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Digital Technology
Team RoboMama
Aksha Sachdev, Clara Parada, Erika Mendes, Gabriel Negri, Tim Arlestig
Contents
The RoboMama Team presents its critical reflection on
the Bright HR brief and process. The challenge was to
predict the future of Human Resources and to help
Bright HR shape their services in order to accommodate
the upcoming transitions in society and work life. This
deck unveils the methodology and process that
supported the team through the proposed context.
During the process, the team analysed the client’s posed
problems, conducted research to learn more about the
future trends and consumers, and presented a solution
based on the problems identified. Furthermore, the
RoboMamas utilised methodologies to work effectively
and to address different personality types for a
healthier crew culture. Explore the details in the
following chapters.
I. Our Approach
II. Finding the Problem
III. Finding the Solution
IV. Prototyping
V. Testing & Revision
VI. The Product
VII. Team Reflections
VIII. References
OUR APPROACH
We started our journey by aligning our expectations, individual & team goals and our individual strengths. Scheduling
the group project on the very first day helped us plan our individual project better as well.
Team - RoboMama
Clara
Parada Erika
Mendes
Gabriel
Negri
Aksha
Sachdev
Tim
Arlestig
A well balanced team when plotted
on the personality triangle.
Together we were able to combine
our analytical, human-centered
thinking and decision making skills
to find the most feasible solution.
Individual Strengths
Aksha: Pathfinder, Critical
Reviewer, Facilitator
Clara: Video editing, Team
Balance, Facilitator
Erika: Data gathering, Analytics
Gabriel: Ground realities,
Market Perspective
Tim: Copywriting, Structure,
Video Editing
Individual Goals
Aksha: Find something that
makes me uncomfortable
Clara: Work on the skill of
facilitating and learn
Erika: Get out of my comfort
zone and do the client
presentation
Gabriel: Find a disruptive
solution that makes us proud
Tim: Get better at finding and
organizing research
Brief Alignment
An open discussion after the
client briefing, helped us align
our understandings and our
point of views on the problem.
Team Culture
Active Listening, Alignment,
Fun with work, Build on one
another’s ideas, Trust,
Constructive debate, Accept
differing perspectives, Kill our
darlings when needed
Finding the Problem
During the first phase of our process, we focused our
energies on two main aspects: Researching in order to
find data that would make us understand the present and
future market scenario better; and Problem Definition,
with the help of insights we derived from our research, and
running a predictive model to analyse the needs and the
changes of the market for the desired future timeline.
1
RESEARCH
Missing data
We started our process with a
brainstorm that helped us cap all
the open ends of information.
Apart from the brief we needed
the following information to make
our scenario holistic:
● Present face of HR
● Face of employment in
10 years
● Technology changes in the
next 10 years
● Employee key attributes -
focus shift from “skills” to
“potential”
● What are Bright HR and
competitors offering?
Desktop Research
To approach the desktop research in the most efficient way we divided the
topics equally amongst ourselves.
Listed below are some of the key insights we drew out of our research:
Employees see HR
in purely
administrative
terms (UK
Employee survey
2015)
8% of staff had no
direct contact
with HR in the last
year (UK Employee
survey 2015)
30% of the global
population may be
working for
themselves
(World Bank)
Rather than hiring
from local
candidates, there
will be a global
talent pool
Enterprises will be
more like
“network
orchestrators”
than employers
European
recruiting leaders
believe recruiting
will become like
marketing
Expected use of
Big Data to boost
individual
motivation and
engagement
Technology will
shift to favor
human nature;
dexterity of our
hands
Quotes by Employees
“The name speaks for itself - Human Resources. A good HR is when they look
after the employees, giving good conditions or even motivating them.”
- Iuellen Souza
“A person who knows what will really make a difference in people’s life so they
will work willing to always help the employees ( be available ).”
- Ianara Petruci
“What HR lacks the most is genuinely CARING for the employees.”
- Livia Marselha
The Desktop research helped us draw
out a lot of key insights that were going
to help us think about to future while
staying tuned to the current scenario.
