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How to Integrate UX and Agile 
Dean Barker 
Sr. Director, Optum Technology Engineering
Dean T. Barker 
Sr. Director of User Experience 
Optum 
Speaker 
Alfonso de la Nuez 
Co-Founder and Co-CEO 
UserZoom 
Moderator 
Speakers
Quick Housekeeping 
• Chat box is available if you have any questions 
• There will be time for Q&A at the end 
• We will be recording the webinar for future viewing 
• All attendees will receive a copy of the 
slides/recording 
• Twitter hashtag: #uzwebinar 
3
Meet UserZoom 
All-in-One Software Solution to Cost-effectively 
Measure the Digital Customer Experience and Conduct 
4 
Remote User Testing
Meet UserZoom 
• Increase conversion rates by conducting cost-effective UX 
research, remote usability testing and voice of the customer 
studies 
• Test any web-based products (live or prototype) and mobile apps, 
on a unified software platform. 
• Founded in 2007; launched SaaS platform in 2009 
• Our mission: To go beyond the Lab! 
• International company: Silicon Valley, Spain, U.K., Germany 
• > 200 Enterprise customers, 50% of Fortune’s Most Admired Brands
Highlighted Customers
7 
1) Cost-effective 
• No moderation needed 
• Automated data analysis 
2) Agile & Efficient 
• Build studies and gather 
feedback in days 
3) Qual + Quant 
• Success rates, time on task, 
behavior, video, audio, heatmaps, 
verbatims, dendrograms, etc. 
4) Easy Recruiting 
• Geographic representation 
• No travel needed 
5) Feature Rich 
• More flexible, customizable, 
robust, versitile than others 
6) Team & Service 
• Hands-on, highly experienced 
Customer Success Team 
Why is UserZoom So Unique?
Agenda 
1. Introduction 
2. Four approaches to UX design 
integration 
3. Tailoring agile projects for UX 
research and design 
4. Roadmapping for success
What is User Experience (UX)? 
Consumers Producers 
Productivity 
Satisfaction 
Efficient Development
What is Agile? 
Individuals and interactions over processes and 
tools 
Working software over comprehensive documentation 
Customer collaboration over contract negotiation 
Responding to change over following a plan 
http://agilemanifesto.org
Why Agile UX?
It’s an Agile World
It’s an Experience Economy 
Forrester Report October 2010 How To Prepare For The Era Of Experience
Software Value Flows Through UX 
Connectivity 
Intelligence 
Workflow 
User 
Experience 
Expertise
Customers Respond to Good UX 
• 14.4% more willing to purchase 
• 15.8% fewer will do business with competitors 
• 16.6% more will recommend you 
Forrester Report September 2009 Best Practices in User Experience (UX) Design
Scrum: An Agile Framework
Working in Development Cycles 
http://coachingagile.blogspot.com/2010/05/when-do-we-start-when-should-we-finish.html
All work is a process and all processes can 
be designed, measured, and improved. 
Phillip Crosby, Quality Management Guru 
Even the best professionals need a structured 
and disciplined environment in which to 
do cooperative work 
Watts Humphrey 
Managing the Software Process
Scrum Process Elements 
• Product owner 
• ScrumMaster 
• Team 
Three Roles 
Four Ceremonies 
Three Artifacts 
• Sprint planning 
• Daily scrum 
• Sprint reviews 
• Sprint retrospectives 
• Product backlog: 
• Sprint backlog 
• Product Increment 
http://www.scrumalliance.org/pages/scrum_101
Resources and the UX Function 
• Allocation 
• Full time 
• Part Time 
• Expertise 
• Professionals 
• Cross-trained specialists w/other roles 
• None of the above
10% of 
project 
budget on 
user 
research 
and 
usability 
evaluation 
Nielsen Norman 
Group Report 
Usability Return on 
Investment 
4th Edition 
1:4 Ratio 
Designers to 
Developers 
The User Experience 
Team Kit 
Paul Sherman, PhD. 
