market Survey 7/2012 42
  • 43. MOBILE MONETIZATION: ROOM TO GROW What Percentage Of Your Total Games Revenue Comes From Mobile Games? 30.0%   26.8%   vs. 2011: No 25.0%   significant changes. 20.0%   15.0%   10.0%   8.6%   4.7%   5.3%   4.7%   5.0%   3.8%   3.2%   3.5%   2.3%   1.7%   0.0%   43 Source: Flash Games Market Survey 7/2012
  • 44. MOBILE DEVELOPMENT PROFITABLE FOR 1 OUT OF 2 DEVS Is Mobile Game Development Profitable For You As A Developer? 48.9%   51.0%   Yes   No   vs. 2011: No data available. Source: Flash Games Market Survey 7/2012 44
  • 45. MOST DEVS NEED 1-3 MOS. TO CREATE A MOBILE GAME On Average, How Long Does It Take You To Develop A Mobile Game (Calendar Time)? 0.0%   10.0%   20.0%   30.0%   40.0%   50.0%   60.0%   Less  than  a  month   20.5%   1-­‐3  months   56.4%   3-­‐6  months   18.5%   6+  months   4.4%   Other   1.4%   vs. 2011: No data available. 45 Source: Flash Games Market Survey 7/2012
  • 46. 85% OF DEVS MAKE A GAME IN 540 HOURS OR LESS On Average, How Many Engineering Hours Does It Take You To Develop A Mobile Game? 0.0%   5.0%   10.0%   15.0%   20.0%   25.0%   30.0%   35.0%   40.0%   45.0%   Less  than  160  hours   40.8%   160-­‐540  hours   44.1%   540-­‐960  hours   10.1%   960+  hours   4.7%   Other   1.7%   vs. 2011: No data available. Source: Flash Games Market Survey 7/2012 46
  • 47. 78% OF DEVS MADE LESS THAN $5,000 IN LAST YEAR How Much Revenue Have You Made From Mobile Development In The Past 12 Months? 78.2%   vs. 2011: No data 80.0%   available. 70.0%   60.0%   50.0%   40.0%   30.0%   20.0%   10.7%   10.0%   4.7%   2.9%   3.2%   0.0%   $0  -­‐  $5,000   $5,000  -­‐   $10,000  -­‐   $25,000  -­‐   $50,000+   $10,000   $25,000   $50,000   47 Source: Flash Games Market Survey 7/2012
  • 48. SAME MONETIZATION STRATEGY FOR iOS & ANDROID When Making A Game For The iOS And Android Markets, Does Your Monetization Strategy Change? Yes,  my  strategy  is  different   10.7%   I  only  make  games  for  the  Android  market   12.5%   I  only  make  games  for  the  iOS  market   18.5%   My  strategy  is  the  same  for  both  markets   58.2%   0.0%   10.0%   20.0%   30.0%   40.0%   50.0%   60.0%   vs. 2011: No data available. 48 Source: Flash Games Market Survey 7/2012
  • 49. MAJORITY OF DEVS DO NOT USE PLATFORM SERVICES Do You Use Any Platform Services When Developing Mobile Games? If So, What Is Your Incentive To Do So? 0.0%   10.0%   20.0%   30.0%   40.0%   50.0%   60.0%   Faster  Hme  to  market   28.9%   I  don't  want  to  manage  my  own  servers   17.9%   Allows  me  to  focus  on  the  aspects  of  game  development  that  I   22.6%   really  enjoy   I  don't  use  plaeorm  services   56.1%   Other   0.5%   vs. 2011: No data available. 49 Source: Flash Games Market Survey 7/2012
  • 50. 63% TEST MOBILE GAME IDEAS WITH FLASH Do You Test Your Game Ideas Before Developing A Mobile Version? If So, How? 70%   vs. 2011: No data 63%   available. 60%   50%   38%   40%   30%   20%   16%   10%   6%   0%   I  make  a  Flash   I  run  the  idea  by   I  don't  test  my   Other   version  first  to  test   other  develpers  /   ideas  before  I   the  concept   friends  and  get   make  the  game   their  feedback   50 Source: Flash Games Market Survey 7/2012
  • 51. MARKETING IS BIGGEST PAIN-POINT What Is Your Biggest Pain-Point In Mobile Game Development? 60.0%   53.4%   vs. 2011: No data available. 50.0%   40.0%   30.0%   20.8%   19.4%   20.0%   10.0%   6.2%   0.0%   MarkeHng   PorHng   MoneHzaHon   Other   Source: Flash Games Market Survey 7/2012 51
