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Pedagogical Strategies:
   C. Cooperative Learning
1. Starter-Wrapper Discussions (with roles)
2. Turn to Your Partner: Quizzes, Top Tens
3. Value Line and Graphs
4. Roundrobins and Roundtables
5. Synchronous Guest Conferencing
6. Structured Controversy
7. Jigsaw, Group Investigation, PBL
8. Gallery Tours of Student Work
9. Panel Discussions/Symposia
10. Case Creation and Replies
Cooperative Learning
        Principles
• Positive Interdependence
• Individual Accountability
• Group Processing
• Social Skills and Trust
• Face-to-Face Interaction
1. Structured Controversy
           Task
• Assign 2 to pro side and 2 to con side
• Read, research, and produce different
  materials
• Hold debate (present conflicting
  positions)
• Argue strengths and weaknesses
• Switch sides and continue debate
• Come to compromise
2. Reciprocal Teaching
         Scripts
• Instructor gives purpose of the
  method (e.g., summarization,
  prediction, clarification, and
  questioning skills)
• He/she models the method
• Student takes over as the teacher
• Student teacher models skills
  requested
3. Cooperative Learning
        Scripts
• Read same passage
• Put out of sight
• One person is summarizes and
  the other tries to correct any
  errors
• Both work together to learn the
  information
• Read 2nd passage and change
  roles
4. Cooperative Teaching
        Scripts
• Read different passages
• Put out of sight
• One person summarizes the
  content of first passage and the
  other asks clarifying questions
• Work together to develop
  analogies, images, etc. to learn
• Repeat steps for other article
• Read passage that did not read
5. READERS
•   Review why you are about to read.
•   Explore passage for main ideas.
•   Ask questions about the main ideas.
•   Draw conclusions.
•   Evaluate your responses.
•   Read for answers and summarize main
    ideas.

    – Other similar strategies include paired repeated reading, paired
      reading, Cooperative Integrated Reading and Composition
      (CIRC) Program, reciprocal teaching, cooperative scripts.
6. Numbered Heads
        Together
• Count off 1, 2, 3, 4 in each
  group.
• Instructor can call on a number
  within a group to respond or all
  people with a certain number to
  respond.
• Increases accountability.
7. Human Graph
•Class lines up:
(1-5)
1 = Strongly agree,
3 = neutral,
5 = strongly disagree