UXmatters.com 
2/22/2010 
Rules of Thumb 
User Experience Work = Research & Design
UI Developers
Process 
Engineering 
Process 
Tailoring 
The “P” Word
UX Design Process 
Step One Step Two Step Three 
Analyze & Organize Create & Elaborate Review & Evaluate 
• Define, validate, and elaborate 
requirements and user tasks 
• Design the UI Architecture 
UI Analysis 
Document 
• Create preliminary screen designs 
• Review/user test screens 
• Iterate screen designs 
• Conduct additional 
evaluations/iterations as appropriate 
• Final review for consistency 
• Update UI Styleguides 
Navigation 
Model 
Wireframes HTML/CSS Styleguide
Prototypes? 
Wireframes? 
Code? 
Deliverables and Tools
UX Analysis and Agile Modeling 
http://www.agilemodeling.com/
Make a Place for Design 
•Your resources, roles, and expertise will inform 
your viable processes 
•You have to make a place for design 
•Other factors with team, schedule, and project 
can impact approach 
•There are finite options… 
BUFD JIT Spikes Sprint Pairs
BUFD Big Upfront Design 
•Design resources operate in advance of 
development resources before a release 
•Requires Product Owner collaboration 
•Designs may be used for estimating 
•Works well with Kanban, Lean concepts
JIT Just In Time 
•Design done within a Sprint 
•Typically requires “Stubs” 
•Requires a lot of collaboration 
•Usually a fire drill 
•Necessarily parallel efforts and throw away 
•Easier to track in Scrum 
•Works well with mature standards and 
pattern libraries
Spikes Design Spikes 
http://uxdesign.smashingmagazine.com/2012/11/06/design-spikes-fit-big-picture-ux-agile-development/
Sprint Pairs Sprint Pairs 
•Design works a Sprint ahead of development 
•Scope is traded off for time box 
•Requires lots of coordination 
•Sometimes described as “Scrumerfall” 
•Respects functional dependencies 
•Seems to have most traction in industry
Sprint Pairs 
Scrum Team 
Scrum 
Master 
Product 
Owner 
Developers, 
Designers, etc. 
R2S1 
Plan R2 
Stabilization 
Plan R2 
R1S1 R1S2 R1S3 R1S4 R1S5 R1S6 R1S7 R1S8 
Development 
Workstream 
UI Design 
Workstream
Critical path is 
handoff of primary 
designer deliverable 
to developer 
Case Study of Customer Input For a Successful Product 
Proceeding ADC '05 Proceedings of the 
Agile Development Conference 
http://dl.acm.org/citation.cfm?id=1122115 
Complex Choreography
Release Planning
UX Release Plans 
•Critical path is a “sprint-focused” UI design 
workplan 
•Add Phase 0 work as appropriate 
and feasible 
• Include iteration within release 
•Define UX metrics 
•Develop usability issues backlog
Put the “User” in Experience
Satisfaction 
Survey 
End Users, 
Supervisors/ 
Managers 
Provides SUS, 
NPS 
Self Reported 
Quantitative 
Heuristic 
Evaluation 
Expert 
Evaluation 
Identifies 
Usability 
Concerns 
Qualitative 
KLM 
Study 
Expert 
Evaluation 
Measures 
Clicks & 
Keystrokes 
Quantitative 
In-Depth 
Interviews 
Supervisors / 
Managers 
Validate 
Usability 
Concerns 
Self Reported 
Qualitative 
Diary Study 
(Retrospective) 
End Users 
Provide 
Insights Into 
Workflow 
Self Reported 
Qualitative & 
Quantitative 
Coding UT 
& Interview 
End Users 
Observe 
Usability 
problems 
Observed 
Qualitative & 
Quantitative 
Intake UT & 
Interview 
End Users 
Observe 
Usability 
problems 
Observed 
Qualitative & 
Quantitative 
Example Research Program
UX Metrics Programs 
• Task completion 
• Time on task 
• Errors per user task 
• Requests for help 
• Click count 
• SUS 
• Perceived ease 
• Satisfaction 
• Brand salience 
• % Users Impacted
Roadmaps
Release Roadmaps 
Architecture, POC 
