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STATE OF CREATE: 2016© 2016 Adobe Systems Incorporated. All rights reserved.
Photos By Victoria Siemer and Lauren Bath
* The data set for each country is nationally representative of the population of that country. Margin of sampling Error (MOE) at 95% confidence level.
The 2016 report was commissioned by Adobe and produced by the research firm Edelman Intellgence. Findings for this report build on research
conducted among comparable audiences in March–April 2012. Full results for 2012 State of Create Study can be found here.
Wave-over-wave comparison of relevant 2012 questions is available upon request.
Methodology
ADULTS
18+ years old
· Gen Z: 18-20 years old
· Millennials: 21-35 years old
· Gen X: 36-50 years old
· Baby Boomers+: 51+ years old
WHEN
Sept. 19, 2016 – Oct. 3, 2016
HOW MANY
GLOBAL: n= 5,026; MOE*: ±1.4%
· U.S.: n=1,009; MOE: ± 3.1%
· U.K.: n=1,004; MOE: ± 3.1%
· GERMANY: n=1,006; MOE: ± 3.1%
· FRANCE: n=1,007; MOE: ± 3.1%
· JAPAN: n=1,000; MOE: ± 3.1%
HOW
20-minute online
quantitative survey
STATE OF CREATE: 2016
2
1. METHODOLOGY & KEY FINDINGS
The state of creativity today
Global respondents believe being creative is valuable to society (70%)
and the economy (64%). PAGE 8
Being creative helps make people better workers (70%), leaders (70%),
parents (69%) and students (69%). PAGE 9
Yet only forty-one percent describe themselves as creative and thirty-one
percent report they are living up to their creative potential. PAGES 10, 11
Compared to older generations, younger generations* are more likely to:
Describe themselves as creative (48% vs. 38%) and want others to see
them as creative (63% vs. 47%). PAGE 12
Be comfortable with using technology to overcome their creative
limitations (63% vs. 49%). PAGE 13
*“Younger generations” is a combination of Gen Z (18-20) and Millennials (21-35); “Older generations” is a combination of Gen X (36-50) and Baby Boomers+ (51+).
Data is broken out by each of these generations in the detailed findings.
Photo by Victoria Siemer
STATE OF CREATE: 2016
3
1. METHODOLOGY & KEY FINDINGS
* Creators are respondents who describe themselves as “someone who creates” - 57% of global respondents.
** Income differences calculation based on a forced mean, calculated by taking the midpoint of each range of household income in the response options to determine the mean response that would have occurred had each respondent provided their exact household income.
Note: p.p. stands for percentage points.
Photo by Victoria Siemer
Creativity pays
Based on their reported household income, creators* earn thirteen percent more than non-creators**, on average. PAGE 16
Compared to non-creators, they are also more likely to: PAGES 15, 16, 17
Describe themselves as innovative (+25 percentage points (p.p.)), confident (+22 p.p.), problem solvers (+22 p.p.) and happy (+19 p.p.).
Believe that creating allows them to make a difference (+31 p.p.).
Say being creative at work makes them feel happy (+34 p.p.), fulfilled (+31 p.p.), energized (+29 p.p.) and successful (+28 p.p.).
Say that technology helps them overcome their own creative limitations (+27 p.p.) and makes it easier to express their creative ideas (+26 p.p.).
STATE OF CREATE: 2016
4
1. METHODOLOGY & KEY FINDINGS
Creativity and design
make for good business
Respondents globally say businesses that invest in creativity are more likely to:
PAGES 19, 20
· Increase employee productivity (78%).
· Have satisfied customers (80%) and provide a better customer experience (78%).
· Foster innovation (83%) and be financially successful (73%).
Seventy-seven percent agree there is increasing pressure to be productive
rather than creative at work. Yet, more than half (56%) say there is an increasing
expectation to think creatively at work. PAGE 21
Seventy-four percent agree that it’s important for businesses to focus on good
design. PAGE 22
Almost 2 in 3 respondents (65%) think good design is more important now than
it was five years ago. PAGE 22
Almost half (45%) say that in the past year, they have paid more for a well-
designed product or service. PAGE 23
Seventy percent like when brands deliver a well-designed experience wherever
they are. PAGE 23
Photo by Patrick Monatsberger
STATE OF CREATE: 2016
5
1. METHODOLOGY & KEY FINDINGS
Governments and schools
have a creativity imperative
Respondents globally perceive that a government that
invests in creativity is more likely to foster innovation (82%),
increase productivity (79%), be competitive (78%), and
have happier citizens (76%). PAGE 25
While over three in four (76%) believe that unlocking
creative potential is key to economic growth, a similar
percentage (74%) feel their countries are not living up to
their creative potential. PAGE 26
About two-thirds (65%) believe creativity is being stifled by
their educational systems. PAGE 27
In order to foster creativity, respondents believe that schools
should prioritize: PAGE 28
· Learning by “doing” (84%).
· Creativity over memorization (75%).
· Developing a wide variety of student skills (72%).
Globally, Japan is regarded as the most creative country
(34%) and Tokyo the most creative city (26%), followed by
the U.S. (28%) and New York (23%), respectively. PAGE 29
Photo by Takashi Yasui
STATE OF CREATE: 2016
6
1. METHODOLOGY & KEY FINDINGS
THE STATE
OF CREATIVITY
TODAY
STATE OF CREATE: 2016
SECTION 2:
Image by kichigin19 via Adobe Stock
Creativity is valuable to society
and the economy
Q24. How valuable is being creative to society? (Top 2 box <Very/Extremely valuable> reported)
Q25. How valuable is being creative to the economy? (Top 2 box <Very/Extremely valuable> reported)
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
Photo by Victoria Siemer
GER
83%
U.S.
82%
U.K.
72%
FRA
62%
JAP
48%
U.S.
77%
GER
73%
U.K.
71%
FRA
56%
JAP
43%
VALUE OF CREATIVITY TO SOCIETY
(% GLOBAL, TOP 2 BOX)
VALUE OF CREATIVITY TO ECONOMY
(% GLOBAL, TOP 2 BOX)
70% 64%
STATE OF CREATE: 2016
8
2. THE STATE OF CREATIVITY TODAY
Being more creative makes
people better...
(% GLOBAL, TOP 2 BOX)
Q21. Please indicate to what extent you agree or disagree with the following statements. Being more creative helps make people… (Top 2 box <Somewhat/Strongly agree> reported)
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
Photo by Victoria Siemer
Workers ParentsLeaders Students
U.S.
84%
GER
76%
U.K.
74%
FRA
72%
JAP
47%
U.S.
85%
GER
74%
U.K.
73%
FRA
69%
JAP
45%
U.S.
86%
U.K.
75%
GER
73%
FRA
68%
JAP
43%
U.S.
86%
U.K.
72%
GER
71%
FRA
69%
JAP
51%
70% 70% 69% 69%
STATE OF CREATE: 2016
9
2. THE STATE OF CREATIVITY TODAY
Q8. Which of the following words best describe you? [MULTIPLE RESPONSE]
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
Photo by Victoria Siemer
Only 4 in 10
describe
themselves
as creative
(% GLOBAL,
% SELECTING “CREATIVE”)
GER
57%
U.S.
55%
U.K.
41%
FRA
40%
JAP
13%
41%
STATE OF CREATE: 2016
10
2. THE STATE OF CREATIVITY TODAY
31%
Q12. Do you feel that you are living up to your potential to create?
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
Photo by Victoria Siemer
“I FEEL I AM LIVING UP TO
MY CREATIVE POTENTIAL”
(% GLOBAL, % SELECTING “YES”)
U.S.
44%
FRA
34%
U.K.
33%
GER
24%
JAP
20%
Few have
realized their
creative
potential
STATE OF CREATE: 2016
11
2. THE STATE OF CREATIVITY TODAY
Younger
generations
value creativity
more highly
Q8. Which of the following words best describe you? [MULTIPLE RESPONSE]
Q13. Please indicate to what extent you agree or disagree with the following statements.
(Top 2 box <Somewhat/Strongly agree> reported)
Base sizes (Global): Gen Z (18-20) = 217, Millennials (21-35) = 1,334, Gen X (36-50) =
1,395, Baby Boomers+ (51+) = 2,080
See appendix for country-specific data.
Photo by Victoria Siemer
DESCRIBE THEMSELVES AS “CREATIVE” (% GLOBAL, % SELECTING “CREATIVE”)
WANT OTHERS TO “SEE THEM AS CREATIVE” (% GLOBAL, TOP 2 BOX)
55%
66%
47%
62%
42%
55%
36%
43%
GEN Z
GEN Z
MILLENNIALS
MILLENNIALS
GEN X
GEN X
BABY BOOMERS+
BABY BOOMERS+
STATE OF CREATE: 2016
12
2. THE STATE OF CREATIVITY TODAY
GEN Z MILLENNIALS GEN X BABY BOOMERS+
45%57%63%66%
Younger generations value
technology for creativity
Q47. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported)
Base sizes (Global): Gen Z (18-20) = 217, Millennials (21-35) = 1,334, Gen X (36-50) = 1,395, Baby Boomers+ (51+) = 2,080. See appendix for country-specific data.
Photo by Victoria Siemer
“TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS” (% GLOBAL, TOP 2 BOX)
STATE OF CREATE: 2016
13
2. THE STATE OF CREATIVITY TODAY
CREATIVITY
PAYS
STATE OF CREATE: 2016
SECTION 3:
Image by kichigin19 via Adobe Stock
CREATORS
32%
50%
45%
46%
Q8. Which of the following words best describe you? [MULTIPLE RESPONSE]
Q11. Do you consider yourself to be someone who creates?
Q17. What does creating do for you as a person? [MULTIPLE RESPONSE]
Base sizes (Global): Self-described creators = 2,841, Non-creators = 1,085
*Creators are respondents who describe themselves as “someone who creates” - 57% of global respondents.
See appendix for country-specific data.
Photo by Victoria Siemer
CREATORS* ARE MORE LIKELY TO DESCRIBE THEMSELVES AS... (% GLOBAL)
BELIEVE CREATING LETS THEM MAKE A DIFFERENCE (% GLOBAL)
Creators
have a
stronger
self-image
INNOVATIVE 7%
NON-CREATORS
PROBLEM-SOLVERS 28%
HAPPY 26%
15%
CONFIDENT 22%44%
+25 p.p.
+22 p.p.
+19 p.p.
+31 p.p.
+22 p.p.
DELTA
(PERCENTAGE POINTS)
15
3. CREATIVITY PAYS
STATE OF CREATE: 2016
Q11. Do you consider yourself to be someone who creates?
Q43. How does being creative at work make you feel? [MULTIPLE RESPONSE]
Base sizes (Global Employed): Self-described creators = 1,924, Non-creators = 641
Q54. Which of the following categories best describes your total household income?
Base sizes (Global): Self-described creators = 2,841, Non-creators = 1,085
Creators are happier at work
and earn more money
FEELINGS ABOUT CREATIVITY AT WORK (% GLOBAL)
CREATORS*
53%
47%
39%
HAPPY
NON-CREATORS
ENERGIZED 18%
SUCCESSFUL 11%
FULLFILLED 18%
19%
49%
+34 p.p.
+29 p.p.
+28 p.p.
+31 p.p.
DELTA
REPORTED HOUSEHOLD INCOME DIFFERENCES** (% GLOBAL)
13%On average,
creators earn
more than
non-creators
*Creators are respondents who describe themselves as “someone who creates” - 57% of global respondents.
** Income differences calculation based on a forced mean, calculated by taking the midpoint of each range of household income in the response options
to determine the mean response that would have occurred had each respondent provided their exact household income.
See appendix for country-specific data.
Photo by Victoria Siemer
(PERCENTAGE POINTS)
16
3. CREATIVITY PAYS
STATE OF CREATE: 2016
Creators use technology
to their advantage
Q11. Do you consider yourself to be someone who creates?
Q47. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported)
Base sizes (Global): Self-described creators = 2,841, Non-creators = 1,085. See appendix for country-specific data.
*Creators are respondents who describe themselves as “someone who creates” - 57% of global respondents.
See appendix for country-specific data.
Photo by Victoria Siemer
STATEMENTS ABOUT TECHNOLOGY AND CREATIVITY (% GLOBAL, TOP 2 BOX)
“TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS”
“TECHNOLOGY MAKES IT EASIER TO EXPRESS MY CREATIVE IDEAS”
CREATORS*
64%
NON-CREATORS
45%
37%
71%
+27 p.p.
