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CONNECTED PARKS
Fun at the Finger Tips
By Prodapt Solutions
TABLE OF CONTENTS
OVERVIEW
TERMINOLOGY: ACRONYMS AND ABBREVIATIONS
STAKEHOLDERS
DEVICE REQUIREMENTS
WEARABLES GUIDE FOR ENTERTAINMENT PARK
PROPOSED SOLUTION
BENEFITS
CONSIDERATIONS
REFERENCES
APPENDIX
03
05
05
06
06
10
11
11
13
13
SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
www.prodapt.com 2
With increasing number of people visiting the amusement and entertainment
parks, especially during holidays, the parks should have the ability to manage
thousands of guests quickly and efficiently, thus reducing the wait time for
guests to get the ticket, enjoy their ride, get food, and improve the park’s
overall operational efficiency.
There is a potential need for an IoT-enabled smart park management
solution, which scales exponentially to provide a tremendous improvement in
serving the guests. IoT solutions can enhance the guest experience as well as
uncover opportunities for improved efficiency. During off-season, using
analytics, visitors can be offered with loyalty programs based on various
criteria, thus improving the customer base.
The current revenue trend of amusement parks is as given below, and this
sector is expected to grow exponentially with IoT enablement. The disposable
income of US households grew from $11,000 dollars to over $13,190 dollars
in five years from 2009 to 2014.
This statistic displays annual revenue figures of amusement parks in the Unite
States from 2009 to 2014. In 2009. the revenue of amusement parks in the
U.S. ranged at approximately 12 billion U.S. dollars.
OVERVIEW
The current revenue trend of
amusement parks is as given
below, and this sector is
expected to grow
exponentially with M2M
enablement.
www.prodapt.com 3
Revenue of amusement parks (NAICS 71311) in the
United States from 2009 to 2014 (in billion U.S. dollars)
RevenueinbillionU.S.dollars
2009
0
2.5
5
7.5
10
12.5
12.33
12.82
13.33
13.87
15
15
17.5
2010 2011 2012 2013 2014
14.42
Figure 1: Revenue trend of amusement parks in USA
SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
On the mobile app, guide the park visitors with the
schedule of their favorite events with recent reviews
from other visitors
Suggest the order of events and shows
Suggest relaxation after a few heavy rides (like the
4D/5D movie rides) and get energized for more
rides.
Suggest more thrilling movies or rides, based on
post-ride feedback from visitors
VISITOR MANAGEMENT
Increased Security: Family members can track each
others' locations with wearables.
Early warning for emergency detection using sensors
SAFETY AND SECURITY
Immediate medical attention to park visitors at the
click of a button
MEDICAL EMERGENCY
Beacons present in the restaurants can suggest the
available menus to customers, without having to enter
the restaurant
Any sale in an upcoming shop or nearby special live
shows can be advertised to visitors using indoor
positioning
LOCATION BASED SERVICE
With the usage of
smartphones and wearables,
each person will walk around
with a variety of sensors and
beacons that throw off signals.
www.prodapt.com 4
With smartphones and wearables, each person walks aroundwith a variety of
sensors and beacons that throw off signals. This gives anopportunity to
create an environment that reacts to those signals from entry zone, ride zone
and other areas of the park in a highly personalized way for abetter customer
experience.
The ecosystem of an entertainment park covers various M2M industry verticals.
SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
www.prodapt.com
Smart Ticketing, Food and BeveragesSmart Ticketing, Food and Beverages
Customers can get tickets and make choices based on
instant information, such as wait time for each rides,
crowd, and duration of each ride
Integrated billing systems inside the park for
restaurants and other shops
INTELLIGENT POINT OF SALE
TERMINOLOGY: ACRONYMS AND ABBREVIATIONS
# Term Definition
1 IoT Internet of Things
2 M2M Machine to Machine
3 Beacon Device for signaling and guiding
Table 1: Terminology
STAKEHOLDERS
5
Efficient use of lights in the park by switching them
on or off based on the environment (such as day and
night) and people's presence
ENERGY MANAGEMENT
Park Visitors: Customers who visit the park get to effectively utilize their
time and get a better experience
Park Management
Park Staff: Employees of the park can offer better service to the park
visitors and efficiently utilize their time.