R1 Arch & 
Research 
Alpha 
Q1 2013 Q2 2013 Q3 2013 Q4 2013 Q1 2014 Q2 2014 
POC 
Core Dev Beta 
Phase 0 Sprint 1, Day 1
Value Add UX Activities 
Architecture, POC Core Dev Alpha Beta 
R1 Arch & 
Research 
Q1 2013 Q2 2013 Q3 2013 Q4 2013 Q1 2014 Q2 2014 
POC 
Sprint-Driven UX Activities 
Formative/Summative U-Tests 
Remote U-Tests 
Iterations 
Styleguides 
Design integration 
Validation metrics 
Phase 0 UX Activities 
User research 
Baseline metrics 
Groom usability backlog 
Ideation 
Concept testing 
UI Architecture
UX Release Roadmaps 
Architecture, POC Core Dev Alpha Beta 
Q1 2013 Q2 2013 Q3 2013 Q4 2013 Q1 2014 Q2 2014 
POC 
UX 
Research 
UI Analysis 
and High 
Level 
Design 
Detailed UI Design, Refinement, and Validation 
POC Workshop 
Baseline KLM Visual Integration 
Field Research 
SUS 
Baseline Usability 
Task Analysis and Object Model 
Navigation Model and Page Templates 
Sprint 1 Pre-designs 
UI Design, Iteration, Refinement 
Cloud Integration 
UI Toolkit Integration 
Formative Usability Tests 
Summative Usability Tests 
R1 Arch & 
Research
Usability Backlogs 
•Usability defects 
(i.e. problems encountered by users) 
•Rated by severity 
•Analyzed by theme 
•Ranked for business value 
•Prioritized for remediation 
• per release
Evangelize UX Value 
$1 invested in UX returns $10 to $100 
Gilb, Principles of Software Engineering Management 
A 5% improvement in usability increases revenues 
from 10-35% 
Netraker, e-commerce study 
Usability techniques helped cut development time 
by 33-50% 
Bosert, Quality Functional Deployment 
Usability methods raised user satisfaction ratings 
by 40% 
Gartner Group Report
Seven Keys to Success 
1. Assign UX designers to Scrum teams 
2. Assign UI developers to Scrum teams 
3. Define a tailored process for UX 
4. Include Sprint/Phase 0 UX research 
5. Influence iteration 
6. Create a UX metrics program 
7. Manage a Usability defects backlog

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How to Integrate UX and Agile

  • 1. How to Integrate UX and Agile Dean Barker Sr. Director, Optum Technology Engineering
  • 2. Dean T. Barker Sr. Director of User Experience Optum Speaker Alfonso de la Nuez Co-Founder and Co-CEO UserZoom Moderator Speakers
  • 3. Quick Housekeeping • Chat box is available if you have any questions • There will be time for Q&A at the end • We will be recording the webinar for future viewing • All attendees will receive a copy of the slides/recording • Twitter hashtag: #uzwebinar 3
  • 4. Meet UserZoom All-in-One Software Solution to Cost-effectively Measure the Digital Customer Experience and Conduct 4 Remote User Testing
  • 5. Meet UserZoom • Increase conversion rates by conducting cost-effective UX research, remote usability testing and voice of the customer studies • Test any web-based products (live or prototype) and mobile apps, on a unified software platform. • Founded in 2007; launched SaaS platform in 2009 • Our mission: To go beyond the Lab! • International company: Silicon Valley, Spain, U.K., Germany • > 200 Enterprise customers, 50% of Fortune’s Most Admired Brands
  • 7. 7 1) Cost-effective • No moderation needed • Automated data analysis 2) Agile & Efficient • Build studies and gather feedback in days 3) Qual + Quant • Success rates, time on task, behavior, video, audio, heatmaps, verbatims, dendrograms, etc. 4) Easy Recruiting • Geographic representation • No travel needed 5) Feature Rich • More flexible, customizable, robust, versitile than others 6) Team & Service • Hands-on, highly experienced Customer Success Team Why is UserZoom So Unique?
