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chapter 6 HCI in the software process
HCI in the software process ,[object Object],[object Object],[object Object],[object Object]
the software lifecycle ,[object Object],[object Object]
The waterfall model Requirements specification Architectural design Detailed design Coding and unit testing Integration and testing Operation and maintenance
Activities in the life cycle ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Verification and validation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Real-world requirements and constraints The formality gap
The life cycle for interactive systems ,[object Object],[object Object],Requirements specification Architectural design Detailed design Coding and unit testing Integration and testing Operation and maintenance
Usability engineering ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
part of a usability specification for a VCR ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ISO usability standard 9241 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
some metrics from ISO 9241 ,[object Object],[object Object],[object Object],[object Object],[object Object]
Iterative design and prototyping ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Techniques for prototyping ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Design rationale ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Design rationale (cont’d) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Issue-based information system (IBIS) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
structure of gIBIS Sub-issue Issue Sub-issue Sub-issue Position Position Argument Argument responds to responds to objects to supports questions generalizes specializes
Design space analysis ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
the QOC notation Question Option Option Option Criterion Criterion Criterion Question … Consequent Question …
Psychological design rationale ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Summary ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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HCI - Chapter 6

  • 1. chapter 6 HCI in the software process
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  • 4. The waterfall model Requirements specification Architectural design Detailed design Coding and unit testing Integration and testing Operation and maintenance
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  • 17. structure of gIBIS Sub-issue Issue Sub-issue Sub-issue Position Position Argument Argument responds to responds to objects to supports questions generalizes specializes
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  • 19. the QOC notation Question Option Option Option Criterion Criterion Criterion Question … Consequent Question …
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