Park Admin: The park management can have increased revenue, better
usage of resources and ensure visitors' safety.
Retail Stores: Stores including restaurants inside the park can improve
their sales by timely advertisements.
SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
DEVICE REQUIREMENTS
WEARABLES GUIDE FOR ENTERTAINMENT PARK
www.prodapt.com 6
Device Platform Technology
Wearable
Table 2: Device Requirements
Android Java
Wearable iOS Objective C & Swift
Beacons --- Bluetooth
Smart wearable manufacturers have already recognized the shift from
wearable "technology" to "wearable" technology where focus is shifting
from the technology to the "wearability" of the product. The future of
wearables is simple – more stylish, more inconspicuous, more accurate, more
convenient, and more accessible. A possible list of available wearable sensors
is below.
Wrist Band Watches
Figure 2: Wearables and Features
Measures air temperature,
forecasts weather,
navigate using GPS, track
hear rate, blood pressure,
and oxygen saturation
Smart health and fitness tracker
location tracker, heart rate
tracker, sleep tracker, and more
Smart Health and Fitness
Tracker with GPS Heart Rate
Track Sleep Tracking and more
Listen to music while
monitoring fitness
Measures foot pressure for
exercising, improves performance,
reduces risk of injuries, and reduces
time to recover
Measure blood pressure, heart rate,
monitor RR Intervals, heart rate
recovery and heart rate variability
(HRV), breathing rate and volume
Measures how hard you
exercise, how fast you
walk: A virtual coach that
will push you to improve
your performance
WEARABLE
DEVICES
Captures 90% of the
day-to-day activity
Smart Helmets
Smart Wristbands
Smart Goggles
Smart Headphones
Smart Socks
Smart Shirt
Smart Shoes
Smart Jewellery
SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
Selection of Wearables for Entertainment Park
www.prodapt.com 7
Figure 3: Preference for Wearables
Source: SSI
Taking advantage of the robust software ecosystem (such as iOS and Android)
and open connectivity standards (such as Wi-Fi, Bluetooth, GPS and RFID), a
smartphone can be paired with a range of wearable technologies. It is
expected that there will be 10-times increase in the number of wearables over
the next three to four years.
According to Survey Sample International, the most preferred wearables are
wrist-bound.
Here is a comparison on popular wrist wearables for connected parks
applicable for both indoors and outdoors.
Preferred Body Parts for Wearables
Contacts
20%
Hat
20%
Headband
19%
Armband
40%
Wristband
65%
Shoes
20%
Shirt
31%
Coat
26%
Glasses
55%
SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
Functionality Customer Experience Considerations
Access
Management
Single wearable acting as
* Ticket
* Room key
* Ride pass
For both indoors and outdoors
Water-resistant wearables enable
seamless connectivity
Wearable
device
Technology Connectivity Key Features
Form
factor
Considerations
* Water resistance
* Integration with the
iPhone, iPad, and Mac
* Biometric recognition
* Wireless charging
* Slim and light design
Wi-Fi /
Bluetooth
1.3-inch and
1.5-inch
screens
Visitors having
Apple Watch can
take advantage of
the smart park
solution.
www.prodapt.com 8
Apple Watch iOS
Samsung: The watch’s
300mAh battery is
enough for a day’s use.
It’s not only a compass,
gyroscope, accelerom-
eter, but also a heart
rate monitor
Moto: weighs about 63
grams
Wi-Fi /
Bluetooth
Smart watch
and Smart
Bracelet
1.63-inch,
320x320
Any smartwatch
can be enabled for
the smart park
solution.
