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Creativity
Principles and techniques
François Guély
francois@guely.com
What is
Creativity ?
Defining creativity
• Small or big « C »
• All domains
– Science, technique
– Business, commerce
– Art, Literature
– Personal
• Individual or group
– Companies
– Improvisation (Jazz, theater)
• Without application,
experimentation
– How to know if an idea is
worthwhile ?
– What would be an artist who
does not practice art ?
Original and
worthwhile
(according to peers)
idea or solution
And its
application!
Why study creativity ?
• Leverage our creative talent
• Better solve problems
• Improve teaching and training
• Be a better salesman, engineer, artist…
• Become a more innovative company
Improve your or
your organisation’s
creativity
History of
creativity
Spiritual stream of thought
Creativity in western culture
Antiquity Romantism
1760 - 1850
Modernism,
impressionnism
1850 - 1940
Post-modernism
1920 – 2012
Comes from
unconscious, instinct,
madness, excentricity,
childhood.
Expressionism,
Surrealism
1910 - 1950Comes from
gods &
muses
(Plato)
Lumières
1670-1820
Comes from emotion,
du daydream,
inspiration is
spontaneous.
Demands a
conscious
rational
work
(Aristotle)
Renaissance
1300 - 1600
Reason, learning,
work, knowledge.
Leonardo da Vinci
Newton, Diderot,
Voltaire
genious
Reason, observation Relativism, pluralism,
scepticism, rejection of
utopia
New age
1940 - 2012
Discovery
of essential
self
Therapy
Inspiration may be a form of
superconsciousness, or
perhaps of subconsciousness
- I wouldn't know. But I am
sure it is the antithesis of self-
consciousness.
Aaron Copland
I want to be a machine
Andy Warhol
The true work of art is born
from the 'artist': a mysterious,
enigmatic, and mystical
creation.
Vassily Kandinsky,
Concerning the spiritual in art
Form follows fonction.
Le Corbusier
One morning, one of us lacking
black, used blue : impressionnism
was born.
Pierre-Auguste Renoir
Classicism is
health,
romanticism is
sickness…
Goethe
Rational stream of thought
Some books on creativity
Artists exaggerate their
eccentricity in
psychological testing
Becker
50% of innovations are made by
10% of domain specialists
Simonton
The breakdown in communication
between the brain hemispheres kills
creativity (we need the left brain AND
right brain to be creative)
Restak
Creativity cannot be inherited
genetically - research on
monozygotic and heterozygous
twins
Barron, Vanderberg, Reznikoff et al.
Above IQ=120, creativity does
not increase
Getzels & Jackson
Failed attempts to
measure creativity by a
standard test
1962
The « science » of creativity
1950 - 70
1993
1968-73
1999
2000
Nobel laureates publish twice more
than other scientists
Simonton
1988
Motivation and creativity
Intrisic
motivation is
essential for
creativity
Genious is 1%
inspiration and 99%
perspiration
Thomas Edison
External rewards (eg
financial) do not seem
to help and in some
cases may interfere
Torrance 65 / Amabile 80-96 /
Eisenberger & Cameron 96 /
Hennessey 03
No universal creativity
Creative people are creative only in their
area of ​​expertise
Feldman 74-80, John-steiner 85, Csikszenmihalyi 88
Creativity cannot be explained without action
We reached our optimum after 10,000 hours
of practice (5 years full time)
Malcolm Gladwell
J.S. Bach Pablo PicassoSteve JobsAlbert Einstein
Image : commons.wikimedia.org/wiki/File:Albert_Einstein_Head.jpg Image : en.wikipedia.org/wiki/User:Matt_Yohe Image : en.wikipedia.org/wiki/File:Johann_Sebastian_Bach.jpg Image : en.wikipedia.org/wiki/File:Pablo_picasso_1.jpg
Eminence and formal education
Formal education
140
120
100
80
Eminence
High
school
Graduate Master Doctorate
Creators
Simonton, 1983
Notes :
1/ Relevant for USA
2/ Average school level has increased since then
The most famous designers in their field are
not necessarily those who have the most
education
Creativity
myths
Creativity comes from
the unconscious ?
… and is uncontrollable ?
– This idea dates from the
romantic era…
– ..and was reinforced by
Freudian psychoanalysis
But we are creative only in our
domains of expertise!
… research shows that
creativity is mostly the result
of conscious work
– The more creative geniouses
are also the most productive
ones
– Nobel price laureates publish
twice more than other
researchers (Simonton 1988)²
John Keats
Freud
Jacques Lacan Percy Bysshe Shelley
Image : commons.wikimedia.org/wiki/File:Sigmund_Freud_Anciano.jpg
Image : commons.wikimedia.org/wiki/File:Jacques_Lacan.jpg
Image : www.reusableart.com/v/people/portraits/arts/artists-03.jpg.html
Image : commons.wikimedia.org/wiki/File:Percy_Bysshe_Shelley_by_Alfred_Clint.jp
Are children more creative ?
Does education kill their creativity ?
This idea dates from
the romantic era
Children were
considered pure and
adults corrupted
But creativity
demands
competence to
flourish
Education makes
creativity possible
Is creativity the
expression of the
essential self ?
(« new age » belief)
Is inspiration
spontaneous ?
Are the most creative people
misunderstood geniuses ?
The myth of the
misunderstood genius dates
from the nineteenth century.
Misunderstood geniuses are
actually very rare.
It is often believed that
Mendel and impressionists
were misunderstood in their
time but ...
Mendel and his work were
renowned at his time (but
the true scope of his work
could not be understood at
the time, even by himself)
The Impressionists had
their own galleries and
buyers in their lifetime
Image : commons.wikimedia.org/wiki/File:Gregor_Mendel.png
Gregor Mendel
Image : en.wikipedia.org/wiki/File:PARenoir.jpg
Pierre-Auguste Renoir
How does
creativity
work?
Analytical
phase
Prospective phase
The three steps of creative problem solving
Identify an
interesting
problem
Divergent
thinking
Convergent
thinking
AnalysisProspective
Identify
A problem
Divergent
thinking
Convergent
thinking
Identifying meaningful problems,
asking the right questions is a key
characteristic of creative people…
If I had one hour to save the
world, I would spend 59 minutes
defining the problem and one
minute solving it…
Albert Einstein
Computers are useless. They can
only give answers…
Pablo Picasso
Some related qualities :
- Listen to the unusual
- Identify consequences that make the
subject essential
Examples of important questions :
Why is the speed of light the same
everywhere ?... led to the discovery
of relativity by Einstein
How to use colors differently?…
one of the essentiel questions that
led to impressionnism
How to make bus stop shelters
viable?... led to the worldwide
success of Decaux
AnalysisProspective
Identify
A problem
Divergent
thinking
Convergent
thinking
Imagine many
possible answers to a
question.