To personalise and validate our
research findings we felt the need to
interview employees and HR
professionals.
The interview was crafted around the
following core questions:
● Challenges HR faces today
● Measurability of employee
satisfaction
● Usage of employee’s personal
and social data
● Perceived reputation and image
of HR
● Point of view of future HR
● Ideal HR
● Employee’s participation in
success of HR
KARAN, 29, Founder,
Recruitment Firm
Social data of candidates is
important, especially senior positions
to know their political views,
radical thinking, etc. Also to hire
individuals based on their interests
HR’s image today is shaky, they
need to start playing a bigger
role in career development
and culture building
JANETE, 33, HR Head,
Ad Agency
Developing people is the hardest
thing task for HR, but is the most
rewarding as well. Every person is
unique and has unique needs.
In future HR’s role will be to influence
leaders to manage their own
teams. HR will have have less
contact with individual employees, the
team leader will be the source of
everything.
PROBLEM DEFINITION
The group started the brainstorm based on our Desktop research and interviews. After drawing and sharing insights,
we exposed some situations that illustrated the actual problems of HR and discussed which were the right questions to
bring the adequate answers. After analysing the questions, we created the Dream HR scenario. It was based on the best
aspects of a hypothetical department and also employees’ expectations. We then created the pillars to support the first
concept of our solution. Employees’ data would prompt actions by HR, such as caring for them and facilitating self
management. Our first question emerged: "How might we help HR to understand their employees?”.
After analysing the lower hanging
fruits of the problem the brief had
posed us, we decided to explore the
problem through the lens of SWOT
analysis, a method taught by our
industry leader, Mike Ryan
We used the matrix (as illustrated
above) to focus on the opportunities
and to pull out some key areas that
we would like to steer our solution in.
Opportunity mapping, helped
us in a big way to separate the
inevitable from the disruptive.
In our previous rendition of the
HMW, we had diverged too far from
the problem, making it too complex
to solve. The key areas we found
attractive to develop were:
● Peer to Peer relations
● Image of HR
● Training and
Individual Development
As our next step, we worked to
understand the evolution of our
opportunities, keeping in mind the
client’s desire for a 10 year timeline.
The top insights that we developed
with help of a 10 year employment and
technology time map were as
follows:
● Automation of many jobs
● Emergence of Off-Beat careers
● Competition will be global
● Freelance and Start-up culture
● Larger Physical Distance
● Technology will be inseparable
More people working alone
How might Bright HR lead the future of
self-management and self-coaching?
Finding the Solution
In our next phase, our approach was steering towards a
disruptive solution that holistically addressed the needs of
our Target Audience. To find out if our solution would
endure the test of future needs, perceptions, expert and user
opinions we prototyped, tested, refined until we landed
on the product we were all proud of.
2
Finding the Solution
Product Pillars
After understanding that it was important for the workers of the
future to have self-management skills, we did a brainstorm
focusing on which skills were essential for them.
On the brainstorm, we defined 7 pillars:
● Expression & Communication
● Group Management
● Time Management
● Decision Making
● Self-Awareness
● Information
● Goal Management (Purpose)
Defining Target
Taking in consideration the post-
demographic consumerism study by
Trendwatching, 2014, we started to think in a
non-demographic target, since our product
could be used by anyone in their self-
discovery phase. But after defining the
product and prototyping it, we thought that it
would be wiser to focus in one specific target
group, especially concerning age. We had to
design an experience and the perception of a
platforms varies drastically as people age.
Despite the fact that we all agreed that the
product could be used by a broad range of
ages, we defined that our focus would be
teenagers between 14-17 years old.
Product Pillars (contd)
After the brainstorm, we tried to go
deeper in each pillar and understand
what would be important to develop in
each one. For instance, on Expression
& Communication we thought that
storytelling was an important skill, and
for Self-awareness feedbacks and
reflections.
Defining the pillars was important not
only to find out components of self-
management, but also to align our way
of thinking and make sure we
effectively worked on the same core
idea. Our communication issues were
often related to us not being truly
aligned, so now in hindsight we can
recognise this step in the process as
an instance where we avoided it.
