Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Looking out on the Horizon
1. LOOKING OUT ON THE HORIZON:
EMERGING AND HOT
TECHNOLOGY TRENDS
IN EDUCATION
July 6, 2012
2. Jen Legatt
Media Technology
Integration Coach
@jenlegatt
jen.m.legatt@gmail.com
3. Today’s Trends in Technology
Education is being transformed at an
exponential rate by the emergence of new
technologies. This session will highlight some of
the major instructional changes happening in
the classroom because of tech tools.
5. Our Learners Crave Engagement
• Technology is becoming a powerful change
agent in engaging our digital learners to
achieve academic success.
• Tech allows us to differentiate in ways we
could never have dreamed.
6. NMCConsortium
New Media
Horizon Report
“The NMC Horizon Report, 2012
K-12 Edition is a collaborative
research effort between the NMC,
the Consortium of School
Networking (CoSN), and the
International Society for
Technology in Education (ISTE).
This contains the preliminary
results of the top emerging
technologies, trends, and
challenges that the advisory
board believes will have a major
impact on teaching, learning, and
creative inquiry over the next five
years.”
http://www.nmc.org/publications/2012-horizon-report-k12
7. On the “Horizon”
Time-to-Adoption: One Year or Less
Mobiles andApps
Tablet Computing
Time-to-Adoption: Two to Three Years
Game-Based Learning
Learning Analytics
Time-to-Adoption: Four to Five Years
Augmented Reality
Natural User Interfaces
11. http://knewton.marketing.s3.amazonaws.com/images/infographics/flipped-classroom.jpg
“I have a meaningful conversation with every student, every
day, about their academic progress.” -FHS Chemistry Teacher
in a Flipped Classroom
Flipping the Classroom
Reversing the concept of homework at home and lecture at
school. Traditional lecture occurs at home. Homework time is
done at school, guided by the teacher-expert.
12. Flipping the Classroom
Tools Library Media
Video, voice, and Move movies and
screen recorders lecture to become
“homework”
Learning Review with formative
Management responses
Software Use precious in-class
Moodle, Blackboard, time for discussions
Schoology More time for kids
13. Online and hybrid courses
• State of Minnesota is
looking at requiring one
“online” experience by
graduation.
14. Podcasting
An audio file shared digitally. The word comes from “broadcast” and “pod,”
since many are listened to on iPads.
16. Podcasting
Tools Library Media
Audacity Take an audio tour of
Apple GarageBand the library
Windows Movie Have students create
Maker audio book reviews
Google Voice
Image from http://hotblogtips.com/wp-
content/uploads/2012/01/podcast-logo.jpg
18. Screencasting
Tools Library Media
PowerPoint Use resources you
SMART Recorder already have created.
screencast-o- Review lessons.
matic.com Record sub plans.
Screenr.com Flipped Lectures.
19. Student Response Systems
Tools for Formative and Summative Assessments.
What do you do if they know it? What do you do if they don’t?
20. Student Response Systems
Respond to knowledge Safe, anonymous discussions
Images from http://www.renlearn.com/2Know/toolbar.aspx
21. Student Response Systems
Tools Library Media
District owned Real-time data
2Know, SMART, Respond to students-
TurningPoint, If they get it, move
Senteo, Quizdom on.
Handheld devices Auto-scored practice
Polleverywhere tests.
Polldaddy
22. Mobile Devices and BYOD
http://rebedube.files.wordpress.com/2011/09/latest-mobile-phones1.jpg
24. Destiny Quest Mobile App
http://www.follettsoftware.com/ezform.cfm?ezid=281&urlRef=desti
nyquestmobile
http://youtu.be/IgmZgaycNbk
25. Mobile Devices and BYOD
Tools Library Media
Twitter/ Social media Use a back-channel
ePub creators for discussion.
Apps for assessment Write your own
Safety Apps digital books
Back-channeling: Connect in their
world
Chatzy.com
Todaysmeet.com
26. Gamification
Gamification is the concept of applying game-design thinking to non-game
applications to make them more fun and engaging.
-http://gamification.org/wiki/Gamification
Image from http://scm-l3.technorati.com/10/06/09/13707/game-intersection.jpg
31. Augmented Reality
Tools Library Media
???? Get virtual
information about
books by looking at
covers
32. What does this mean to you?
How can you take one of these ideas and
incorporate it into your classroom to engage
students?
Notas do Editor
New Media Consortium
Learning Analytics:Socrative is a student response system that enables teachers to assess student learningthrough the use of any mobile device and adjust their teaching approach in real-time:http://www.socrative.com/Natural User Interfaces in Practice The EyeMusic project uses eye-tracking sensors to compose multimedia productions based onthe user's eye movements: http://www.cs.uoregon.edu/Research/cm-hci/EyeMusic/.
Socrative is a student response system that enables teachers to assess student learningthrough the use of any mobile device and adjust their teaching approach in real-time:http://www.socrative.com/
Natural User Interfaces in Practice The EyeMusic project uses eye-tracking sensors to compose multimedia productions based onthe user's eye movements: http://www.cs.uoregon.edu/Research/cm-hci/EyeMusic/.