1970/71 : these tests
do not correlate well
with real individual
creativity.
Divergent thinking
tests have been
developed in the 60s.
Also called lateral thinking (Edward De Bono)
Image: commons.wikimedia.org/wiki/User:Zureks
AnalysisProspective
Identify
A problem
Divergent
thinking
Convergent
thinking
Example : the quota method
When at least three good ideas have been found, many more
are generally found!
Always ask at least 3 ideas from your team (& yourself!):
- Different options, alternate solutions
>> Or refuse to decide
Break the "linear thinking" propensity to :
- settle for the first idea
- logical reasoning, that locks you in the first solution
AnalysisProspective
Identify
A problem
Divergent
thinking
Convergent
thinking
IQ
Tests
Deductive capacity:
deduce the
consequences.
Ability to identify
benefits and risks.
Keep the best and
eliminate wrong
answers.
Evaluation / selection.
Positive and critical
thinking
No standard
test
AnalysisProspective
Identify
A problem
Divergent
thinking
Convergent
thinking
Divergent
thinking
Convergent
thinking
Problem
identification
Great advances are
usually the result
of a long process
that is a sum of
intuitions and
successive
progresses.
AnalysisProspective
Why cannot we create a standardized test
measuring individual creativity?
Identify an
interesting
problem
Divergent
thinking
Convergent
thinking
IQ testsDivergent
thinking tests
produce mixed
results
No standard test for
ability to formulate
interesting problems
Emotional
Intelligence
Creativity
implies
domain
knowledge
Creativity is
a process
Creativity is
often a group
phenomenon
Analysis
Prospective
Identify an
interesting
problem
Divergent
thinking
Convergent
thinking
Characteristics of creative people
McKinnon 78, Barron & Harrington 81, Feist 88, Tardif & Sternberg 88
Verbal fluency
Metaphorical thinking
Ability to visualize
problems Flexible decision
making
Tolerance for
ambiguity, acceptance
of internal conflicts
Energetic, willingness to overcome obstacles
Alert
Ready to take risks
Open to new
experiences
Independence, autonomy
Confidence, courage in
one’s opinions
Little self-censorship
High IQ
Interest for complex problems
Group Creativity
• Collaboration boosts creativity
– Challenge, exchange of ideas…
• Factors group creativity
(Larey & Paulus 99, Taylor & al 58)
– Having worked together for a long time
– Sharing common knowledge
– Complementary expertise
• Group more creative than the individual if
– The sum of everybody’s knowledge is important to understand the
problem
• Depends on the phase of the creativity process
(Sawyer 03)
– Find a problem : diverse participants obtain better results
– Solve a problem : participants sharing expertise obtain better results
Creativity of the organisation
• Related to the ability to create a culture of collaboration
• IQ explains only 10% of job performance
• The myth of talent
– Assumes that people make the organization intelligent
– Most often, the opposite is true (Gladwell 2002)
• Many of Edison’s inventors were originally young guys
recruited for basic tasks
– Self-taught, without electricity or chemistry degree / Chemistry / ...
Creativity of the organisation
Thomas Edison
1903 Patents and
inventions
How is it possible ?
1866: Telegraph
1869: Telegraph multiplex
1874 : TTY
1876​​: Best phone microphone
1877: Gramophone
1879: Improved incandescent
bulb
1882: Power Station
1888: Electric Chair
1888 Camera / cinema
projector
1893 Production Studio
1893: Cinema
1895: X-ray light
1903: Improved Camera
1913 Camera for talkies
1915: Nickel-iron battery
William Hammer: flashlight,
illuminated signs, power plants,
treatment of cancer by radiation,
photoluminescent dials
Edward Acheson: carbon lamps,
artificial diamond... 70 patents
Lewis Howard Latimer: carbon
filament manufacturing , carbon
globe light bulbs, refrigeration
system...
George F. Morrison : lamp filament
manufacture...
Francis Robbins Upton: Watt meter,
incandescent lamp, electrical
distribution, dynamo, fire alarm ...
William Kennedy Dickson : 35mm
camera & film projector, celluloid
film camera.
Henry Ford: Cars ...
Miller Reese Hutchison : horn,
hearing aid, naval tachometer ...
Arthur Kennelly: Electric Chair ...
Nikola Tesla: AC motor, radio ..
Majority of
inventions made by
members of his
laboratory often in
his name
Image : commons.wikimedia.org/wiki/File:Edison-
at_home_in_Ft._Myers_Florida_1914_detail_LC-LC-USZ62-
131044_.tiff_adjusted.jpg
Can you become more creative?
Individual
creativity level is
not genetic
Everyone
can learn to
be more
creative
Companies
can become
more
creative
1972 Torrance
identifies 142
scientific studies
demonstrating that
creativity can be
enhanced by
specific techniques
(training or other)
Creativity is a
group and a
social
phenomenon
Creativity techniques
Constructions:
LEGOs, blocs…
Innovation
games
Luke Hohmann
TRIZ
Genrich Altshuller
Brainstorming,
brainwriting,
method 635, CPS
Synectics
(analogical
reasoning)
Frame games
Thagi
Rational
« Serious
creativity »
Gaming
Idea
gathering
Idea box, idea
intranets,
participatory
innovation
Irrational
Lateral
thinking, 6 hats
Edward De Bono
Detour
approaches
Mindmaps
Tony Buzan
Crowdsourcing
Random
approaches
Improvisation
Idea Gathering Techniques
Brainstorming, brainwriting,
method 365, CPS
Participatory innovation
Idea boxes, idea intranets
Alex Orborn
President &
co-founder
of BBDO
In order to answer a
question, generate in a
meeting as many ideas
as possible in a short
time without exercising
censorship on the
participants.
Analyze and prioritize
ideas afterwards.
Shôgun Tokugawa Yoshimune
1721: the best ideas
deposited in a “idea
box” (meyasu bako)
are rewarded.
Seventies : japanese companies
develop quality circles and « Kaizen ».
2000s: idea management software,
participatory innovation: open
procedures for the collection, analysis
and application of ideas.
