2. For a few years now we have accepted basic
technology into our classrooms. We could see the
benefits outweighed the negatives and so we
allowed desktop computers and other technology
into the classroom in order to make teaching a little
easier and to help our students reach their full
potential.
WHERE WE HAVE BEEN
3. Why keep up to date with
Technology in the Classroom?
• Efficient
• Motivates students to learn
• Helps develop deeper understanding
• Teaches life skills
• Helps teach to different learning styles
• Keeps everything organized
• Instant access information
4. “The Basics”
• Overhead Projectors
• Photocopiers
• TVs
• VCR
• Desktop Computers
• Word Processors
• Internet
5. Overhead Projectors
Uses in Classroom:
• Uses transparencies to
show a black and white
copy of text or picture
that you can write on
with any color marker
Being Replaced By:
• Mobile Projectors
• Document Cameras
6. Photocopiers
Uses in Classroom: Are they Being Replaced?
• Quick copies of More and more classrooms
handouts for all are moving to digital copies
students of handouts and even tests.
• Can copy pages of text Students just have to log onto
so all students can see the teachers website, click
the link for todays work and
take a snapshot of their
completed assignment to
hand it in via email.
7. TVs
Uses in Classroom:
• Watch News
• Educational Videos on VCR
or DVD
Why it’s Being Replaced:
• Ability to stream live videos
over the internet
– YouTube, TeacherTube, Free
movie sites,
• DVDs can be watched on a
computer via the projector
– Has a bigger screen
8. Desktop Computers
Uses in Classroom:
• Access to internet
• Use Word Processors
• Educational games on
disc
Being Replaced By:
• Laptops
• Tablets
9. Word Processors
Uses in Education: Are they being Replaced?
• Quick and organized • Not exactly being
way to write reports replaced just yet but
• Prepare students for they are constantly
use after graduation being updated with
• Can make tables, new features
calendars, and
diagrams neat and
organized
10. Internet
Uses in Classroom:
• Email
• School Websites
• Research
Is that it’s Full Potential?
• Web 2.0 brings a lot
more value to using the
internet.
12. Mobile Projectors
• What are they? Digital projectors that can be
hung from the ceiling or placed in front of the
screen
• Allows us to project a computer screen to a large
screen in front of the classroom
• Can watch movies, presentations, short videos, or
just explore a fun website as a class
* With interactive whiteboards being more popular
in schools mobile projectors may become outdated
13. Graphing Calculators
• Used to show graphs and allows students to do
upper level mathematics
• Larger screen that allows you to go back to a
previous calculation
• Students can see a function graphed perfectly as
compared to trying to plot it with graph paper and
pencil
* Graphing Calculators are still around but are being
improved on each year. There are also applications
such as wolfram alpha that allows students to do
these same things without buying an expensive
calculator
14. Presentation Software
• Allows us to make professional looking
presentations that go way beyond poster
board
• Need to know how to use these technologies
in most careers.
• Most common are PowerPoint and Prezi
• Both keep information organized are
completely customizable and bring interest
into presentations
• Prezi has also can be used as a mind map.
15. Laptops
• Portable personal computers that fit in your
lap
• Take up less space in the classroom
• Not confined to one room. Most schools keep
them in carts so they can wheel them to
different classes
• All benefits of a desktop computer in a
compact case
16. Interactive Whiteboards
• Touch screen technology up to the board
allows us to sit in front • Easy to use
of the classroom and • Can record what you do
access anything on our on the board and replay
computer at the same it later
time
• Can save notes and
• 100% interactive. Gallery email it or print it from
includes games you can board
edit to fit your content.
• Math tool bar designed
• Designed to be engaging to make teaching easier
– students want to come
17. Interactive Whiteboards
• Appeals to all types of learners
• Extremely Durable-made to last even with
extreme use by young children
• SMART Exchange allows teacher to share and
edit previously made lessons
* Costly
* Not every classroom has room for one
18. Web 2.0
• Websites that allow collaboration, not just the
retrieving of information
• Web 2.0 is still not used to its full potential in
schools but they already have access to it!