• e.g., this workshop is great!
8. Value Lines
•Pose question or issue
•Students mark down
 their feelings or votes
•Share votes and rationale
 with class
•Recast votes
9. Think-Pair-Share or
Turn To Your Partner
      and Share
•Pose a question, issue,
 activity, etc.
•Students reflect on it.
•Then they share views
 with assigned partner.
•Share with class.
10. Phillips 66
•Assign topic (e.g., review
 readings for this week).
•Students work in groups
 of 6 for 6 minutes on a
 particular problem.
•After 6 minutes, stop
 discussion.
•Share with class.
11. Buzz Groups
•Meet in small groups for
 a set period of time
 followed by group
 discussion.
 –(perhaps discuss assigned
  readings)
12. Stand and Share
1. Present a question.
2. When know the answer, stand up
   to indicate to the instructor that
   you have an answer.
3. Wait until all are standing.
4. Call on one at a time.
5. When you give an answer or hear
   you answer given, you can sit
   down (unless you have an
   additional answer).
13. Inside and Outside or
         Fishbowl
• Situate students in two circles; an
  outer & inner circle.
• Present a problem, situation, or
  discussion topic.
• Have students immediately behind
  each other discuss their solutions,
  ideas, or answers.
13. Inside and Outside or
 Fishbowl Continued…
• Only those on the inner circle can
  talk or discuss. Those behind have
  to listen.
• After 5-10-15 minutes, have them
  share with person behind them
  what they did not get a chance to
  say and discuss the conversation
  so far.
13. Inside and Outside or
     Fishbowl Continued…
• Change seats between inner and
  outer circles.
• Now discussion resumes with
  those on the inside.
• After 5-10-15 minutes, continue
  with rotation or come to
  compromise.
• Alternative version: Outer circle
  people can tap inner circle person
  on shoulder as replacement.
14. Role Play or Debate
    Panel or Symposia
• Find controversial topic(s) in the
  readings.
• Hand students slips of paper with
  different persona or roles (i.e.,
  authors) that form into 2-3
  different groups or factions.
• Have students meet in their
  respective groups to form a plan
  of action.
14. Role Play or Debate Panel
    or Symposia Continued
• Role play perhaps with
  alternating views being
  presented with 4-6 students.
• Tap students in the audience
  on the shoulder to take the
  place of someone on panel or
  have them decide when to
  replace someone.
Online Role Play…
Role 1: Starter/Mediator
       Reporter/Commentator
• Summarizes the key terms, ideas, and
  issues in the chapters, supplemental
  instructor notes, journal articles, and other
  assigned readings and asks thought
  provoking questions typically before one’s
  peers read or discuss the concepts and
  ideas. In effect, he/she points out what to
  expect in the upcoming readings or
  activities. Once the “start” is posted, this
  student acts as a mediator or facilitator of
  discussion for the week.
Role 2: Wrapper/Summarizer
Synthesizer/Connector/Reviewer
• Connects ideas, synthesizes discussion,
  interrelates comments, and links both
  explicit and implicit ideas posed in online
  discussion or other activities. The learner
  looks for themes in online coursework
  while weaving information together. The
  wrapping or summarizing is done at least
  at the end of the week or unit, but
  preferably two or more times depending on
  the length of activity.
Role 3: Conqueror or
 Debater/Arguer/Bloodletter
• Takes ideas into action,
  debates with others, persists
  in arguments and never
  surrenders or compromises
  nomatter what the casualties
  are when addressing any
  problem or issue.
Role 4: Devil's Advocate or
 Critic/Censor/Confederate
• Takes opposite points of view
  for the sake of an argument
  and is an antagonist when
  addressing any problem
  posed. This might be a weekly
  role that is secretly assigned.
Role 5: Idea
Squelcher/Biased/Preconceiver
 • Squelches good and bad
   ideas of others and submits
   your own prejudiced or
   biased ideas during online
   discussions and other
   situations. Forces others to
   think. Is that person you
   really hate to work with.
Role 6: Optimist/Open-
      minded/Idealist
• In this role, the student
  notes what appears to be
  feasible, profitable, ideal,
  and "sunny" ideas when
  addressing this problem.
  Always sees the bright or
  positive side of the
  situation.
Role 7:
Emotional/Sensitive/Intuitive
• Comments with the fire and
  warmth of emotions,
  feelings, hunches, and
  intuitions when interacting
  with others, posting
  comments, or addressing
  problems.
Role 8: Idea Generator
  Creative Energy/Inventor
• Brings endless
  energy to online
  conversations and
  generates lots of
  fresh ideas and new
  perspectives to the
  conference when
  addressing issues
  and problems.
Who do you think invented the
          Internet???




Alt Role: Connector/Relator/Linker/Synthesizer
Funny thing is that Al thinks he
 invented e-learning as well!!!
INFORMATION TECHNOLOGY
(June 26, 2002) *AL GORE IS TEACHING a distance-education course
on the role of families in discussions about community
development. Videotapes of the two-semester course, made this past
year, are available for other institutions to use.
SEE http://chronicle.com/free/2002/06/2002062601t.htm
Role 9:
Questioner/Ponderer/Protester
• Role is to question,
  ponder, and protest the
  ideas of others and the
  problem presented itself.
  Might assume a radical
  or ultra-liberal tone.
Role 10: Coach
 Facilitator/Inspirer/Trainer
• Offers hints, clues,
  supports, and highly
  motivational speeches to
  get everyone fired-up or
  at least one lost individual
  back on track when
  addressing a problem or
  situation.
Role 11: Controller/Executive
    Director/CEO/Leader
• In this role, the student
  oversees the process,
  reports overall findings and
  opinions, and attempts to
  control the flow of
  information, findings,
  suggestions, and general
  problem solving.
Role 12:
 Slacker/Slough/Slug/Surfer Dude
• In this role, the student does little or
  nothing to help him/herself or his/her
  peers learn. Here, one can only sit back
  quietly and listen, make others do all the
  work for you, and generally have a laid
  back attitude (i.e., go to the beach) when
  addressing this problem.
15a. One Stray-Three Stay