2010s: companies seeking new ideas
outside with idea crowdsourcing :
Crossing, YourEncore, CrowdSpirit,
InnoCentive
Image : en.wikipedia.org/wiki/File:Tokugawa_Yoshimune.jpg
Rational approaches
TRIZ
Lateral thinking, 6 hats…
Mindmaps
Tony Buzan
Edward de Bono
Genrich Altshuller
He discovers universal laws of
technological invention. Each
solves a contradiction between
physical quantities.
To innovate, one identifies
contradictions, then
applies these laws, which
provide avenues to
explore.
“Lateral thinking" escapes from the linear
thinking for example by introducing a
random component in reasoning.
The "six hats" are a means to
materialize the most common
reasoning attitudes.
Means to visually
represent ideas, facts ...
Mindmaps are used to summarize
existing knowledge, gather ideas
(brainstorming), or organize tasks or
information (meeting
management…).
Image : www.tonybuzan.com/gallery/photos/
Image: commons.wikimedia.org/wiki/File:Genrikh_Saulovich_Altshuller_commemorative_plaque_in_Petrozavodsk.JPG
Gaming techniques
Constructions:
LEGOs, blocks…
Innovation games
Frame games
35, Take5, envelope…
Thiagi Luke
Hohmann
Fun activities to collect,
organize, prioritize ideas
with clients to establish
for instance a product
roadmap...
« Cheaper, faster, better »
Games or generic
interactive activities
suitable for all kinds of
training situations or
brainstorming.
Using "lego" cubes, magic slates, or
other materials to "see & feel" real
situations and generate insights and
ideas more easily.
Gamestorming
83 Fun Activities to
brainstorm, including
"innovations games"
Thiagi games, other
games ...
Image : www.thiagi.com/pictures/
Image : innovationgames.com/about/
« Non rational » Techniques
Ideation phaseDistanciation phase
1/ Blanks fuzzy, ambiguous ideas,
2/ Scanning / crossover: one follows
the track to push the idea as far as
possible until it becomes useful.
Principle : turn ideas into positive. To
make it work, it would have to …
Principle : distort and transform the
problem into an evocation that
stimulates the imagination
Approaches :
Deformation, forced encounters,
dreamlike techniques, projective
graphics …
Detour techniques : one distances himself from the problem and then then returns to it
to converge. The distance stimulates imagination. Idea production follows.
"Making the familiar strange, making the strange familiar." 3 types of
analogies:
‒ Direct: natural (animal, plant), or graphic
‒ Symbolic parable, metaphor
‒ Fantasy: dream, daydream
Personal approach: personal identification with the situation
Analog techniques shift the problem with analogies, and explores them.
William
Gordon
4 Methods useful for Marketing & Sales
Innovation games
BrainstormingLateral thinking, 6 hats
Mindmaps
Represent information (ideas or
facts) in the form of a diagram
called "mental map"
Usage: synthesis of information
/ collaborative brainstorming ...
Fun activities rather than games
rather, they aim to collect,
organize and prioritize ideas
Usage : product roadmap,
identifying growth drivers ...
Approach to overcome the
limitations of the "linear, logic
thinking" while remaining
rational
Usage : problem solving,
product ideas ...
Collection of ideas to produce a
maximum of ideas which are then
analyzed and sorted
Usage : product ideas, solutions
to a problem, names, slogans ...
Tony Buzan Luke
Hohmann
Edward de
Bono
Alex Osborne
(BBDO)
4 Methods useful for Marketing & Sales
Innovation games
BrainstormingLateral thinking, 6 hats
Mindmaps
Represent information (ideas or
facts) in the form of a diagram
called "mental map"
Usage: synthesis of information
/ collaborative brainstorming ...
Fun activities rather than games
rather, they aim to collect,
organize and prioritize ideas
Usage : product roadmap,
identifying growth drivers ...
Approach to overcome the
limitations of the "linear, logic
thinking" while remaining
rational
Usage : problem solving,
product ideas ...
Collection of ideas to produce a
maximum of ideas which are then
analyzed and sorted
Usage : product ideas, solutions
to a problem, names, slogans ...
Tony Buzan Luke
Hohmann
Edward de
Bono
Alex Osborne
(BBDO)
Principle of Mind Maps
• Representation of facts, ideas, knowledge ...
– Visual
– Compact
– Tree (hierarchical)
– Main concept at the center
– Sub-concepts radiating from the center
How to Mind Map
Put key words, parts of
sentences
– Compact: on one "sheet"
– Gives an overview of a problem
– Helps to remember details
Use colors, images, symbols
– Facilitates memorisation
Add associations
– Link concepts from different
branches
An element can appear
multiple times
– It can be highlighted for example
by emphasizing
Use mapping software
– Many software exist, several free
ones
– Flexible
– Distribution of map is easier
– Can be further modified
Progressive construction
without pre-determined order
– With mind mapping software
– Enables to complete a mind map
anytime
Multiple tree levels
– More compact diagram
– Ability to zoom / navigate
Mind Mapping Software
• Proprietary tools interfaced
with MS Office
– Mindjet MindManager
– MatchWare MindView
– MindGenius
– MindMapper
• Free tools
– CAM Editor
– Freeplane*
– FreeMind
– Xmind*
– yED
Avantages of Mind Mapping Software
• Word / PPT / Excel export
• Sharing is easier
• Content is reusable
Mind Maps & Documents
DOCUMENT
Generally underlying tree
structure
– Title
– Chapters
• Sub chapters
– Paragraphs
– Bibliography
– Index
… & linear appearance
Linear reading is not the most
efficient reading approach!
MIND MAP
Any document can be
summarized by a mind map
– Very efficient to review
important points
Mind Mapping tools enable to
– Export to WORD / PPT /…
– Import from WORD
Mind maps are a way to
create documents
A Mind Map is a non linear document.
Avantages of Mind Mapping Software
• No limitation in page size
Example : Edward de Bono, Penser vite et bien – méthode « BESCA »
Avantages of Mind Mapping Software
• Mask / Develop portions of the tree
Example : Edward de Bono, Penser vite et bien – méthode « BESCA »
Avantages of Mind Mapping Software
• Add / suppress anytime : living maps
• Reorganize easily to structure your ideas differently
Avantages of Mind Mapping Software
• Map Style Management
Some uses of Mind Maps
Brainstorming, creativity,
problem solving
– Present problems, causes,
possible solutions
– Possibility to associate concepts
Communication tool
– Expose information in a concise
& interactive way
Checklists
– List of points to check
– Checkboxes
Document summary
– Important notions & ideas
Prepare a job interview
– Answers to common questions
– Information on the company
– Information on the contact
Write an essay
– Outline
– Main points
Learning languages
– Domain vocabulary
Project management
– WBS / OBS are trees
– Project phases & progress
– Participants
– Ressources
4 Methods useful for Marketing & Sales
Innovation games
BrainstormingLateral thinking, 6 hats
Mindmaps
Represent information (ideas or
facts) in the form of a diagram
called "mental map"
Usage: synthesis of information
/ collaborative brainstorming ...