Android
* Water resistance
* Long battery life
* Unobtrusive (rugged)
* Less expensive
* Slim and light design
* Heart rate monitor
built in
RFID
BLE
Wrist band 30mm long,
25mm wide
and 0.5mm
thick
1. Wide variety of
options with
different
functionalities
available
2. Available at
lower costs for
bulk procurement
for parks
3. Parks can decide
on the type ofwrist
band basedon
their use cases
iOS/Android
Table 3: Comparison of Wearables for an Entertainment Park
The functionality available with different wearables and related customer experiences are listed below:
SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
www.prodapt.com 9
Functionality Customer Experience Considerations
Safety and Security * Find the missing child
* Visitors can remotely monitor
their pets left in the pet zone,
while enjoying the rides
* Geofence to notify if any of the
visitors crosses a restricted area
or danger zone
Park to provide an area for pet care
Location Tracking * Find the restaurants in the vicinity
* Get intimated about in-park
entertainment and promotions
NA
Activity Monitoring * Monitoring the health, pulse rate,
and heartbeat of the visitor while
on a ride
Available only with certain wearable
devices
Ewallet * Integrated billing system inside
the park for restaurants and other
shops using the wearable without
any hassles of reaching for credit
cards or wallets
Need to have a secure integration to avoid
any fraud
A flood of new wristbands are emerging such as Disney World’s Magic Band,
which stores guest information and acts as ticket, room key, ride pass, and
many more. Technology will no longer be an add-on to our lives, but become
a seamless, integrated part that helps us stay connected and be more
effective, efficient, and aware of ourselves.
Table 4: Functionality and Customer Experience
SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
www.prodapt.com 10
PROPOSED SOLUTION
Prodapt’s Connected Parks Solution could be deployed easily on the
cloud.
Park staff and visitors’ mobile app will receive notifications and alerts
from the Prodapt’s solution
Beacons will provide the information to the mobile app through
Bluetooth signals
Figure 4: Prodapt's Proposed Solution
SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
www.prodapt.com 11
BENEFITS
CONSIDERATIONS
Park Management
Operational efficiency by minimizing human errors
Improved safety and security for customers
Improved marketing and advertisements revenues
Increased sales for shops inside the park
Increased revenue for the park through customer loyalty programs
Enhanced customer experience and satisfaction
Efficient usage of park’s resources
Park Visitors – Customers
Easy registration and management for park visitors instead of waiting in
queue
Improved safety and security
Save park visitors’ valuable time by timely and contextual notifications
Better decision making by park visitors.
Using a single wearable for all activities inside the park including payments,
makes life easy for the park visitors
The entire solution being dependent on the wearable, there is a need toensure
that the wearable is always on.
It is predicted that the growth for many leading consumer electronic suppliers
in 2015 will be remarkable owing to wireless charging of wearable electronic
devices.
SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
According to recent reports, future wearables could last for decades per charge. Besides,
wearables could be charged from the human body.
These factors are to be considered while choosing the type and make of wearables. Wearable
technology is evolving and will have its own challenges.
With respect to beacons, different makes offer different options such as battery life of up to 6
months and then a battery change, and some of them allow only replacement of the beacon
after the battery is exhausted. Therefore, it would be a challenge to select the most suitable
beacon for park owners and communication service providers to address based on their
need.
Data connectivity within the park, both indoor and outdoor, has to be considered for the
solution deployment.
www.prodapt.com 12
Figure 5: Wireless Charging in Wearable Technology
Global revenue forecast for wireless charging in wearable technology
MillionsofUSdollars
1,400
1,200
1,000
800
600
400
200
0
2013 2014 2015 2016 2017 2018 2019
SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
www.prodapt.com 13
REFERENCES
APPENDIX
http://www.statista.com/statistics/296939/revenue-amusement-parks-in-the-us/
http://www.forbes.com/sites/greatspeculations/2015/02/25/what-will-drive-disn
eys-u-s-theme-parks-operations/
https://www.wearable-technologies.com
https://www.surveysampling.com
http://www.wareable.com/wearable-tech/future-wearables-could-last-for-decad
es-on-one-charge-thanks-to-this-arm-powered-chip-1064
Park Management
Sample Use Cases
Actors
Entertainment Park – Place
Wearables and Smartphones - Devices
Chris's Family – Chris (father), Maria (wife), Tina and Marks (kids) - Visitors
Park Staff - Employees
Prodapt’s Connected Parks Solution – IoT Platform
Pre-Conditions
Beacons are installed in the entertainment park and the beacon data is configured
in Prodapt’s Connected Parks solution
Prodapt’s Connected Parks mobile app has been installed in the visitors'
smartphones.