• Give a task to small groups of
  students.
• Assign one person as spy or
  pirate to see the answers of
  other students (one stray-
  three stay method) and share
  with group.
15b. One Stay-Three Stray

• Group assigns one person
  from their group to stay
  behind and share product or
  ideas with others who visit
  their poster or station (one
  stay-three stray method).
16. Group Investigation or
             Coop-Coop
• Divide a general topic into sub-topics.
• Groups divide sub-topics into mini-topics.
• Each student investigates their mini-topic.
• Students present findings within groups.
• Integration is made of all the material in each
  group.
• Presentation is made to the class.
• Evaluation is made of team as well as
  individual efforts.
17. Student Teams
Achievement Divisions (STAD)
• Students are divided up into
  heterogeneous groups of four-
  5 student groups.
• Lesson is presented by
  instructor.
• Students help each other learn
  the material.
17. Student Teams Achievement
   Divisions (STAD) Continued

• Students take a test or quiz or
  perform some other task.
• Team scores are determined
  based on improvement scores
  of all students.
• Teams with highest scores are
  recognized.
18. Teams-Games Tournaments
        Divisions (TGT)
• Same basic idea as STAD
  except that quizzes or tests
  are replaced by competitions
  between groups.
19a. Jigsaw I
• Form home or base groups of 4-6
  students.
• Student move to expert groups.
• Share knowledge in expert groups and
  help each other master the material.
• Come back to base group to share or
  teach teammates.
• Students are individually tested; there
  are no group grades.
19b. Jigsaw II
• Same as Jigsaw I except that
  total team scores on the
  quizzes or assignments are
  published or used in grading
  purposes.
20. Problem-Based
 Learning (Savery & Duffy, 1996)
• Instructor lays out the problem
  situation.
• Students work on a major problem
  for a unit, semester, or year.
• Presentation is made at the end of
  the unit or semester.
• Evaluation is made by experts
  and/or the instructor
21. Open Space
Technology (Harrison Owen, 1997)
Create a matrix of time and
 spaces
Bring markers and paper.
Hold big meeting & explain rules.
Individuals announce topic of
 interest or invitation.
Place in time slot.
Hold discussion forum.
21. Open Space
Technology (Harrison Owen, 1997)
The Four Principles:
• Whoever comes is the right
  people.
• Whatever happens is the only
  thing that could have.
• Whenever it starts is the right
  time.
• When it’s over, it’s over.
21. Open Space
Technology (Harrison Owen, 1997)
• The law of 2 feet.
• Bumblebees: they cross
  pollinate ideas and move from
  room to room.
• Butterflies: they do not attend
  mtgs but attract attention and
  additional discussions.
21. Open Space Technology
Supplies:
• Masking tape—5 rolls
• Ink Markers—50/100 participants,
  primarily dark ones
• Flip Charts—1/breakout room plus
  5 more
• Post-its (3 X5)—2 packages of 100
  per package
• Microphone—cordless preferred
21. Open Space Technology
Authentic Presence:
Show up
Be Present
Tell the Truth
Let It All Go
What have you learned so far?
• Solid and Fuzzy in groups of four
• One Stray-Three Stay--Buzz
  Groups--Roundtable.
Alternatives in Assessment
Authentic Assessment
          Disney Learning Partnership and 12 Online Education,
    Workshop on Constructivism as a Paradigm for Teaching & Learning