+26 p.p.
DELTA
(PERCENTAGE POINTS)
17
3. CREATIVITY PAYS
STATE OF CREATE: 2016
CREATIVITY IS
GOOD BUSINESS
STATE OF CREATE: 2016
SECTION 4:
Image by kichigin19 via Adobe Stock
Investing in creativity pays off
A BUSINESS THAT INVESTS IN CREATIVITY IS MORE LIKELY TO… (% GLOBAL, TOP 2 BOX)
U.S.
88%
GER
85%
U.K.
81%
FRA
80%
JAP
55%
U.S.
88%
GER
84%
FRA
81%
U.K.
80%
JAP
47%
Increase
employee
productivity
Have happier
employees76%78%
Q28. Please indicate to what extent you agree or disagree with the following statements: A business that invests in creativity is more likely to... (Top 2 box <Somewhat/Strongly agree> reported)
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
Photo by Patrick Monatsberger
19
4. CREATIVITY IS GOOD BUSINESS
STATE OF CREATE: 2016
Investing in creativity
brings business success
Q28. Please indicate to what extent you agree or disagree with the following statements: A business that invests in creativity is more likely to... (Top 2 box <Somewhat/Strongly agree> reported)
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
Photo by Patrick Monatsberger
A BUSINESS THAT INVESTS IN CREATIVITY IS MORE LIKELY TO… (% GLOBAL, TOP 2 BOX)
FRA
89%
U.S.
88%
GER
88%
U.K.
84%
JAP
63%
U.S.
89%
GER
86%
FRA
84%
U.K.
80%
JAP
58%
U.S.
88%
GER
85%
U.K.
81%
FRA
80%
JAP
59%
U.S.
88%
FRA
85%
GER
85%
U.K.
78%
JAP
54%
U.S.
85%
GER
79%
U.K.
75%
FRA
72%
JAP
56%
FOSTER INNOVATION 83%
80%
79%
78%
73%
HAVE MORE SATISFIED CUSTOMERS
BE COMPETITIVE
PROVIDE A BETTER CUSTOMER EXPERIENCE
BE FINANCIALLY SUCCESSFUL
STATE OF CREATE: 2016
20
4. CREATIVITY IS GOOD BUSINESS
“PEOPLE ARE INCREASINGLY
BEING EXPECTED TO THINK
CREATIVELY AT WORK”
(% GLOBAL, TOP 2 BOX)
GER
67%
FRA
63%
U.S.
62%
U.K.
56%
JAP
31%
56%
Q20. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported)
Q29. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported)
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
Photo by Victoria Siemer
At work, there
is tension between
creativity and
productivity
“THERE IS INCREASING PRESSURE
TO BE PRODUCTIVE RATHER
THAN CREATIVE AT WORK”
(% GLOBAL, TOP 2 BOX)
FRA
86%
GER
85%
U.S.
83%
U.K.
79%
JAP
51%
77%
21
4. CREATIVITY IS GOOD BUSINESS
STATE OF CREATE: 2016
Design is a business
differentiator
Q50. Please indicate to what extent you agree or disagree with the following statements about design. (Top 2 box <Somewhat/Strongly agree> reported)
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000,
Gen Z (18-20) = 217, Millennials (21-35) = 1,334, Gen X (36-50) = 1,395, Baby Boomers+ (51+) = 2,080
Photo by Patrick Monatsberger
“GOOD DESIGN MORE IMPORTANT
THAN FIVE YEARS AGO”
(% GLOBAL, TOP 2 BOX)
“IMPORTANT FOR BUSINESSES
TO FOCUS ON GOOD DESIGN”
(% GLOBAL, TOP 2 BOX)
U.S.
83%
U.K.
82%
GER
81%
FRA
72%
JAP
52%
U.S.
74%
GER
74%
FRA
73%
U.K.
69%
JAP
36%
74% 65%
GEN Z
71%
MILLENNIALS
73%
BABY BOOMERS+
61%
GEN X
64%
GEN Z
76%
MILLENNIALS
73%
BABY BOOMERS+
75%
GEN X
74%
22
4. CREATIVITY IS GOOD BUSINESS
STATE OF CREATE: 2016
Respondents are
likely to pay more
for good design
Design drives
a strong brand
experience
Q50. Please indicate to what extent you agree or disagree with the following statements about design. (Top 2 box <Somewhat/Strongly agree> reported)
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
Photo by Patrick Monatsberger
“IN THE PAST YEAR, I HAVE PAID MORE FOR A PRODUCT
OR SERVICE THAT HAD GOOD DESIGN” (% GLOBAL, TOP 2 BOX)
“I LIKE WHEN BRANDS DELIVER A WELL-DESIGNED
EXPERIENCE WHEREVER I AM” (% GLOBAL, TOP 2 BOX)
U.S.
57%
U.K.
53%
GER
47%
FRA
46%
JAP
20%
U.S.
83%
GER
79%
U.K.
76%
FRA
73%
JAP
39%
70%45%
23
4. CREATIVITY IS GOOD BUSINESS
STATE OF CREATE: 2016
CREATIVITY
IS A NATIONAL
IMPERATIVE
STATE OF CREATE: 2016
SECTION 5:
Image by kichigin19 via Adobe Stock
Q27. Please indicate to what extent you agree or disagree with the following statements: A country/government that invests in creativity is more likely to...
(Top 2 box <Somewhat/Strongly agree> reported)
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
Photo by Takashi Yasui
Countries that
invest in creativity
gain an advantage
A COUNTRY/GOVERNMENT THAT INVESTS IN CREATIVITY
IS MORE LIKELY TO… (% GLOBAL, TOP 2 BOX)
FRA
90%
U.S.
87%
GER
86%
U.K.
83%
JAP
63%
U.S.
85%
GER
84%
FRA
82%
U.K.
81%
JAP
57%
U.S.
86%
GER
84%
U.K.
81%
FRA
79%
JAP
51%
U.S.
89%
GER
84%
U.K.
82%
FRA
80%
JAP
60%
FOSTER
INNOVATION
BE
COMPETITIVE
INCREASE
PRODUCTIVITY
HAVE HAPPIER
CITIZENS
82%
78%
79%
76%
STATE OF CREATE: 2016
25
5. CREATIVITY IS A NATIONAL IMPERATIVE
Q29. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported)
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
Photo by Takashi Yasui
Creativity is seen as key
to economic growth
“UNLOCKING CREATIVE POTENTIAL
IS KEY TO ECONOMIC GROWTH”
(% GLOBAL, TOP 2 BOX)
“AS A COUNTRY, WE ARE NOT LIVING
UP TO OUR CREATIVE POTENTIAL”
(% GLOBAL, TOP 2 BOX)
U.S.
83%
GER
80%
U.K.
79%
FRA
78%
JAP
58%
GER
80%
U.S.
79%
FRA
79%
U.K.
75%
JAP
57%
76% 74%
26
5. CREATIVITY IS A NATIONAL IMPERATIVE
STATE OF CREATE: 2016
Q29. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported)
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
Photo by Takashi Yasui
Creativity
is being
stifled by the
education
system
“OUR CREATIVITY IS BEING STIFLED
BY OUR EDUCATIONAL SYSTEM”
(% GLOBAL, TOP 2 BOX)
“OUR GOVERNMENT ENCOURAGES
SCHOOLS TO TEACH STUDENTS
TO BE CREATIVE” (% GLOBAL, TOP 2 BOX)
FRA
74%
U.S.
71%
GER
70%
U.K.
66%
JAP
46%
GER
42%
U.S.
41%
U.K.
41%
FRA
35%
JAP
27%
37%
65%
STATE OF CREATE: 2016
27
5. CREATIVITY IS A NATIONAL IMPERATIVE
Q30. Which is more important for schools to prioritize?
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
Photo by Takashi Yasui
Creativity needs to be a priority in education
GER
87%
U.S.
85%
JAP
85%
FRA
84%
U.K.
81%
GER
84%
FRA
79%
U.S.
77%
JAP
68%
U.K.
63%
GER
84%
U.S.
78%
JAP
72%
U.K.
71%
FRA
71%
U.S.
79%
U.K.
78%
GER
74%
FRA
65%
JAP
61%
Learning by “doing”
vs. direct instruction
Creativity vs. retaining or
memorizing information
Time for creative
activity vs. a fully
structured school day
Developing a wide
variety of skills vs. a
specialized set of skills
84% 75% 74% 72%
WHAT SCHOOLS SHOULD PRIORITIZE (% GLOBAL)
STATE OF CREATE: 2016
28
5. CREATIVITY IS A NATIONAL IMPERATIVE
Globally, Japan and Tokyo are
rated as most creative places
MOST CREATIVE COUNTRY (% GLOBAL)
OTHER RESPONSES OTHER RESPONSES
MOST CREATIVE CITY (% GLOBAL)
Q22. Which one of the following countries do you feel is most creative?
Q23. Which one of the following cities do you feel is most creative?
Base sizes: Global = 5,026
Photo by Takashi Yasui
N.Y.
23%
PARIS
14%
LON.
10%
L.A.
7%
U.S.
28%
FRA
11%
GER
11%
U.K.
11%
OTHER
5%
34% 26%
Japan Tokyo
S.F.
7%
BERLIN
7%
OTHER
5%
29
5. CREATIVITY IS A NATIONAL IMPERATIVE
STATE OF CREATE: 2016
APPENDIX
STATE OF CREATE: 2016
SECTION 6:
Image by kichigin19 via Adobe Stock
Q41. How important is it for you to be creative at work? (Top 2 box <Very/Extremely important> reported)
Base sizes (Workers): Global = 3,165, U.S. = 587, U.K. = 635, Germany = 679, France = 664, Japan = 600
Gen Z (18-20) = 101, Millennials (21-35) = 1,036, Gen X (36-50) = 1,156, Baby Boomers+ (51+) = 872
Creativity at work is important, particularly
in the U.S. and for younger generations
IMPORTANCE OF BEING CREATIVE AT WORK
(AMONG THOSE WHO ARE EMPLOYED; % GLOBAL, TOP 2 BOX)
U.S.
66%
GER
56%
FRA
52%
U.K.
47%
JAP
28%
50%
GEN Z
65%
MILLENNIALS
58%
BABY BOOMERS+
44%
GEN X
45%
31
6. APPENDIX:
STATE OF CREATE: 2016
TECHNOLOGY & CREATIVITY
Q31. What is your experience with creative activities?
Note: Creative professionals = “I’m a creative professional / Doing creative activities is my primary job”; Creative side-gig= “I sometimes make money outside my primary job from creative activities, but
don’t do them as part of my primary job”; Creative hobbyists = “I participate in creative activities as a hobby”; Non-participants= “I don’t participate in any creative activities”; “other” responses not noted.
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
More than a third know someone
with a creative side gig
EXPERIENCE WITH CREATIVE ACTIVITIES (% GLOBAL)
10%
12%
45%
32%
creative professionals
creative side gig
creative hobbyists
non-participants
U.S.
15%
U.K.
14%
FRA
13%
GER
11%
JAP
7%
GER
13%
U.S.
11%
U.K.
10%
JAP
8%
FRA
7%
GER
56%
U.S.
51%
U.K.
48%
FRA
45%
JAP
23%
JAP
61%
FRA
34%
U.K.
26%
U.S.
20%
GER
19%
TECHNOLOGY & CREATIVITY
Q40. Do you know anyone who makes money outside their primary job doing creative activities?
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000,
Gen Z (18-20) = 217, Millennials (21-35) = 1,334, Gen X (36-50) = 1,395, Baby Boomers+ (51+) =
2,080 . See tables for regional data.
KNOW OTHERS THAT MAKE
MONEY FROM A CREATIVE SIDE
GIG (% GLOBAL, SELECTING “YES”)
U.S.
51%
GER
46%
FRA
42%
U.K.
40%
JAP
16%
GEN Z
53%
MILLENNIALS
51%
BABY BOOMERS+
31%
GEN X
38%
39%
32
6. APPENDIX:
STATE OF CREATE: 2016
Most believe technology and creativity
go hand-in-hand
TECHNOLOGY SUPPORTS
(VS. SUPPRESSES) CREATIVITY
(% GLOBAL)
TECHNOLOGY HAS GIVEN MORE
PEOPLE THE OPPORTUNITY TO BE
CREATIVE (% GLOBAL, TOP 2 BOX)
Q48. Which statement do you agree with more?