• Web 2.0 includes: Social networking
sites, blogs, wikis, video sharing, iMovies, web
applications, back channels
19. Useful (& Free) Web 2.0 Sites
• Google Sketch Up • Blogs
• Glogster • Skype
• TodaysMeet • Voice thread
• WallWisher • Google Earth
• Prezi • Delicious
• Wikispaces • Google Docs
• Woordle
20. Take your class to visit the Eiffel Tower or
anywhere else with Google earth
21. Document Cameras
• High-resolution video camera used to display
clear images in real time
• Can display 3D objects
• Sleek design in comparison to overhead
projectors
• Easily adjustable
• Lumens recently released the DC120 Ladibug
FLYER – the first wireless document camera
22. Why Keep Moving Forward?
Cons
• Cost of new technology and keeping it up to
date
• Teachers need training to use new technology
• There is always the possibility of technical
difficulties
23. Why Keep Moving Forward?
Pros
• New readily accessible resources
• Technology affects how students will
work, collaborate, and communicate after
graduation
• Can help us to customize education to each
student’s unique needs
• New tech can allow schools to support more
students with fewer resources
24. NCTE Definition of 21st Century
Literacies
• Develop proficiency with the tools of technology
• Build relationships with others to pose and solve problems
collaboratively and
cross-culturally
• Design and share information for global communities to
meet a variety of
purposes
• Manage, analyze, and synthesize multiple streams of
simultaneous
information
• Create, critique, analyze, and evaluate multimedia texts
• Attend to the ethical responsibilities required by these
complex environments
25. “Look at what kids are doing in their real
life and how much schools differ from
that.” There’s a real danger that schools
could get left behind in this ever-evolving
information age.
-Ann Flynn, director of education technology
for the National School Boards Association
WHERE WE ARE GOING
26. SMART Responders: What is it?
• Interactive response system-send answers to questions
on wireless remotes to a receiver that inputs the data
into powerful assessment software
• Uses smart notebook so assessments can have
interactive and multimedia content to make them more
engaging
• Assessments are organized by class. Students log into
remotes to track their test results. Results can be
summarized in bar graphs or pie-charts to evaluate
performance as a class.
* Do not need SMARTboard to use SMART Responders
27. SMART Responders
• Students are given
instant feed back.
Teacher can choose if
the answer is marked
after all questions are
completed or
individually.
• Teachers can use instant
feedback to fix students
misconceptions on the
fly
28. Smart Response LE Smart Response PE Smart Response XE Smart Response VE
• LE: Early and Special Ed – easy to use, buttons have colors
and shapes
• PE: K-12 –can use multiple choice A-J or numerical answers
• XE: 5-12 Math and Science – can input equations/functions
and use open-ended answers. Correct answer can be a
range
• VE: Cost efficient – cloud based software allows students to
use any mobile device as a clicker
29. SMART Response: Grade Book
• All assessments save in TeacherTools under
the class in which it was made
• Questions can be tagged by standard to see
where students need help
• Can pull up individual student or class
performance reports that indicate how
students are doing based on the correct
answers for each tag for any test taken in that
class.
– The more tags, the more feedback you get
30. SMART Responders
Pros Cons
• Easily show if students are • May need class time to
meeting standards troubleshoot
• Instant feedback to students • LE, PE, and XE all need to be
and teachers in a reasonable range of the
• Responders for every ability receiver
level
• Create assessments with ease
• Can import premade
assessments from word
• More engaging than regular
test-students eager to see how
they did
31. Color Graphing Calculators
• Full Color LCD Display
• Graphs lines in color, can easily see the different
equations
• Can connect to computer via USB drive and display
the screen for the class to see
• Can use images
• 3D Graphing
– Can be rotated for better angles
• Has a rechargeable battery
* These are a little more expensive than regular
calculators but not by much.
33. Tablets
• Multiple textbooks can fit on one tablet
• Don’t need to make copies, student can open
the link for worksheets off the teachers
website
• Bamboo Paper (free app) can be used to write
on
• Can capture finished work and email it back to
teacher or print directly from tablet
• Many educational apps that are fun
34. Tablets
Pros Cons
• Efficient • iPads do not have flash
• Engaging • Some apps are not free
• Access to Apps not available • Students are responsible for
on computers them
• Numerous free educational
apps
• Many students already have
them
35. Useful Tablet Apps
• Bamboo Paper
• Sky 3D
• WolframAlpha
• GeoWalk
• Digital DropBox
• Evernote
36. Video Chatting
• Speak to anyone anywhere that has internet
connection
• Video Chat programs: Skype, oovoo
• Free to download
• Can get presentations or interview people face to
face without worrying about the costs of
transportation
* Need a constant internet connection and a
webcam/microphone set up
* Video quality depends on internet connection and
webcam quality
37. Educational Networking
• Using social networking sites for educational
purposes
• Profile page is used for personal portfolio and
assessment; Friending is for colleague relations
and finding content; Groups can be learning
teams
• These sites allow its users to converse about their
thoughts, pictures and links with each other.
• Can create groups
• Students can connect to experts and peers
38. Educational Networking
Pros Cons
• Students can collaborate after • Online safety
school and help each other • Sites are usually blocked in
• Students more likely to share schools
online than in person • Teachers will have to closely
• Teachers can answer questions monitor students
quickly
• Can connect students to tutors
or students who have already
taken the class
• Access to professional
development 24/7
• Encourages continuous learning
40. Cloud Computing
• What is it? Saving data online in order to access
it anywhere there is an internet connection.