Rubrics or guides (see http://rubistar.4teachers.org/)
•   Graphic organizers
•   Discussion threads
•   Reader response journals
•   Student databases
•   Interviews and data collection
•   Assembling proposals and designing mock-ups
•   Class presentations
•   Conducting group research
•   Data manipulation and graphing
Authentic Assessment
          (Bonk, 2004 Packet of Readings)

• Not meant to shake out a grade
• Enable student to see/use high level
  skills
• Contextualized not atomized
• Involve students own research
• Assess repertoires not recall
• Depth and challenges over breadth
• Engaging and educational (learn from it)
• Somewhat ambiguous and ill-structured
Authentic Assessment
          (Bonk, 2004 Packet of Readings)


• Are more public with audience or panel
• Avoid unrealistic time constraints
• Offer known questions or tasks
• More often part of a portfolio not a one-
  shot deal
• Require some collaboration with others
• Are worth practicing, rehearsing, retaking
• Make assessment and feedback essential
Web Writing Tasks
•   Freewriting or Wet Inking
•   Reflections and Journaling
•   Chapter Role Play
•   Minute Papers on E-mail
•   Case Creations
•   Article Discussions
•   Cafes and Coffee Shops
•   Personal Portfolios
•   Summarizations
Evidence of Knowing
          (Bonk, 2004 Packet of Readings)


• Providing examples and counterexamples
• Arranging arguments, evidence, and
  rebuttals
• Arguing critically and creatively
• Posing problems
• Solving ambiguous problems
• Explaining and extending knowledge
• Asking for help and helping others
• Good judgment, responsiveness, style
Portfolio Ideas
              (Bonk, 2004 Packet of Readings)


•   Journal logs of reflections on work performed
•   Drafts of a paper and associated feedback
•   Synthesis across research papers
•   Samples of groupwork
•   Initial and ending concept maps on a topic
•   Class summary activities and reflection logs
•   Problem solving activities
•   Other significant products and reflections
•   Summary page of exhibits and demonstrations
    of knowledge
Constructivism Implementation
(SEDL, Constructivism and Technology)

• Start small
• Do not be afraid to share or ask for
  help
• Learn from as well as with your
  students
• Lower immediate expectations (change
  takes time)
• Use the computer and other
  technologies only where they fit your
  pedagogy and curriculum
Low Risk <-------> High Risk
          Strategy Continuum
•   Phillips 66              •   Mock trials
•   Turn to Your Partner &   •   6 Hats
•   Think-Pair-Share         •   Metaphorical Thinking
•   PMI, KWL                 •   Creative Dramatics
•   Ranking, Categorizing    •   Human Graphs
•   Muddy/Minute Papers      •   Debates
•   Cases                    •   Concept Maps, Timelines
•   Summing Up               •   Jigsaw, # Heads Together
•   Brainstorming, Rev BS    •   Electronic Conferences
•   Wet Inks                 •   PBL
Low Time <-------> High Time
             Strategy Continuum
•   Voting, Polling               •   Mock Trials, Role Play
•   Web Links/Comments            •   Guest Experts & Lectures
•   Case Discuss/Create           •   Debates, Controversies
•   Starter-Wrapper, Q&A          •   Symposia, Panel Discuss
•   Summing Up                    •   Electronic Roundtables
•   Pros & Cons                   •   Concept Maps, Webs
•   Ranking, Categorizing         •   Taxonomies, Timelines
•   E-mail Pal, Critical Friend   •   Thoughtful Exams
•   Brainstorming, Rev BS         •   Jigsaw
•   Minute Papers                 •   Problem-Based Learning