Fun activities rather than games
rather, they aim to collect,
organize and prioritize ideas
Usage : product roadmap,
identifying growth drivers ...
Approach to overcome the
limitations of the "linear, logic
thinking" while remaining
rational
Usage : problem solving,
product ideas ...
Collection of ideas to produce a
maximum of ideas which are then
analyzed and sorted
Usage : product ideas, solutions
to a problem, names, slogans ...
Tony Buzan Luke
Hohmann
Edward de
Bono
Alex Osborne
(BBDO)
Brainstorming
• 1938 : Technique invented by Alex Osborn,
co-founder of BBDO to:
– Find many ideas for commercials
– Withour censorship of participants
Define the
problem
Generate
ideas
(ideation)
• Suspend judgment
• Playful thought
• As many ideas as
possible
• Combine &
improve
Look for
solutions
• Prioritize with
color dots
• Analyze most
promising ideas
3 Phases of Brainstorming
4 rules of ideation
Do not criticize,
approve, judge,
discourage, evaluate
Unconstrained
thought: impossible,
absurd, crazy ideas
are welcome…
Quick generation of
many ideas
Adapt, modify,
magnify, minify,
substitute, swap,
combine
Practical Aspects
With a facilitator
Note each idea
– With the author’s words
• Do not interpret or reformulate
– Telegraphic style
– Write in very large letters
– Large post-it notes
• To re-position / regroup similar
ideas
Large flipboard
« Brainwriting »
• Often done in companies
– Easy to do
• Everybody
– Notes his/her ideas beforehand
– Sticks his/her ideas on the board
– Reads them to the others
Few
associations Pratical
Participative
but not very
creative
Scientific studies refute classic
brainstorming
Scientific research shows that brainstorming
groups produce fewer ideas than the sum of
individual participants
– Mullen, Johnson, Salas 1991
• Productivity loss in brainstorming groups: a meta-analysis
integration. Basic & applied social psychology, 12, 3-123
– Larey & Paulus, 1999
• Group preference and convergent tendencies in small
groups: a content analysis of group brainstorming
performance, Creativity research journal 12, 175-184
When to use Brainstorming
Good for
• Advertising, marketing, daily life
• Problems with many possible
solutions
• First step to other approaches to
creativity
Critics of Brainstorming
• Too many useless ideas
• Participants not necessarily involved
in the implementation
• Takes time
• Too many ideas already known
How to generate
more ideas, more
creative ?
Brainstorming according to Tom Kelley
• "The idea engine” of IDEO's culture '
• Define the problem to be solved
• Prepare
– Documentation, visits, benchmarking
– Existing solutions
– Material to implement ideas
• Write rules of the game
– No critic
– One at a time
– Look for quantity
– Be visual
– Encourage crazy ideas
• Number ideas
• Look for
– Fluidity
– Improvement of ideas
– Totally different ideas
• Post-it + Paperboard
Transgressive Methods
• We are more creative in situations of
transgression
• Create a fun / challenging situation
• What shocks us stimulates us
–Crazy ideas
–Stupid ideas
–Strange Ideas
… et facilitates associations of ideas
Random Methods
• Escape linear thinking
• Random words
– Draw a word randomly
– See what idea it inspires you
• Random inages
– Visualise images dranw randomly
– See what they evoque, which solution to the
problem they suggest
Random Methods
• Google storming
– Start with a word
– Search it on Google
– Click on a link in the top 5 (that seems interesting)
– Seeing what you can find inspires you in relation to
the problem to be solved
– Bounce on other research
– Do not start looking too much into the content of the
pages
– Stay focused on the original goal
Analogical Methods
• Principle
– Shifts the problem by making analogies
– See what ideas each analogy brings
– Return to the initial problem
• Synectics (Gordon - 1961), analogies :
– Direct : natural (animal, plant), or graphic
– Symbolic : parable, metaphor
– Fantasy: dream, daydream
– Personal approach: identify with the situation
Follow the rules of improvisation
• Keep space for yes
– Say « YES »
– Do not criticize
– Say what you find good
– Create trust
• Bring your own stone
– Say « AND »
– Contribute, in a small or
large way
– Or ask a question
…To study an idea thouroughly
YES, AND…
Constructive
brainstorm
6 Thinking Hats
Facts driven
Feelings,
intuition
Careful examination
of negative aspects
Process driven
Optimism : examine
benefits, feasibility
New ideas,
creative attitude
Edward de Bono
6 mental attitudes
Personal confusion
Facts
Positive
Directed thought, mastered
• Focus on the most suitable hat
• Change hats when needed
Direct your thought
Example : you want to progress in
tennis
Express your
enthusiasm
(stay
motivated)
Study facts to
learn how to
improve
Intra-personal confusion
Facts
Positive
Example
dissatisfied
customer
Sales person that
is process minded
lack of
understanding
Resonate – to establish communication
Facts
Positive
Une on same
wavelength, I
can change the
hat
As long as we are
not on the same
wavelength won’t
change my point
of view
I listen to the mindset of the
other so he feels really
understood
Example
Unhappy
customer
Sales person who recognizes his frustration
Let’s get to the facts
Let’s get to the process
If I were you I
would have the
same reaction
Let's see what
exactly
happened
How to make it
not happen
again
Confused ineffective group
Everyone thinks he hold the truth
Process Feelings
Imaginati
on
Critical
Positive
controversies
endless
discussions
Parallel, cooperative thinking
• Focus everyone on a hat
• Change hat together
Benefits
Accelerates meetings
Prevents ego
One thing at a time avoids
confusion
More diverse thinking
Better focus
Avoid individual trends
4 Methods useful for Marketing & Sales
Innovation games
BrainstormingLateral thinking, 6 hats
Mindmaps
Represent information (ideas or
facts) in the form of a diagram
called "mental map"
Usage: synthesis of information
/ collaborative brainstorming ...