Communication exists between entertainment park's centralized system for the
rides and shows and Prodapt’s Connected Parks solution
The entertainment park sells wearable wrist bands to the visitors for better
customer experience
Chris has downloaded the park's mobile app on his smartphone and has been
provided with a login for the mobile app upon purchase of the tickets
Chris has purchased wearables for each of his family members.
Chris has configured those wearables device information in the mobile app.
SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
www.prodapt.com 14
Use Case 1: Visitor Experience Management
Chris and his family reached the park, collected and configured the
wearables for the family.
Chris has created the wish list for his rides and entered height information
of his kids in mobile app.
The mobile app provided the list the rides nearest to his location, with a
current wait time for all rides along with a mark stating one ride was not
allowed for his kids and 2 rides were in his wish list.
Chris and his family saved lot of time and family members were fully
energetic to roam around the entertainment park.
Use Case 2: Find a Missing Child
Chris received a notification in his mobile app for a water show to be
started in 10 minutes at 20m distance.
Chris & his family enjoyed the water show and started to move ahead
towards the restaurant.
Chris realized Tina was missing and he immediately tracked her location
in his mobile app, which gave the map of where Tina was, from her
wearable.
Chris moved to the plotted location, where he found Tina and brought
her back to the restaurant.
Use Case 3: Medical Emergency
Chris received notification about the roller coaster ride in the nearest
location.
Chris requested for medical first aid SOS request as Marks was not feeling
good after the roller coaster ride.
Park staff received the SOS alert requested by Chris along with the nearby
beacon location.
Park staff immediately reached Chris’s location in the crowded park and
provided the required medical support.
Use Case 4: In-Park Promotions
Chris walked towards the restaurant and received entire combo offers
notifications in his mobile app.
Chris decided on the order even before entering the restaurant; the family
enjoyed their soulful evening snack.
Chris walked towards the shopping zone, received the promotional offers
going on in the nearby shops and the coupon codes to use for discounts.
Chris used the coupons to get the discounts on his shopping and had a very
nice shopping experience.
SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
Contact Details
India
Prodapt Solutions Private Limited
Prince Infocity II, 4th Floor
No. 283/4, Rajiv Gandhi Salai (OMR)
Kandanchavadi
Chennai - 600096 INDIA
Phone
Fax
:
:
:
:
+91 44 4903 3000
+91 44 4903 3010
Prodapt Solutions Pvt. Ltd.
Module 1, Tower 1, 6th Floor,
“Chennai One” IT Special Economic Zone,
Pallavaram-Thoraipakkam 200 Feet Road,
Thoraipakkam,
Chennai – 600 097, INDIA
Phone
Fax
:
:
+91 44 4903 3000
+91 44 4903 3010
Prodapt Solutions Pvt. Ltd.
Module 1, Tower 1, 1st Floor,
“Chennai One” IT Special Economic Zone,
Pallavaram-Thoraipakkam 200 Feet Road,
Thoraipakkam,
Chennai – 600 097, INDIA
Phone
Fax
:
:
+91 44 4903 3000
+91 44 4903 3010
+27 (0) 11 259 4000
+27 (0) 11 259 4111
Phone
Fax
:
:
USA
Prodapt North America, Inc.
7565 SW MOHAWK ST BLDG.M,
TUALATIN, OR 97062, USA
Phone
Fax
503 636 3737
503 885 0850
South Africa
Prodapt South Africa (Proprietory) Ltd.