       Low Time/Risk Idea: ______________________
       High Time/Risk Idea: ______________________
My Concerns
•   Time, time, time...
•   Coverage
•   Feedback: Timely and complete
•   Student responsiveness
•   Evaluation and grading
•   Institutional expectations & politics
•   Costs vs. pragmatic benefits
•   What learning models???
•   Time, time, time
Planning Advice
• Think low risk to high risk and low time
  to time intensive
• Engage admin in study groups
• Build relationships with people in other
  disciplines (look for curricular overlap)
• Bring in outside guests and lecturers
More Planning Advice

•   Make an action plan.
•   Write a paper.
•   Do some rapid prototyping.
•   Share, share, share!
•   Present to dept. colleagues.
Questions?

Comments?

Concerns?

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Cooperative Learning Strategies

  • 1. Pedagogical Strategies: C. Cooperative Learning 1. Starter-Wrapper Discussions (with roles) 2. Turn to Your Partner: Quizzes, Top Tens 3. Value Line and Graphs 4. Roundrobins and Roundtables 5. Synchronous Guest Conferencing 6. Structured Controversy 7. Jigsaw, Group Investigation, PBL 8. Gallery Tours of Student Work 9. Panel Discussions/Symposia 10. Case Creation and Replies
  • 2. Cooperative Learning Principles • Positive Interdependence • Individual Accountability • Group Processing • Social Skills and Trust • Face-to-Face Interaction
  • 3. 1. Structured Controversy Task • Assign 2 to pro side and 2 to con side • Read, research, and produce different materials • Hold debate (present conflicting positions) • Argue strengths and weaknesses • Switch sides and continue debate • Come to compromise
  • 4. 2. Reciprocal Teaching Scripts • Instructor gives purpose of the method (e.g., summarization, prediction, clarification, and questioning skills) • He/she models the method • Student takes over as the teacher • Student teacher models skills requested
  • 5. 3. Cooperative Learning Scripts • Read same passage • Put out of sight • One person is summarizes and the other tries to correct any errors • Both work together to learn the information • Read 2nd passage and change roles
  • 6. 4. Cooperative Teaching Scripts • Read different passages • Put out of sight • One person summarizes the content of first passage and the other asks clarifying questions • Work together to develop analogies, images, etc. to learn • Repeat steps for other article • Read passage that did not read
  • 7. 5. READERS • Review why you are about to read. • Explore passage for main ideas. • Ask questions about the main ideas. • Draw conclusions. • Evaluate your responses. • Read for answers and summarize main ideas. – Other similar strategies include paired repeated reading, paired reading, Cooperative Integrated Reading and Composition (CIRC) Program, reciprocal teaching, cooperative scripts.
  • 8. 6. Numbered Heads Together • Count off 1, 2, 3, 4 in each group. • Instructor can call on a number within a group to respond or all people with a certain number to respond. • Increases accountability.
  • 9. 7. Human Graph •Class lines up: (1-5) 1 = Strongly agree, 3 = neutral, 5 = strongly disagree • e.g., this workshop is great!
  • 10. 8. Value Lines •Pose question or issue •Students mark down their feelings or votes •Share votes and rationale with class •Recast votes
  • 11. 9. Think-Pair-Share or Turn To Your Partner and Share •Pose a question, issue, activity, etc. •Students reflect on it. •Then they share views with assigned partner. •Share with class.
  • 12. 10. Phillips 66 •Assign topic (e.g., review readings for this week). •Students work in groups of 6 for 6 minutes on a particular problem. •After 6 minutes, stop discussion. •Share with class.
  • 13. 11. Buzz Groups •Meet in small groups for a set period of time followed by group discussion. –(perhaps discuss assigned readings)
  • 14. 12. Stand and Share 1. Present a question. 2. When know the answer, stand up to indicate to the instructor that you have an answer. 3. Wait until all are standing. 4. Call on one at a time. 5. When you give an answer or hear you answer given, you can sit down (unless you have an additional answer).