Q47. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported)
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
U.S.
81%
U.K.
78%
JAP
77%
FRA
74%
GER
72%
U.S.
84%
U.K.
80%
GER
75%
FRA
74%
JAP
44%
76% 71%
33
6. APPENDIX:
STATE OF CREATE: 2016
TECHNOLOGY & CREATIVITY
U.S.
63%
U.K.
63%
GER
58%
FRA
51%
JAP
46%
JAP
54%
FRA
49%
GER
42%
U.K.
37%
U.S.
37%
IN THE FUTURE, COMPUTERS WILL BE ABLE TO
REPLICATE HUMAN CREATIVITY (% GLOBAL)
“IN THE FUTURE, CREATIVITY WILL STILL BE SOMETHING
THAT IS UNIQUELY HUMAN” (% GLOBAL)
Many still consider creativity
a human attribute
Q49. Which statement do you agree with more?
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
TECHNOLOGY & CREATIVITY
56% 44%
34
6. APPENDIX:
STATE OF CREATE: 2016
U.S.
68%
GER
60%
U.K.
54%
FRA
49%
JAP
42%
JAP
58%
FRA
51%
U.K.
46%
GER
40%
U.S.
32%
“I DON’T CARE WHETHER COMPANIES I PURCHASE FROM
SHOW CREATIVITY IN THEIR MARKETING” (% GLOBAL)
“I LIKE TO PURCHASE FROM COMPANIES THAT SHOW CREATIVITY
IN THEIR MARKETING” (% GLOBAL)
A majority of consumers want to purchase
from companies with creative marketing
Q51. Which statement do you agree with more?
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000, Gen Z (18-20) = 217, Millennials (21-35) = 1,334, Gen X (36-50) = 1,395, Baby Boomers+ (51+) = 2,080
CREATIVITY, DESIGN, & MARKETING
55% 45%
GEN Z
62%
MILLENNIALS
59%
BABY BOOMERS+
51%
GEN X
56%
GEN Z
38%
MILLENNIALS
41%
BABY BOOMERS+
49%
GEN X
44%
35
6. APPENDIX:
STATE OF CREATE: 2016
Well-designed marketing drives reputation
and affects purchase decisions
“I JUDGE COMPANIES BASED ON THE
DESIGN QUALITY OF THEIR MARKETING
MATERIALS” (% GLOBAL, TOP 2 BOX)
Q50. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported)
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
CREATIVITY, DESIGN, & MARKETING
U.S.
62%
U.K.
59%
GER
55%
FRA
48%
JAP
27%
50%
“I WILL NOT PURCHASE FROM A BRAND
IF ITS WEBSITE OR MOBILE EXPERIENCE IS
POORLY DESIGNED” (% GLOBAL, TOP 2 BOX)
U.S.
55%
U.K.
54%
FRA
47%
GER
39%
JAP
35%
46%
36
6. APPENDIX:
STATE OF CREATE: 2016
Well-designed marketing shapes opinions
“HOW IMPORTANT IS WELL-DESIGNED MARKETING TO FORMING THE OPINIONS
OF YOUR COUNTRY’S CITIZENS ON THE FOLLOWING?” (% GLOBAL, TOP 2 BOX)
Q52. How important is well-designed marketing (website, social media, advertising, signage, etc.) to forming the opinion of [INSERT COUNTRY] citizens on the following? (Top 2 box <Very/Extremely important> reported.)
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
CREATIVITY, DESIGN, & MARKETING
63%
57%
62%
56%
61%
53%
60%
45%
automobiles
a clothing brand
electronic products
travel destinations
hotels
tv shows/movies
personal hygiene/makeup products
grocery products
GER
74%
U.S.
71%
U.K.
64%
FRA
54%
JAP
44%
U.S.
75%
GER
73%
U.K.
64%
FRA
61%
JAP
42%
U.S.
76%
GER
67%
U.K.
63%
FRA
58%
JAP
39%
U.S.
71%
GER
70%
U.K.
63%
FRA
56%
JAP
40%
U.S.
68%
GER
67%
U.K.
61%
FRA
53%
JAP
36%
U.S.
73%
GER
62%
U.K.
58%
FRA
48%
JAP
40%
U.S.
66%
GER
64%
U.K.
59%
FRA
47%
JAP
27%
U.S.
57%
GER
53%
FRA
49%
U.K.
45%
JAP
21%
37
6. APPENDIX:
STATE OF CREATE: 2016
Good design can bring in new customers
and keep existing ones
“I WILL CHOOSE A PRODUCT OR SERVICE
OVER ITS COMPETITORS BECAUSE OF A
GOOD DESIGN” (% GLOBAL, TOP 2 BOX)
“I WILL BE MORE LOYAL TO A BRAND
THAT HAS GOOD DESIGN” (% GLOBAL,
TOP 2 BOX)
Q50. Please indicate to what extent you agree or disagree with the following statements about design. (Top 2 box <Somewhat/Strongly agree> reported)
Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000
CREATIVITY, DESIGN, & MARKETING
U.S.
69%
U.K.
61%
FRA
59%
GER
58%
JAP
45%
U.S.
71%
U.K.
67%
GER
61%
FRA
54%
JAP
43%
59% 59%
38
6. APPENDIX:
STATE OF CREATE: 2016
Younger generations are more
influenced by good design
CREATIVITY AND DESIGN (% GLOBAL, TOP 2 BOX)
Q50. Please indicate to what extent you agree or disagree with the following statements about design. (Top 2 box <Somewhat/Strongly agree> reported)
Base sizes (Global): Gen Z (18-20) = 217, Millennials (21-35) = 1,334, Gen X (36-50) = 1,395, Baby Boomers+ (51+) = 2,080
CREATIVITY, DESIGN, & MARKETING
“I WILL BE MORE LOYAL
TO A BRAND THAT HAS
GOOD DESIGN”
“I WILL CHOOSE A PRODUCT OR
SERVICE OVER ITS COMPETITORS
BECAUSE OF GOOD DESIGN”
“IN THE PAST YEAR, I HAVE
PAID MORE FOR A PRODUCT OR
SERVICE THAT HAD GOOD DESIGN”
GEN Z
MILLENNIALS
GEN X
65%
63%
69%
60%
60%
55%
53%
48%
34%
66%
61%
57%
BABY BOOMERS+
GEN Z
MILLENNIALS
GEN X
BABY BOOMERS+
GEN Z
MILLENNIALS
GEN X
BABY BOOMERS+
39
6. APPENDIX:
STATE OF CREATE: 2016
COMPARISONS
Base sizes (U.S.): Total: Gen Z + Millennials (18-35) = 368, Gen X (36-50) = 235, Baby Boomers+ (51+) = 406 // Workers: Gen Z + Millennials (18-35) = 269, Gen X (36-50) = 174, Baby Boomers+ (51+) = 144
QUESTION														MILLENNIALS		 GEN X			BOOMERS+
Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU?
CREATIVE																63%					57%				48%				
Q13. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE
WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX)
I WANT OTHERS TO SEE ME AS CREATIVE												80%					72%				58%				
Q40. DO YOU KNOW ANYONE WHO MAKES MONEY OUTSIDE THEIR PRIMARY JOB DOING CREATIVE ACTIVITIES?
YES																	61%					54%				42%				
Q41. HOW IMPORTANT IS IT FOR YOU TO BE CREATIVE AT WORK?
TOP 2 BOX		 														73%					64%				57%				
Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE
WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX)
TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS								67%					68%				54%				
Q50. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS
ABOUT DESIGN. (TOP 2 BOX)
I WILL CHOOSE A PRODUCT OR SERVICE OVER ITS COMPETITORS BECAUSE OF GOOD DESIGN					 73%					 76%				 67%				
IN THE PAST YEAR, I HAVE PAID MORE FOR A PRODUCT OR SERVICE THAT HAD GOOD DESIGN					 67%					 61%				 46%				
I WILL BE MORE LOYAL TO A BRAND THAT HAS GOOD DESIGN									73%					72%				65%				
GOOD DESIGN IS MORE IMPORTANT NOW THAN IT WAS FIVE YEARS AGO								80%					72%				69%				
IT’S IMPORTANT FOR BUSINESSES TO FOCUS ON GOOD DESIGN									80%					87%				84%				
Q51. WHICH STATEMENT DO YOU AGREE WITH MORE?
I LIKE TO PURCHASE FROM COMPANIES THAT SHOW CREATIVITY IN THEIR MARKETING						73%					72%				61%				
I DON’T CARE WHETHER COMPANIES I PURCHASE FROM SHOW CREATIVITY IN THEIR MARKETING				 27%					 28%				 39%				
Generational responses: U.S.
BABYGEN Z +
40
6. APPENDIX:
STATE OF CREATE: 2016
COMPARISONS
Base sizes (U.K.): Total: Gen Z + Millennials (18-35) = 312, Gen X (36-50) = 290, Baby Boomers+ (51+) = 402 // Workers: Gen Z + Millennials (18-35) = 239, Gen X (36-50) = 238, Baby Boomers+ (51+) = 158
QUESTION														MILLENNIALS		 GEN X			BOOMERS+
Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU?
CREATIVE																47%					43%				36%				
Q13. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE
WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX)
I WANT OTHERS TO SEE ME AS CREATIVE 												72%					63%				46%				
Q40. DO YOU KNOW ANYONE WHO MAKES MONEY OUTSIDE THEIR PRIMARY JOB DOING CREATIVE ACTIVITIES?
YES																	55%					38%				31%				
Q41. HOW IMPORTANT IS IT FOR YOU TO BE CREATIVE AT WORK?
TOP 2 BOX 		 														59%					40%				38%				
Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE
WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX)
TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 								75%					57%				35%				
Q50. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS
ABOUT DESIGN. (TOP 2 BOX)
I WILL CHOOSE A PRODUCT OR SERVICE OVER ITS COMPETITORS BECAUSE OF GOOD DESIGN					 76%					 66%				 61%				
IN THE PAST YEAR, I HAVE PAID MORE FOR A PRODUCT OR SERVICE THAT HAD GOOD DESIGN					 68%					 56%				 38%				
I WILL BE MORE LOYAL TO A BRAND THAT HAS GOOD DESIGN									74%					59%				53%				
GOOD DESIGN IS MORE IMPORTANT NOW THAN IT WAS FIVE YEARS AGO								80%					67%				61%				
IT’S IMPORTANT FOR BUSINESSES TO FOCUS ON GOOD DESIGN									85%					80%				82%				
Q51. WHICH STATEMENT DO YOU AGREE WITH MORE?
I LIKE TO PURCHASE FROM COMPANIES THAT SHOW CREATIVITY IN THEIR MARKETING						60%					59%				46%				
I DON’T CARE WHETHER COMPANIES I PURCHASE FROM SHOW CREATIVITY IN THEIR MARKETING				 40%					 41%				 54%				
Generational responses: U.K.
BABYGEN Z +
41
6. APPENDIX:
STATE OF CREATE: 2016
COMPARISONS
Base sizes (Germany): Total: Gen Z + Millennials (18-35) = 304, Gen X (36-50) = 292, Baby Boomers+ (51+) = 410 // Workers: Gen Z + Millennials (18-35) = 231, Gen X (36-50) = 251, Baby Boomers+ (51+) = 197
QUESTION														MILLENNIALS		 GEN X			BOOMERS+
Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU?
CREATIVE																59%					56%				57%				
Q13. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE
WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX)
I WANT OTHERS TO SEE ME AS CREATIVE 												57%					55%				43%				
Q40. DO YOU KNOW ANYONE WHO MAKES MONEY OUTSIDE THEIR PRIMARY JOB DOING CREATIVE ACTIVITIES?
YES																	56%					41%				42%				
Q41. HOW IMPORTANT IS IT FOR YOU TO BE CREATIVE AT WORK?