* Requires internet connection to use
* Must trust the service provider will continue to
be there
The reason cloud computing is so relevant is it offers
more flexibility, more space, more collaboration, and
more creative uses of internet resources.
–2011 Horizon Report
41. Cloud Computing
• Cost effective – Provides cheep data storage
– Kentucky estimated more than $6 million in state
savings over the next four years thanks to cloud
computing. (2011 Horizon Report)
• Access information from virtually anywhere
• Effective collaboration – Students can edit the
same work stored in the cloud from different
locations.
42. Useful Cloud Apps
• Evernote-Clip content to your
Evernote files for future reference.
Organize notes into folders. Synchs
with web, ipad, phone apps
• LearnBoost – A free
gradebook, lesson
planner, attendance
book, reporting and calendar all
kept in the cloud
• Others include: Google
Docs, Wikis, Splashup, JayCut, Slide
Share, Kerpoof, Evernote, iCloud
43. Mobiles
“The internet is no longer something that is
piped into homes and offices via a cable
anchored to the wall; it is a pervasive, ever-
present entity, accessible from anywhere
there is a cell signal.” -2011 Horizon Report
44. Mobiles
What Are They? Your Students Already Use Them
• Any mobile device that is a • Not unusual to find schools
specialized, hand held where virtually every student
computer. carries a mobile, even if they
are not allowed to use them in
• Has access to
school. – 2011 Horizon Report
internet, social
• 1.2 billion new mobile devices
networks, tools for learning
produced each year
and organization, and
• CEO of Google released that
endless applications
for every baby born, 30
• Examples: Android phones are activated
smartphones, laptops, Table • Gartner research projects
t PCs such as the iPad, iPod Internet-capable mobile
Touch devices will outnumber PCs by
2013
45. Mobiles
• Allows students to access internet resources in
a moments notice
• Students want to use them, they create
opportunities for deeper engagement
• Amount of educational apps is continually
growing
• Cost effective: Majority of our students have
them already, we just need to allow them in
class
46. Mobiles: The Tablet
• Can be used as an e-reader, video
repositories, web-browsing device,
• Can bookmark, highlight, annotate, look up
words and more
• Has instant access to thousands of apps
• Easily portable, fits in a book bag
• Brings the teacher out from the front of the
class and promotes inquiry based learning
47. Mobiles In Use
• Nokia launched Mobile Maths in 2008 which
sends interactive learning packets to students’
mobile devices in South Africa.
• PollEverywhere is a free website that allows
phones to text the answers to a poll created
on the cite. (similar to responders without the cost)
48. Game-Based Learning
• Digital games have always been an important
part of the lives of this generation
• 64% of parents believe games are a positive
force in their children’s lives
• Games aid in collaboration, problem solving,
and communication
• Engaging; students are motivated to get to
next level
• An ideal method of assessing student
knowledge comprehension; provides
immediate performance feedback –U.S. Secretary of
Education, Anne Duncan
49. Game-Based Learning
• From single player to massively multiplayer
online games can be collaborative or not if
you choose
• Games value for learning has been established
through research-they can engage learners in
ways other approaches cannot.
* Currently there is a lack of quality educational
games and game platforms
50. Educational Games
Other Educational Games
• The Hexagon Story
• Mind Snacks
• PopMath Basic Math
• BrainPop
• EVOKE
• Finding Identity
EVOKE is one example of an • Ghosts of a Chance
engaging, educational simulation game.
Students are to invent and implement • Quest Atlantis
creative solutions to social issues such as
food security, disaster relief, and human
rights.
51. Open Content
• What is it? Sharing information and content
among students and educators everywhere
• Focuses on the process of learning rather than
the information covered in the course.
• Fixes the issues of costs and availability of
resources –only have to pay for print copies
• Students learn material as well has how to
find, evaluated, interpret, and repurpose
resources
52. Open Content
• Focuses on fostering personal responsibility
• Encourages course development-teachers can
reuse material, customize it and open their
customization to the public.
* It is natural for teachers to design from scratch
or relay on familiar resources.
Examples of open content: Thinkfinity, Wikibooks,
STEM Education
53. Learning Analytics
• What is it? Using a collection of data from
students in order to assess academic
progress, predict future performance and
potential issues.
• Data gathered from assignments, exams, online
social interactions, extracurricular activities, posts
on discussion forums, and anything else that is a
part of the educational process.
• Learning Analytics allows educators to
personalize educational opportunities to each
student’s abilities.
54. Learning Analytics
• Can also be used to assess curriculum,
programs, and institutions
• Also evaluates teachers’ approaches and
styles. Helps both students and teachers
improve.