  • 52. CREATING MOBILE GAMES: AIR AND NATIVE CODE How Do You Create Your Mobile Games? (Select All That Apply) 67.70%   vs. 2011: No data 70.00%   available. 60.00%   50.00%   40.00%   29.80%   30.00%   20.00%   16.10%   10.00%   9.80%   0.00%   5.90%   Port  via  Adobe   AIR   Write  naHve   Port  via   code  for  each   Other   Unity3D   mobile   Pay  someone   plaeorm   else  to  do  it   52 Source: Flash Games Market Survey 7/2012
  • 53. MOBILE MARKETING STRATEGY How Do You Market Your Game? 80.0%   80.0%   vs. 2011: No data available. 70.0%   60.0%   50.0%   40.0%   30.0%   22.6%   20.0%   10.0%   17.6%   0.0%   8.0%   14.0%   Release  and  hope  for  the  best   Partner  with  large  networks   Developer  co-­‐promoHon   Paid  reviews   Other   53 Source: Flash Games Market Survey 7/2012
  • 54. AS MANY PLATFORMS AS POSSIBLE After Trying Out Mobile Platforms, What Is Your View Of Creating Games For The Web? Don't  need  to  make  online  games   anymore   7%   7%   10%   Need  to  make  as  many  games  for   as  many  plaeorms  as  possible,   including  mobile  and  online   Giving  up  on  mobile,  going  back   to  online  games   76%   Other   vs. 2011: No data available. 54 Source: Flash Games Market Survey 7/2012
  • 55. Publisher Responses Publishers, Including Developers & Publishers 55
  • 56. PORTAL PUBLISHER BACKGROUNDS VARY Do You Create Flash Game Websites Full-time? If Not, What Is Your Full-Time Profession? Top responses •  Student (10.4%) •  Web Developer (6.2%) 34.8%   •  Teacher (4.1%) •  Designer (4.1%) 65.1%   Yes   No   vs. 2011: Slight increase in full-time portal publishers (+2.5%). Teachers and designers join holdovers to round out top 5 responses. Source: Flash Games Market Survey 7/2012 56
  • 57. EXPERIENCED VETERANS AND ROOKIES How Long Have You Been Creating Flash Gaming Websites? 39.7%   40.0%   35.0%   vs. 2011: 5+ years category jumped up 30.0%   9.6%, and the Less than 1 year category 25.0%   increased 5.6%. Big 22.1%   decrease in the 1-2 20.0%   19.2%   years category 18.8%   (-10.4%). 15.0%   10.0%   5.0%   0.0%   Less  than  1  year   1  -­‐  2  years   2  -­‐  5  years   5+  years   Source: Flash Games Market Survey 7/2012 57
  • 58. PUBLISHERS CONTINUE MULTIPLE SITES TREND How Many Flash Gaming Websites Do You Own? 0.0%   10.0%   20.0%   30.0%   40.0%   50.0%   60.0%   1  -­‐  2  sites   54.0%   3  -­‐  5  sites   15.5%   6  -­‐  10  sites   4.9%   11  -­‐  20  sites   2.8%   21+  sites   3.2%   N/A-­‐  never  created  a  Flash  site   19.2%   vs. 2011: Decrease in the 1-2 sites category (-9.7%), and an increase in the 21+ sites category (+2.8%) Source: Flash Games Market Survey 7/2011 58
  • 59. FEW SITES ARE OPTIMIZED FOR MOBILE DEVICES Are Your Sites Optimized For Mobile? 18.0%   Yes   No   81.9%   vs. 2011: Slight increase in sites being optimized for mobile (+3%). 59 Source: Flash Games Market Survey 7/2012
  • 60. MANY SMALL PORTALS MAKE UP A BIG INDUSTRY How Many Unique Visitors Visit Your Site(s) Each Month? 0.0%   10.0%   20.0%   30.0%   40.0%   50.0%   60.0%   0  -­‐  200k  unique  visitors   52.4%   200k  -­‐  500k  unique  visitors   9.4%   500k  -­‐  1  million  unique  visitors   7.7%   1  million  -­‐  5  million  unique  visitors   6.1%   5  million  -­‐  10  million  unique  visitors   1.2%   10  million  or  more  unique  visitors   1.6%   N/A-­‐  I'm  not  sure  or  prefer  not  to  disclose   21.3%   Other   1.6%   vs. 2011: Sharp decrease in the 0-200k category (-14%), with increases in the 500k-1M (+2.8%) and 1M-5M (+3%) categories. Source: Flash Games Market Survey 7/2012 60