TOP 2 BOX 		 														62%					48%				58%				
Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE
WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX)
TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 								61%					60%				53%				
Q50. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS
ABOUT DESIGN. (TOP 2 BOX)
I WILL CHOOSE A PRODUCT OR SERVICE OVER ITS COMPETITORS BECAUSE OF GOOD DESIGN					 64%					 64%				 56%				
IN THE PAST YEAR, I HAVE PAID MORE FOR A PRODUCT OR SERVICE THAT HAD GOOD DESIGN					 59%					 52%				 37%				
I WILL BE MORE LOYAL TO A BRAND THAT HAS GOOD DESIGN									61%					62%				55%				
GOOD DESIGN IS MORE IMPORTANT NOW THAN IT WAS FIVE YEARS AGO								78%					73%				73%				
IT’S IMPORTANT FOR BUSINESSES TO FOCUS ON GOOD DESIGN									79%					79%				84%				
Q51. WHICH STATEMENT DO YOU AGREE WITH MORE?
I LIKE TO PURCHASE FROM COMPANIES THAT SHOW CREATIVITY IN THEIR MARKETING						60%					56%				62%				
I DON’T CARE WHETHER COMPANIES I PURCHASE FROM SHOW CREATIVITY IN THEIR MARKETING				 40%					 44%				 38%				
Generational responses: Germany
BABYGEN Z +
42
6. APPENDIX:
STATE OF CREATE: 2016
Base sizes (France): Total: Gen Z + Millennials (18-35) = 319, Gen X (36-50) = 302, Baby Boomers+ (51+) = 386 // Workers: Gen Z + Millennials (18-35) = 237, Gen X (36-50) = 270, Baby Boomers+ (51+) = 157
Generational responses: France
BABYGEN Z +
COMPARISONS
QUESTION														MILLENNIALS		 GEN X			BOOMERS+
Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU?
CREATIVE																50%					40%				32%				
Q13. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE
WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX)
I WANT OTHERS TO SEE ME AS CREATIVE 												64%					53%				43%				
Q40. DO YOU KNOW ANYONE WHO MAKES MONEY OUTSIDE THEIR PRIMARY JOB DOING CREATIVE ACTIVITIES?
YES																	56%					41%				32%				
Q41. HOW IMPORTANT IS IT FOR YOU TO BE CREATIVE AT WORK?
TOP 2 BOX 		 														62%					48%				43%				
Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE
WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX)
TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 								74%					62%				49%				
Q50. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS
ABOUT DESIGN. (TOP 2 BOX)
I WILL CHOOSE A PRODUCT OR SERVICE OVER ITS COMPETITORS BECAUSE OF GOOD DESIGN					 65%					 53%				 47%				
IN THE PAST YEAR, I HAVE PAID MORE FOR A PRODUCT OR SERVICE THAT HAD GOOD DESIGN					 61%					 49%				 32%				
I WILL BE MORE LOYAL TO A BRAND THAT HAS GOOD DESIGN									65%					63%				52%				
GOOD DESIGN IS MORE IMPORTANT NOW THAN IT WAS FIVE YEARS AGO								81%					70%				69%				
IT’S IMPORTANT FOR BUSINESSES TO FOCUS ON GOOD DESIGN									73%					71%				72%				
Q51. WHICH STATEMENT DO YOU AGREE WITH MORE?
I LIKE TO PURCHASE FROM COMPANIES THAT SHOW CREATIVITY IN THEIR MARKETING						55%					50%				44%				
I DON’T CARE WHETHER COMPANIES I PURCHASE FROM SHOW CREATIVITY IN THEIR MARKETING				 45%					 50%				 56%				
43
6. APPENDIX:
STATE OF CREATE: 2016
Base sizes (Japan): Total: Gen Z + Millennials (18-35) = 248, Gen X (36-50) = 276, Baby Boomers+ (51+) = 476 // Workers: Gen Z + Millennials (18-35) = 161, Gen X (36-50) = 223, Baby Boomers+ (51+) = 216
QUESTION														MILLENNIALS		 GEN X			BOOMERS+
Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU?
CREATIVE																13%					14%				12%				
Q13. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE
WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX)
I WANT OTHERS TO SEE ME AS CREATIVE												32%					30%				28%				
Q40. DO YOU KNOW ANYONE WHO MAKES MONEY OUTSIDE THEIR PRIMARY JOB DOING CREATIVE ACTIVITIES?
YES																	22%					17%				13%				
Q41. HOW IMPORTANT IS IT FOR YOU TO BE CREATIVE AT WORK?
TOP 2 BOX 		 														27%					26%				30%				
Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE
WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX)
TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 								32%					36%				36%				
Q50. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS
ABOUT DESIGN. (TOP 2 BOX)
I WILL CHOOSE A PRODUCT OR SERVICE OVER ITS COMPETITORS BECAUSE OF GOOD DESIGN					 44%					 38%				 46%				
IN THE PAST YEAR, I HAVE PAID MORE FOR A PRODUCT OR SERVICE THAT HAD GOOD DESIGN					 22%					 20%				 19%				
I WILL BE MORE LOYAL TO A BRAND THAT HAS GOOD DESIGN									43%					48%				45%				
GOOD DESIGN IS MORE IMPORTANT NOW THAN IT WAS FIVE YEARS AGO								35%					33%				38%				
IT’S IMPORTANT FOR BUSINESSES TO FOCUS ON GOOD DESIGN									46%					50%				56%				
Q51. WHICH STATEMENT DO YOU AGREE WITH MORE?
I LIKE TO PURCHASE FROM COMPANIES THAT SHOW CREATIVITY IN THEIR MARKETING						43%					44%				41%				
I DON’T CARE WHETHER COMPANIES I PURCHASE FROM SHOW CREATIVITY IN THEIR MARKETING				 57%					 56%				 59%				
Generational responses: Japan
BABYGEN Z +
COMPARISONS
44
6. APPENDIX:
STATE OF CREATE: 2016
COMPARISONS
Base sizes (U.S.): Total: Self-described creators = 741, Non-creators = 140 // Workers: Self-described creators = 474, Non-creators = 51
*Based on ‘Yes’ and ‘No’ responses at Q11. Do you consider yourself someone who creates? (‘Not sure’ responses not included in audience definitions)
QUESTION														CREATORS		 NON-CREATORS		 DELTA
PERCENT OF U.S. RESPONDENTS IDENTIFYING AS CREATOR VS. NON-CREATOR*						73%				14%						N/A			
Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU?
INNOVATIVE																34%				7%						+27 P.P.		
CONFIDENT																52%				31%						+21 P.P.		
PROBLEM-SOLVER															56%				45%						+11 P.P.		
HAPPY																	54%				39%						+15 P.P.		
Q17. WHAT DOES CREATING DO FOR YOU AS A PERSON?
ALLOWS ME TO MAKE A DIFFERENCE													51%				24%						+27 P.P.		
Q43. HOW DOES BEING CREATIVE AT WORK MAKE YOU FEEL?
HAPPY																	59%				30%						+29 P.P.		
FULFILLED																48%				23%						+25 P.P.		
ENERGIZED																49%				23%						+26 P.P.		
SUCCESSFUL																56%				11%						+45 P.P.		
Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE
WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX)
TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS								68%				39%						+29 P.P.		
TECHNOLOGY MAKES IT EASIER TO EXPRESS MY CREATIVE IDEAS									75%				53%						+22 P.P.		
Creator/Non-Creator responses: U.S.
45
6. APPENDIX:
STATE OF CREATE: 2016
COMPARISONS
Base sizes (U.K.): Total: Self-described creators = 618, Non-creators = 220 // Workers: Self-described creators = 422, Non-creators = 124
*Based on ‘Yes’ and ‘No’ responses at Q11. Do you consider yourself someone who creates? (‘Not sure’ responses not included in audience definitions)
QUESTION														CREATORS		 NON-CREATORS		 DELTA
PERCENT OF U.K. RESPONDENTS IDENTIFYING AS CREATOR VS. NON-CREATOR*						62%				22%						N/A			
Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU?
INNOVATIVE																29%				7%						+22 P.P.		
CONFIDENT																38%				21%						+17 P.P.		
PROBLEM-SOLVER															52%				38%						+14 P.P.		
HAPPY																	49%				39%						+10 P.P.		
Q17. WHAT DOES CREATING DO FOR YOU AS A PERSON?
ALLOWS ME TO MAKE A DIFFERENCE													42%				16%						+26 P.P.		
Q43. HOW DOES BEING CREATIVE AT WORK MAKE YOU FEEL?
HAPPY																	57%				27%						+30 P.P.		
FULFILLED																45%				16%						+29 P.P.		
ENERGIZED																37%				13%						+24 P.P.		
SUCCESSFUL																42%				19%						+23 P.P.		
Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE
WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX)
TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 								61%				39%						+22 P.P.		
TECHNOLOGY MAKES IT EASIER TO EXPRESS MY CREATIVE IDEAS									69%				48%						+21 P.P.		
Creator/Non-Creator responses: U.K.
46
6. APPENDIX:
STATE OF CREATE: 2016
COMPARISONS
Base sizes (Germany): Total: Self-described creators = 687, Non-creators = 142 // Workers: Self-described creators = 484, Non-creators = 97
*Based on ‘Yes’ and ‘No’ responses at Q11. Do you consider yourself someone who creates? (‘Not sure’ responses not included in audience definitions)
QUESTION														CREATORS		 NON-CREATORS		 DELTA
PERCENT OF GERMAN RESPONDENTS IDENTIFYING AS CREATOR VS. NON-CREATOR*					68%				14%						N/A			
Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU?
INNOVATIVE																36%				13%						+23 P.P.		
CONFIDENT																53%				45%						+8 P.P.			
PROBLEM-SOLVER															52%				36%						+16 P.P.		
HAPPY																	47%				36%						+11 P.P.		
Q17. WHAT DOES CREATING DO FOR YOU AS A PERSON?
ALLOWS ME TO MAKE A DIFFERENCE													52%				23%						+29 P.P.		
Q43. HOW DOES BEING CREATIVE AT WORK MAKE YOU FEEL?
HAPPY																	51%				15%						+36 P.P.		
FULFILLED																54%				17%						+37 P.P.		
ENERGIZED																44%				14%						+30 P.P.		
SUCCESSFUL																44%				16%						+28 P.P.		
Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE
WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX)
TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS								63%				43%						+20 P.P.		
TECHNOLOGY MAKES IT EASIER TO EXPRESS MY CREATIVE IDEAS									68%				42%						+26 P.P.		
Creator/Non-Creator responses: Germany
47
6. APPENDIX:
STATE OF CREATE: 2016
COMPARISONS
Base sizes (France): Total: Self-described creators = 571 Non-creators = 203 // Workers: Self-described creators = 402 Non-creators = 128
*Based on ‘Yes’ and ‘No’ responses at Q11. Do you consider yourself someone who creates? (‘Not sure’ responses not included in audience definitions)
QUESTION														CREATORS		 NON-CREATORS		 DELTA
PERCENT OF FRENCH RESPONDENTS IDENTIFYING AS CREATOR VS. NON-CREATOR*						56%				20%						N/A			
Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU?
INNOVATIVE																30%				6%						+24 P.P.		
CONFIDENT																39%				30%						+9 P.P.			
PROBLEM-SOLVER															43%				33%						+10 P.P.		
HAPPY																	36%				21%						+15 P.P.		
Q17. WHAT DOES CREATING DO FOR YOU AS A PERSON?
ALLOWS ME TO MAKE A DIFFERENCE													48%				17%						+31 P.P.		
Q43. HOW DOES BEING CREATIVE AT WORK MAKE YOU FEEL?
HAPPY																	54%				25%						+29 P.P.		
FULFILLED																50%				16%						+34 P.P.		
ENERGIZED																56%				27%						+29 P.P.		
SUCCESSFUL																19%				4%						+15 P.P.		
Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE
WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX)
TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 								70%				38%						+32 P.P.		
TECHNOLOGY MAKES IT EASIER TO EXPRESS MY CREATIVE IDEAS 									69%				41%						+28 P.P.		
Creator/Non-Creator responses: France
48
6. APPENDIX:
STATE OF CREATE: 2016
COMPARISONS
Base sizes (Japan): Total: Self-described creators = 224, Non-creators = 380 // Workers: Self-described creators = 142, Non-creators = 241
*Based on ‘Yes’ and ‘No’ responses at Q11. Do you consider yourself someone who creates? (‘Not sure’ responses not included in audience definitions)
QUESTION														CREATORS		 NON-CREATORS		 DELTA
PERCENT OF JAPANESE RESPONDENTS IDENTIFYING AS CREATOR VS. NON-CREATOR*					24%				37%						N/A			
Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU?