* Requires gathering a lot of data from disparate
sources.
* Some are concerned about student privacy
and profiling
* Some feel students are being reduced to
information and numbers.
55. Learning Analytics Today
• Mostly used to identify Learning Analytics Tools
at risk students who can • Mixpanel analytics
then avoid failure • Userfly
• Starting to be used to • Gephi
determine the most
• Socrato
effective approaches for
different learning styles • SNAPP
• Arrow-Data
• Teachscape Classroom
Walkthrough
56. Learning Analytics Today
We can personalize education and even
pinpoint students in risk of falling behind
early on. Learning Analytics gives us the
potential to enhance teaching, learning,
and assessment.
57. Personal Learning Environments
• What are they? Systems for enabling students to
determine the style and pace at which they learn.
• Flexible and customizable
• Exposes students to technologies not used in
traditional classrooms-helps prepare them for
university and workforce
• Gives students control over their education-
teachers become the guide helping students
develop their learning plans and tools.
58. Personal Learning Environments
One 7th grade student takes us on a tour of how
she built her PLE for her Life Science Class.
59. Personal Learning Environments
• Students learn to keep track of their own
resource collections
• Can create personalized dashboards that
reflect the curriculum in a way that appeals to
the individual student (using sites like
Netvibes and symbaloo)
* Students need perpetual access to their own
internet-enabled devices
60. The Horizon Report predicts the integration of
these technologies in the classroom:
Within one to two years
– Cloud Computing
– Mobiles
Two to three years
– Game-Based Learning
– Open Content
Four to five years
– Learning Analytics
– Personal Learning Environments
61. In conclusion
We remember classroom
experiences that are hands-on and
interactive. By incorporating these
technologies into our classrooms
we will not only make lessons
easier to understand but students
will be engaged.
Editor's Notes
Text books are becoming available as Ebooks, you can take a snapshot of the text and add it to the handout.
In this section we explore technology that is in most schools today. Schools are currently in a transition with some technology such as interactive whiteboards and responders but we are beginning to see these technologies in schools everywhere.
You can view the prezi I created as a mind map to organize my presentation. It isn’t presentation material but it helped me organize my thought as I could drag them around and make them fit where I needed to. After I had all the categories I wanted down I used the path of the rotation the order I wanted to present my ideas. Some students do not think in terms of a normal outline and that is where mind maps are more helpful. Prezi allowed me to keep a mind map of my presentation in the cloud so I could access it from where ever I was working on my presentation.
WolframAlpha is a website that will also allow you to graph in 3D. You will not be able to rotate the graph however. Also, this site will solve almost any equation you plug into to so be careful when exposing students to this site at your own will.
Link will bring you to my wikispace. Once there you will see my voki that once you press play will instruct you to click on the link “Using Wiki in the Classroom”
I met a teacher at this years NJEA convention who asked parents at back to school night to let their kids bring their tablets to class if they have one. He would explain to the parents how they would be used in his has for educational purposes. Not only was this beneficial in class but parents had reported that students were coming home and visiting the same sites or apps that were used in class. Students were enjoying the content that they were being taught and wanted to explore it further after school.
I decided to take a special look at the tablet since it embodies the benefits of all types of mobiles and is currently the most beneficial to the classroom.
EVOKE is one example of an engaging, educational simulation game. Students are to invent and implement creative solutions to social issues such as food security, disaster relief, and human rights.Trouble shooting video: If video does not play in presentation click on the black box where the video should be, then on the playback tab on top of the ribbon, and finally click the green play button on the left side of the ribbon. This should load the video and allow it to be played in the presentation.
Discriptions as in the 2011 Horizon Report:Mixpanel – has real-time data visualization documenting how users are engaging with material on a websiteUserfly – designed for usability testing, provides the ability to record the behavior of visitors to websites, and then play it back for analysisGephi – free, open source interactive visualization and exploration platform described as “photoshop but for data” that allows researchers to mine data for patterns visually.Socrato– an online learning analytics service that generates diagnostic and performance reports.SNAPP (Social Networks Adapting Pedagogical Practice) – visualizes how students interact with discussion forum posts, giving significance to the socio-constructivist activities of students.Arrow-Data – a data warehouse system that strategically predicts and improves student success in terms of high school graduation and college readinessTeachscape- Allows teachers to collect data and analysis on student knowledge comprehension via mobiles in order to quickly adapt classroom practices to better suit learning needs
Trouble shooting video: If video does not play in presentation click on the black box where the video should be, then on the playback tab on top of the ribbon, and finally click the green play button on the left side of the ribbon. This should load the video and allow it to be played in the presentation.
The Horizon Report is produced each year to report on what emerging technologies are most likely to impact education.