  • 15. 13. Inside and Outside or Fishbowl • Situate students in two circles; an outer & inner circle. • Present a problem, situation, or discussion topic. • Have students immediately behind each other discuss their solutions, ideas, or answers.
  • 16. 13. Inside and Outside or Fishbowl Continued… • Only those on the inner circle can talk or discuss. Those behind have to listen. • After 5-10-15 minutes, have them share with person behind them what they did not get a chance to say and discuss the conversation so far.
  • 17. 13. Inside and Outside or Fishbowl Continued… • Change seats between inner and outer circles. • Now discussion resumes with those on the inside. • After 5-10-15 minutes, continue with rotation or come to compromise. • Alternative version: Outer circle people can tap inner circle person on shoulder as replacement.
  • 18. 14. Role Play or Debate Panel or Symposia • Find controversial topic(s) in the readings. • Hand students slips of paper with different persona or roles (i.e., authors) that form into 2-3 different groups or factions. • Have students meet in their respective groups to form a plan of action.
  • 19. 14. Role Play or Debate Panel or Symposia Continued • Role play perhaps with alternating views being presented with 4-6 students. • Tap students in the audience on the shoulder to take the place of someone on panel or have them decide when to replace someone.
  • 21. Role 1: Starter/Mediator Reporter/Commentator • Summarizes the key terms, ideas, and issues in the chapters, supplemental instructor notes, journal articles, and other assigned readings and asks thought provoking questions typically before one’s peers read or discuss the concepts and ideas. In effect, he/she points out what to expect in the upcoming readings or activities. Once the “start” is posted, this student acts as a mediator or facilitator of discussion for the week.
  • 22. Role 2: Wrapper/Summarizer Synthesizer/Connector/Reviewer • Connects ideas, synthesizes discussion, interrelates comments, and links both explicit and implicit ideas posed in online discussion or other activities. The learner looks for themes in online coursework while weaving information together. The wrapping or summarizing is done at least at the end of the week or unit, but preferably two or more times depending on the length of activity.
  • 23. Role 3: Conqueror or Debater/Arguer/Bloodletter • Takes ideas into action, debates with others, persists in arguments and never surrenders or compromises nomatter what the casualties are when addressing any problem or issue.
  • 24. Role 4: Devil's Advocate or Critic/Censor/Confederate • Takes opposite points of view for the sake of an argument and is an antagonist when addressing any problem posed. This might be a weekly role that is secretly assigned.
  • 25. Role 5: Idea Squelcher/Biased/Preconceiver • Squelches good and bad ideas of others and submits your own prejudiced or biased ideas during online discussions and other situations. Forces others to think. Is that person you really hate to work with.
  • 26. Role 6: Optimist/Open- minded/Idealist • In this role, the student notes what appears to be feasible, profitable, ideal, and "sunny" ideas when addressing this problem. Always sees the bright or positive side of the situation.
  • 27. Role 7: Emotional/Sensitive/Intuitive • Comments with the fire and warmth of emotions, feelings, hunches, and intuitions when interacting with others, posting comments, or addressing problems.
  • 28. Role 8: Idea Generator Creative Energy/Inventor • Brings endless energy to online conversations and generates lots of fresh ideas and new perspectives to the conference when addressing issues and problems.
  • 29. Who do you think invented the Internet??? Alt Role: Connector/Relator/Linker/Synthesizer
  • 30. Funny thing is that Al thinks he invented e-learning as well!!!
  • 31.
  • 32. INFORMATION TECHNOLOGY (June 26, 2002) *AL GORE IS TEACHING a distance-education course on the role of families in discussions about community development. Videotapes of the two-semester course, made this past year, are available for other institutions to use. SEE http://chronicle.com/free/2002/06/2002062601t.htm