INNOVATIVE																23%				6%						+17 P.P.		
CONFIDENT																21%				5%						+16 P.P.		
PROBLEM-SOLVER															32%				9%						+23 P.P.		
HAPPY																	27%				13%						+14 P.P.		
Q17. WHAT DOES CREATING DO FOR YOU AS A PERSON?
ALLOWS ME TO MAKE A DIFFERENCE												24%				6%						+18 P.P.		
Q43. HOW DOES BEING CREATIVE AT WORK MAKE YOU FEEL?
HAPPY		 															25%				11%						+14 P.P.		
FULFILLED																47%				18%						+29 P.P.		
ENERGIZED																55%				16%						+39 P.P.		
SUCCESSFUL																19%				8%						+11 P.P.		
Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE
WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX)
TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 				 				49%				32%						+17 P.P.		
TECHNOLOGY MAKES IT EASIER TO EXPRESS MY CREATIVE IDEAS 					 				72%				43%						+29 P.P.		
Creator/Non-Creator responses: Japan
49
6. APPENDIX:
STATE OF CREATE: 2016
Full Study: Adobe State of Create 2016

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Full Study: Adobe State of Create 2016

  • 1. STATE OF CREATE: 2016© 2016 Adobe Systems Incorporated. All rights reserved. Photos By Victoria Siemer and Lauren Bath
  • 2. * The data set for each country is nationally representative of the population of that country. Margin of sampling Error (MOE) at 95% confidence level. The 2016 report was commissioned by Adobe and produced by the research firm Edelman Intellgence. Findings for this report build on research conducted among comparable audiences in March–April 2012. Full results for 2012 State of Create Study can be found here. Wave-over-wave comparison of relevant 2012 questions is available upon request. Methodology ADULTS 18+ years old · Gen Z: 18-20 years old · Millennials: 21-35 years old · Gen X: 36-50 years old · Baby Boomers+: 51+ years old WHEN Sept. 19, 2016 – Oct. 3, 2016 HOW MANY GLOBAL: n= 5,026; MOE*: ±1.4% · U.S.: n=1,009; MOE: ± 3.1% · U.K.: n=1,004; MOE: ± 3.1% · GERMANY: n=1,006; MOE: ± 3.1% · FRANCE: n=1,007; MOE: ± 3.1% · JAPAN: n=1,000; MOE: ± 3.1% HOW 20-minute online quantitative survey STATE OF CREATE: 2016 2 1. METHODOLOGY & KEY FINDINGS
  • 3. The state of creativity today Global respondents believe being creative is valuable to society (70%) and the economy (64%). PAGE 8 Being creative helps make people better workers (70%), leaders (70%), parents (69%) and students (69%). PAGE 9 Yet only forty-one percent describe themselves as creative and thirty-one percent report they are living up to their creative potential. PAGES 10, 11 Compared to older generations, younger generations* are more likely to: Describe themselves as creative (48% vs. 38%) and want others to see them as creative (63% vs. 47%). PAGE 12 Be comfortable with using technology to overcome their creative limitations (63% vs. 49%). PAGE 13 *“Younger generations” is a combination of Gen Z (18-20) and Millennials (21-35); “Older generations” is a combination of Gen X (36-50) and Baby Boomers+ (51+). Data is broken out by each of these generations in the detailed findings. Photo by Victoria Siemer STATE OF CREATE: 2016 3 1. METHODOLOGY & KEY FINDINGS
  • 4. * Creators are respondents who describe themselves as “someone who creates” - 57% of global respondents. ** Income differences calculation based on a forced mean, calculated by taking the midpoint of each range of household income in the response options to determine the mean response that would have occurred had each respondent provided their exact household income. Note: p.p. stands for percentage points. Photo by Victoria Siemer Creativity pays Based on their reported household income, creators* earn thirteen percent more than non-creators**, on average. PAGE 16 Compared to non-creators, they are also more likely to: PAGES 15, 16, 17 Describe themselves as innovative (+25 percentage points (p.p.)), confident (+22 p.p.), problem solvers (+22 p.p.) and happy (+19 p.p.). Believe that creating allows them to make a difference (+31 p.p.). Say being creative at work makes them feel happy (+34 p.p.), fulfilled (+31 p.p.), energized (+29 p.p.) and successful (+28 p.p.). Say that technology helps them overcome their own creative limitations (+27 p.p.) and makes it easier to express their creative ideas (+26 p.p.). STATE OF CREATE: 2016 4 1. METHODOLOGY & KEY FINDINGS
  • 5. Creativity and design make for good business Respondents globally say businesses that invest in creativity are more likely to: PAGES 19, 20 · Increase employee productivity (78%). · Have satisfied customers (80%) and provide a better customer experience (78%). · Foster innovation (83%) and be financially successful (73%). Seventy-seven percent agree there is increasing pressure to be productive rather than creative at work. Yet, more than half (56%) say there is an increasing expectation to think creatively at work. PAGE 21 Seventy-four percent agree that it’s important for businesses to focus on good design. PAGE 22 Almost 2 in 3 respondents (65%) think good design is more important now than it was five years ago. PAGE 22 Almost half (45%) say that in the past year, they have paid more for a well- designed product or service. PAGE 23 Seventy percent like when brands deliver a well-designed experience wherever they are. PAGE 23 Photo by Patrick Monatsberger STATE OF CREATE: 2016 5 1. METHODOLOGY & KEY FINDINGS
  • 6. Governments and schools have a creativity imperative Respondents globally perceive that a government that invests in creativity is more likely to foster innovation (82%), increase productivity (79%), be competitive (78%), and have happier citizens (76%). PAGE 25 While over three in four (76%) believe that unlocking creative potential is key to economic growth, a similar percentage (74%) feel their countries are not living up to their creative potential. PAGE 26 About two-thirds (65%) believe creativity is being stifled by their educational systems. PAGE 27 In order to foster creativity, respondents believe that schools should prioritize: PAGE 28 · Learning by “doing” (84%). · Creativity over memorization (75%). · Developing a wide variety of student skills (72%). Globally, Japan is regarded as the most creative country (34%) and Tokyo the most creative city (26%), followed by the U.S. (28%) and New York (23%), respectively. PAGE 29 Photo by Takashi Yasui STATE OF CREATE: 2016 6 1. METHODOLOGY & KEY FINDINGS
  • 7. THE STATE OF CREATIVITY TODAY STATE OF CREATE: 2016 SECTION 2: Image by kichigin19 via Adobe Stock
  • 8. Creativity is valuable to society and the economy Q24. How valuable is being creative to society? (Top 2 box <Very/Extremely valuable> reported) Q25. How valuable is being creative to the economy? (Top 2 box <Very/Extremely valuable> reported) Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 Photo by Victoria Siemer GER 83% U.S. 82% U.K. 72% FRA 62% JAP 48% U.S. 77% GER 73% U.K. 71% FRA 56% JAP 43% VALUE OF CREATIVITY TO SOCIETY (% GLOBAL, TOP 2 BOX) VALUE OF CREATIVITY TO ECONOMY (% GLOBAL, TOP 2 BOX) 70% 64% STATE OF CREATE: 2016 8 2. THE STATE OF CREATIVITY TODAY
  • 9. Being more creative makes people better... (% GLOBAL, TOP 2 BOX) Q21. Please indicate to what extent you agree or disagree with the following statements. Being more creative helps make people… (Top 2 box <Somewhat/Strongly agree> reported) Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 Photo by Victoria Siemer Workers ParentsLeaders Students U.S. 84% GER 76% U.K. 74% FRA 72% JAP 47% U.S. 85% GER 74% U.K. 73% FRA 69% JAP 45% U.S. 86% U.K. 75% GER 73% FRA 68% JAP 43% U.S. 86% U.K. 72% GER 71% FRA 69% JAP 51% 70% 70% 69% 69% STATE OF CREATE: 2016 9 2. THE STATE OF CREATIVITY TODAY
  • 10. Q8. Which of the following words best describe you? [MULTIPLE RESPONSE] Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 Photo by Victoria Siemer Only 4 in 10 describe themselves as creative (% GLOBAL, % SELECTING “CREATIVE”) GER 57% U.S. 55% U.K. 41% FRA 40% JAP 13% 41% STATE OF CREATE: 2016 10 2. THE STATE OF CREATIVITY TODAY
  • 11. 31% Q12. Do you feel that you are living up to your potential to create? Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 Photo by Victoria Siemer “I FEEL I AM LIVING UP TO MY CREATIVE POTENTIAL” (% GLOBAL, % SELECTING “YES”) U.S. 44% FRA 34% U.K. 33% GER 24% JAP 20% Few have realized their creative potential STATE OF CREATE: 2016 11 2. THE STATE OF CREATIVITY TODAY
  • 12. Younger generations value creativity more highly Q8. Which of the following words best describe you? [MULTIPLE RESPONSE] Q13. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported) Base sizes (Global): Gen Z (18-20) = 217, Millennials (21-35) = 1,334, Gen X (36-50) = 1,395, Baby Boomers+ (51+) = 2,080 See appendix for country-specific data. Photo by Victoria Siemer DESCRIBE THEMSELVES AS “CREATIVE” (% GLOBAL, % SELECTING “CREATIVE”) WANT OTHERS TO “SEE THEM AS CREATIVE” (% GLOBAL, TOP 2 BOX) 55% 66% 47% 62% 42% 55% 36% 43% GEN Z GEN Z MILLENNIALS MILLENNIALS GEN X GEN X BABY BOOMERS+ BABY BOOMERS+ STATE OF CREATE: 2016 12 2. THE STATE OF CREATIVITY TODAY
  • 13. GEN Z MILLENNIALS GEN X BABY BOOMERS+ 45%57%63%66% Younger generations value technology for creativity Q47. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported) Base sizes (Global): Gen Z (18-20) = 217, Millennials (21-35) = 1,334, Gen X (36-50) = 1,395, Baby Boomers+ (51+) = 2,080. See appendix for country-specific data. Photo by Victoria Siemer “TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS” (% GLOBAL, TOP 2 BOX) STATE OF CREATE: 2016 13 2. THE STATE OF CREATIVITY TODAY
  • 14. CREATIVITY PAYS STATE OF CREATE: 2016 SECTION 3: Image by kichigin19 via Adobe Stock