  • 61. SMALL TEAMS ON THE RISE Do You Manage Your Website By Yourself, Or With A Team? 70.0%   63.1%   60.0%   vs. 2011: One-man teams are down 50.0%   (-10%), while small teams are up 40.0%   (+7.4%). 30.0%   27.8%   20.0%   10.0%   0.0%   4.0%   0.8%   4.0%   Myself   (single   Small  team   publisher)   (2-­‐5   Medium   members)   team  (6-­‐50   Large  team   members)   (50+   Other   members)   (please   specify)   61 Source: Flash Games Market Survey 7/2012
  • 62. ADS ON WEBSITES STILL #1 MONETIZATION METHOD How Do You Make Money From Your Flash Gaming Website? Select All That Apply 80.0%   73.7%   70.0%   vs. 2011: 60.0%   Downloadables 50.0%   (-7.3%) and ads on website (-4.3%) are 40.0%   slightly down, while 30.0%   21.7%   virtual goods are up 20.0%   (+2.3%). 7.3%   8.1%   6.5%   10.0%   4.0%   0.0%   62 Source: Flash Games Market Survey 7/2012
  • 63. SITE MONETIZATION IMPROVING How Much Money Do You Make Each Month From Your Gaming Websites? 0.0%   10.0%   20.0%   30.0%   $0  -­‐  $500  USD  per  month   40.0%   50.0%   60.0%   $501  -­‐  $1,000  USD  per  month   8.6%   $1,001  -­‐  $5,000  per  month   7.7%   54.5%   $5,001  -­‐  $10,000  per  month   2.0%   $10,001  -­‐  $25,000  per  month   1.2%   $25,000  +  per  month   3.6%   N/A-­‐  Do  not  wish  to  disclose   22.1%   vs. 2011: Decrease in $0-$500 category (-6%), leading to slight increases across other categories, including a 3.2% increase in the $25,000+ category Source: Flash Games Market Survey 7/2012 63
  • 64. ON-SITE ADS #1 REVENUE SOURCE What Are Your Top 3 Ways Of Making Money From Game Development? 70.0%   60.0%   50.0%   40.0%   30.0%   #1  Revenue  Source   20.0%   #2  Revenue  Source   10.0%   #3  Revenue  Source   0.0%   vs. 2011: Decreases in ads as #1 source (-7.9%), and downloadables (-11.1%) & Microtransactions (-18.1%) as #2 sources. Source: Flash Games Market Survey 7/2012 64
  • 65. ALMOST 20% OF PUBLISHERS HAVE UNIQUE GAME API’S Do You Have Your Own Unique API’s For Games On Your Site? 25.8%   Yes   No   74.1%   vs 2011: 6.8% increase in publishers that have their own unique API’s. 65 Source: Flash Games Market Survey 7/2012
  • 66. MOCHI MEDIA IS TOP CONTENT SOURCE How Do You Find Games For Your Site(s)? Select All That Apply 0.0%   10.0%   20.0%   30.0%   40.0%   50.0%   60.0%   Talk  Arcades   23.7%   Mochi  Media  DistribuHon   59.0%   FlashGameDistribuHon   36.0%   Playtomic  DistribuHon   17.6%   Other   37.2%   Top answer for “other”: vs. 2011: Mochi Media decreased (-16%) , remains top content source. •  “Look for them on top Talk Arcades increased (+5.1%). portal sites” 66 Source: Flash Games Market Survey 7/2012
  • 67. OVER 80% OF PORTAL OWNERS CREATE THEIR OWN SITES Do You Use Arcade Scripts? If So, Which Ones? Top Script used: •  AV Arcade (36.8% ) 19.6%   No   Yes   80.3%   vs. 2011: No significant changes. Source: Flash Games Market Survey 7/2012 67
  • 68. PHP MOST POPULAR TECHNOLOGY FOR PUBLISHERS Which Web Technologies Do You Use To Build / Develop Your Site(s)? Select All That Apply 80.0%   77.4%   Top answer for “other”: 70.0%   •  “HTML” 60.0%   50.0%   40.0%   30.0%   20.0%   20.0%   15.5%   vs. 2011: PHP decreased 10.0%   5.7%   6.9%   6.5%   (-7.1%), Ruby increased slightly (+3.8%). 0.0%   PHP   Python   Ruby   Java   C#   Other   68 Source: Flash Games Market Survey 7/2012
  • 69. MORE RELIANCE ON SPONSORSHIPS AS TRAFFIC DRIVERS How Do You Get Traffic To Your Website? Select All That Apply. 0.0%   10.0%   20.0%   30.0%   40.0%   50.0%   60.0%   Paid  adverHsements  (e.g.  Google  AdWords)   32.3%   Banner  traffic  exchange  network  (e.g.  Funklicks)   16.8%   Link  exchange  with  other  sites   26.6%   Create  your  own  games  that  link  back  to  your  site   51.2%   Sponsor  games  created  by  others  that  link  back  to  your  site   21.7%   Other   23.3%   vs. 2011: Big increase in sponsoring games (+9.3%). Decrease in creating own games (-8.1%), banner exchange (-3.6%), and link exchange (-5.1%). 69 Source: Flash Games Market Survey 7/2012