  • 33. Role 9: Questioner/Ponderer/Protester • Role is to question, ponder, and protest the ideas of others and the problem presented itself. Might assume a radical or ultra-liberal tone.
  • 34. Role 10: Coach Facilitator/Inspirer/Trainer • Offers hints, clues, supports, and highly motivational speeches to get everyone fired-up or at least one lost individual back on track when addressing a problem or situation.
  • 35. Role 11: Controller/Executive Director/CEO/Leader • In this role, the student oversees the process, reports overall findings and opinions, and attempts to control the flow of information, findings, suggestions, and general problem solving.
  • 36. Role 12: Slacker/Slough/Slug/Surfer Dude • In this role, the student does little or nothing to help him/herself or his/her peers learn. Here, one can only sit back quietly and listen, make others do all the work for you, and generally have a laid back attitude (i.e., go to the beach) when addressing this problem.
  • 37. 15a. One Stray-Three Stay • Give a task to small groups of students. • Assign one person as spy or pirate to see the answers of other students (one stray- three stay method) and share with group.
  • 38. 15b. One Stay-Three Stray • Group assigns one person from their group to stay behind and share product or ideas with others who visit their poster or station (one stay-three stray method).
  • 39. 16. Group Investigation or Coop-Coop • Divide a general topic into sub-topics. • Groups divide sub-topics into mini-topics. • Each student investigates their mini-topic. • Students present findings within groups. • Integration is made of all the material in each group. • Presentation is made to the class. • Evaluation is made of team as well as individual efforts.
  • 40. 17. Student Teams Achievement Divisions (STAD) • Students are divided up into heterogeneous groups of four- 5 student groups. • Lesson is presented by instructor. • Students help each other learn the material.
  • 41. 17. Student Teams Achievement Divisions (STAD) Continued • Students take a test or quiz or perform some other task. • Team scores are determined based on improvement scores of all students. • Teams with highest scores are recognized.
  • 42. 18. Teams-Games Tournaments Divisions (TGT) • Same basic idea as STAD except that quizzes or tests are replaced by competitions between groups.
  • 43. 19a. Jigsaw I • Form home or base groups of 4-6 students. • Student move to expert groups. • Share knowledge in expert groups and help each other master the material. • Come back to base group to share or teach teammates. • Students are individually tested; there are no group grades.
  • 44. 19b. Jigsaw II • Same as Jigsaw I except that total team scores on the quizzes or assignments are published or used in grading purposes.
  • 45. 20. Problem-Based Learning (Savery & Duffy, 1996) • Instructor lays out the problem situation. • Students work on a major problem for a unit, semester, or year. • Presentation is made at the end of the unit or semester. • Evaluation is made by experts and/or the instructor
  • 46. 21. Open Space Technology (Harrison Owen, 1997) Create a matrix of time and spaces Bring markers and paper. Hold big meeting & explain rules. Individuals announce topic of interest or invitation. Place in time slot. Hold discussion forum.
  • 47. 21. Open Space Technology (Harrison Owen, 1997) The Four Principles: • Whoever comes is the right people. • Whatever happens is the only thing that could have. • Whenever it starts is the right time. • When it’s over, it’s over.
  • 48. 21. Open Space Technology (Harrison Owen, 1997) • The law of 2 feet. • Bumblebees: they cross pollinate ideas and move from room to room. • Butterflies: they do not attend mtgs but attract attention and additional discussions.
  • 49. 21. Open Space Technology Supplies: • Masking tape—5 rolls • Ink Markers—50/100 participants, primarily dark ones • Flip Charts—1/breakout room plus 5 more • Post-its (3 X5)—2 packages of 100 per package • Microphone—cordless preferred
  • 50. 21. Open Space Technology Authentic Presence: Show up Be Present Tell the Truth Let It All Go