Since we had a huge extension of
pillars and a lot of problems to solve,
we decided to vote for what pillar we
thought it was the most important for
self-management, considering our
target. With four votes, self-
awareness (later renamed to self-
discovery) was the winner.
Divergent Thinking
on needs of TG
Self-awareness was the most
important pillar of the target since
teens are often in a discovery
phase. They have to decide their
career even though they do not
know exactly what their passions
are.
Trying to dig deeper on the target
needs, we made a brainstorm with
what could solve their problems
and support them on this phase.
Product Opportunity Canvas
We used a product opportunity canvas adapted from the Lean Canvas, 2016
that was introduced to us on a prototyping workshop with Magnus Blinkeg and
Mathieu Lacaze. It helped us identify the main problem we were trying to
solve and also to narrow down the solution we were going to deliver. To refine
our product definition we used a structure that was presented by one of ours
previous facilitators, Nicco Nuzzaci. It was the easiest way to deliver a clear
idea of what our problem was and that was how we delivered on the pitch
presentation in the end:
“Bright Go! supports the need for youth to learn more about themselves.
It does this by providing activities related to their interests and encouraging
reflections on it. Through this, the user takes the lead in a process of self-
discovery in an interesting and fun way.”
Both tools were essential since we were struggling on the product definition.
The canvas helped to clarify the whole scenario we were working on and the
structure of definition helped us shape the solution in a more tangible way.
This brainstorm was the driver to define the main feature of our product. In the beginning, we tried to create a
solution that addressed all their needs. The brainstorms were a good way to draw insights, but at the same time it was
hard to do divergent thinking after them. This process took us some time, but after we understood that we needed to
focus on a specific need, we solved the problem and it was easier to define the product.
Prototyping
Interlude
After an important meeting, that we’ll
elaborate on at a later stage, we created a
basic framework for what became the final
product.
Storyboarding
We started our prototyping process by sketching what our
product would include. We thought about the “1 million dollar
party” method that we learned on Way Week and listed all of the
issues that Self Management would encompass. After that, the
team set up to experiment on individual storyboards about each
aspect. In the end of this process, we had four stories.
We walked a classmate through
the concept of the platform and
the different storyboards. In the
end, she gave us valuable
feedback: our idea still seemed
fragmented. We were still at a
concept level.
This meant
killing
darlings and
leaving red
herrings
behind.
After the meeting, we agreed that
we were all satisfied with it. The
Unique Value Proposition lead
the way to more insights and
thus the concept of Bright Go!
was born. It would be more agile
than our original idea and more
focused on challenges, reflection
on the process and the learn by
doing methodology.
Mobile app screens
We started to draft what the app
would look like. It was an important
moment for the team, as everyone
was very happy with the visuals and
relieved with the fact that we had
finally reached common ground.
From that, it was a mere process of
developing a higher fidelity
version. For that, we used a new tool
by Adobe called Experience Design. It
is a very intuitive software that
enabled not only the building of the
actual prototype, but also a level of
interactivity for it.
Seeing it coming alive and working
was a satisfying moment for the
whole team. We tested with a couple
of peers and got very positive
feedback.
Treatment
What had caused these symptoms came down to purpose; our current product
served too many. We needed to trim things down in order to serve the purpose of
solving the problem we identified in the first place by tending to educational
gaps and nudging our target group into self-management in a way that appeals to
them, rather than is forced upon them. This was ultimately achieved through
convergent thinking.
After the intervention we all sat down, took off our gloves and revised our idea
systematically by drawing a picture of a product serving one of our previous
purposes. Then we built on it without straying away, rather than pressing
multiple things tightly together to give the appearance of being one thing. This
might have been the most unified moment in our entire process.
This day we learned that when it comes to purpose, less is more.
Or rather: less is better.
Diagnosis
As mentioned in an earlier
chapter, a dissonant test user
experience exposed what we had
felt somewhere in the back of our
minds. It was difficult to accept
the fragmented aspects of the
idea because we wanted to move
on into a final stage of
development. We came to a boiling
point in the group because the
problems weren’t obvious; all the
features of our product were good
and yet something wasn’t right.