No 3, Third Avenue
Rivonia 2128
Johannesburg
South Africa
: +31 0 20 4895711Phone
Europe
Prodapt Solutions Europe,
Zekeringstraat 17A,
1014 BM, Amsterdam,
The Netherlands
Prodapt Consulting B.V
De Bruyn Kopsstraat 14
2288 ED Rijswijkwww.prodapt.com

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Connected Parks Solution

  • 1. www.prodapt.com CONNECTED PARKS Fun at the Finger Tips By Prodapt Solutions
  • 2. TABLE OF CONTENTS OVERVIEW TERMINOLOGY: ACRONYMS AND ABBREVIATIONS STAKEHOLDERS DEVICE REQUIREMENTS WEARABLES GUIDE FOR ENTERTAINMENT PARK PROPOSED SOLUTION BENEFITS CONSIDERATIONS REFERENCES APPENDIX 03 05 05 06 06 10 11 11 13 13 SMART ENTERTAINMENT - FUN AT THE FINGER TIPS www.prodapt.com 2
  • 3. With increasing number of people visiting the amusement and entertainment parks, especially during holidays, the parks should have the ability to manage thousands of guests quickly and efficiently, thus reducing the wait time for guests to get the ticket, enjoy their ride, get food, and improve the park’s overall operational efficiency. There is a potential need for an IoT-enabled smart park management solution, which scales exponentially to provide a tremendous improvement in serving the guests. IoT solutions can enhance the guest experience as well as uncover opportunities for improved efficiency. During off-season, using analytics, visitors can be offered with loyalty programs based on various criteria, thus improving the customer base. The current revenue trend of amusement parks is as given below, and this sector is expected to grow exponentially with IoT enablement. The disposable income of US households grew from $11,000 dollars to over $13,190 dollars in five years from 2009 to 2014. This statistic displays annual revenue figures of amusement parks in the Unite States from 2009 to 2014. In 2009. the revenue of amusement parks in the U.S. ranged at approximately 12 billion U.S. dollars. OVERVIEW The current revenue trend of amusement parks is as given below, and this sector is expected to grow exponentially with M2M enablement. www.prodapt.com 3 Revenue of amusement parks (NAICS 71311) in the United States from 2009 to 2014 (in billion U.S. dollars) RevenueinbillionU.S.dollars 2009 0 2.5 5 7.5 10 12.5 12.33 12.82 13.33 13.87 15 15 17.5 2010 2011 2012 2013 2014 14.42 Figure 1: Revenue trend of amusement parks in USA SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
  • 4. On the mobile app, guide the park visitors with the schedule of their favorite events with recent reviews from other visitors Suggest the order of events and shows Suggest relaxation after a few heavy rides (like the 4D/5D movie rides) and get energized for more rides. Suggest more thrilling movies or rides, based on post-ride feedback from visitors VISITOR MANAGEMENT Increased Security: Family members can track each others' locations with wearables. Early warning for emergency detection using sensors SAFETY AND SECURITY Immediate medical attention to park visitors at the click of a button MEDICAL EMERGENCY Beacons present in the restaurants can suggest the available menus to customers, without having to enter the restaurant Any sale in an upcoming shop or nearby special live shows can be advertised to visitors using indoor positioning LOCATION BASED SERVICE With the usage of smartphones and wearables, each person will walk around with a variety of sensors and beacons that throw off signals. www.prodapt.com 4 With smartphones and wearables, each person walks aroundwith a variety of sensors and beacons that throw off signals. This gives anopportunity to create an environment that reacts to those signals from entry zone, ride zone and other areas of the park in a highly personalized way for abetter customer experience. The ecosystem of an entertainment park covers various M2M industry verticals. SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