  • 15. CREATORS 32% 50% 45% 46% Q8. Which of the following words best describe you? [MULTIPLE RESPONSE] Q11. Do you consider yourself to be someone who creates? Q17. What does creating do for you as a person? [MULTIPLE RESPONSE] Base sizes (Global): Self-described creators = 2,841, Non-creators = 1,085 *Creators are respondents who describe themselves as “someone who creates” - 57% of global respondents. See appendix for country-specific data. Photo by Victoria Siemer CREATORS* ARE MORE LIKELY TO DESCRIBE THEMSELVES AS... (% GLOBAL) BELIEVE CREATING LETS THEM MAKE A DIFFERENCE (% GLOBAL) Creators have a stronger self-image INNOVATIVE 7% NON-CREATORS PROBLEM-SOLVERS 28% HAPPY 26% 15% CONFIDENT 22%44% +25 p.p. +22 p.p. +19 p.p. +31 p.p. +22 p.p. DELTA (PERCENTAGE POINTS) 15 3. CREATIVITY PAYS STATE OF CREATE: 2016
  • 16. Q11. Do you consider yourself to be someone who creates? Q43. How does being creative at work make you feel? [MULTIPLE RESPONSE] Base sizes (Global Employed): Self-described creators = 1,924, Non-creators = 641 Q54. Which of the following categories best describes your total household income? Base sizes (Global): Self-described creators = 2,841, Non-creators = 1,085 Creators are happier at work and earn more money FEELINGS ABOUT CREATIVITY AT WORK (% GLOBAL) CREATORS* 53% 47% 39% HAPPY NON-CREATORS ENERGIZED 18% SUCCESSFUL 11% FULLFILLED 18% 19% 49% +34 p.p. +29 p.p. +28 p.p. +31 p.p. DELTA REPORTED HOUSEHOLD INCOME DIFFERENCES** (% GLOBAL) 13%On average, creators earn more than non-creators *Creators are respondents who describe themselves as “someone who creates” - 57% of global respondents. ** Income differences calculation based on a forced mean, calculated by taking the midpoint of each range of household income in the response options to determine the mean response that would have occurred had each respondent provided their exact household income. See appendix for country-specific data. Photo by Victoria Siemer (PERCENTAGE POINTS) 16 3. CREATIVITY PAYS STATE OF CREATE: 2016
  • 17. Creators use technology to their advantage Q11. Do you consider yourself to be someone who creates? Q47. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported) Base sizes (Global): Self-described creators = 2,841, Non-creators = 1,085. See appendix for country-specific data. *Creators are respondents who describe themselves as “someone who creates” - 57% of global respondents. See appendix for country-specific data. Photo by Victoria Siemer STATEMENTS ABOUT TECHNOLOGY AND CREATIVITY (% GLOBAL, TOP 2 BOX) “TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS” “TECHNOLOGY MAKES IT EASIER TO EXPRESS MY CREATIVE IDEAS” CREATORS* 64% NON-CREATORS 45% 37% 71% +27 p.p. +26 p.p. DELTA (PERCENTAGE POINTS) 17 3. CREATIVITY PAYS STATE OF CREATE: 2016
  • 18. CREATIVITY IS GOOD BUSINESS STATE OF CREATE: 2016 SECTION 4: Image by kichigin19 via Adobe Stock
  • 19. Investing in creativity pays off A BUSINESS THAT INVESTS IN CREATIVITY IS MORE LIKELY TO… (% GLOBAL, TOP 2 BOX) U.S. 88% GER 85% U.K. 81% FRA 80% JAP 55% U.S. 88% GER 84% FRA 81% U.K. 80% JAP 47% Increase employee productivity Have happier employees76%78% Q28. Please indicate to what extent you agree or disagree with the following statements: A business that invests in creativity is more likely to... (Top 2 box <Somewhat/Strongly agree> reported) Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 Photo by Patrick Monatsberger 19 4. CREATIVITY IS GOOD BUSINESS STATE OF CREATE: 2016
  • 20. Investing in creativity brings business success Q28. Please indicate to what extent you agree or disagree with the following statements: A business that invests in creativity is more likely to... (Top 2 box <Somewhat/Strongly agree> reported) Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 Photo by Patrick Monatsberger A BUSINESS THAT INVESTS IN CREATIVITY IS MORE LIKELY TO… (% GLOBAL, TOP 2 BOX) FRA 89% U.S. 88% GER 88% U.K. 84% JAP 63% U.S. 89% GER 86% FRA 84% U.K. 80% JAP 58% U.S. 88% GER 85% U.K. 81% FRA 80% JAP 59% U.S. 88% FRA 85% GER 85% U.K. 78% JAP 54% U.S. 85% GER 79% U.K. 75% FRA 72% JAP 56% FOSTER INNOVATION 83% 80% 79% 78% 73% HAVE MORE SATISFIED CUSTOMERS BE COMPETITIVE PROVIDE A BETTER CUSTOMER EXPERIENCE BE FINANCIALLY SUCCESSFUL STATE OF CREATE: 2016 20 4. CREATIVITY IS GOOD BUSINESS
  • 21. “PEOPLE ARE INCREASINGLY BEING EXPECTED TO THINK CREATIVELY AT WORK” (% GLOBAL, TOP 2 BOX) GER 67% FRA 63% U.S. 62% U.K. 56% JAP 31% 56% Q20. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported) Q29. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported) Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 Photo by Victoria Siemer At work, there is tension between creativity and productivity “THERE IS INCREASING PRESSURE TO BE PRODUCTIVE RATHER THAN CREATIVE AT WORK” (% GLOBAL, TOP 2 BOX) FRA 86% GER 85% U.S. 83% U.K. 79% JAP 51% 77% 21 4. CREATIVITY IS GOOD BUSINESS STATE OF CREATE: 2016
  • 22. Design is a business differentiator Q50. Please indicate to what extent you agree or disagree with the following statements about design. (Top 2 box <Somewhat/Strongly agree> reported) Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000, Gen Z (18-20) = 217, Millennials (21-35) = 1,334, Gen X (36-50) = 1,395, Baby Boomers+ (51+) = 2,080 Photo by Patrick Monatsberger “GOOD DESIGN MORE IMPORTANT THAN FIVE YEARS AGO” (% GLOBAL, TOP 2 BOX) “IMPORTANT FOR BUSINESSES TO FOCUS ON GOOD DESIGN” (% GLOBAL, TOP 2 BOX) U.S. 83% U.K. 82% GER 81% FRA 72% JAP 52% U.S. 74% GER 74% FRA 73% U.K. 69% JAP 36% 74% 65% GEN Z 71% MILLENNIALS 73% BABY BOOMERS+ 61% GEN X 64% GEN Z 76% MILLENNIALS 73% BABY BOOMERS+ 75% GEN X 74% 22 4. CREATIVITY IS GOOD BUSINESS STATE OF CREATE: 2016
  • 23. Respondents are likely to pay more for good design Design drives a strong brand experience Q50. Please indicate to what extent you agree or disagree with the following statements about design. (Top 2 box <Somewhat/Strongly agree> reported) Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 Photo by Patrick Monatsberger “IN THE PAST YEAR, I HAVE PAID MORE FOR A PRODUCT OR SERVICE THAT HAD GOOD DESIGN” (% GLOBAL, TOP 2 BOX) “I LIKE WHEN BRANDS DELIVER A WELL-DESIGNED EXPERIENCE WHEREVER I AM” (% GLOBAL, TOP 2 BOX) U.S. 57% U.K. 53% GER 47% FRA 46% JAP 20% U.S. 83% GER 79% U.K. 76% FRA 73% JAP 39% 70%45% 23 4. CREATIVITY IS GOOD BUSINESS STATE OF CREATE: 2016
  • 24. CREATIVITY IS A NATIONAL IMPERATIVE STATE OF CREATE: 2016 SECTION 5: Image by kichigin19 via Adobe Stock
  • 25. Q27. Please indicate to what extent you agree or disagree with the following statements: A country/government that invests in creativity is more likely to... (Top 2 box <Somewhat/Strongly agree> reported) Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 Photo by Takashi Yasui Countries that invest in creativity gain an advantage A COUNTRY/GOVERNMENT THAT INVESTS IN CREATIVITY IS MORE LIKELY TO… (% GLOBAL, TOP 2 BOX) FRA 90% U.S. 87% GER 86% U.K. 83% JAP 63% U.S. 85% GER 84% FRA 82% U.K. 81% JAP 57% U.S. 86% GER 84% U.K. 81% FRA 79% JAP 51% U.S. 89% GER 84% U.K. 82% FRA 80% JAP 60% FOSTER INNOVATION BE COMPETITIVE INCREASE PRODUCTIVITY HAVE HAPPIER CITIZENS 82% 78% 79% 76% STATE OF CREATE: 2016 25 5. CREATIVITY IS A NATIONAL IMPERATIVE
  • 26. Q29. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported) Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 Photo by Takashi Yasui Creativity is seen as key to economic growth “UNLOCKING CREATIVE POTENTIAL IS KEY TO ECONOMIC GROWTH” (% GLOBAL, TOP 2 BOX) “AS A COUNTRY, WE ARE NOT LIVING UP TO OUR CREATIVE POTENTIAL” (% GLOBAL, TOP 2 BOX) U.S. 83% GER 80% U.K. 79% FRA 78% JAP 58% GER 80% U.S. 79% FRA 79% U.K. 75% JAP 57% 76% 74% 26 5. CREATIVITY IS A NATIONAL IMPERATIVE STATE OF CREATE: 2016
  • 27. Q29. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported) Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 Photo by Takashi Yasui Creativity is being stifled by the education system “OUR CREATIVITY IS BEING STIFLED BY OUR EDUCATIONAL SYSTEM” (% GLOBAL, TOP 2 BOX) “OUR GOVERNMENT ENCOURAGES SCHOOLS TO TEACH STUDENTS TO BE CREATIVE” (% GLOBAL, TOP 2 BOX) FRA 74% U.S. 71% GER 70% U.K. 66% JAP 46% GER 42% U.S. 41% U.K. 41% FRA 35% JAP 27% 37% 65% STATE OF CREATE: 2016 27 5. CREATIVITY IS A NATIONAL IMPERATIVE
  • 28. Q30. Which is more important for schools to prioritize? Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 Photo by Takashi Yasui Creativity needs to be a priority in education GER 87% U.S. 85% JAP 85% FRA 84% U.K. 81% GER 84% FRA 79% U.S. 77% JAP 68% U.K. 63% GER 84% U.S. 78% JAP 72% U.K. 71% FRA 71% U.S. 79% U.K. 78% GER 74% FRA 65% JAP 61% Learning by “doing” vs. direct instruction Creativity vs. retaining or memorizing information Time for creative activity vs. a fully structured school day Developing a wide variety of skills vs. a specialized set of skills 84% 75% 74% 72% WHAT SCHOOLS SHOULD PRIORITIZE (% GLOBAL) STATE OF CREATE: 2016 28 5. CREATIVITY IS A NATIONAL IMPERATIVE
  • 29. Globally, Japan and Tokyo are rated as most creative places MOST CREATIVE COUNTRY (% GLOBAL) OTHER RESPONSES OTHER RESPONSES MOST CREATIVE CITY (% GLOBAL) Q22. Which one of the following countries do you feel is most creative? Q23. Which one of the following cities do you feel is most creative? Base sizes: Global = 5,026 Photo by Takashi Yasui N.Y. 23% PARIS 14% LON. 10% L.A. 7% U.S. 28% FRA 11% GER 11% U.K. 11% OTHER 5% 34% 26% Japan Tokyo S.F. 7% BERLIN 7% OTHER 5% 29 5. CREATIVITY IS A NATIONAL IMPERATIVE STATE OF CREATE: 2016
  • 30. APPENDIX STATE OF CREATE: 2016 SECTION 6: Image by kichigin19 via Adobe Stock
  • 31. Q41. How important is it for you to be creative at work? (Top 2 box <Very/Extremely important> reported) Base sizes (Workers): Global = 3,165, U.S. = 587, U.K. = 635, Germany = 679, France = 664, Japan = 600 Gen Z (18-20) = 101, Millennials (21-35) = 1,036, Gen X (36-50) = 1,156, Baby Boomers+ (51+) = 872 Creativity at work is important, particularly in the U.S. and for younger generations IMPORTANCE OF BEING CREATIVE AT WORK (AMONG THOSE WHO ARE EMPLOYED; % GLOBAL, TOP 2 BOX) U.S. 66% GER 56% FRA 52% U.K. 47% JAP 28% 50% GEN Z 65% MILLENNIALS 58% BABY BOOMERS+ 44% GEN X 45% 31 6. APPENDIX: STATE OF CREATE: 2016 TECHNOLOGY & CREATIVITY