We had different opinions on
what, if anything, was wrong. It
needed to be ventilated. It was
only after an intervention of our
communication climate that we
realized that the red herrings of
the current idea were only a
symptom. We needed to find and
treat the virus.
Click here to
watch the
product video
Individual reflection: key takeaways
Aksha Clara
1) Don’t give up on discussions, even when my
energy is low and I am frustrated. This is
when a facilitator is tested. If I want to
strengthen my skills at facilitating, I need
more patience and to expand my tolerance
levels exponentially;
2) Building up on that, group dynamics is key.
It can make or break a day;
3) Prototyping is gold and non-designers can
do it. I was in charge of the process and fell in
love with it. It was so satisfying to see the
results after a few hours of looking at a
computer screen!
There were many day-to-day learnings while
working with a new group. However some
affected me more than the others.
Firstly, the concept of constructive debate.
While it’s easy to say and commit at the start
of the assignment however very difficult to
practice. Further virtue of time management
was thoroughly amplified for me in this
module due to the many deliverables, class- -
room sessions and internal team
commitments.
To sum up my learning, time and ideas are
both precious, yet not be to treasured, rather
to be used.
Individual reflection: key takeaways
Erika Gabriel Tim
The experience of going through a
more disruptive and difficult
solution brought to the group
many learnings. The client was
really open minded which helped
the group the have courage and go
further on the idea. Really proud
of my team and myself for being
part of this project.
In the beginning of this project, I
said to the group that I wanted to
challenge myself in order to
develop new skills and to improve
the constructive feedback I have
received on the last project. The
group was really open and
receptive and gave me the
opportunities to develop myself. I
feel very fulfilled with the results
of the project and with everything
we have achieved.
What somebody says isn’t
always the same as what
somebody else hears. In order
to communicate
constructively, ideas and
thoughts need to be packaged
in the same way they are
going to be unwrapped.
REFERENCES
Videos
▪ TED: Why the best hire might not have the perfect
resume. By Regina Hartley, (2015). [video]
▪ TED: Shape-shifting tech will change work as we
know it. By Sean Follmer., (2015). [video]
▪ TED: Bring on the learning revolution! By Ken
Robinson., (2010).[video]
▪ TED: How to run a company with (almost) no rules
Ricardo Semler - Semco., (2015). [video]
Articles
▪ Gow, K. & McDonald, P. 2000, "Attributes required
of graduates for the future workplace", Journal of
Vocational Education & Training, vol. 52, no. 3, pp.
373-396.
▪ Are we becoming a freelance economy? Definitely
(2014) Growth Strategies, (1083).
▪ Harrison, J. (2012) ‘Occupational Safety and Health
in The United Kingdom: Securing Future Workplace
Health and Wellbeing’,Industrial Health, 50(4).
▪ L. Kick, A., Contacos-Sawyer, J. and Thomas, B.
(2015) ‘How Generation Z’s Reliance on Digital
Communication Can Affect Future Workplace
Relationships’, Competition Forum, 13(2).
▪ Systems, C. (2012) Workplace of the future.
(Accessed: 7 March 2016).
▪ The Future of Work: a Journey to 2022 (2014)
(Accessed: 8 March 2016).
▪ Workplace of the future a global market research
report (2012) (Accessed: 8 March 2016).
▪ Post-demographic consumerism. Trend Briefing
from trendwatching.com, (2014). (Accessed 16 Mar.
2016).
▪ LEANSTACK: Lean Startup and Business Model
Canvas Tools, Content, and Coaching for
Entrepreneurs", (2016). (Accessed 09 Mar. 2016).
▪ Holley, N. (2013). (Accessed 9 Mar. 2016).
▪ The Role of Human Resource Management in
Organizations. (Accessed 4 mar. 2016)
▪ UK employee survey: 48% of staff haven’t talked
to HR in the last year, PM Editorial, CIPD, (2015).