Fun activities rather than games
rather, they aim to collect,
organize and prioritize ideas
Usage : product roadmap,
identifying growth drivers ...
Approach to overcome the
limitations of the "linear, logic
thinking" while remaining
rational
Usage : problem solving,
product ideas ...
Collection of ideas to produce a
maximum of ideas which are then
analyzed and sorted
Usage : product ideas, solutions
to a problem, names, slogans ...
Tony Buzan Luke
Hohmann
Edward de
Bono
Alex Osborne
(BBDO)
Innovation Games
Fun activities for product strategy &
marketing:
With clients / internal
One or more games at a time
Many companies use them
Characterized by:
Relaxation, Collaboration
Encourages teamwork
Increase information sharing
Fun
Verbal and visual communication
What for ?
Remember
the future
Spider web
Start your
day
Vision of the future PrioritisationBrainstorming on features
Knowledge of customer
Me and my
shadow
The
apprentice
Identify problems
Speed
boat
Product
Box
Product
Tree
Give them
a hot tube
Buy a
feature
20/20
Vision
game
activity

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Creativity theory and practice

  • 3. Defining creativity • Small or big « C » • All domains – Science, technique – Business, commerce – Art, Literature – Personal • Individual or group – Companies – Improvisation (Jazz, theater) • Without application, experimentation – How to know if an idea is worthwhile ? – What would be an artist who does not practice art ? Original and worthwhile (according to peers) idea or solution And its application!
  • 4. Why study creativity ? • Leverage our creative talent • Better solve problems • Improve teaching and training • Be a better salesman, engineer, artist… • Become a more innovative company Improve your or your organisation’s creativity
  • 6. Spiritual stream of thought Creativity in western culture Antiquity Romantism 1760 - 1850 Modernism, impressionnism 1850 - 1940 Post-modernism 1920 – 2012 Comes from unconscious, instinct, madness, excentricity, childhood. Expressionism, Surrealism 1910 - 1950Comes from gods & muses (Plato) Lumières 1670-1820 Comes from emotion, du daydream, inspiration is spontaneous. Demands a conscious rational work (Aristotle) Renaissance 1300 - 1600 Reason, learning, work, knowledge. Leonardo da Vinci Newton, Diderot, Voltaire genious Reason, observation Relativism, pluralism, scepticism, rejection of utopia New age 1940 - 2012 Discovery of essential self Therapy Inspiration may be a form of superconsciousness, or perhaps of subconsciousness - I wouldn't know. But I am sure it is the antithesis of self- consciousness. Aaron Copland I want to be a machine Andy Warhol The true work of art is born from the 'artist': a mysterious, enigmatic, and mystical creation. Vassily Kandinsky, Concerning the spiritual in art Form follows fonction. Le Corbusier One morning, one of us lacking black, used blue : impressionnism was born. Pierre-Auguste Renoir Classicism is health, romanticism is sickness… Goethe Rational stream of thought
  • 7. Some books on creativity
  • 8. Artists exaggerate their eccentricity in psychological testing Becker 50% of innovations are made by 10% of domain specialists Simonton The breakdown in communication between the brain hemispheres kills creativity (we need the left brain AND right brain to be creative) Restak Creativity cannot be inherited genetically - research on monozygotic and heterozygous twins Barron, Vanderberg, Reznikoff et al. Above IQ=120, creativity does not increase Getzels & Jackson Failed attempts to measure creativity by a standard test 1962 The « science » of creativity 1950 - 70 1993 1968-73 1999 2000 Nobel laureates publish twice more than other scientists Simonton 1988
  • 9. Motivation and creativity Intrisic motivation is essential for creativity Genious is 1% inspiration and 99% perspiration Thomas Edison External rewards (eg financial) do not seem to help and in some cases may interfere Torrance 65 / Amabile 80-96 / Eisenberger & Cameron 96 / Hennessey 03
  • 10. No universal creativity Creative people are creative only in their area of ​​expertise Feldman 74-80, John-steiner 85, Csikszenmihalyi 88 Creativity cannot be explained without action We reached our optimum after 10,000 hours of practice (5 years full time) Malcolm Gladwell J.S. Bach Pablo PicassoSteve JobsAlbert Einstein Image : commons.wikimedia.org/wiki/File:Albert_Einstein_Head.jpg Image : en.wikipedia.org/wiki/User:Matt_Yohe Image : en.wikipedia.org/wiki/File:Johann_Sebastian_Bach.jpg Image : en.wikipedia.org/wiki/File:Pablo_picasso_1.jpg
  • 11. Eminence and formal education Formal education 140 120 100 80 Eminence High school Graduate Master Doctorate Creators Simonton, 1983 Notes : 1/ Relevant for USA 2/ Average school level has increased since then The most famous designers in their field are not necessarily those who have the most education
  • 13. Creativity comes from the unconscious ? … and is uncontrollable ? – This idea dates from the romantic era… – ..and was reinforced by Freudian psychoanalysis But we are creative only in our domains of expertise! … research shows that creativity is mostly the result of conscious work – The more creative geniouses are also the most productive ones – Nobel price laureates publish twice more than other researchers (Simonton 1988)² John Keats Freud Jacques Lacan Percy Bysshe Shelley Image : commons.wikimedia.org/wiki/File:Sigmund_Freud_Anciano.jpg Image : commons.wikimedia.org/wiki/File:Jacques_Lacan.jpg Image : www.reusableart.com/v/people/portraits/arts/artists-03.jpg.html Image : commons.wikimedia.org/wiki/File:Percy_Bysshe_Shelley_by_Alfred_Clint.jp
  • 14. Are children more creative ? Does education kill their creativity ? This idea dates from the romantic era Children were considered pure and adults corrupted But creativity demands competence to flourish Education makes creativity possible
  • 15. Is creativity the expression of the essential self ? (« new age » belief)
  • 17. Are the most creative people misunderstood geniuses ? The myth of the misunderstood genius dates from the nineteenth century. Misunderstood geniuses are actually very rare. It is often believed that Mendel and impressionists were misunderstood in their time but ... Mendel and his work were renowned at his time (but the true scope of his work could not be understood at the time, even by himself) The Impressionists had their own galleries and buyers in their lifetime Image : commons.wikimedia.org/wiki/File:Gregor_Mendel.png Gregor Mendel Image : en.wikipedia.org/wiki/File:PARenoir.jpg Pierre-Auguste Renoir
  • 18.
  • 19.