  • 32. Q31. What is your experience with creative activities? Note: Creative professionals = “I’m a creative professional / Doing creative activities is my primary job”; Creative side-gig= “I sometimes make money outside my primary job from creative activities, but don’t do them as part of my primary job”; Creative hobbyists = “I participate in creative activities as a hobby”; Non-participants= “I don’t participate in any creative activities”; “other” responses not noted. Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 More than a third know someone with a creative side gig EXPERIENCE WITH CREATIVE ACTIVITIES (% GLOBAL) 10% 12% 45% 32% creative professionals creative side gig creative hobbyists non-participants U.S. 15% U.K. 14% FRA 13% GER 11% JAP 7% GER 13% U.S. 11% U.K. 10% JAP 8% FRA 7% GER 56% U.S. 51% U.K. 48% FRA 45% JAP 23% JAP 61% FRA 34% U.K. 26% U.S. 20% GER 19% TECHNOLOGY & CREATIVITY Q40. Do you know anyone who makes money outside their primary job doing creative activities? Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000, Gen Z (18-20) = 217, Millennials (21-35) = 1,334, Gen X (36-50) = 1,395, Baby Boomers+ (51+) = 2,080 . See tables for regional data. KNOW OTHERS THAT MAKE MONEY FROM A CREATIVE SIDE GIG (% GLOBAL, SELECTING “YES”) U.S. 51% GER 46% FRA 42% U.K. 40% JAP 16% GEN Z 53% MILLENNIALS 51% BABY BOOMERS+ 31% GEN X 38% 39% 32 6. APPENDIX: STATE OF CREATE: 2016
  • 33. Most believe technology and creativity go hand-in-hand TECHNOLOGY SUPPORTS (VS. SUPPRESSES) CREATIVITY (% GLOBAL) TECHNOLOGY HAS GIVEN MORE PEOPLE THE OPPORTUNITY TO BE CREATIVE (% GLOBAL, TOP 2 BOX) Q48. Which statement do you agree with more? Q47. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported) Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 U.S. 81% U.K. 78% JAP 77% FRA 74% GER 72% U.S. 84% U.K. 80% GER 75% FRA 74% JAP 44% 76% 71% 33 6. APPENDIX: STATE OF CREATE: 2016 TECHNOLOGY & CREATIVITY
  • 34. U.S. 63% U.K. 63% GER 58% FRA 51% JAP 46% JAP 54% FRA 49% GER 42% U.K. 37% U.S. 37% IN THE FUTURE, COMPUTERS WILL BE ABLE TO REPLICATE HUMAN CREATIVITY (% GLOBAL) “IN THE FUTURE, CREATIVITY WILL STILL BE SOMETHING THAT IS UNIQUELY HUMAN” (% GLOBAL) Many still consider creativity a human attribute Q49. Which statement do you agree with more? Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 TECHNOLOGY & CREATIVITY 56% 44% 34 6. APPENDIX: STATE OF CREATE: 2016
  • 35. U.S. 68% GER 60% U.K. 54% FRA 49% JAP 42% JAP 58% FRA 51% U.K. 46% GER 40% U.S. 32% “I DON’T CARE WHETHER COMPANIES I PURCHASE FROM SHOW CREATIVITY IN THEIR MARKETING” (% GLOBAL) “I LIKE TO PURCHASE FROM COMPANIES THAT SHOW CREATIVITY IN THEIR MARKETING” (% GLOBAL) A majority of consumers want to purchase from companies with creative marketing Q51. Which statement do you agree with more? Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000, Gen Z (18-20) = 217, Millennials (21-35) = 1,334, Gen X (36-50) = 1,395, Baby Boomers+ (51+) = 2,080 CREATIVITY, DESIGN, & MARKETING 55% 45% GEN Z 62% MILLENNIALS 59% BABY BOOMERS+ 51% GEN X 56% GEN Z 38% MILLENNIALS 41% BABY BOOMERS+ 49% GEN X 44% 35 6. APPENDIX: STATE OF CREATE: 2016
  • 36. Well-designed marketing drives reputation and affects purchase decisions “I JUDGE COMPANIES BASED ON THE DESIGN QUALITY OF THEIR MARKETING MATERIALS” (% GLOBAL, TOP 2 BOX) Q50. Please indicate to what extent you agree or disagree with the following statements. (Top 2 box <Somewhat/Strongly agree> reported) Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 CREATIVITY, DESIGN, & MARKETING U.S. 62% U.K. 59% GER 55% FRA 48% JAP 27% 50% “I WILL NOT PURCHASE FROM A BRAND IF ITS WEBSITE OR MOBILE EXPERIENCE IS POORLY DESIGNED” (% GLOBAL, TOP 2 BOX) U.S. 55% U.K. 54% FRA 47% GER 39% JAP 35% 46% 36 6. APPENDIX: STATE OF CREATE: 2016
  • 37. Well-designed marketing shapes opinions “HOW IMPORTANT IS WELL-DESIGNED MARKETING TO FORMING THE OPINIONS OF YOUR COUNTRY’S CITIZENS ON THE FOLLOWING?” (% GLOBAL, TOP 2 BOX) Q52. How important is well-designed marketing (website, social media, advertising, signage, etc.) to forming the opinion of [INSERT COUNTRY] citizens on the following? (Top 2 box <Very/Extremely important> reported.) Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 CREATIVITY, DESIGN, & MARKETING 63% 57% 62% 56% 61% 53% 60% 45% automobiles a clothing brand electronic products travel destinations hotels tv shows/movies personal hygiene/makeup products grocery products GER 74% U.S. 71% U.K. 64% FRA 54% JAP 44% U.S. 75% GER 73% U.K. 64% FRA 61% JAP 42% U.S. 76% GER 67% U.K. 63% FRA 58% JAP 39% U.S. 71% GER 70% U.K. 63% FRA 56% JAP 40% U.S. 68% GER 67% U.K. 61% FRA 53% JAP 36% U.S. 73% GER 62% U.K. 58% FRA 48% JAP 40% U.S. 66% GER 64% U.K. 59% FRA 47% JAP 27% U.S. 57% GER 53% FRA 49% U.K. 45% JAP 21% 37 6. APPENDIX: STATE OF CREATE: 2016
  • 38. Good design can bring in new customers and keep existing ones “I WILL CHOOSE A PRODUCT OR SERVICE OVER ITS COMPETITORS BECAUSE OF A GOOD DESIGN” (% GLOBAL, TOP 2 BOX) “I WILL BE MORE LOYAL TO A BRAND THAT HAS GOOD DESIGN” (% GLOBAL, TOP 2 BOX) Q50. Please indicate to what extent you agree or disagree with the following statements about design. (Top 2 box <Somewhat/Strongly agree> reported) Base sizes: Global = 5,026, U.S. = 1,009, U.K. = 1,004, Germany = 1,006, France = 1,007, Japan = 1,000 CREATIVITY, DESIGN, & MARKETING U.S. 69% U.K. 61% FRA 59% GER 58% JAP 45% U.S. 71% U.K. 67% GER 61% FRA 54% JAP 43% 59% 59% 38 6. APPENDIX: STATE OF CREATE: 2016
  • 39. Younger generations are more influenced by good design CREATIVITY AND DESIGN (% GLOBAL, TOP 2 BOX) Q50. Please indicate to what extent you agree or disagree with the following statements about design. (Top 2 box <Somewhat/Strongly agree> reported) Base sizes (Global): Gen Z (18-20) = 217, Millennials (21-35) = 1,334, Gen X (36-50) = 1,395, Baby Boomers+ (51+) = 2,080 CREATIVITY, DESIGN, & MARKETING “I WILL BE MORE LOYAL TO A BRAND THAT HAS GOOD DESIGN” “I WILL CHOOSE A PRODUCT OR SERVICE OVER ITS COMPETITORS BECAUSE OF GOOD DESIGN” “IN THE PAST YEAR, I HAVE PAID MORE FOR A PRODUCT OR SERVICE THAT HAD GOOD DESIGN” GEN Z MILLENNIALS GEN X 65% 63% 69% 60% 60% 55% 53% 48% 34% 66% 61% 57% BABY BOOMERS+ GEN Z MILLENNIALS GEN X BABY BOOMERS+ GEN Z MILLENNIALS GEN X BABY BOOMERS+ 39 6. APPENDIX: STATE OF CREATE: 2016
  • 40. COMPARISONS Base sizes (U.S.): Total: Gen Z + Millennials (18-35) = 368, Gen X (36-50) = 235, Baby Boomers+ (51+) = 406 // Workers: Gen Z + Millennials (18-35) = 269, Gen X (36-50) = 174, Baby Boomers+ (51+) = 144 QUESTION MILLENNIALS GEN X BOOMERS+ Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU? CREATIVE 63% 57% 48% Q13. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX) I WANT OTHERS TO SEE ME AS CREATIVE 80% 72% 58% Q40. DO YOU KNOW ANYONE WHO MAKES MONEY OUTSIDE THEIR PRIMARY JOB DOING CREATIVE ACTIVITIES? YES 61% 54% 42% Q41. HOW IMPORTANT IS IT FOR YOU TO BE CREATIVE AT WORK? TOP 2 BOX 73% 64% 57% Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX) TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 67% 68% 54% Q50. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS ABOUT DESIGN. (TOP 2 BOX) I WILL CHOOSE A PRODUCT OR SERVICE OVER ITS COMPETITORS BECAUSE OF GOOD DESIGN 73% 76% 67% IN THE PAST YEAR, I HAVE PAID MORE FOR A PRODUCT OR SERVICE THAT HAD GOOD DESIGN 67% 61% 46% I WILL BE MORE LOYAL TO A BRAND THAT HAS GOOD DESIGN 73% 72% 65% GOOD DESIGN IS MORE IMPORTANT NOW THAN IT WAS FIVE YEARS AGO 80% 72% 69% IT’S IMPORTANT FOR BUSINESSES TO FOCUS ON GOOD DESIGN 80% 87% 84% Q51. WHICH STATEMENT DO YOU AGREE WITH MORE? I LIKE TO PURCHASE FROM COMPANIES THAT SHOW CREATIVITY IN THEIR MARKETING 73% 72% 61% I DON’T CARE WHETHER COMPANIES I PURCHASE FROM SHOW CREATIVITY IN THEIR MARKETING 27% 28% 39% Generational responses: U.S. BABYGEN Z + 40 6. APPENDIX: STATE OF CREATE: 2016
  • 41. COMPARISONS Base sizes (U.K.): Total: Gen Z + Millennials (18-35) = 312, Gen X (36-50) = 290, Baby Boomers+ (51+) = 402 // Workers: Gen Z + Millennials (18-35) = 239, Gen X (36-50) = 238, Baby Boomers+ (51+) = 158 QUESTION MILLENNIALS GEN X BOOMERS+ Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU? CREATIVE 47% 43% 36% Q13. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX) I WANT OTHERS TO SEE ME AS CREATIVE 72% 63% 46% Q40. DO YOU KNOW ANYONE WHO MAKES MONEY OUTSIDE THEIR PRIMARY JOB DOING CREATIVE ACTIVITIES? YES 55% 38% 31% Q41. HOW IMPORTANT IS IT FOR YOU TO BE CREATIVE AT WORK? TOP 2 BOX 59% 40% 38% Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX) TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 75% 57% 35% Q50. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS ABOUT DESIGN. (TOP 2 BOX) I WILL CHOOSE A PRODUCT OR SERVICE OVER ITS COMPETITORS BECAUSE OF GOOD DESIGN 76% 66% 61% IN THE PAST YEAR, I HAVE PAID MORE FOR A PRODUCT OR SERVICE THAT HAD GOOD DESIGN 68% 56% 38% I WILL BE MORE LOYAL TO A BRAND THAT HAS GOOD DESIGN 74% 59% 53% GOOD DESIGN IS MORE IMPORTANT NOW THAN IT WAS FIVE YEARS AGO 80% 67% 61% IT’S IMPORTANT FOR BUSINESSES TO FOCUS ON GOOD DESIGN 85% 80% 82% Q51. WHICH STATEMENT DO YOU AGREE WITH MORE? I LIKE TO PURCHASE FROM COMPANIES THAT SHOW CREATIVITY IN THEIR MARKETING 60% 59% 46% I DON’T CARE WHETHER COMPANIES I PURCHASE FROM SHOW CREATIVITY IN THEIR MARKETING 40% 41% 54% Generational responses: U.K. BABYGEN Z + 41 6. APPENDIX: STATE OF CREATE: 2016