(Accessed 8 Mar. 2016)
▪ Report summary: What Customers Want From
HR, Institute of Employment Studies, UK,
(Accessed 8 Mar. 2016)
▪ 7 predictions about the future of media — by
someone who should know, Yasir Salem, Business
Insider UK (2015)
▪ What the Re/code acquisition says about the
future of media, Mathew Ingram, Fortune (2015)
▪ Your Future Employer Is Watching You Online.
You Should Be, Too, Michael Fertik, HBR, (2012)
REFERENCES
“I hate to be
photographed”
- Tim
THANK
YOU

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Exploring the future of employment

  • 1. Digital Technology Team RoboMama Aksha Sachdev, Clara Parada, Erika Mendes, Gabriel Negri, Tim Arlestig
  • 2. Contents The RoboMama Team presents its critical reflection on the Bright HR brief and process. The challenge was to predict the future of Human Resources and to help Bright HR shape their services in order to accommodate the upcoming transitions in society and work life. This deck unveils the methodology and process that supported the team through the proposed context. During the process, the team analysed the client’s posed problems, conducted research to learn more about the future trends and consumers, and presented a solution based on the problems identified. Furthermore, the RoboMamas utilised methodologies to work effectively and to address different personality types for a healthier crew culture. Explore the details in the following chapters. I. Our Approach II. Finding the Problem III. Finding the Solution IV. Prototyping V. Testing & Revision VI. The Product VII. Team Reflections VIII. References
  • 3. OUR APPROACH We started our journey by aligning our expectations, individual & team goals and our individual strengths. Scheduling the group project on the very first day helped us plan our individual project better as well. Team - RoboMama Clara Parada Erika Mendes Gabriel Negri Aksha Sachdev Tim Arlestig A well balanced team when plotted on the personality triangle. Together we were able to combine our analytical, human-centered thinking and decision making skills to find the most feasible solution. Individual Strengths Aksha: Pathfinder, Critical Reviewer, Facilitator Clara: Video editing, Team Balance, Facilitator Erika: Data gathering, Analytics Gabriel: Ground realities, Market Perspective Tim: Copywriting, Structure, Video Editing Individual Goals Aksha: Find something that makes me uncomfortable Clara: Work on the skill of facilitating and learn Erika: Get out of my comfort zone and do the client presentation Gabriel: Find a disruptive solution that makes us proud Tim: Get better at finding and organizing research Brief Alignment An open discussion after the client briefing, helped us align our understandings and our point of views on the problem. Team Culture Active Listening, Alignment, Fun with work, Build on one another’s ideas, Trust, Constructive debate, Accept differing perspectives, Kill our darlings when needed
  • 4. Finding the Problem During the first phase of our process, we focused our energies on two main aspects: Researching in order to find data that would make us understand the present and future market scenario better; and Problem Definition, with the help of insights we derived from our research, and running a predictive model to analyse the needs and the changes of the market for the desired future timeline. 1
  • 5. RESEARCH Missing data We started our process with a brainstorm that helped us cap all the open ends of information. Apart from the brief we needed the following information to make our scenario holistic: ● Present face of HR ● Face of employment in 10 years ● Technology changes in the next 10 years ● Employee key attributes - focus shift from “skills” to “potential” ● What are Bright HR and competitors offering? Desktop Research To approach the desktop research in the most efficient way we divided the topics equally amongst ourselves. Listed below are some of the key insights we drew out of our research: Employees see HR in purely administrative terms (UK Employee survey 2015) 8% of staff had no direct contact with HR in the last year (UK Employee survey 2015) 30% of the global population may be working for themselves (World Bank) Rather than hiring from local candidates, there will be a global talent pool Enterprises will be more like “network orchestrators” than employers European recruiting leaders believe recruiting will become like marketing Expected use of Big Data to boost individual motivation and engagement Technology will shift to favor human nature; dexterity of our hands
  • 6. Quotes by Employees “The name speaks for itself - Human Resources. A good HR is when they look after the employees, giving good conditions or even motivating them.” - Iuellen Souza “A person who knows what will really make a difference in people’s life so they will work willing to always help the employees ( be available ).” - Ianara Petruci “What HR lacks the most is genuinely CARING for the employees.” - Livia Marselha The Desktop research helped us draw out a lot of key insights that were going to help us think about to future while staying tuned to the current scenario. To personalise and validate our research findings we felt the need to interview employees and HR professionals. The interview was crafted around the following core questions: ● Challenges HR faces today ● Measurability of employee satisfaction ● Usage of employee’s personal and social data ● Perceived reputation and image of HR ● Point of view of future HR ● Ideal HR ● Employee’s participation in success of HR KARAN, 29, Founder, Recruitment Firm Social data of candidates is important, especially senior positions to know their political views, radical thinking, etc. Also to hire individuals based on their interests HR’s image today is shaky, they need to start playing a bigger role in career development and culture building JANETE, 33, HR Head, Ad Agency Developing people is the hardest thing task for HR, but is the most rewarding as well. Every person is unique and has unique needs. In future HR’s role will be to influence leaders to manage their own teams. HR will have have less contact with individual employees, the team leader will be the source of everything.
