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Who plays your game?
Player centric market research and marketing
Sylvain Noblet
Senior Brand Manager, Flaregames
sylvainnoblet@flaregames.com
Target audience
vs.
Who plays your game
Early market research matters!
Gathering Data Understand audience Plan strategy Create right content
Collect feedback Present early
concept
Analyze results
Qualitative data based on early concept
Qualitative data - When to use those tools?
Panels -
Focus
Group
Soft LaunchMVP Release Hard Launch
Concept
Card
(Nielsen)
Facebook
Analytics
First
Reviews
Playtest
Cloud
(Video
recording)
Fake App
store
Facebook
Insights
Validate Assumptions on segments
Get indication on Marketability
Build your UA case
Quantitative data - MVP Release
First insights on your funnel
performance
Build your Benchmark
Potential or Warning signs ?
Post MVP - Analysing the data
Identify market
opportunities & risks
Gathering Learnings
Improve the Acquisition
funnels
Create your marketing
assets
Competitors and
industry benchmarks
ASO (App Store
Optimization)
Collected data suggests NEXT STEPS
before Soft Launch
“The drivers of segment differences are not
demographics”
(Google Play study) Who plays mobile games?
Player insights to help developers win. Google Play, July 2017.
https://medium.com/googleplaydev/who-plays-mobile-games-
8b33f76bb6d8
Go find your users
Create your strategy
Focus on actions that Matters
Pick the right communication
channels
Plan your budget and spend
accordingly
Build the right wording
Users
Users
Key takeaways
Find where your players are
Build your plans on USER DATA
Demographics are B******T
Identify WHAT your players DO
Thanks for taking part
in our meetup

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Who is playing your game?

  • 1.
  • 2. Who plays your game? Player centric market research and marketing Sylvain Noblet Senior Brand Manager, Flaregames sylvainnoblet@flaregames.com
  • 4. Early market research matters! Gathering Data Understand audience Plan strategy Create right content
  • 5. Collect feedback Present early concept Analyze results Qualitative data based on early concept
  • 6. Qualitative data - When to use those tools? Panels - Focus Group Soft LaunchMVP Release Hard Launch Concept Card (Nielsen) Facebook Analytics First Reviews Playtest Cloud (Video recording) Fake App store Facebook Insights
  • 7. Validate Assumptions on segments Get indication on Marketability Build your UA case Quantitative data - MVP Release First insights on your funnel performance Build your Benchmark Potential or Warning signs ?
  • 8. Post MVP - Analysing the data Identify market opportunities & risks Gathering Learnings Improve the Acquisition funnels Create your marketing assets Competitors and industry benchmarks ASO (App Store Optimization) Collected data suggests NEXT STEPS before Soft Launch
  • 9. “The drivers of segment differences are not demographics” (Google Play study) Who plays mobile games? Player insights to help developers win. Google Play, July 2017. https://medium.com/googleplaydev/who-plays-mobile-games- 8b33f76bb6d8
  • 10. Go find your users Create your strategy Focus on actions that Matters Pick the right communication channels Plan your budget and spend accordingly Build the right wording Users Users
  • 11. Key takeaways Find where your players are Build your plans on USER DATA Demographics are B******T Identify WHAT your players DO
  • 12. Thanks for taking part in our meetup