  • 42. COMPARISONS Base sizes (Germany): Total: Gen Z + Millennials (18-35) = 304, Gen X (36-50) = 292, Baby Boomers+ (51+) = 410 // Workers: Gen Z + Millennials (18-35) = 231, Gen X (36-50) = 251, Baby Boomers+ (51+) = 197 QUESTION MILLENNIALS GEN X BOOMERS+ Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU? CREATIVE 59% 56% 57% Q13. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX) I WANT OTHERS TO SEE ME AS CREATIVE 57% 55% 43% Q40. DO YOU KNOW ANYONE WHO MAKES MONEY OUTSIDE THEIR PRIMARY JOB DOING CREATIVE ACTIVITIES? YES 56% 41% 42% Q41. HOW IMPORTANT IS IT FOR YOU TO BE CREATIVE AT WORK? TOP 2 BOX 62% 48% 58% Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX) TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 61% 60% 53% Q50. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS ABOUT DESIGN. (TOP 2 BOX) I WILL CHOOSE A PRODUCT OR SERVICE OVER ITS COMPETITORS BECAUSE OF GOOD DESIGN 64% 64% 56% IN THE PAST YEAR, I HAVE PAID MORE FOR A PRODUCT OR SERVICE THAT HAD GOOD DESIGN 59% 52% 37% I WILL BE MORE LOYAL TO A BRAND THAT HAS GOOD DESIGN 61% 62% 55% GOOD DESIGN IS MORE IMPORTANT NOW THAN IT WAS FIVE YEARS AGO 78% 73% 73% IT’S IMPORTANT FOR BUSINESSES TO FOCUS ON GOOD DESIGN 79% 79% 84% Q51. WHICH STATEMENT DO YOU AGREE WITH MORE? I LIKE TO PURCHASE FROM COMPANIES THAT SHOW CREATIVITY IN THEIR MARKETING 60% 56% 62% I DON’T CARE WHETHER COMPANIES I PURCHASE FROM SHOW CREATIVITY IN THEIR MARKETING 40% 44% 38% Generational responses: Germany BABYGEN Z + 42 6. APPENDIX: STATE OF CREATE: 2016
  • 43. Base sizes (France): Total: Gen Z + Millennials (18-35) = 319, Gen X (36-50) = 302, Baby Boomers+ (51+) = 386 // Workers: Gen Z + Millennials (18-35) = 237, Gen X (36-50) = 270, Baby Boomers+ (51+) = 157 Generational responses: France BABYGEN Z + COMPARISONS QUESTION MILLENNIALS GEN X BOOMERS+ Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU? CREATIVE 50% 40% 32% Q13. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX) I WANT OTHERS TO SEE ME AS CREATIVE 64% 53% 43% Q40. DO YOU KNOW ANYONE WHO MAKES MONEY OUTSIDE THEIR PRIMARY JOB DOING CREATIVE ACTIVITIES? YES 56% 41% 32% Q41. HOW IMPORTANT IS IT FOR YOU TO BE CREATIVE AT WORK? TOP 2 BOX 62% 48% 43% Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX) TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 74% 62% 49% Q50. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS ABOUT DESIGN. (TOP 2 BOX) I WILL CHOOSE A PRODUCT OR SERVICE OVER ITS COMPETITORS BECAUSE OF GOOD DESIGN 65% 53% 47% IN THE PAST YEAR, I HAVE PAID MORE FOR A PRODUCT OR SERVICE THAT HAD GOOD DESIGN 61% 49% 32% I WILL BE MORE LOYAL TO A BRAND THAT HAS GOOD DESIGN 65% 63% 52% GOOD DESIGN IS MORE IMPORTANT NOW THAN IT WAS FIVE YEARS AGO 81% 70% 69% IT’S IMPORTANT FOR BUSINESSES TO FOCUS ON GOOD DESIGN 73% 71% 72% Q51. WHICH STATEMENT DO YOU AGREE WITH MORE? I LIKE TO PURCHASE FROM COMPANIES THAT SHOW CREATIVITY IN THEIR MARKETING 55% 50% 44% I DON’T CARE WHETHER COMPANIES I PURCHASE FROM SHOW CREATIVITY IN THEIR MARKETING 45% 50% 56% 43 6. APPENDIX: STATE OF CREATE: 2016
  • 44. Base sizes (Japan): Total: Gen Z + Millennials (18-35) = 248, Gen X (36-50) = 276, Baby Boomers+ (51+) = 476 // Workers: Gen Z + Millennials (18-35) = 161, Gen X (36-50) = 223, Baby Boomers+ (51+) = 216 QUESTION MILLENNIALS GEN X BOOMERS+ Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU? CREATIVE 13% 14% 12% Q13. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX) I WANT OTHERS TO SEE ME AS CREATIVE 32% 30% 28% Q40. DO YOU KNOW ANYONE WHO MAKES MONEY OUTSIDE THEIR PRIMARY JOB DOING CREATIVE ACTIVITIES? YES 22% 17% 13% Q41. HOW IMPORTANT IS IT FOR YOU TO BE CREATIVE AT WORK? TOP 2 BOX 27% 26% 30% Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX) TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 32% 36% 36% Q50. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS ABOUT DESIGN. (TOP 2 BOX) I WILL CHOOSE A PRODUCT OR SERVICE OVER ITS COMPETITORS BECAUSE OF GOOD DESIGN 44% 38% 46% IN THE PAST YEAR, I HAVE PAID MORE FOR A PRODUCT OR SERVICE THAT HAD GOOD DESIGN 22% 20% 19% I WILL BE MORE LOYAL TO A BRAND THAT HAS GOOD DESIGN 43% 48% 45% GOOD DESIGN IS MORE IMPORTANT NOW THAN IT WAS FIVE YEARS AGO 35% 33% 38% IT’S IMPORTANT FOR BUSINESSES TO FOCUS ON GOOD DESIGN 46% 50% 56% Q51. WHICH STATEMENT DO YOU AGREE WITH MORE? I LIKE TO PURCHASE FROM COMPANIES THAT SHOW CREATIVITY IN THEIR MARKETING 43% 44% 41% I DON’T CARE WHETHER COMPANIES I PURCHASE FROM SHOW CREATIVITY IN THEIR MARKETING 57% 56% 59% Generational responses: Japan BABYGEN Z + COMPARISONS 44 6. APPENDIX: STATE OF CREATE: 2016
  • 45. COMPARISONS Base sizes (U.S.): Total: Self-described creators = 741, Non-creators = 140 // Workers: Self-described creators = 474, Non-creators = 51 *Based on ‘Yes’ and ‘No’ responses at Q11. Do you consider yourself someone who creates? (‘Not sure’ responses not included in audience definitions) QUESTION CREATORS NON-CREATORS DELTA PERCENT OF U.S. RESPONDENTS IDENTIFYING AS CREATOR VS. NON-CREATOR* 73% 14% N/A Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU? INNOVATIVE 34% 7% +27 P.P. CONFIDENT 52% 31% +21 P.P. PROBLEM-SOLVER 56% 45% +11 P.P. HAPPY 54% 39% +15 P.P. Q17. WHAT DOES CREATING DO FOR YOU AS A PERSON? ALLOWS ME TO MAKE A DIFFERENCE 51% 24% +27 P.P. Q43. HOW DOES BEING CREATIVE AT WORK MAKE YOU FEEL? HAPPY 59% 30% +29 P.P. FULFILLED 48% 23% +25 P.P. ENERGIZED 49% 23% +26 P.P. SUCCESSFUL 56% 11% +45 P.P. Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX) TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 68% 39% +29 P.P. TECHNOLOGY MAKES IT EASIER TO EXPRESS MY CREATIVE IDEAS 75% 53% +22 P.P. Creator/Non-Creator responses: U.S. 45 6. APPENDIX: STATE OF CREATE: 2016
  • 46. COMPARISONS Base sizes (U.K.): Total: Self-described creators = 618, Non-creators = 220 // Workers: Self-described creators = 422, Non-creators = 124 *Based on ‘Yes’ and ‘No’ responses at Q11. Do you consider yourself someone who creates? (‘Not sure’ responses not included in audience definitions) QUESTION CREATORS NON-CREATORS DELTA PERCENT OF U.K. RESPONDENTS IDENTIFYING AS CREATOR VS. NON-CREATOR* 62% 22% N/A Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU? INNOVATIVE 29% 7% +22 P.P. CONFIDENT 38% 21% +17 P.P. PROBLEM-SOLVER 52% 38% +14 P.P. HAPPY 49% 39% +10 P.P. Q17. WHAT DOES CREATING DO FOR YOU AS A PERSON? ALLOWS ME TO MAKE A DIFFERENCE 42% 16% +26 P.P. Q43. HOW DOES BEING CREATIVE AT WORK MAKE YOU FEEL? HAPPY 57% 27% +30 P.P. FULFILLED 45% 16% +29 P.P. ENERGIZED 37% 13% +24 P.P. SUCCESSFUL 42% 19% +23 P.P. Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX) TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 61% 39% +22 P.P. TECHNOLOGY MAKES IT EASIER TO EXPRESS MY CREATIVE IDEAS 69% 48% +21 P.P. Creator/Non-Creator responses: U.K. 46 6. APPENDIX: STATE OF CREATE: 2016
  • 47. COMPARISONS Base sizes (Germany): Total: Self-described creators = 687, Non-creators = 142 // Workers: Self-described creators = 484, Non-creators = 97 *Based on ‘Yes’ and ‘No’ responses at Q11. Do you consider yourself someone who creates? (‘Not sure’ responses not included in audience definitions) QUESTION CREATORS NON-CREATORS DELTA PERCENT OF GERMAN RESPONDENTS IDENTIFYING AS CREATOR VS. NON-CREATOR* 68% 14% N/A Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU? INNOVATIVE 36% 13% +23 P.P. CONFIDENT 53% 45% +8 P.P. PROBLEM-SOLVER 52% 36% +16 P.P. HAPPY 47% 36% +11 P.P. Q17. WHAT DOES CREATING DO FOR YOU AS A PERSON? ALLOWS ME TO MAKE A DIFFERENCE 52% 23% +29 P.P. Q43. HOW DOES BEING CREATIVE AT WORK MAKE YOU FEEL? HAPPY 51% 15% +36 P.P. FULFILLED 54% 17% +37 P.P. ENERGIZED 44% 14% +30 P.P. SUCCESSFUL 44% 16% +28 P.P. Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX) TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 63% 43% +20 P.P. TECHNOLOGY MAKES IT EASIER TO EXPRESS MY CREATIVE IDEAS 68% 42% +26 P.P. Creator/Non-Creator responses: Germany 47 6. APPENDIX: STATE OF CREATE: 2016
  • 48. COMPARISONS Base sizes (France): Total: Self-described creators = 571 Non-creators = 203 // Workers: Self-described creators = 402 Non-creators = 128 *Based on ‘Yes’ and ‘No’ responses at Q11. Do you consider yourself someone who creates? (‘Not sure’ responses not included in audience definitions) QUESTION CREATORS NON-CREATORS DELTA PERCENT OF FRENCH RESPONDENTS IDENTIFYING AS CREATOR VS. NON-CREATOR* 56% 20% N/A Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU? INNOVATIVE 30% 6% +24 P.P. CONFIDENT 39% 30% +9 P.P. PROBLEM-SOLVER 43% 33% +10 P.P. HAPPY 36% 21% +15 P.P. Q17. WHAT DOES CREATING DO FOR YOU AS A PERSON? ALLOWS ME TO MAKE A DIFFERENCE 48% 17% +31 P.P. Q43. HOW DOES BEING CREATIVE AT WORK MAKE YOU FEEL? HAPPY 54% 25% +29 P.P. FULFILLED 50% 16% +34 P.P. ENERGIZED 56% 27% +29 P.P. SUCCESSFUL 19% 4% +15 P.P. Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX) TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 70% 38% +32 P.P. TECHNOLOGY MAKES IT EASIER TO EXPRESS MY CREATIVE IDEAS 69% 41% +28 P.P. Creator/Non-Creator responses: France 48 6. APPENDIX: STATE OF CREATE: 2016
  • 49. COMPARISONS Base sizes (Japan): Total: Self-described creators = 224, Non-creators = 380 // Workers: Self-described creators = 142, Non-creators = 241 *Based on ‘Yes’ and ‘No’ responses at Q11. Do you consider yourself someone who creates? (‘Not sure’ responses not included in audience definitions) QUESTION CREATORS NON-CREATORS DELTA PERCENT OF JAPANESE RESPONDENTS IDENTIFYING AS CREATOR VS. NON-CREATOR* 24% 37% N/A Q8. WHICH OF THE FOLLOWING WORDS BEST DESCRIBE YOU? INNOVATIVE 23% 6% +17 P.P. CONFIDENT 21% 5% +16 P.P. PROBLEM-SOLVER 32% 9% +23 P.P. HAPPY 27% 13% +14 P.P. Q17. WHAT DOES CREATING DO FOR YOU AS A PERSON? ALLOWS ME TO MAKE A DIFFERENCE 24% 6% +18 P.P. Q43. HOW DOES BEING CREATIVE AT WORK MAKE YOU FEEL? HAPPY 25% 11% +14 P.P. FULFILLED 47% 18% +29 P.P. ENERGIZED 55% 16% +39 P.P. SUCCESSFUL 19% 8% +11 P.P. Q47. PLEASE INDICATE TO WHAT EXTENT YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENTS. (TOP 2 BOX) TECHNOLOGY HELPS ME OVERCOME MY OWN CREATIVE LIMITATIONS 49% 32% +17 P.P. TECHNOLOGY MAKES IT EASIER TO EXPRESS MY CREATIVE IDEAS 72% 43% +29 P.P. Creator/Non-Creator responses: Japan 49 6. APPENDIX: STATE OF CREATE: 2016