  • 7. PROBLEM DEFINITION The group started the brainstorm based on our Desktop research and interviews. After drawing and sharing insights, we exposed some situations that illustrated the actual problems of HR and discussed which were the right questions to bring the adequate answers. After analysing the questions, we created the Dream HR scenario. It was based on the best aspects of a hypothetical department and also employees’ expectations. We then created the pillars to support the first concept of our solution. Employees’ data would prompt actions by HR, such as caring for them and facilitating self management. Our first question emerged: "How might we help HR to understand their employees?”.
  • 8. After analysing the lower hanging fruits of the problem the brief had posed us, we decided to explore the problem through the lens of SWOT analysis, a method taught by our industry leader, Mike Ryan We used the matrix (as illustrated above) to focus on the opportunities and to pull out some key areas that we would like to steer our solution in. Opportunity mapping, helped us in a big way to separate the inevitable from the disruptive. In our previous rendition of the HMW, we had diverged too far from the problem, making it too complex to solve. The key areas we found attractive to develop were: ● Peer to Peer relations ● Image of HR ● Training and Individual Development As our next step, we worked to understand the evolution of our opportunities, keeping in mind the client’s desire for a 10 year timeline. The top insights that we developed with help of a 10 year employment and technology time map were as follows: ● Automation of many jobs ● Emergence of Off-Beat careers ● Competition will be global ● Freelance and Start-up culture ● Larger Physical Distance ● Technology will be inseparable More people working alone
  • 9. How might Bright HR lead the future of self-management and self-coaching?
  • 10. Finding the Solution In our next phase, our approach was steering towards a disruptive solution that holistically addressed the needs of our Target Audience. To find out if our solution would endure the test of future needs, perceptions, expert and user opinions we prototyped, tested, refined until we landed on the product we were all proud of. 2
  • 11. Finding the Solution Product Pillars After understanding that it was important for the workers of the future to have self-management skills, we did a brainstorm focusing on which skills were essential for them. On the brainstorm, we defined 7 pillars: ● Expression & Communication ● Group Management ● Time Management ● Decision Making ● Self-Awareness ● Information ● Goal Management (Purpose) Defining Target Taking in consideration the post- demographic consumerism study by Trendwatching, 2014, we started to think in a non-demographic target, since our product could be used by anyone in their self- discovery phase. But after defining the product and prototyping it, we thought that it would be wiser to focus in one specific target group, especially concerning age. We had to design an experience and the perception of a platforms varies drastically as people age. Despite the fact that we all agreed that the product could be used by a broad range of ages, we defined that our focus would be teenagers between 14-17 years old.
