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The Importance of
Indie Games to eSports
Andrew Paradise, CEO & Founder of Skillz
Game
Players &
Competition
Distribution
& Fans
Example: American Football
1869
Rutgers
and
Princeton
play first
ever game
1876
1920
1956
Pro Football Hall
of Fame
opened to
honor heroes of
the game
1999
Super Bowl is the 6th
most watched program
in U.S. T.V. history with
127.5 million viewers
2015
Advertisements
generate $3.95
billion during the
NFL regular season
How a Game Becomes a Sport
NFL is founded and
formalizes
competitive
schedules with
8 teams
First rules for
American football
are written
1
1970’s 20161990’s 2000’s1980’s
Gaming Almost At 50 Year Mark
Video games
popularized with the
release of Pong
2
PCs and early gaming
consoles give rise to at-
home gaming
New gaming genres
FPS, RTS, and MMOs
are born
ESL begins hosting
European National
Championship
Spurred by mobile,
daily gamer population
exceeds 2.1B
eSports Experiencing Rapid Growth
Console & PC Mobile
Reach 800M 2.1B
Studios/Devs ~9,000 670,000 in U.S. alone
Streamers 1.5M on Twitch
Viewers 36M at 1 event 35% of Twitch viewership
Prizes ~$65 million in 2015 ~$16 million in 2015
3
What Make Sports (& eSports) Popular?
1) Competitive gameplay
2) Tournament technology
3) Viewing & spectating technology
4
1) Competitive Gameplay
Easy to Pick Up, Difficult to Master
5
6
Gameplay Variability
1) Competitive Gameplay
7
Strategy
1) Competitive Gameplay
2) Tournament Technology
Tournament Lobby Match History
LeaguesLeaderboards
8
9
Player Matching
2) Tournament Technology
10
Fairness
2) Tournament Technology
3) Viewing & Spectating Technology
Live Streaming & Commentary Tools
11
Instant Replays
12
3) Viewing & Spectating Technology
Streamer Network
13
3) Viewing & Spectating Technology
14
Anti-fraud, Anti-cheating &
Payment System
Geo-located practice and professional leagues for free
or prize-based competitions
Player Matching &
Player Rating
Random Seed
Heartbeating
Tournaments
Broadcasting
Tools
Fair/efficient matching based on player abilities
Full stack enables streamers to auto-snip and broadcast
highlights and instant replays during in-game live
tournaments
Successfully enabling eSports competitions requires a
complete technology stack
Remove random elements/chance in the game
Intermittent gameplay data capture enables auto-
detection of important moments
Streamer Enablement
eSports Tournaments
Payments and Player Fairness Layer
Payment processing for entry fees and prizes &
customer service
eSports Technology Stack
Indies Have Always Led the Way
19931984
15
1999 2014
Indies CAN Drive Mobile eSports
43% of top 100 App Store games are from indies
Source: AppAnnie Top 100 U.S. App Charts, Jan. 2016
43% of the top mobile eSports
should come from indies too
16
Build the Next Great Mobile eSport
Genres PC Console Mobile
MOBA
FPS
Racing
RTS
Sports
Fighting
Arcade/Other
?
?
?
?
?
?
17
Questions?
Andrew	
  Paradise
CEO	
  &	
  Founder	
  of	
  Skillz
www.skillz.com
www.developers.skillz.com
aparadise@skillz.com
18

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The Importance of Indie Games to eSports | Andrew Paradise

  • 1. The Importance of Indie Games to eSports Andrew Paradise, CEO & Founder of Skillz
  • 2. Game Players & Competition Distribution & Fans Example: American Football 1869 Rutgers and Princeton play first ever game 1876 1920 1956 Pro Football Hall of Fame opened to honor heroes of the game 1999 Super Bowl is the 6th most watched program in U.S. T.V. history with 127.5 million viewers 2015 Advertisements generate $3.95 billion during the NFL regular season How a Game Becomes a Sport NFL is founded and formalizes competitive schedules with 8 teams First rules for American football are written 1
  • 3. 1970’s 20161990’s 2000’s1980’s Gaming Almost At 50 Year Mark Video games popularized with the release of Pong 2 PCs and early gaming consoles give rise to at- home gaming New gaming genres FPS, RTS, and MMOs are born ESL begins hosting European National Championship Spurred by mobile, daily gamer population exceeds 2.1B
  • 4. eSports Experiencing Rapid Growth Console & PC Mobile Reach 800M 2.1B Studios/Devs ~9,000 670,000 in U.S. alone Streamers 1.5M on Twitch Viewers 36M at 1 event 35% of Twitch viewership Prizes ~$65 million in 2015 ~$16 million in 2015 3
  • 5. What Make Sports (& eSports) Popular? 1) Competitive gameplay 2) Tournament technology 3) Viewing & spectating technology 4
  • 6. 1) Competitive Gameplay Easy to Pick Up, Difficult to Master 5
  • 9. 2) Tournament Technology Tournament Lobby Match History LeaguesLeaderboards 8
  • 12. 3) Viewing & Spectating Technology Live Streaming & Commentary Tools 11
  • 13. Instant Replays 12 3) Viewing & Spectating Technology
  • 14. Streamer Network 13 3) Viewing & Spectating Technology
  • 15. 14 Anti-fraud, Anti-cheating & Payment System Geo-located practice and professional leagues for free or prize-based competitions Player Matching & Player Rating Random Seed Heartbeating Tournaments Broadcasting Tools Fair/efficient matching based on player abilities Full stack enables streamers to auto-snip and broadcast highlights and instant replays during in-game live tournaments Successfully enabling eSports competitions requires a complete technology stack Remove random elements/chance in the game Intermittent gameplay data capture enables auto- detection of important moments Streamer Enablement eSports Tournaments Payments and Player Fairness Layer Payment processing for entry fees and prizes & customer service eSports Technology Stack
  • 16. Indies Have Always Led the Way 19931984 15 1999 2014
  • 17. Indies CAN Drive Mobile eSports 43% of top 100 App Store games are from indies Source: AppAnnie Top 100 U.S. App Charts, Jan. 2016 43% of the top mobile eSports should come from indies too 16
  • 18. Build the Next Great Mobile eSport Genres PC Console Mobile MOBA FPS Racing RTS Sports Fighting Arcade/Other ? ? ? ? ? ? 17
  • 19. Questions? Andrew  Paradise CEO  &  Founder  of  Skillz www.skillz.com www.developers.skillz.com aparadise@skillz.com 18