  • 8. Agenda 1. Introduction 2. Four approaches to UX design integration 3. Tailoring agile projects for UX research and design 4. Roadmapping for success
  • 9. What is User Experience (UX)? Consumers Producers Productivity Satisfaction Efficient Development
  • 10. What is Agile? Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan http://agilemanifesto.org
  • 13. It’s an Experience Economy Forrester Report October 2010 How To Prepare For The Era Of Experience
  • 14. Software Value Flows Through UX Connectivity Intelligence Workflow User Experience Expertise
  • 15. Customers Respond to Good UX • 14.4% more willing to purchase • 15.8% fewer will do business with competitors • 16.6% more will recommend you Forrester Report September 2009 Best Practices in User Experience (UX) Design
  • 16. Scrum: An Agile Framework
  • 17. Working in Development Cycles http://coachingagile.blogspot.com/2010/05/when-do-we-start-when-should-we-finish.html
  • 18.
  • 19. All work is a process and all processes can be designed, measured, and improved. Phillip Crosby, Quality Management Guru Even the best professionals need a structured and disciplined environment in which to do cooperative work Watts Humphrey Managing the Software Process
  • 20. Scrum Process Elements • Product owner • ScrumMaster • Team Three Roles Four Ceremonies Three Artifacts • Sprint planning • Daily scrum • Sprint reviews • Sprint retrospectives • Product backlog: • Sprint backlog • Product Increment http://www.scrumalliance.org/pages/scrum_101
  • 21. Resources and the UX Function • Allocation • Full time • Part Time • Expertise • Professionals • Cross-trained specialists w/other roles • None of the above
  • 22. 10% of project budget on user research and usability evaluation Nielsen Norman Group Report Usability Return on Investment 4th Edition 1:4 Ratio Designers to Developers The User Experience Team Kit Paul Sherman, PhD. UXmatters.com 2/22/2010 Rules of Thumb User Experience Work = Research & Design
  • 24. Process Engineering Process Tailoring The “P” Word
  • 25. UX Design Process Step One Step Two Step Three Analyze & Organize Create & Elaborate Review & Evaluate • Define, validate, and elaborate requirements and user tasks • Design the UI Architecture UI Analysis Document • Create preliminary screen designs • Review/user test screens • Iterate screen designs • Conduct additional evaluations/iterations as appropriate • Final review for consistency • Update UI Styleguides Navigation Model Wireframes HTML/CSS Styleguide
  • 26. Prototypes? Wireframes? Code? Deliverables and Tools
  • 27. UX Analysis and Agile Modeling http://www.agilemodeling.com/
  • 28. Make a Place for Design •Your resources, roles, and expertise will inform your viable processes •You have to make a place for design •Other factors with team, schedule, and project can impact approach •There are finite options… BUFD JIT Spikes Sprint Pairs
  • 29. BUFD Big Upfront Design •Design resources operate in advance of development resources before a release •Requires Product Owner collaboration •Designs may be used for estimating •Works well with Kanban, Lean concepts
  • 30. JIT Just In Time •Design done within a Sprint •Typically requires “Stubs” •Requires a lot of collaboration •Usually a fire drill •Necessarily parallel efforts and throw away •Easier to track in Scrum •Works well with mature standards and pattern libraries
  • 31. Spikes Design Spikes http://uxdesign.smashingmagazine.com/2012/11/06/design-spikes-fit-big-picture-ux-agile-development/
  • 32. Sprint Pairs Sprint Pairs •Design works a Sprint ahead of development •Scope is traded off for time box •Requires lots of coordination •Sometimes described as “Scrumerfall” •Respects functional dependencies •Seems to have most traction in industry
  • 33. Sprint Pairs Scrum Team Scrum Master Product Owner Developers, Designers, etc. R2S1 Plan R2 Stabilization Plan R2 R1S1 R1S2 R1S3 R1S4 R1S5 R1S6 R1S7 R1S8 Development Workstream UI Design Workstream
  • 34. Critical path is handoff of primary designer deliverable to developer Case Study of Customer Input For a Successful Product Proceeding ADC '05 Proceedings of the Agile Development Conference http://dl.acm.org/citation.cfm?id=1122115 Complex Choreography