  • 21. Analytical phase Prospective phase The three steps of creative problem solving Identify an interesting problem Divergent thinking Convergent thinking
  • 22. AnalysisProspective Identify A problem Divergent thinking Convergent thinking Identifying meaningful problems, asking the right questions is a key characteristic of creative people… If I had one hour to save the world, I would spend 59 minutes defining the problem and one minute solving it… Albert Einstein Computers are useless. They can only give answers… Pablo Picasso
  • 23. Some related qualities : - Listen to the unusual - Identify consequences that make the subject essential Examples of important questions : Why is the speed of light the same everywhere ?... led to the discovery of relativity by Einstein How to use colors differently?… one of the essentiel questions that led to impressionnism How to make bus stop shelters viable?... led to the worldwide success of Decaux AnalysisProspective Identify A problem Divergent thinking Convergent thinking
  • 24. Imagine many possible answers to a question. 1970/71 : these tests do not correlate well with real individual creativity. Divergent thinking tests have been developed in the 60s. Also called lateral thinking (Edward De Bono) Image: commons.wikimedia.org/wiki/User:Zureks AnalysisProspective Identify A problem Divergent thinking Convergent thinking
  • 25. Example : the quota method When at least three good ideas have been found, many more are generally found! Always ask at least 3 ideas from your team (& yourself!): - Different options, alternate solutions >> Or refuse to decide Break the "linear thinking" propensity to : - settle for the first idea - logical reasoning, that locks you in the first solution AnalysisProspective Identify A problem Divergent thinking Convergent thinking
  • 26. IQ Tests Deductive capacity: deduce the consequences. Ability to identify benefits and risks. Keep the best and eliminate wrong answers. Evaluation / selection. Positive and critical thinking No standard test AnalysisProspective Identify A problem Divergent thinking Convergent thinking
  • 27. Divergent thinking Convergent thinking Problem identification Great advances are usually the result of a long process that is a sum of intuitions and successive progresses.
  • 28. AnalysisProspective Why cannot we create a standardized test measuring individual creativity? Identify an interesting problem Divergent thinking Convergent thinking IQ testsDivergent thinking tests produce mixed results No standard test for ability to formulate interesting problems Emotional Intelligence Creativity implies domain knowledge Creativity is a process Creativity is often a group phenomenon
  • 29. Analysis Prospective Identify an interesting problem Divergent thinking Convergent thinking Characteristics of creative people McKinnon 78, Barron & Harrington 81, Feist 88, Tardif & Sternberg 88 Verbal fluency Metaphorical thinking Ability to visualize problems Flexible decision making Tolerance for ambiguity, acceptance of internal conflicts Energetic, willingness to overcome obstacles Alert Ready to take risks Open to new experiences Independence, autonomy Confidence, courage in one’s opinions Little self-censorship High IQ Interest for complex problems
  • 30. Group Creativity • Collaboration boosts creativity – Challenge, exchange of ideas… • Factors group creativity (Larey & Paulus 99, Taylor & al 58) – Having worked together for a long time – Sharing common knowledge – Complementary expertise • Group more creative than the individual if – The sum of everybody’s knowledge is important to understand the problem • Depends on the phase of the creativity process (Sawyer 03) – Find a problem : diverse participants obtain better results – Solve a problem : participants sharing expertise obtain better results
  • 31. Creativity of the organisation • Related to the ability to create a culture of collaboration • IQ explains only 10% of job performance • The myth of talent – Assumes that people make the organization intelligent – Most often, the opposite is true (Gladwell 2002) • Many of Edison’s inventors were originally young guys recruited for basic tasks – Self-taught, without electricity or chemistry degree / Chemistry / ...
  • 32. Creativity of the organisation Thomas Edison 1903 Patents and inventions How is it possible ? 1866: Telegraph 1869: Telegraph multiplex 1874 : TTY 1876​​: Best phone microphone 1877: Gramophone 1879: Improved incandescent bulb 1882: Power Station 1888: Electric Chair 1888 Camera / cinema projector 1893 Production Studio 1893: Cinema 1895: X-ray light 1903: Improved Camera 1913 Camera for talkies 1915: Nickel-iron battery William Hammer: flashlight, illuminated signs, power plants, treatment of cancer by radiation, photoluminescent dials Edward Acheson: carbon lamps, artificial diamond... 70 patents Lewis Howard Latimer: carbon filament manufacturing , carbon globe light bulbs, refrigeration system... George F. Morrison : lamp filament manufacture... Francis Robbins Upton: Watt meter, incandescent lamp, electrical distribution, dynamo, fire alarm ... William Kennedy Dickson : 35mm camera & film projector, celluloid film camera. Henry Ford: Cars ... Miller Reese Hutchison : horn, hearing aid, naval tachometer ... Arthur Kennelly: Electric Chair ... Nikola Tesla: AC motor, radio .. Majority of inventions made by members of his laboratory often in his name Image : commons.wikimedia.org/wiki/File:Edison- at_home_in_Ft._Myers_Florida_1914_detail_LC-LC-USZ62- 131044_.tiff_adjusted.jpg
  • 33. Can you become more creative? Individual creativity level is not genetic Everyone can learn to be more creative Companies can become more creative 1972 Torrance identifies 142 scientific studies demonstrating that creativity can be enhanced by specific techniques (training or other) Creativity is a group and a social phenomenon
  • 34. Creativity techniques Constructions: LEGOs, blocs… Innovation games Luke Hohmann TRIZ Genrich Altshuller Brainstorming, brainwriting, method 635, CPS Synectics (analogical reasoning) Frame games Thagi Rational « Serious creativity » Gaming Idea gathering Idea box, idea intranets, participatory innovation Irrational Lateral thinking, 6 hats Edward De Bono Detour approaches Mindmaps Tony Buzan Crowdsourcing Random approaches Improvisation
