2. Rules
• Divide the class into two or three teams.
• Pick a team member to be the speaker.
• Pick a team member to be the guesser.
• None of the other team members may
speak but they may use their notes or
textbooks and write down answers.
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3. Rules
• The speaker faces the overhead where
the words are projected.
• The guesser sits with their back to the
overhead.
• The team has 60 seconds.
• Terms will be flashed on the overhead,
one at a time.
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4. Rules
• The speaker tries to get the guesser to
say as many terms as possible within 60
seconds.
• The speaker may say anything (within
reason) except the actual words they are
trying to get the guesser to say. The team
loses a point every time the speaker says
the term.
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5. Rules
• If the speaker gives up they may say
“pass” and go on to the next slide. They
can not go back to slides they pass.
• The speaker can only pass one time per
round.
• The team gets one point every time the
guesser guesses the term correctly.
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6. Rules
• Tally up the number of points each team gets
in the first round.
• In the second round, teams must chose new
speakers and guessers. Repeat and tally
points.
• The team with the most total points at the
end of the game wins.
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