  • 5. www.prodapt.com Smart Ticketing, Food and BeveragesSmart Ticketing, Food and Beverages Customers can get tickets and make choices based on instant information, such as wait time for each rides, crowd, and duration of each ride Integrated billing systems inside the park for restaurants and other shops INTELLIGENT POINT OF SALE TERMINOLOGY: ACRONYMS AND ABBREVIATIONS # Term Definition 1 IoT Internet of Things 2 M2M Machine to Machine 3 Beacon Device for signaling and guiding Table 1: Terminology STAKEHOLDERS 5 Efficient use of lights in the park by switching them on or off based on the environment (such as day and night) and people's presence ENERGY MANAGEMENT Park Visitors: Customers who visit the park get to effectively utilize their time and get a better experience Park Management Park Staff: Employees of the park can offer better service to the park visitors and efficiently utilize their time. Park Admin: The park management can have increased revenue, better usage of resources and ensure visitors' safety. Retail Stores: Stores including restaurants inside the park can improve their sales by timely advertisements. SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
  • 6. DEVICE REQUIREMENTS WEARABLES GUIDE FOR ENTERTAINMENT PARK www.prodapt.com 6 Device Platform Technology Wearable Table 2: Device Requirements Android Java Wearable iOS Objective C & Swift Beacons --- Bluetooth Smart wearable manufacturers have already recognized the shift from wearable "technology" to "wearable" technology where focus is shifting from the technology to the "wearability" of the product. The future of wearables is simple – more stylish, more inconspicuous, more accurate, more convenient, and more accessible. A possible list of available wearable sensors is below. Wrist Band Watches Figure 2: Wearables and Features Measures air temperature, forecasts weather, navigate using GPS, track hear rate, blood pressure, and oxygen saturation Smart health and fitness tracker location tracker, heart rate tracker, sleep tracker, and more Smart Health and Fitness Tracker with GPS Heart Rate Track Sleep Tracking and more Listen to music while monitoring fitness Measures foot pressure for exercising, improves performance, reduces risk of injuries, and reduces time to recover Measure blood pressure, heart rate, monitor RR Intervals, heart rate recovery and heart rate variability (HRV), breathing rate and volume Measures how hard you exercise, how fast you walk: A virtual coach that will push you to improve your performance WEARABLE DEVICES Captures 90% of the day-to-day activity Smart Helmets Smart Wristbands Smart Goggles Smart Headphones Smart Socks Smart Shirt Smart Shoes Smart Jewellery SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
  • 7. Selection of Wearables for Entertainment Park www.prodapt.com 7 Figure 3: Preference for Wearables Source: SSI Taking advantage of the robust software ecosystem (such as iOS and Android) and open connectivity standards (such as Wi-Fi, Bluetooth, GPS and RFID), a smartphone can be paired with a range of wearable technologies. It is expected that there will be 10-times increase in the number of wearables over the next three to four years. According to Survey Sample International, the most preferred wearables are wrist-bound. Here is a comparison on popular wrist wearables for connected parks applicable for both indoors and outdoors. Preferred Body Parts for Wearables Contacts 20% Hat 20% Headband 19% Armband 40% Wristband 65% Shoes 20% Shirt 31% Coat 26% Glasses 55% SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
  • 8. Functionality Customer Experience Considerations Access Management Single wearable acting as * Ticket * Room key * Ride pass For both indoors and outdoors Water-resistant wearables enable seamless connectivity Wearable device Technology Connectivity Key Features Form factor Considerations * Water resistance * Integration with the iPhone, iPad, and Mac * Biometric recognition * Wireless charging * Slim and light design Wi-Fi / Bluetooth 1.3-inch and 1.5-inch screens Visitors having Apple Watch can take advantage of the smart park solution. www.prodapt.com 8 Apple Watch iOS Samsung: The watch’s 300mAh battery is enough for a day’s use. It’s not only a compass, gyroscope, accelerom- eter, but also a heart rate monitor Moto: weighs about 63 grams Wi-Fi / Bluetooth Smart watch and Smart Bracelet 1.63-inch, 320x320 Any smartwatch can be enabled for the smart park solution. Android * Water resistance * Long battery life * Unobtrusive (rugged) * Less expensive * Slim and light design * Heart rate monitor built in RFID BLE Wrist band 30mm long, 25mm wide and 0.5mm thick 1. Wide variety of options with different functionalities available 2. Available at lower costs for bulk procurement for parks 3. Parks can decide on the type ofwrist band basedon their use cases iOS/Android Table 3: Comparison of Wearables for an Entertainment Park The functionality available with different wearables and related customer experiences are listed below: SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