  • 35. Idea Gathering Techniques Brainstorming, brainwriting, method 365, CPS Participatory innovation Idea boxes, idea intranets Alex Orborn President & co-founder of BBDO In order to answer a question, generate in a meeting as many ideas as possible in a short time without exercising censorship on the participants. Analyze and prioritize ideas afterwards. Shôgun Tokugawa Yoshimune 1721: the best ideas deposited in a “idea box” (meyasu bako) are rewarded. Seventies : japanese companies develop quality circles and « Kaizen ». 2000s: idea management software, participatory innovation: open procedures for the collection, analysis and application of ideas. 2010s: companies seeking new ideas outside with idea crowdsourcing : Crossing, YourEncore, CrowdSpirit, InnoCentive Image : en.wikipedia.org/wiki/File:Tokugawa_Yoshimune.jpg
  • 36. Rational approaches TRIZ Lateral thinking, 6 hats… Mindmaps Tony Buzan Edward de Bono Genrich Altshuller He discovers universal laws of technological invention. Each solves a contradiction between physical quantities. To innovate, one identifies contradictions, then applies these laws, which provide avenues to explore. “Lateral thinking" escapes from the linear thinking for example by introducing a random component in reasoning. The "six hats" are a means to materialize the most common reasoning attitudes. Means to visually represent ideas, facts ... Mindmaps are used to summarize existing knowledge, gather ideas (brainstorming), or organize tasks or information (meeting management…). Image : www.tonybuzan.com/gallery/photos/ Image: commons.wikimedia.org/wiki/File:Genrikh_Saulovich_Altshuller_commemorative_plaque_in_Petrozavodsk.JPG
  • 37. Gaming techniques Constructions: LEGOs, blocks… Innovation games Frame games 35, Take5, envelope… Thiagi Luke Hohmann Fun activities to collect, organize, prioritize ideas with clients to establish for instance a product roadmap... « Cheaper, faster, better » Games or generic interactive activities suitable for all kinds of training situations or brainstorming. Using "lego" cubes, magic slates, or other materials to "see & feel" real situations and generate insights and ideas more easily. Gamestorming 83 Fun Activities to brainstorm, including "innovations games" Thiagi games, other games ... Image : www.thiagi.com/pictures/ Image : innovationgames.com/about/
  • 38. « Non rational » Techniques Ideation phaseDistanciation phase 1/ Blanks fuzzy, ambiguous ideas, 2/ Scanning / crossover: one follows the track to push the idea as far as possible until it becomes useful. Principle : turn ideas into positive. To make it work, it would have to … Principle : distort and transform the problem into an evocation that stimulates the imagination Approaches : Deformation, forced encounters, dreamlike techniques, projective graphics … Detour techniques : one distances himself from the problem and then then returns to it to converge. The distance stimulates imagination. Idea production follows. "Making the familiar strange, making the strange familiar." 3 types of analogies: ‒ Direct: natural (animal, plant), or graphic ‒ Symbolic parable, metaphor ‒ Fantasy: dream, daydream Personal approach: personal identification with the situation Analog techniques shift the problem with analogies, and explores them. William Gordon
  • 39. 4 Methods useful for Marketing & Sales Innovation games BrainstormingLateral thinking, 6 hats Mindmaps Represent information (ideas or facts) in the form of a diagram called "mental map" Usage: synthesis of information / collaborative brainstorming ... Fun activities rather than games rather, they aim to collect, organize and prioritize ideas Usage : product roadmap, identifying growth drivers ... Approach to overcome the limitations of the "linear, logic thinking" while remaining rational Usage : problem solving, product ideas ... Collection of ideas to produce a maximum of ideas which are then analyzed and sorted Usage : product ideas, solutions to a problem, names, slogans ... Tony Buzan Luke Hohmann Edward de Bono Alex Osborne (BBDO)
  • 40. 4 Methods useful for Marketing & Sales Innovation games BrainstormingLateral thinking, 6 hats Mindmaps Represent information (ideas or facts) in the form of a diagram called "mental map" Usage: synthesis of information / collaborative brainstorming ... Fun activities rather than games rather, they aim to collect, organize and prioritize ideas Usage : product roadmap, identifying growth drivers ... Approach to overcome the limitations of the "linear, logic thinking" while remaining rational Usage : problem solving, product ideas ... Collection of ideas to produce a maximum of ideas which are then analyzed and sorted Usage : product ideas, solutions to a problem, names, slogans ... Tony Buzan Luke Hohmann Edward de Bono Alex Osborne (BBDO)
  • 41. Principle of Mind Maps • Representation of facts, ideas, knowledge ... – Visual – Compact – Tree (hierarchical) – Main concept at the center – Sub-concepts radiating from the center
  • 42.
  • 43. How to Mind Map Put key words, parts of sentences – Compact: on one "sheet" – Gives an overview of a problem – Helps to remember details Use colors, images, symbols – Facilitates memorisation Add associations – Link concepts from different branches An element can appear multiple times – It can be highlighted for example by emphasizing Use mapping software – Many software exist, several free ones – Flexible – Distribution of map is easier – Can be further modified Progressive construction without pre-determined order – With mind mapping software – Enables to complete a mind map anytime Multiple tree levels – More compact diagram – Ability to zoom / navigate
  • 44. Mind Mapping Software • Proprietary tools interfaced with MS Office – Mindjet MindManager – MatchWare MindView – MindGenius – MindMapper • Free tools – CAM Editor – Freeplane* – FreeMind – Xmind* – yED
  • 45. Avantages of Mind Mapping Software • Word / PPT / Excel export • Sharing is easier • Content is reusable
  • 46.
  • 47. Mind Maps & Documents DOCUMENT Generally underlying tree structure – Title – Chapters • Sub chapters – Paragraphs – Bibliography – Index … & linear appearance Linear reading is not the most efficient reading approach! MIND MAP Any document can be summarized by a mind map – Very efficient to review important points Mind Mapping tools enable to – Export to WORD / PPT /… – Import from WORD Mind maps are a way to create documents A Mind Map is a non linear document.