  • 36. UX Release Plans •Critical path is a “sprint-focused” UI design workplan •Add Phase 0 work as appropriate and feasible • Include iteration within release •Define UX metrics •Develop usability issues backlog
  • 37. Put the “User” in Experience
  • 38. Satisfaction Survey End Users, Supervisors/ Managers Provides SUS, NPS Self Reported Quantitative Heuristic Evaluation Expert Evaluation Identifies Usability Concerns Qualitative KLM Study Expert Evaluation Measures Clicks & Keystrokes Quantitative In-Depth Interviews Supervisors / Managers Validate Usability Concerns Self Reported Qualitative Diary Study (Retrospective) End Users Provide Insights Into Workflow Self Reported Qualitative & Quantitative Coding UT & Interview End Users Observe Usability problems Observed Qualitative & Quantitative Intake UT & Interview End Users Observe Usability problems Observed Qualitative & Quantitative Example Research Program
  • 39. UX Metrics Programs • Task completion • Time on task • Errors per user task • Requests for help • Click count • SUS • Perceived ease • Satisfaction • Brand salience • % Users Impacted
  • 41. Release Roadmaps Architecture, POC R1 Arch & Research Alpha Q1 2013 Q2 2013 Q3 2013 Q4 2013 Q1 2014 Q2 2014 POC Core Dev Beta Phase 0 Sprint 1, Day 1
  • 42. Value Add UX Activities Architecture, POC Core Dev Alpha Beta R1 Arch & Research Q1 2013 Q2 2013 Q3 2013 Q4 2013 Q1 2014 Q2 2014 POC Sprint-Driven UX Activities Formative/Summative U-Tests Remote U-Tests Iterations Styleguides Design integration Validation metrics Phase 0 UX Activities User research Baseline metrics Groom usability backlog Ideation Concept testing UI Architecture
  • 43. UX Release Roadmaps Architecture, POC Core Dev Alpha Beta Q1 2013 Q2 2013 Q3 2013 Q4 2013 Q1 2014 Q2 2014 POC UX Research UI Analysis and High Level Design Detailed UI Design, Refinement, and Validation POC Workshop Baseline KLM Visual Integration Field Research SUS Baseline Usability Task Analysis and Object Model Navigation Model and Page Templates Sprint 1 Pre-designs UI Design, Iteration, Refinement Cloud Integration UI Toolkit Integration Formative Usability Tests Summative Usability Tests R1 Arch & Research
  • 44. Usability Backlogs •Usability defects (i.e. problems encountered by users) •Rated by severity •Analyzed by theme •Ranked for business value •Prioritized for remediation • per release
  • 45. Evangelize UX Value $1 invested in UX returns $10 to $100 Gilb, Principles of Software Engineering Management A 5% improvement in usability increases revenues from 10-35% Netraker, e-commerce study Usability techniques helped cut development time by 33-50% Bosert, Quality Functional Deployment Usability methods raised user satisfaction ratings by 40% Gartner Group Report
  • 46. Seven Keys to Success 1. Assign UX designers to Scrum teams 2. Assign UI developers to Scrum teams 3. Define a tailored process for UX 4. Include Sprint/Phase 0 UX research 5. Influence iteration 6. Create a UX metrics program 7. Manage a Usability defects backlog

Notas do Editor

  1. www.depositphotos.com
  2. UX as a term is used two ways: To refer to customer interaction with your products and to refer to a formalized field of design. The experience a customer has when they interact with your product and product ecosystem. A specialized field of design that uses cognitive psychology in combination with engineering principles to design products with a high degree of usability “(Usability is…) the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.” ISO 9241-11
  3. https://www.planbox.com/blog/agile/scrum/research/2013-Study-reveals-Statistics-on-Agile-Market-Share.html 2013 74% (Planbox) 2010 35% (Forrester) 2008 ~20% (Gartner) http://analytical-mind.com/2010/02/25/gartners-the-current-state-of-agile-method-adoption/
  4. Why do our businesses need us to create and drive UX strategy? Because we are now in the “Experience Economy” The reason UX is important now is because we are in the “Era of Experience” Draw experience boolean flower on whitboard…in software all value flows through a user experience