  • 9. www.prodapt.com 9 Functionality Customer Experience Considerations Safety and Security * Find the missing child * Visitors can remotely monitor their pets left in the pet zone, while enjoying the rides * Geofence to notify if any of the visitors crosses a restricted area or danger zone Park to provide an area for pet care Location Tracking * Find the restaurants in the vicinity * Get intimated about in-park entertainment and promotions NA Activity Monitoring * Monitoring the health, pulse rate, and heartbeat of the visitor while on a ride Available only with certain wearable devices Ewallet * Integrated billing system inside the park for restaurants and other shops using the wearable without any hassles of reaching for credit cards or wallets Need to have a secure integration to avoid any fraud A flood of new wristbands are emerging such as Disney World’s Magic Band, which stores guest information and acts as ticket, room key, ride pass, and many more. Technology will no longer be an add-on to our lives, but become a seamless, integrated part that helps us stay connected and be more effective, efficient, and aware of ourselves. Table 4: Functionality and Customer Experience SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
  • 10. www.prodapt.com 10 PROPOSED SOLUTION Prodapt’s Connected Parks Solution could be deployed easily on the cloud. Park staff and visitors’ mobile app will receive notifications and alerts from the Prodapt’s solution Beacons will provide the information to the mobile app through Bluetooth signals Figure 4: Prodapt's Proposed Solution SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
  • 11. www.prodapt.com 11 BENEFITS CONSIDERATIONS Park Management Operational efficiency by minimizing human errors Improved safety and security for customers Improved marketing and advertisements revenues Increased sales for shops inside the park Increased revenue for the park through customer loyalty programs Enhanced customer experience and satisfaction Efficient usage of park’s resources Park Visitors – Customers Easy registration and management for park visitors instead of waiting in queue Improved safety and security Save park visitors’ valuable time by timely and contextual notifications Better decision making by park visitors. Using a single wearable for all activities inside the park including payments, makes life easy for the park visitors The entire solution being dependent on the wearable, there is a need toensure that the wearable is always on. It is predicted that the growth for many leading consumer electronic suppliers in 2015 will be remarkable owing to wireless charging of wearable electronic devices. SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
  • 12. According to recent reports, future wearables could last for decades per charge. Besides, wearables could be charged from the human body. These factors are to be considered while choosing the type and make of wearables. Wearable technology is evolving and will have its own challenges. With respect to beacons, different makes offer different options such as battery life of up to 6 months and then a battery change, and some of them allow only replacement of the beacon after the battery is exhausted. Therefore, it would be a challenge to select the most suitable beacon for park owners and communication service providers to address based on their need. Data connectivity within the park, both indoor and outdoor, has to be considered for the solution deployment. www.prodapt.com 12 Figure 5: Wireless Charging in Wearable Technology Global revenue forecast for wireless charging in wearable technology MillionsofUSdollars 1,400 1,200 1,000 800 600 400 200 0 2013 2014 2015 2016 2017 2018 2019 SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