  • 12. Product Pillars (contd) After the brainstorm, we tried to go deeper in each pillar and understand what would be important to develop in each one. For instance, on Expression & Communication we thought that storytelling was an important skill, and for Self-awareness feedbacks and reflections. Defining the pillars was important not only to find out components of self- management, but also to align our way of thinking and make sure we effectively worked on the same core idea. Our communication issues were often related to us not being truly aligned, so now in hindsight we can recognise this step in the process as an instance where we avoided it. Since we had a huge extension of pillars and a lot of problems to solve, we decided to vote for what pillar we thought it was the most important for self-management, considering our target. With four votes, self- awareness (later renamed to self- discovery) was the winner. Divergent Thinking on needs of TG Self-awareness was the most important pillar of the target since teens are often in a discovery phase. They have to decide their career even though they do not know exactly what their passions are. Trying to dig deeper on the target needs, we made a brainstorm with what could solve their problems and support them on this phase.
  • 13. Product Opportunity Canvas We used a product opportunity canvas adapted from the Lean Canvas, 2016 that was introduced to us on a prototyping workshop with Magnus Blinkeg and Mathieu Lacaze. It helped us identify the main problem we were trying to solve and also to narrow down the solution we were going to deliver. To refine our product definition we used a structure that was presented by one of ours previous facilitators, Nicco Nuzzaci. It was the easiest way to deliver a clear idea of what our problem was and that was how we delivered on the pitch presentation in the end: “Bright Go! supports the need for youth to learn more about themselves. It does this by providing activities related to their interests and encouraging reflections on it. Through this, the user takes the lead in a process of self- discovery in an interesting and fun way.” Both tools were essential since we were struggling on the product definition. The canvas helped to clarify the whole scenario we were working on and the structure of definition helped us shape the solution in a more tangible way. This brainstorm was the driver to define the main feature of our product. In the beginning, we tried to create a solution that addressed all their needs. The brainstorms were a good way to draw insights, but at the same time it was hard to do divergent thinking after them. This process took us some time, but after we understood that we needed to focus on a specific need, we solved the problem and it was easier to define the product.
  • 14. Prototyping Interlude After an important meeting, that we’ll elaborate on at a later stage, we created a basic framework for what became the final product. Storyboarding We started our prototyping process by sketching what our product would include. We thought about the “1 million dollar party” method that we learned on Way Week and listed all of the issues that Self Management would encompass. After that, the team set up to experiment on individual storyboards about each aspect. In the end of this process, we had four stories. We walked a classmate through the concept of the platform and the different storyboards. In the end, she gave us valuable feedback: our idea still seemed fragmented. We were still at a concept level. This meant killing darlings and leaving red herrings behind.
  • 15. After the meeting, we agreed that we were all satisfied with it. The Unique Value Proposition lead the way to more insights and thus the concept of Bright Go! was born. It would be more agile than our original idea and more focused on challenges, reflection on the process and the learn by doing methodology. Mobile app screens We started to draft what the app would look like. It was an important moment for the team, as everyone was very happy with the visuals and relieved with the fact that we had finally reached common ground. From that, it was a mere process of developing a higher fidelity version. For that, we used a new tool by Adobe called Experience Design. It is a very intuitive software that enabled not only the building of the actual prototype, but also a level of interactivity for it. Seeing it coming alive and working was a satisfying moment for the whole team. We tested with a couple of peers and got very positive feedback.
  • 16. Treatment What had caused these symptoms came down to purpose; our current product served too many. We needed to trim things down in order to serve the purpose of solving the problem we identified in the first place by tending to educational gaps and nudging our target group into self-management in a way that appeals to them, rather than is forced upon them. This was ultimately achieved through convergent thinking. After the intervention we all sat down, took off our gloves and revised our idea systematically by drawing a picture of a product serving one of our previous purposes. Then we built on it without straying away, rather than pressing multiple things tightly together to give the appearance of being one thing. This might have been the most unified moment in our entire process. This day we learned that when it comes to purpose, less is more. Or rather: less is better. Diagnosis As mentioned in an earlier chapter, a dissonant test user experience exposed what we had felt somewhere in the back of our minds. It was difficult to accept the fragmented aspects of the idea because we wanted to move on into a final stage of development. We came to a boiling point in the group because the problems weren’t obvious; all the features of our product were good and yet something wasn’t right. We had different opinions on what, if anything, was wrong. It needed to be ventilated. It was only after an intervention of our communication climate that we realized that the red herrings of the current idea were only a symptom. We needed to find and treat the virus. Click here to watch the product video
  • 17. Individual reflection: key takeaways Aksha Clara 1) Don’t give up on discussions, even when my energy is low and I am frustrated. This is when a facilitator is tested. If I want to strengthen my skills at facilitating, I need more patience and to expand my tolerance levels exponentially; 2) Building up on that, group dynamics is key. It can make or break a day; 3) Prototyping is gold and non-designers can do it. I was in charge of the process and fell in love with it. It was so satisfying to see the results after a few hours of looking at a computer screen! There were many day-to-day learnings while working with a new group. However some affected me more than the others. Firstly, the concept of constructive debate. While it’s easy to say and commit at the start of the assignment however very difficult to practice. Further virtue of time management was thoroughly amplified for me in this module due to the many deliverables, class- - room sessions and internal team commitments. To sum up my learning, time and ideas are both precious, yet not be to treasured, rather to be used.