  • 51. What have you learned so far? • Solid and Fuzzy in groups of four • One Stray-Three Stay--Buzz Groups--Roundtable.
  • 53. Authentic Assessment Disney Learning Partnership and 12 Online Education, Workshop on Constructivism as a Paradigm for Teaching & Learning Rubrics or guides (see http://rubistar.4teachers.org/) • Graphic organizers • Discussion threads • Reader response journals • Student databases • Interviews and data collection • Assembling proposals and designing mock-ups • Class presentations • Conducting group research • Data manipulation and graphing
  • 54. Authentic Assessment (Bonk, 2004 Packet of Readings) • Not meant to shake out a grade • Enable student to see/use high level skills • Contextualized not atomized • Involve students own research • Assess repertoires not recall • Depth and challenges over breadth • Engaging and educational (learn from it) • Somewhat ambiguous and ill-structured
  • 55. Authentic Assessment (Bonk, 2004 Packet of Readings) • Are more public with audience or panel • Avoid unrealistic time constraints • Offer known questions or tasks • More often part of a portfolio not a one- shot deal • Require some collaboration with others • Are worth practicing, rehearsing, retaking • Make assessment and feedback essential
  • 56. Web Writing Tasks • Freewriting or Wet Inking • Reflections and Journaling • Chapter Role Play • Minute Papers on E-mail • Case Creations • Article Discussions • Cafes and Coffee Shops • Personal Portfolios • Summarizations
  • 57. Evidence of Knowing (Bonk, 2004 Packet of Readings) • Providing examples and counterexamples • Arranging arguments, evidence, and rebuttals • Arguing critically and creatively • Posing problems • Solving ambiguous problems • Explaining and extending knowledge • Asking for help and helping others • Good judgment, responsiveness, style
  • 58. Portfolio Ideas (Bonk, 2004 Packet of Readings) • Journal logs of reflections on work performed • Drafts of a paper and associated feedback • Synthesis across research papers • Samples of groupwork • Initial and ending concept maps on a topic • Class summary activities and reflection logs • Problem solving activities • Other significant products and reflections • Summary page of exhibits and demonstrations of knowledge
  • 59. Constructivism Implementation (SEDL, Constructivism and Technology) • Start small • Do not be afraid to share or ask for help • Learn from as well as with your students • Lower immediate expectations (change takes time) • Use the computer and other technologies only where they fit your pedagogy and curriculum
  • 60. Low Risk <-------> High Risk Strategy Continuum • Phillips 66 • Mock trials • Turn to Your Partner & • 6 Hats • Think-Pair-Share • Metaphorical Thinking • PMI, KWL • Creative Dramatics • Ranking, Categorizing • Human Graphs • Muddy/Minute Papers • Debates • Cases • Concept Maps, Timelines • Summing Up • Jigsaw, # Heads Together • Brainstorming, Rev BS • Electronic Conferences • Wet Inks • PBL
  • 61. Low Time <-------> High Time Strategy Continuum • Voting, Polling • Mock Trials, Role Play • Web Links/Comments • Guest Experts & Lectures • Case Discuss/Create • Debates, Controversies • Starter-Wrapper, Q&A • Symposia, Panel Discuss • Summing Up • Electronic Roundtables • Pros & Cons • Concept Maps, Webs • Ranking, Categorizing • Taxonomies, Timelines • E-mail Pal, Critical Friend • Thoughtful Exams • Brainstorming, Rev BS • Jigsaw • Minute Papers • Problem-Based Learning Low Time/Risk Idea: ______________________ High Time/Risk Idea: ______________________
  • 62. My Concerns • Time, time, time... • Coverage • Feedback: Timely and complete • Student responsiveness • Evaluation and grading • Institutional expectations & politics • Costs vs. pragmatic benefits • What learning models??? • Time, time, time
  • 63. Planning Advice • Think low risk to high risk and low time to time intensive • Engage admin in study groups • Build relationships with people in other disciplines (look for curricular overlap) • Bring in outside guests and lecturers
  • 64. More Planning Advice • Make an action plan. • Write a paper. • Do some rapid prototyping. • Share, share, share! • Present to dept. colleagues.