Presented in Dublin at the CHQ Building as part of the Dublin UX Meetup. http://www.meetup.com/Dublin-UX/
Key Tactics include:
• Start Design Ahead of Development
• Create an Independent, Electronic Design Backlog
• Use Small Deliverable Based Design Tasks
• Deliver Design to a Product Owner
• Create A Design Acceptance Environment
22. “ To be competitive we need
institutionalization. We need a
process driven approach.
Because at the end of the day,
none of us is as smart as all of
us.
23. • Keep Teams Consistent
• Be Proactive Not Reactive
• Have a Dedicated Scrum Master, Especially at
the Beginning
• UX Must Work at Least One Step Ahead of the
Sprint
24. • Keep Teams Consistent
• Be Proactive Not Reactive
• Have a Dedicated Scrum Master, Especially at
the Beginning
• UX Must Work at Least One Step Ahead of the
Sprint
36. 2. CREATE AN INDEPENDENT, ELECTRONIC DESIGN
BACKLOG
• Helps design float above lumpy dev and PM
needs
• Enables prioritization of research and non-
mockup related tasks
• Allow the problem and the solution to be
documented, saved and linked
42. 3. USE SMALL, DELIVERABLE BASED DESIGN TASKS
• Project > Epic > Story > Task
• Not true user stories
• Eliminate the muddy middle
• Finish line
• No (bad) surprises
43. 3. USE SMALL, DELIVERABLE BASED DESIGN TASKS
Review
the
front
page
Finish
Se3ngs
Screen
53. FEW THINGS ARE MORE TRAGIC
THAN A PERFECTLY IMPLEMENTED,
OUT OF DATE DESIGN
54. 5. CREATE A DESIGN ACCEPTANCE ENVIRONMENT
• Share all of your work all the time
– Sketch > Invision
• Only share links, never attach images
• Make every flow as complete as possible
– Symbols, Styles, Libraries
• Buy a URL
55.
56.
57.
58. THE DESIGN FORTRESS: 5 KEY PRINCIPLES
1. Start Design Ahead of Development
2. Create a Independent, Electronic Design
Backlog
3. Use Small, Deliverable Based Design Tasks
4. Deliver Design to a Product Owner
5. Create a Design Acceptance Environment
David Randall • @davidkrandall • davidkrandall.com