5 trends from the world of social media - the broad view.
1. In-house
2. Content strategy
3. Social shopping and Location based marketing
4. Influencers
5. Social Gaming
5. TV (Youtube, Hulu, iPlayer)
Ads (Adwords + Facebook)
News papers og news (blogs,
Twitter, Flipboard... )
Books (eBøger)
Radio (podcasts)
Internet enabled devices
traditional “media” is migrating online
6. 12-24 y.o. are online 2,5 hours a day
Danish Source: Dansk Statistik 2010
7. 60+ are online 38 minutter per day
Danish Source: Dansk Statistik 2010
8. 9 out of 10 are online more than one hour / day
Danish Source: Dansk Statistik 2010
10. They spend an average of
16 mins a day
on Facebook
Danish Source: Dansk Statistik 2010
11. Young people use social media to define
themselves and demonstrate social capital
Source: http://info-architecture.blogspot.com/2011/03/social-marketing-to-millenials-by.html
12. “Every moment is sharable”
- Charles Hull, Managing Director, Archrival | Dachis Group
Source: http://info-architecture.blogspot.com/2011/03/social-marketing-to-millenials-by.html
18. “Dell has trained more than 9000 people in
the use of Twitter”
- Kerry Bridge, Global Digital Media Communications Manager, Dell Public Sector
19. <
Dells daily reach on Twitter is greater than the
12 biggest American newspapers (WSJ, NYT,
USA Today, Washington Post ...)
Source: Kerry Bridge, Global Digital Media Communications Manager, Dell Public Sector
20. Biz Customer
It’s about getting closer to your clients and
customers
The distance between you and them is
shrinking all the time! Facebook, Twitter,
message boards, reviews...
21. Work Work | Private life Privat life
This means the devide between work and
private life is changing. The two spheres
are merging
Facebook does not shut down after 5pm or
on weekend - au contraire
22. This demands new skills from your
employees
Currently most prevalent in the creative
and tech sectors
But the rest are coming...
Source: http://hbswk.hbs.edu/item/6009.html
23. Pros
Quick, “easy”, cost effective
Cons
Lack of external perspective on your product can be
a problem
Source: http://www.advertising-objective.com/in-house-agency-pros-and-cons.html
25. You need to manage a growing online
presence
But did we forget something vital?
26.
27. “The fallacy of incomplete logic: We need
an app / Facebook Page / Twiter account
because everyone else has one. ”
- Jonathan MacDonald, entrepeneur, at SMWF Europe 2011
28. “You don’t see all the content from Facebook
Pages. That’s why engagement is so important.
You see the pages you engage with.”
- David Parfect, UK Sales Manager, Facebook at SMWF Europe 2011
30. Use words and data that support engagement
and interaction
Everything is content!
http://www.boxesandarrows.com/view/content-strategy-the & http://www.alistapart.com/articles/thedisciplineofcontentstrategy/
31. They do it
http://knol.google.com/k/content-strategy#
33. “If people aren’t talking about you, they’re not talking about you for
a reason. And the reason isn’t that they dislike you. They’re not
talking about you because you’re boring.”
- Seth Godin
34. “Goal: Thought leadership in the tinned coloured chemical business”
- Russ Lidstone, EURO RSCA London om Dulux “Let’s Colour”
45. But remember:
“The map is not the territory”
- Alfred Korzybski, semantiker i 1900-tallet
The real world keeps changing: It’s ok to get lost
Just update your strategy and keep planning ahead
47. “A social shopper is someone who taps into the para-
social network surrounding a shopping experience”.
- Kate Howell, Managing Director, Immediate Future
48. Website = Shop
Email = shop window
Social media = coffee shop, where people talk about you
Original: JC Mighty, Aurora Fashions
50. “We are now an audience with an audience”
- Brian Solis, web marketing hotshot
51. Retail hacking
“Hacking” the regular way of shopping via
social mechanisms online
Cupons, deal sharing, “loop-holes”, tricks ...
“Shopping is a contact sport”
Source: Wired US 12/10
52. Actually gives away food
Doesn’t do it for money
Competitive
Mother of two
38 y.o.