  • 13. www.prodapt.com 13 REFERENCES APPENDIX http://www.statista.com/statistics/296939/revenue-amusement-parks-in-the-us/ http://www.forbes.com/sites/greatspeculations/2015/02/25/what-will-drive-disn eys-u-s-theme-parks-operations/ https://www.wearable-technologies.com https://www.surveysampling.com http://www.wareable.com/wearable-tech/future-wearables-could-last-for-decad es-on-one-charge-thanks-to-this-arm-powered-chip-1064 Park Management Sample Use Cases Actors Entertainment Park – Place Wearables and Smartphones - Devices Chris's Family – Chris (father), Maria (wife), Tina and Marks (kids) - Visitors Park Staff - Employees Prodapt’s Connected Parks Solution – IoT Platform Pre-Conditions Beacons are installed in the entertainment park and the beacon data is configured in Prodapt’s Connected Parks solution Prodapt’s Connected Parks mobile app has been installed in the visitors' smartphones. Communication exists between entertainment park's centralized system for the rides and shows and Prodapt’s Connected Parks solution The entertainment park sells wearable wrist bands to the visitors for better customer experience Chris has downloaded the park's mobile app on his smartphone and has been provided with a login for the mobile app upon purchase of the tickets Chris has purchased wearables for each of his family members. Chris has configured those wearables device information in the mobile app. SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
  • 14. www.prodapt.com 14 Use Case 1: Visitor Experience Management Chris and his family reached the park, collected and configured the wearables for the family. Chris has created the wish list for his rides and entered height information of his kids in mobile app. The mobile app provided the list the rides nearest to his location, with a current wait time for all rides along with a mark stating one ride was not allowed for his kids and 2 rides were in his wish list. Chris and his family saved lot of time and family members were fully energetic to roam around the entertainment park. Use Case 2: Find a Missing Child Chris received a notification in his mobile app for a water show to be started in 10 minutes at 20m distance. Chris & his family enjoyed the water show and started to move ahead towards the restaurant. Chris realized Tina was missing and he immediately tracked her location in his mobile app, which gave the map of where Tina was, from her wearable. Chris moved to the plotted location, where he found Tina and brought her back to the restaurant. Use Case 3: Medical Emergency Chris received notification about the roller coaster ride in the nearest location. Chris requested for medical first aid SOS request as Marks was not feeling good after the roller coaster ride. Park staff received the SOS alert requested by Chris along with the nearby beacon location. Park staff immediately reached Chris’s location in the crowded park and provided the required medical support. Use Case 4: In-Park Promotions Chris walked towards the restaurant and received entire combo offers notifications in his mobile app. Chris decided on the order even before entering the restaurant; the family enjoyed their soulful evening snack. Chris walked towards the shopping zone, received the promotional offers going on in the nearby shops and the coupon codes to use for discounts. Chris used the coupons to get the discounts on his shopping and had a very nice shopping experience. SMART ENTERTAINMENT - FUN AT THE FINGER TIPS
  • 15. Contact Details India Prodapt Solutions Private Limited Prince Infocity II, 4th Floor No. 283/4, Rajiv Gandhi Salai (OMR) Kandanchavadi Chennai - 600096 INDIA Phone Fax : : : : +91 44 4903 3000 +91 44 4903 3010 Prodapt Solutions Pvt. Ltd. Module 1, Tower 1, 6th Floor, “Chennai One” IT Special Economic Zone, Pallavaram-Thoraipakkam 200 Feet Road, Thoraipakkam, Chennai – 600 097, INDIA Phone Fax : : +91 44 4903 3000 +91 44 4903 3010 Prodapt Solutions Pvt. Ltd. Module 1, Tower 1, 1st Floor, “Chennai One” IT Special Economic Zone, Pallavaram-Thoraipakkam 200 Feet Road, Thoraipakkam, Chennai – 600 097, INDIA Phone Fax : : +91 44 4903 3000 +91 44 4903 3010 +27 (0) 11 259 4000 +27 (0) 11 259 4111 Phone Fax : : USA Prodapt North America, Inc. 7565 SW MOHAWK ST BLDG.M, TUALATIN, OR 97062, USA Phone Fax 503 636 3737 503 885 0850 South Africa Prodapt South Africa (Proprietory) Ltd. No 3, Third Avenue Rivonia 2128 Johannesburg South Africa : +31 0 20 4895711Phone Europe Prodapt Solutions Europe, Zekeringstraat 17A, 1014 BM, Amsterdam, The Netherlands Prodapt Consulting B.V De Bruyn Kopsstraat 14 2288 ED Rijswijkwww.prodapt.com