  • 48. Avantages of Mind Mapping Software • No limitation in page size Example : Edward de Bono, Penser vite et bien – méthode « BESCA »
  • 49. Avantages of Mind Mapping Software • Mask / Develop portions of the tree Example : Edward de Bono, Penser vite et bien – méthode « BESCA »
  • 50. Avantages of Mind Mapping Software • Add / suppress anytime : living maps • Reorganize easily to structure your ideas differently
  • 51. Avantages of Mind Mapping Software • Map Style Management
  • 52. Some uses of Mind Maps Brainstorming, creativity, problem solving – Present problems, causes, possible solutions – Possibility to associate concepts Communication tool – Expose information in a concise & interactive way Checklists – List of points to check – Checkboxes Document summary – Important notions & ideas Prepare a job interview – Answers to common questions – Information on the company – Information on the contact Write an essay – Outline – Main points Learning languages – Domain vocabulary Project management – WBS / OBS are trees – Project phases & progress – Participants – Ressources
  • 53. 4 Methods useful for Marketing & Sales Innovation games BrainstormingLateral thinking, 6 hats Mindmaps Represent information (ideas or facts) in the form of a diagram called "mental map" Usage: synthesis of information / collaborative brainstorming ... Fun activities rather than games rather, they aim to collect, organize and prioritize ideas Usage : product roadmap, identifying growth drivers ... Approach to overcome the limitations of the "linear, logic thinking" while remaining rational Usage : problem solving, product ideas ... Collection of ideas to produce a maximum of ideas which are then analyzed and sorted Usage : product ideas, solutions to a problem, names, slogans ... Tony Buzan Luke Hohmann Edward de Bono Alex Osborne (BBDO)
  • 54. Brainstorming • 1938 : Technique invented by Alex Osborn, co-founder of BBDO to: – Find many ideas for commercials – Withour censorship of participants
  • 55. Define the problem Generate ideas (ideation) • Suspend judgment • Playful thought • As many ideas as possible • Combine & improve Look for solutions • Prioritize with color dots • Analyze most promising ideas 3 Phases of Brainstorming
  • 56. 4 rules of ideation Do not criticize, approve, judge, discourage, evaluate Unconstrained thought: impossible, absurd, crazy ideas are welcome… Quick generation of many ideas Adapt, modify, magnify, minify, substitute, swap, combine
  • 57. Practical Aspects With a facilitator Note each idea – With the author’s words • Do not interpret or reformulate – Telegraphic style – Write in very large letters – Large post-it notes • To re-position / regroup similar ideas Large flipboard
  • 58. « Brainwriting » • Often done in companies – Easy to do • Everybody – Notes his/her ideas beforehand – Sticks his/her ideas on the board – Reads them to the others Few associations Pratical Participative but not very creative
  • 59. Scientific studies refute classic brainstorming Scientific research shows that brainstorming groups produce fewer ideas than the sum of individual participants – Mullen, Johnson, Salas 1991 • Productivity loss in brainstorming groups: a meta-analysis integration. Basic & applied social psychology, 12, 3-123 – Larey & Paulus, 1999 • Group preference and convergent tendencies in small groups: a content analysis of group brainstorming performance, Creativity research journal 12, 175-184
  • 60. When to use Brainstorming Good for • Advertising, marketing, daily life • Problems with many possible solutions • First step to other approaches to creativity Critics of Brainstorming • Too many useless ideas • Participants not necessarily involved in the implementation • Takes time • Too many ideas already known
  • 61. How to generate more ideas, more creative ?
  • 62. Brainstorming according to Tom Kelley • "The idea engine” of IDEO's culture ' • Define the problem to be solved • Prepare – Documentation, visits, benchmarking – Existing solutions – Material to implement ideas • Write rules of the game – No critic – One at a time – Look for quantity – Be visual – Encourage crazy ideas • Number ideas • Look for – Fluidity – Improvement of ideas – Totally different ideas • Post-it + Paperboard
  • 63. Transgressive Methods • We are more creative in situations of transgression • Create a fun / challenging situation • What shocks us stimulates us –Crazy ideas –Stupid ideas –Strange Ideas … et facilitates associations of ideas
  • 64. Random Methods • Escape linear thinking • Random words – Draw a word randomly – See what idea it inspires you • Random inages – Visualise images dranw randomly – See what they evoque, which solution to the problem they suggest
  • 65. Random Methods • Google storming – Start with a word – Search it on Google – Click on a link in the top 5 (that seems interesting) – Seeing what you can find inspires you in relation to the problem to be solved – Bounce on other research – Do not start looking too much into the content of the pages – Stay focused on the original goal
  • 66. Analogical Methods • Principle – Shifts the problem by making analogies – See what ideas each analogy brings – Return to the initial problem • Synectics (Gordon - 1961), analogies : – Direct : natural (animal, plant), or graphic – Symbolic : parable, metaphor – Fantasy: dream, daydream – Personal approach: identify with the situation
  • 67. Follow the rules of improvisation • Keep space for yes – Say « YES » – Do not criticize – Say what you find good – Create trust • Bring your own stone – Say « AND » – Contribute, in a small or large way – Or ask a question …To study an idea thouroughly YES, AND… Constructive brainstorm
  • 68. 6 Thinking Hats Facts driven Feelings, intuition Careful examination of negative aspects Process driven Optimism : examine benefits, feasibility New ideas, creative attitude Edward de Bono
  • 71. Directed thought, mastered • Focus on the most suitable hat • Change hats when needed
  • 72. Direct your thought Example : you want to progress in tennis Express your enthusiasm (stay motivated) Study facts to learn how to improve
  • 74. Example dissatisfied customer Sales person that is process minded lack of understanding
  • 75. Resonate – to establish communication Facts Positive
  • 76. Une on same wavelength, I can change the hat As long as we are not on the same wavelength won’t change my point of view I listen to the mindset of the other so he feels really understood
  • 77. Example Unhappy customer Sales person who recognizes his frustration Let’s get to the facts Let’s get to the process If I were you I would have the same reaction Let's see what exactly happened How to make it not happen again
  • 78. Confused ineffective group Everyone thinks he hold the truth Process Feelings Imaginati on Critical Positive controversies endless discussions
  • 79. Parallel, cooperative thinking • Focus everyone on a hat • Change hat together
  • 80. Benefits Accelerates meetings Prevents ego One thing at a time avoids confusion More diverse thinking Better focus Avoid individual trends
  • 81. 4 Methods useful for Marketing & Sales Innovation games BrainstormingLateral thinking, 6 hats Mindmaps Represent information (ideas or facts) in the form of a diagram called "mental map" Usage: synthesis of information / collaborative brainstorming ... Fun activities rather than games rather, they aim to collect, organize and prioritize ideas Usage : product roadmap, identifying growth drivers ... Approach to overcome the limitations of the "linear, logic thinking" while remaining rational Usage : problem solving, product ideas ... Collection of ideas to produce a maximum of ideas which are then analyzed and sorted Usage : product ideas, solutions to a problem, names, slogans ... Tony Buzan Luke Hohmann Edward de Bono Alex Osborne (BBDO)
  • 82. Innovation Games Fun activities for product strategy & marketing: With clients / internal One or more games at a time Many companies use them Characterized by: Relaxation, Collaboration Encourages teamwork Increase information sharing Fun Verbal and visual communication
  • 83. What for ? Remember the future Spider web Start your day Vision of the future PrioritisationBrainstorming on features Knowledge of customer Me and my shadow The apprentice Identify problems Speed boat Product Box Product Tree Give them a hot tube Buy a feature 20/20 Vision game activity