Charlotte Harrison
Source: Wired US 12/10
53. Buys groceries worth $78.15
Pays $1.77
Get’s $2.85 back because a red
bell pepper was incorrectly
priced
Result
Profit of $1.08 + goods
worth for $78.15
Source: Wired US 12/10
54. They do the hacking themselves
But that’s not the only way to do things anymore
55. Expanding retail hacking
Groupon does the work for you
Group purchasing
X amount commit to
purchase to “unlock” offer
Offered $ 6. bill. by Google i Dec.
’10, turned it down - now estimated
to be worth $25+ billion!
57. Foursquare
“If I earn the Gym Rat badge, that says something about me that a
couple of stamps on a punch card or scan of a loyalty card
cannot.”
Tristan Walker, head of business development, Foursquare
http://mashable.com/2010/11/19/foursquare-pepsi-safeway/
58. Special Offers
Loyalty unlocks, price deals
etc.
Revealed at check-in
Maintained by the
businesses themselves
59. Safeway & Pepsico
New kind of “loyalty scheme”
Checking in at Safway earned customers VonsClub-
points
Points equate discounts on Pepsi products
Auto-check-in at cash register possible
60. From e-comm erce to f-commerce
Facebook credits
Avg. mount of friends is roughly 150
global - they follow you around the
net via the Social Graph
- can be linked to online
stores
Our Social Graph says a lot
about our purchasing
habits
Kilde: Jan Christiansen, Facebook Nordics
61. Facebook Check-in Deals
Part of Faceb0ok Places
Revealed at check-in
“Regular” offers
Loyality unlocks
Group offers (check in with 10 of your Facebook
friends to unlock something)
63. Facebook Social Deals
Testing phase in 5 major US cities
Focussing on “events”
First time Facebook Credits can be used for
“physical” purchases
No discount!
Instead social functionality built in
71. “If you don’t have a Klout or Peer Index score of above 50, you don’t
even get an interview [in Silicon Valley]. This will have come to
London by 2012.”
- Thomas Power, chairman Ecademy, SMWF Europe 2011
72. Click-through-rate on blogs with high Peer Index
scoring authors are higher
Azeem Ashar, CEO Peer Index, SMWF Europe 2011
73. Microblogging will be mainstream in 2-5 years (says
the Gartner Hype Cycle)
This will only get more important!
Kilde: Gartners Hype Cycle
78. 40 % of time spent on Facebook is spent gaming
Average age of social gamer in the UK is 30 - 39
Source: Bill Clifford, VP Global Ad Sales, Wild Tangent
81. Biggest social gaming company is Zynga
They are responsible for Farmville,
Cityville, Frontierville, Villeville...
50 mio. people are playing their games at any
given time
250 mio. play them in total
Source: Zynga
82. “We don’t sell ads. We sell advertising as content.”
- Manny Anekal, Glolbal Director of Brand Advertising, Zynga
86. “10 mio. people engaged with content in 24 hours -
many still have it. That’s millions if not billions of
impressions”
- Manny Anekal, Glolbal Director of Brand Advertising, Zynga
87.
88.
89.
90. Do we want brands in our content?
Are we ready to accept true branded content?
92. Looking at Farmville can make one fear for
the future of the human race.
But all is not lost! Games can do good, too!
93.
94. “The opposite of play isn’t work, it’s depression”
- Jane McGonigal - Reality is Broken
95. “Gaming unleashes our natural ability to be the best
version of ourselves.”
- Jane McGonigal - Reality is Broken
Positive stress, that people enjoy overcoming
96. World Without Oil
ARG = alternate reality game
Mix of offline and online
Goal: Save oil in real life. Tracks stats
online and get points, take part in
community etc.
Proven: Participants have managed
the financial crisis better beacuse
they took part
97. Wrap-up
1. In-house
2. Content Strategy
3. Social Shopping | Location
4. Influencers
5. Social Gaming
99. What we do: Innovation- og concept developement
We help organizations navigate in the new
world of digital media
100. Courses, workshops,
“Campaigns”, seminars, conferences,
idea catalogues... speaking engagements...
Digital competency
building
Digital strategy,
business
developement
Digital concept Digital business
developement developement
www.seismonaut.com