  5. To users, the user interface is the product. In a software product, all the value of our core competencies: Intelligence, Connectivity, Workflow, and all our other expertise flows through a user interface “You’re in the user experience business: all the value flows through a user interface.” Jakob Nielsen, PhD
  6. Business measures comparing companies that provide a “good” versus “bad” user experience… September 4, 2009 Best Practices In User Experience (UX) Design Design Compelling User Experiences To Wow Your Customers by Mike Gualtieri with Harley Manning, Mike Gilpin, John R. Rymer, David D’Silva, and Wallis Yu for Application Development & Program Management Professionals More customers will be willing to purchase. On average, companies that provide a superior experience have 14.4% more customers who are willing to consider them for another purchase than companies in the same industry that offer a poor customer experience. More customers will resist doing business with competitors. Compared with companies that offer a poor experience, companies that offer the best experience in their industries have 15.8% fewer customers who are likely to consider doing business with a competitor. More customers will recommend you. Companies with the highest experience scores have 16.6% more customers who are likely to recommend their products or services compared with their lowest-scoring competitors.
  7. https://www.scrumalliance.org/why-scrum The Scrum framework in 30 seconds A product owner creates a prioritized wish list called a product backlog. During sprint planning, the team pulls a small chunk from the top of that wish list, a sprint backlog, and decides how to implement those pieces. The team has a certain amount of time — a sprint (usually two to four weeks) — to complete its work, but it meets each day to assess its progress (daily Scrum). Along the way, the ScrumMaster keeps the team focused on its goal. At the end of the sprint, the work should be potentially shippable: ready to hand to a customer, put on a store shelf, or show to a stakeholder. The sprint ends with a sprint review and retrospective. As the next sprint begins, the team chooses another chunk of the product backlog and begins working again.
  8. Many UX teams have a standard process, but that process isn’t integrated with Scrum and software release plans. You need to proactively plan for each project HOW you are going to take UX practices into the process
  9. Tools…deliverables…relates directly to process and roles on the team…ETVX…inputs/outputs (gozintas/gozoutas)
  10. Elaborates and clarifies requirements Explores and tests solutions Informs estimates Provides for cross functional collaboration
  11. Plan properly…A proper UX plan is not just about sprints…release level, includes Phase 0, includes usability engineering in addition to design, includes metrics, and is part of a roadmap…Phase 0 and release planning…UIA…iteration… Make a place for usability engineering and user research…put the U in user interface……metrics….Beyond phase 0….roadmap
  12. With resources in place, release plans, metrics, and usability backlogs you can develop roadmaps and objectively measure and improve the product UX over time as you design and develop new features. This is the goal of strategic UX planning.
  13. Keys Get a seat at the table Integrate design process into SDLC Ensure UX best practices and metrics are infused throughout all planning levels: roadmap, release, sprints. Secure UX resources/roles   Agile values people over process. Get UX design and UI dev on to Scrum teams. They do “Sprint-level” work. Right level of support Strongly recommend UI dev and report to UX   Release planning is the precondition for success. Roadmap is the key release planning artifact. Have high level UX activities in project release plan Create and maintain more detailed UX roadmap (1+ releases) Get UX research into Release plan Phase or Sprint 0. Align with Arch and Prod Mgt Tailor the process and plan to support UX design and UI dev (4 approaches or other) Force iteration. Companies get incremental but not iteration. Metrics Usability backlog   Become an Agile expert, community of practice Garbage in, Garbage out….story writing… Align UX analysis with Agile Modeling Cross train Reuse (patterns standards, components) Consider SAFe Evangelize