  • 18. Individual reflection: key takeaways Erika Gabriel Tim The experience of going through a more disruptive and difficult solution brought to the group many learnings. The client was really open minded which helped the group the have courage and go further on the idea. Really proud of my team and myself for being part of this project. In the beginning of this project, I said to the group that I wanted to challenge myself in order to develop new skills and to improve the constructive feedback I have received on the last project. The group was really open and receptive and gave me the opportunities to develop myself. I feel very fulfilled with the results of the project and with everything we have achieved. What somebody says isn’t always the same as what somebody else hears. In order to communicate constructively, ideas and thoughts need to be packaged in the same way they are going to be unwrapped.
  • 19. REFERENCES Videos ▪ TED: Why the best hire might not have the perfect resume. By Regina Hartley, (2015). [video] ▪ TED: Shape-shifting tech will change work as we know it. By Sean Follmer., (2015). [video] ▪ TED: Bring on the learning revolution! By Ken Robinson., (2010).[video] ▪ TED: How to run a company with (almost) no rules Ricardo Semler - Semco., (2015). [video] Articles ▪ Gow, K. & McDonald, P. 2000, "Attributes required of graduates for the future workplace", Journal of Vocational Education & Training, vol. 52, no. 3, pp. 373-396. ▪ Are we becoming a freelance economy? Definitely (2014) Growth Strategies, (1083). ▪ Harrison, J. (2012) ‘Occupational Safety and Health in The United Kingdom: Securing Future Workplace Health and Wellbeing’,Industrial Health, 50(4). ▪ L. Kick, A., Contacos-Sawyer, J. and Thomas, B. (2015) ‘How Generation Z’s Reliance on Digital Communication Can Affect Future Workplace Relationships’, Competition Forum, 13(2). ▪ Systems, C. (2012) Workplace of the future. (Accessed: 7 March 2016). ▪ The Future of Work: a Journey to 2022 (2014) (Accessed: 8 March 2016). ▪ Workplace of the future a global market research report (2012) (Accessed: 8 March 2016). ▪ Post-demographic consumerism. Trend Briefing from trendwatching.com, (2014). (Accessed 16 Mar. 2016). ▪ LEANSTACK: Lean Startup and Business Model Canvas Tools, Content, and Coaching for Entrepreneurs", (2016). (Accessed 09 Mar. 2016). ▪ Holley, N. (2013). (Accessed 9 Mar. 2016). ▪ The Role of Human Resource Management in Organizations. (Accessed 4 mar. 2016) ▪ UK employee survey: 48% of staff haven’t talked to HR in the last year, PM Editorial, CIPD, (2015). (Accessed 8 Mar. 2016) ▪ Report summary: What Customers Want From HR, Institute of Employment Studies, UK, (Accessed 8 Mar. 2016) ▪ 7 predictions about the future of media — by someone who should know, Yasir Salem, Business Insider UK (2015) ▪ What the Re/code acquisition says about the future of media, Mathew Ingram, Fortune (2015) ▪ Your Future Employer Is Watching You Online. You Should Be, Too, Michael Fertik, HBR, (2012) REFERENCES
  • 20. “I hate to be photographed” - Tim THANK YOU