  • 70. PUBLISHERS WHO ALSO SPONSOR GAMES Do You Sponsor Games? If So, What Would You Estimate Is The Average Amount That You Pay To Sponsor A Game? How Much Do You Pay? •  Avg. price is $1,000, based on 19 responses 17.6%   No   82.3%   Yes   vs. 2011: More publishers sponsoring games (+6.5%). Average price is up $640 (+140%). Source: Flash Games Market Survey 7/2012 70
  • 71. PUBLISHERS SPONSORING MORE GAMES How Many Games Do You Sponsor Each Month? 1   21.4%   2  -­‐  5   33.3%   6  to  10   2.3%   10+   7.1%   Other   35.7%   vs. 2011: Increases across all categories more than “1”: 2-5 (+7.7%), 6-10 (+7.1%), 10+ (+2.3%). Source: Flash Games Market Survey 7/2012 71
  • 72. FGL DRIVES SPONSORSHIPS How Do You Find Games Up For Sponsorship? 0.0%   10.0%  20.0%  30.0%  40.0%  50.0%  60.0%  70.0%  80.0%  90.0%   FlashGameLicense.com   85.7%   ExisHng  relaHonships:  developers  contact  you  directly   52.3%   ExisHng  relaHonships:  you  contact  developers  directly   47.6%   Other  forums   9.5%   vs. 2011: Sharp increase for FlashGameLicense.com (FGL) as a source for sponsorship (+29.7%). Source: Flash Games Market Survey 7/2012 72
  • 73. PUBLISHERS LICENSING GAMES Do You License Ad-Free Or Logo-Free Versions Of Games For Your Site? If So, What Is An Average Amount That You Pay For Each License? How Much Do You Pay? •  AVG. PRICE IS $200, BASED ON 9.5%   6 RESPONSES No   Yes   90.4%   vs. 2011: Average license price is down $533 (-72%). Source: Flash Games Market Survey 7/2012 73
  • 74. TRAFFIC & REVENUE INCREASED Over The Last Year, Which Of These Is Most Accurate For You? No  change  in  web  traffic  or  revenue   24.2%   Web  traffic  decreased,  revenue  decreased   14.1%   Web  traffic  increased,  revenue  decreased   11.8%   Web  traffic  decreased,  revenue  increased   4.1%   Web  traffic  increased,  revenue  increased   45.6%   0.0%   5.0%   10.0%   15.0%   20.0%   25.0%   30.0%   35.0%   40.0%   45.0%   50.0%   vs. 2011: 6.8% decrease in publishers that had an increase in both traffic and revenue. 4.9% increase in those reporting no change. 74 Source: Flash Games Market Survey 7/2012
  • 75. MIXED IMPACT OF SOCIAL MEDIA How Has The Presence Of Large Social Media Gaming Sites Impacted Your Business? 39.7%   40.0%   34.7%   vs. 2011: No data 35.0%   available. 30.0%   25.0%   19.1%   20.0%   15.0%   10.0%   5.0%   0.0%   It  has  become  more   It  has  provided  more   No  impact   difficult  (more  costly)   cross-­‐promoHon  and   to  drive  traffic  to  my   traffic-­‐driving   site   opportuniHes   75 Source: Flash Games Market Survey 7/2012
  • 76. TOP INFORMATION SOURCES: GOOGLE, FORUMS & BLOGS Where Do You Go When You Need To Get Information On Flash Games? (Choose All That Apply) 0.0%   10.0%   20.0%   30.0%   40.0%   50.0%   60.0%   70.0%   80.0%   Forums   66.6%   Blogs   57.9%   Other  publishing  sites   36.5%   "Google  it"   74.4%   Online  publicaHons   22.8%   YouTube   19.1%   Other   4.1%   vs. 2011: Big increase for YouTube as information source (+13.6%). Google (-8.2%), online publications (-3.3%), and blogs (-4.5%) decreased. 76 Source: Flash Games Market Survey 7/2012
  • 77. CONTACT INFO Contact Info: Colin Cupp Sr. Product Marketing Manager (415)364-8682 colin@mochimedia.com 77
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